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Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

Act 2

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In the second act, the exile is driven farther inland. Among the forests, riverways and caves, groups of bandits have built fortified camps and openly challenge one another while extorting food and supplies from a small, struggling village. In the north, an ancient Vaal spirit is stirring in the dark.

Act 2 covers monster levels 13–23 in Normal, 44–48 in Cruel, and 59–63 in Merciless. Its town is The Forest Encampment.

NPCs:

Masters:

Quests

The Great White Beast quest icon.png · Intruders in Black quest icon.png · Through Sacred Ground quest icon.png · Sharp and Cruel quest icon.png · The Root of the Problem quest icon.png · Deal with the Bandits quest icon.png · The Bandit Lord Alira quest icon.png · The Bandit Lord Kraityn quest icon.png · The Bandit Lord Oak quest icon.png · Shadow of the Vaal quest icon.png
The Great White Beast·Intruders in Black·Through Sacred Ground·Sharp and Cruel·The Root of the Problem·Deal with the Bandits·The Bandit Lord Alira·The Bandit Lord Kraityn·The Bandit Lord Oak·Shadow of the Vaal


Progression

Chamber of Sins Level 2
16/46/61 Waypoint
The Southern Forest
13/44/59 Waypoint
Chamber of Sins Level 1
16/46/60
The Forest Encampment
Waypoint
The Old Fields
14/45/60
The Crossroads
15/46/60 Waypoint
The Broken Bridge
16/46/61 Waypoint
The Western Forest
17/46/60 Waypoint
The Riverways
15/45/60 Waypoint
The Den
15/46/60
The Fellshrine Ruins
16/46/60
Weaver's Chambers
18/46/60
The Wetlands
19/46/61 Waypoint
The Crypt Level 1
17/46/60 Waypoint
Vaal Ruins
20/47/61
The Crypt Level 2
18/47/61
Northern Forest
21/47/61 Waypoint
The Dread Thicket
24/47/63
The Caverns
22/47/62 Waypoint
Ancient Pyramid
23/48/63

Version history

Version Changes
2.0.0