Bleed is a debuff that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage can inflict bleed. Attacks can inflict bleed from many sources, and hits can only inflict bleed from the weapon modifier Causes Bleeding on Hit.
Mechanics
Damage
Bleed deals physical damage over time. The amount is based on the physical damage of the hit that caused it: 10% per second if the target is standing still, and an additional 50% per second (for a total of 60% per second) if the target is moving. Bleed damage is not reduced by armour, but will be reduced by any other sources of physical resistance, such as endurance charges or Immortal Call.
Like all damage over time effects, bleed damage can be increased by the Vulnerability curse.
However, Bleed will not be applied if the hit deals 0 physical damage.
Duration
The base duration of bleed is 5 seconds.[2]
Separate applications of bleed do not stack cumulatively. Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 150 damage over 3 seconds.
Modifiers
As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.
The following modifiers will directly affect the damage of bleed; note that some of these modifiers apply only to the bleed whereas some may also apply to the skill that triggered it:
- Damage over Time
- Damage
- Bleed Damage
- Physical Damage
- Area Damage if applied by an area skill
- Projectile Damage if applied by a projectile skill
- Trap Damage if applied by a trap
- Mine Damage if applied by a mine
- Totem Damage if applied by a totem
- Minion Damage if applied by a minion
Modifiers to spell damage, attack damage, and melee damage do not apply to bleed.[4]
Removal and immunity
- a flask with the Template:SMW query mod suffix removes bleeding when used and grants immunity to it while active
- Pathfinder's passive Master Surgeon causes all flasks to remove bleeding when used
- Death's DoorDeath's Door
Crusader BootsQuality: +20%
Armour: 387
Energy Shield: 76Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on youTo extend your life as long as possible
is to extend all the maladies that come with it. grants immunity to bleeding - Slayer's passive Brutal Fervour grants immunity to bleeding while leeching
Other
- The Module Error: No skills found with q_where = skill.active_skill_name="Bloodlust" support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
- The BloodgripBloodgrip
Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out. unique amulet and the Deadeye ascendancy skill Rupture prevent the extra bleed damage taken by movement. - Corrupted Blood works differently than normal bleeding. It still deals physical damage[5] over time and can be removed with a Staunching flask, but characters receive one charge if they hit a Corrupting Blood rare monster, or kill a Corrupted Bloodline magic monster. Corrupted Blood can stack up to {{#ask: -Has subobject::Character Has stat id::max_corrupted_blood_stacks |?Has stat value= |mainlabel=- |limit=1}} charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.[speculation?]
Active skill gems
Related base stats
The following active skill gems have stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Soul Gain Prevention: 0 sec Attack Speed: 60% of base Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds Cursed enemies take (30-39)% increased Physical Damage Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding Ailments inflicted on Cursed Enemies deal Damage 20% Faster Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 |
Related quality stats
The following active skill gems have quality stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Soul Gain Prevention: 0 sec Attack Speed: 60% of base Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-170)% of base Effectiveness of Added Damage: (125-170)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyDeals (125-170)% of Base Attack Damage Creates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
PridePrideSpell, AoE, Aura, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds Cursed enemies take (30-39)% increased Physical Damage Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding Ailments inflicted on Cursed Enemies deal Damage 20% Faster Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 |
Support skill gems
Related base stats
The following support skill gems have stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
Awakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports melee attack skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee Physical Damage 0.5% chance to Intimidate Enemies for 4 seconds on HitSupported Skills deal (50-54)% more Melee Physical Damage Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 72 | |
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support Icon: E Level: (1-20) Cost & Reservation Multiplier: 120%Supports attack skills. Cannot support skills that create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons Supported Attacks deal (0-19)% more Damage with BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Skills have 1% reduced Attack Speed Ruthless Blows with Supported Skills deal 1% more Melee DamageEvery third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds Ruthless Blows with Supported Skills deal (70-98)% more Damage with Bleeding caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 |
Related quality stats
The following support skill gems have quality stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
Faster Attacks SupportFaster Attacks SupportAttack, Support Icon: A Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cooldown Recovery RateBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Brutality SupportBrutality SupportPhysical, Support Icon: U Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause BleedingSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (25-39)% more Physical Damage Supported Skills deal no Elemental Damage Supported Skills deal no Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 38 | |
Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration Supported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Maim SupportMaim SupportAttack, Physical, Support Icon: m Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit Enemies Maimed by Supported Skills take 10% increased Physical Damage Supported Skills deal (10-19)% more Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 8 |
Sources of bleed
- Maraketh Thrusting Swords: SmallswordSmallswordOne Handed Sword
Physical Damage: 19-40
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 14Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit, Courtesan SwordCourtesan SwordOne Handed Sword
Physical Damage: 29-60
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 14Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit, Dragoon SwordDragoon SwordOne Handed Sword
Physical Damage: 32-66
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 14Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit - Atziri's DisfavourAtziri's Disfavour
Vaal AxeTwo Handed Axe
Quality: +20%
Physical Damage: (370.8-388.8) to (508.8-532.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 15Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal - The Blood ReaperThe Blood Reaper
Headsman AxeTwo Handed Axe
Quality: +20%
Physical Damage: (183-195.2) to (276-294.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on HitTo cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst. - BloodplayBloodplay
StilettoDagger
Quality: +20%
Physical Damage: (14-20.8) to (50.4-64)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence - Flesh-EaterFlesh-Eater
Dream MaceOne Handed Mace
Quality: +20%
Physical Damage: (55.8-62) to (104.4-116)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 11Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on HitI suffer, I long, with thirst to slake.
Though countless corpses lie in wake. - GoredrillGoredrill
Skinning KnifeDagger
Quality: +20%
Physical Damage: (8.5-11.4) to (34-41.8)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical StrikeA tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek - Jack, the AxeJack, the Axe
Vaal HatchetOne Handed Axe
Quality: +20%
Physical Damage: (102.5-118.8) to (270-305.1)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"More blood... hack open flesh... must drink..." - Kondo's PrideKondo's Pride
Ezomyte BladeTwo Hand Sword
Quality: +20%
Physical Damage: (210.8-229.4) to (391-425.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall. - Mark of the Doubting KnightMark of the Doubting Knight
Platinum KrisRune Dagger
Quality: +20%
Physical Damage: (88.8-93.6) to (351.5-370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 10Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical StrikeNothing is pure.
Slice open the Innocent
And spill a thousand Sins. - Rigwald's SavageryRigwald's Savagery
Royal AxeOne Handed Axe
Quality: +20%
Physical Damage: (124.8-148.8) to (282-318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 11Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a SwordTear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind. - RiveRive
Terror ClawClaw
Quality: +20%
Physical Damage: (77.4-106) to (217.8-272)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump.
Terror makes you run. - SlivertongueSlivertongue
Harbinger BowBow
Quality: +20%
Physical Damage: (174-192) to (404.4-428.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. - VoidheartVoidheart
Iron RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on HitNothing spreads fear faster than the unknown. - Weapons with Tora's Signature Mod.
- Swords, Axes, Claws, and Daggers with Causes Bleeding on Hit crafting mod (requires Vagan Level 7)
Related passives skills
These passive skills are related to Bleed: Template:Passive table
Template:Ascendancy passive table
References
- ↑ Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
- ↑ AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
- ↑ Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
- ↑ Mark_GGG (December 10, 2014). "Puncture". Official Path of Exile Forums. Retrieved June 3, 2016.
- ↑ Daniel_GGG (December 30, 2013). "Does Immortal Call work against Corrupting Blood?". Official Path of Exile Forums. Retrieved January 11, 2014.