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Veruso's Battering Rams

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Veruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (504 to 630)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
Veruso's Battering Rams inventory icon.png

Veruso's Battering Rams are a unique pair of Titan GauntletsTitan GauntletsArmour: 210Requires Level 69, 98 Str.

Vendor: 11Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack.
and 6Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.

Interactions

The 4% increased Melee Damage per Endurance Charge modifier stacks with the bonuses from TidebreakerTidebreaker
Imperial Maul
Two Hand Maces
Quality: +20%
Physical Damage: (160.8 to 172.8)(493.2 to 553.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (60-70) to (300-350) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
and the Unrelenting Juggernaut ascendancy for a total bonus of 20% increased melee physical damage per endurance charge.

A similar modifier can be found on SurgebindersSurgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (220 to 241)
Evasion: (220 to 241)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
.

The 50% increased Stun Duration on you modifier can be ignored by acquiring stun immunity.

Version history

Version Changes
2.3.0
  • Introduced to the game.