Witch

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The Exiled Witch
They laughed at her. They pointed fingers, pulled their children away and whispered in the streets. They burned her home and drove her from the village. She got even. Flame, shadow, disease and frost. These are the tools of the mighty witch and she wields them with a reckless power she can barely control. Though she may look frail and delicate, do not underestimate her. Many have, and they are counted among the burned and withered corpses in her wake.

The Witch is Path of Exile's pure intelligence class, making her an unmatched master of the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her tremendous will surrounds her with a shimmering barrier against physical and magical attacks, a barrier that must first be pierced before the Witch herself is vulnerable. In addition to pure damage-based magic, the Witch can also cripple and kill her enemies with curses and diseases. She is a leery friend, and a dangerous enemy.

The armours associated with the Witch's intelligence are circlets, robes, fabric gloves, slippers/boots, and spirit shields.

Base stats

Stat Value
Intelligence 32
Dexterity 14
Strength 14
Life 57
Mana 56
Damage per second 3.5
Chance to hit 83%
Attacks per second* 1.2
Main hand total combined damage 2-5
Main hand physical damage 2-5
Main hand accuracy rating 28
Main hand critical strike damage multiplier* 150%
Endurance charges* 0/3
Physical damage reduction per endurance charge* 4%
Additional elemental reduction per endurance charge* 4%
Frenzy charges* 0/3
Attack speed increase per frenzy charge* 4%
Cast speed increase per frenzy charge* 4%
Damage modifier per frenzy charge* 4% more
Power charges* 0/3
Critical strike chance increase per power charge* 50%
Evasion rating 58
Chance to evade* 32%
Fire resistance* 0%
Cold resistance* 0%
Lightning resistance* 0%
Chaos resistance* 0%
Mana regen per second 1

* Same for all classes as of 2.1.1d

Ascendancy classes

Witches can specialise into one of these three Ascendancy classes:

Necromancer avatar.png
Necromancer
Elementalist avatar.png
Elementalist
Occultist avatar.png
Occultist

Text and Speech

The Witch is voiced by New Zealand comedienne, Heidi O'Loughlin.

Intro speech

"They were right to fear me. If only they had listened to their cowardice. Had they not taken my home with fire, I would not have taken their children.

Now I am banished to Wraeclast. I've heard the dark rumours... seen the terror in other exiles' eyes. But to me one land is like any other. The elements are my allies, the dead are my servants, and fear will be my closest friend."


Character Dialogue

Achieving Level 2: "And I thought I'd be a dead woman by now."

Achieving Level 3: "To learn is to live."

Achieving Level 5: "I think this Wraeclast will serve."

Achieving Level 10: "Fate smiles with sharp teeth."

Achieving Level 15: "I barely recognize myself."

Achieving Level 20: "The very land heeds to my command."

Achieving Level 30: "I no longer need fear; destiny has seen to that."


On the Twilight Strand: "The very sand shivers with malice. There is a power here that welcomes me."

On the Coast: "I know that stench. Just like my sisters...upon the pyre."

On the Lower Prison: "I'd rather burn than call such a place home."

On the Ship Graveyard: "The sirens appear to be dining well."

On the South Forest: "It's nice to see, that there is still some life in this twitching corpse of a continent."

On the Chamber of Sins: "The air here stinks of thaumaturgy, I could learn a thing or two here."

On the Warehouse Sewers: "Sad creatures in dark corners, seems they've been sad for a very long time."

On the Solaris Temple: "I'd LOVE to see the inside of this spell -- I can't abide housework."

On the Lunaris Temple: "You either master Nightmare, or it masters you."

On the Sceptre of God: "Remember Dominus, what goes up must come down."

On the Aqueduct: "This water reeks of corruption, lets see where it comes from."

On the Dried Lake: "How do I keep ending up in such lovely places?"

On the Mines 1: "Yes little mountain, I'm pleased to see you, too."

On the Mines 2: "I think it likes me."

On Kaom's Dream: "So this is what the inside of a Karui king's head looks like. I hope they're not all like this."

On the Belly of the Beast: "It's not every day you get a walk on a living, breathing nightmare."

On the Harvest: "It seems I underestimated Piety. Good. I like surprises."


Having killed the Hungry Corpse: "The dead will soon rise for me, not against me."

Having killed Brutus: "Had you been my creation, brute, you would not have fallen so easily."

Having killed Fairgraves: "...and that's how you die properly, sailor boy: no half measures, thank you."

Having killed Merveil: "Poor fish-wife. 'Twas love that did this to you."

Having killed Alira: "You missed a valuable lesson, Sister: Never let power go to your head."

Having killed Kraityn: "It's kind of disappointing really, I usually like rats."

Having killed Oak: "This land has no time for capricious little despots like you, Oak."

Having killed Vaal Oversoul: "Pity, I feel we could've been such good friends."

Having killed General Gravicius: "You wanted me burned back in Oriath, that wasn't very nice."

Having killed Piety: "I loved your work, Piety; it was you I wasn't very fond of."

Having killed Dominus: "No one will cry for you, Dominus. Not a soul."

Having killed Voll, Emperor of Purity: "Thaumaturgy just keeps getting the better of you, doesn't it, Voll?"

Having killed King Kaom: "And that's what you get from losing your temper, Kaom."

Having killed Daresso : "I'm sorry to have to break this to you Daresso, but she's not real."

Having killed Maligaro, The Inquisitor: "I hate to criticize you, but I've seen better."

Having killed Shavronne of Umbra: "After Brutus, I'm glad I won't have to see any more of your work."

Having killed Doedre Darktongue: "Oh Doedre, we witches have to have some standards."


Upon trying to drop a quest item: "This item whispers of destiny."

Upon trying to use a skill in town: "That would just make life complicated."

Occasionally upon killing a rare mob:

  • "Oops, clumsy me!"
  • "Everything dies!"
  • "I like you better this way!"
  • "Life is short, deal with it!"

Full inventory: "Too. Much. Clutter."

Not enough Intelligence: "I'm perplexed about that one."

Not enough Strength: "I've not the muscle for that."

Not enough Dexterity: "I'll need to be more lithe for that."

Having unsealed the darkness: "Hm. How fascinating."

Having freed Deshret: "So many trapped spirits in this place, I can feel."

General Gravicius, to the Witch: "I shall purify you in flame, whore of nightmare!"

Dominus, to the Witch: "You'd bite the master that called you here, Witch?"

Malachai, to the Witch: "I have been expecting you, Witch. You and I are about to create the most wonderful of Nightmares together. Will you go to bed now, little girl? Or do I need to tuck you in?"

Unique NPC Dialogue

Bestel's Introduction: "A waifish waterlogged witch washed up in Wraeclast. That's the first line in a poem I'm writing about you, exile. Easy, girl. You could scorch a bloke with a look like that. The name's Bestel, captain of the good ship 'Merry Gull'. Alas, my Merry Gull is gone. My crew is gone. But my wits remain... after a fashion."

Nessa's Introduction: "I saw what you did to Hillock out there, Witch. Your black art is the reason you're here, in exile. It may also be the only thing that allows you to see another dawn. I'm Nessa, and I suppose I should thank you for ridding us of that putrid giant. Back in Oriath I judged your kind without hesitation, in Wraeclast, I don't have that luxury."

Grigor's Introduction: "Come no closer, Witch. I've had my fill of your kind. So, once you've finished admiring your sisterhood's handiwork, turn those icy orbs of yours eastward. A copper-headed lass and her boy-mate. They're missing, and might be in need of your more 'useful' talents."

Kira's Introduction: "I have seen the look in Piety's eyes. I see the look in your eyes, Witch. It is not as different as I had hoped. No matter. The knife in your hand is better than the spear in the rack."

Version History

Version Changes
2.2.0
  • Upon completing the Lord's Labyrinth for the first time, your character can choose one of the three Ascendancy Classes available to its core class.
0.7.0
  • Enabled the Witch character class