Most 2.6.0 are still not reflected in unique item's version history or legacy variants. Please help out if you can!

Unique weapons and armours are now shown with quality 20 by default; this will be reflected in their value calculations and in item lists.

Version 2.6.0

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Version History
2.5.4
1 March 2017
2.6.0
3 March 2017
2.6.0b
4 March 2017

Patch notes

These are the official patch notes for version 2.6.0 released by Grinding Gear Games.[1]

The Legacy Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 2.6.0, there are Standard and Hardcore variations of the Legacy challenge league available. They have the same core mechanics and items.
  • Path of Exile: Legacy pays homage to the leagues and items of the past. Do you want to experience the heart-stopping surprise encounters of Invasion, risk valuable items for even more valuable rewards in Talisman, or acquire powerful crafting items in Essence? In the Legacy league, you can choose your own challenges, and even mix and match them.
  • You can find and equip up to three Leaguestones at once, which turn the next area you enter into a supercharged version of all of those leagues. Leaguestones can also drop with modifiers, which makes those areas both more challenging and more rewarding. If you've ever wanted to fight a triple-Essence Avian Retch holding a Talisman while a Corrupting Tempest is active, now's your chance.
  • Many of Path of Exile's most desirable unique items were only available during past leagues. In the Legacy league, when a leaguestone is active, you have a chance to find unique items from that league. We have reviewed league-specific uniques dating back to the first challenge leagues and have improved many that we felt were not relevant to the current state of Path of Exile. So while Shavronne's Revelation inventory icon.pngShavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: 3% of Energy Shield Regenerated per second
    Right Ring Slot: +100 to maximum Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: 40 Mana Regenerated per Second
    Left ring slot: +100 to maximum Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
    Shavronne's Revelation inventory icon.png
    , Headhunter inventory icon.pngHeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage against Rare monsters
    When you Kill a Rare monster, you gain its mods for 20 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    Headhunter inventory icon.png
    , Scold's Bridle inventory icon.pngScold's BridleScold's Bridle
    Mind Cage
    Quality: +20%
    Energy Shield: 109
    Requires Level 65, 138 Int(80-100)% increased Spell Damage
    15% reduced Cast Speed
    +(30-60) to maximum Mana
    Your Skills deal you 400% of Mana Spent as Physical Damage
    "The sharper the pain, the sharper the mind.
    A curious paradox."
    - Shavronne of Umbra
    Scold's Bridle inventory icon.png
    and more are within your grasp, they may not be the only ones you want.
  • Players in the Legacy league may find a special item that, when placed in the map device, allows travel to a Reliquary. These treasure chambers contain a chest that can drop a Relic - a special alternate-frame version of an iconic unique item from Path of Exile's history, restored to its original balance values. There are over 40 different Relics to find, and the powerful ones are very rare. We're mindful of the impact these could have on existing legacy items, so these will be clearly identifiable and commensurately rare.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Legacy Footprints Effect. At 24, you will receive the Legacy Weapon Effect. When you complete your 36th challenge, you will receive the Legacy Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Legacy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Legacy challenges you completed during the league.

Solo Self-Found Mode

  • Solo Self-Found (SSF) is common self-enforced playstyle where trading and partying are not allowed. This means that your character's progress is entirely based on your own efforts and cannot be influenced by other players.
  • In Content Update 2.6.0, there are SSF versions of the existing leagues, where you can create characters by ticking a checkbox on the character creation screen.
  • This mode is available once you have rescued the Scion on your account (which can be done in a previous league, so almost all existing players will already have fulfilled this).
  • While playing an SSF character, you can't trade or party up with other players.
  • You're able to convert your SSF characters into regular characters, moving them back to the equivalent non-SSF league. This is a one-way process and can be done by clicking the buttons to the left of the character on the character selection screen. One button moves just a single character, and the other one moves all your SSF characters in that league including your stashes, hideout, masters and Atlas progress.
  • Ladders on the website record what level you reached in SSF before moving back to the regular leagues. Characters that have moved back to the regular leagues are marked as "retired".
  • SSF leagues share their global chat channels with their non-SSF equivalent. They have no access to trade chat channels.

Major Features and Content

  • Lioneye's Watch now has stairs.
  • Added 12 new Unique Threshold Jewels.
  • Added 12 new Unique Items, 6 of which are designed by our supporters.
  • Added a new unique Strongbox: Weylam's War Chest.
  • Added five new Rogue Exiles.
  • Added four new Divination Cards.
  • Added 25 new Grandmasters. Updated and replaced several others.
  • Siosa now sells all quest gems once you've completed his quest and the quests required to unlock the appropriate tiers of gem rewards
  • The "Purchase Items" vendor screen now allows you to highlight items by keyword.
  • The Passive Skill Tree can now be searched by keyword.
  • The friends and guild screens now sort online contacts alphabetically and offline contacts by last online time.
  • You can now filter the friends and guild screens by name to find specific contacts.
  • Improved game performance, load times and memory usage.

Minor Features and Content

  • Items are now destroyed when they hit the ground in areas where items can't be dropped on the ground (such as towns).
  • Tempests capable of harming a player now only spawn in the broad vicinity of alive monsters.
  • Wilorin Demontamer now wears the Lightning Armour Pack.
  • Some types of Shrines now affect all nearby allied players when activated.
  • Changed the explosion effect of Molten Shell inventory icon.pngMolten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Molten Shell inventory icon.png
    and Vaal Molten Shell inventory icon.pngVaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (9-696) to (14-1043) Fire Damage
    (17-943) additional Armour
    Base duration is 5 seconds
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    Vaal Molten Shell inventory icon.png
    . The new one has better performance.
  • Improved the performance of the Mark of Cannibalism Bloodline.

General Balance Changes

  • Unset Ring inventory icon.pngUnset RingUnset RingRequires Level 5Has 1 SocketUnset Ring inventory icon.pngs can now roll a new mod that increases the level of the socketed gem by up to three levels.
  • The Nihilist's item prefix that gave +1 to socketed Chaos Gems now appears on level 4 items and above, down from level 40. Added a new mod, Anarchist's, that grants +2 to socketed Chaos Gems.
  • Diviner's Strongboxes can now only spawn in maps.
  • The Brinerot mod (found from Brinerot Warbands) now grants Damage +% during Flask Effect, instead of Rarity during Flask Effect. This is because the rarity mod was overshadowed by the fact you could already get rarity on Gloves and unique items. This new stat is more valuable, useable and competes with the Redblade/Mutewind mods better.
  • Spectral Wolves summoned by unique items such as Rigwald's Crest inventory icon.pngRigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 49+(12-16)% to Fire and Cold Resistances(20-30)% increased Fire Damage
    (20-30)% increased Cold Damage
    (20-30)% increased Mana Regeneration Rate
    5% Chance to Cast level 18 Summon Spectral Wolf on Kill
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    Rigwald's Crest inventory icon.png
    and The Scourge inventory icon.pngThe ScourgeThe Scourge
    Terror Claw
    Claws
    Quality: +20%
    Physical Damage: (63.6 to 81.6)(205.2 to 235.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65 to 1.72)
    Weapon Range: 9
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage
    (10-15)% increased Attack Speed
    Minions have (10-15)% increased Attack Speed
    10% Chance to Cast level 18 Summon Spectral Wolf on Kill
    Increases and Reductions to Minion Damage also affect you
    70% increased Minion Damage if you have Hit Recently
    With increasing mastery over death
    comes an increasing desire for it.
    The Scourge inventory icon.png
    now have 80% more life. They are now the same size as the player for the purpose of pathing or collision checks which allows them to swarm enemies better, or follow the player through tight areas. They also now have impact audio when attacking.
  • The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.
  • The Faun now does more damage in Cruel and Merciless.
  • Reduced monster Spectral Throw inventory icon.pngSpectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7 to 9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    Spectral Throw inventory icon.png
    damage because it can hit twice when turning.
  • Substantially reducing the size of Perandus Packs, for both balance and performance reasons.
  • The Docks unique monster The Revenant has been renamed The Shipyard Terror.
  • The Riverways unique monster Kall Foxfly has been renamed Targa, Beast Poacher.
  • The Northern Forest unique monster Tailsinger has been renamed Seleslatha.
  • The Sewers unique monster Spinesnap has been renamed Gloomgut.
  • The Climb's unique monster Guardian of the Mound has been renamed Ungulath.

Skill Balance Changes

  • Ice Crash inventory icon.pngIce CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 24
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be used with Multistrike.Per 1% Quality:
    1% increased Cold Damage
    Deals (170-208)% of Base Attack Damage
    50% of Physical Damage converted to Cold Damage
    20% less Attack Speed
    Second Stage deals 10% less Damage
    Third Stage deals 20% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    Ice Crash inventory icon.png
    has had its damage increased by 13% at level 1, and has slightly improved damage progression as the gem levels. The second stage now deals 10% less damage, down from 15%. The third stage now deals 20% less damage, down from 30%
  • Sunder inventory icon.pngSunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Attack Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    Sunder inventory icon.png
    has had its primary damage increased by 40% at level 1 and has slightly improved damage progression as the gem levels. The secondary shockwave effects now deal 40% of base damage, down from 70%.
  • Blade Flurry inventory icon.pngBlade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Attack Damage
    60% more Attack Speed
    20% more Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    Blade Flurry inventory icon.png
    has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Magma Orb inventory icon.pngMagma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chain +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    Magma Orb inventory icon.png
    's explosion radius has been increased by 28%.
  • The Animate Weapon inventory icon.pngAnimate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (9 to 36)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Can summon up to 50 Animated Weapons at a time
    Deals (100-252)% of Base Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    Animate Weapon inventory icon.png
    skill now has a maximum of 50 animated weapon minions that can be active at once.
  • Wild Strike inventory icon.pngWild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (130-175.6)% of Base Attack Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Chain +(4-7) Times
    2 additional Projectiles
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    Wild Strike inventory icon.png
    now converts 100% of the attack's physical damage to a random element, up from 60%.
  • Flame Surge inventory icon.pngFlame SurgeFlame SurgeSpell, AoE, Fire
    Radius: 30
    Mana Cost: (5 to 15)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
    0.5% increased Cast Speed
    Deals (21-514) to (31-771) Fire Damage
    50% more Damage against Burning enemies
    Cannot Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Surge skill icon.png
    Flame Surge inventory icon.png
    now has approximately 40% less Mana Cost at all Levels. Flame Surge previously had one of the highest mana costs per second of any offensive spell, and will now be more in line with similar skills.
  • Orb of Storms inventory icon.pngOrb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb. You can only cast this spell yourself, directly.Per 1% Quality:
    1% increased Lightning Damage
    Deals (1-59) to (3-177) Lightning Damage
    Base duration is 6 seconds
    Beams Split to hit (2-4) extra targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    Orb of Storms inventory icon.png
    now has a base skill duration of 6 seconds, down from 10.
  • Raise Zombie inventory icon.pngRaised ZombiesRaise ZombieSpell, Minion
    Mana Cost: (10 to 38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    Raise Zombie inventory icon.png
    now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability is now more visible, has a 25% larger radius, and will be used more readily.
  • Vigilant Strike inventory icon.pngVigilant StrikeVigilant StrikeAttack, Melee
    Mana Cost: 6
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
    1% increased Fortify duration
    Deals (165-203)% of Base Attack Damage
    (75-170)% increased Fortify duration
    Can't be Evaded
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike skill icon.png
    Vigilant Strike inventory icon.png
    now grants at 75% Increased Fortify Duration up from 50% at level 1, and increases by 5% each gem level.
  • Vaal Haste inventory icon.pngVaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 0.60 sec
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed
    You and nearby allies gain (10-13)% increased Movement Speed
    Base duration is 4 seconds
    (0-40)% increased Area of Effect
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Haste skill icon.png
    Vaal Haste inventory icon.png
    now gives 25% attack speed, 24% cast speed and 10% movement speed at level 1 of the gem, down from 30% attack speed, 29% cast speed and 14% movement speed. At level 20, Vaal Haste now gives 31% attack speed, 31% cast speed and 13% movement speed down from 36% attack speed, 36% cast speed and 20% movement speed. The duration of Vaal Haste has been reduced to 4s from 6s at all levels.
  • Vaal Discipline inventory icon.pngVaal DisciplineVaal DisciplineAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 0.60 sec
    Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Per 1% Quality:
    1% increased Area of Effect
    Base duration is 3 seconds
    Your and nearby allies' Energy Shield Recharges are not delayed by Damage
    (0-40)% increased Area of Effect
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Discipline skill icon.png
    Vaal Discipline inventory icon.png
    has been changed to no longer provide any bonus energy shield.
  • You can now only have one instance of Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    active at once.
  • Shock Nova inventory icon.pngShock NovaShock NovaSpell, AoE, Lightning
    Radius: 26 / 14
    Mana Cost: (13 to 26)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (26-275) to (79-825) Lightning Damage
    Ring deals 80% less Damage
    20% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    Shock Nova inventory icon.png
    damage has been increased by 33% at level 1, scaling up to 49% increased damage by level 20. The additional damage dealt by the Shock Nova ring has been reduced from 50% of base damage down to 20% of base damage.
  • Ice Nova inventory icon.pngIce NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-458) to (21-715) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    Ice Nova inventory icon.png
    damage has been increased by 3% at level 1, scaling up to 24% increased damage by level 20.
  • Ice Shot inventory icon.pngIce ShotIce ShotAttack, AoE, Duration, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    Ice Shot inventory icon.png
    now has 60% Physical to Cold conversion (previously 40%)
  • Frost Blades inventory icon.pngFrost BladesFrost BladesProjectile, Attack, Melee, Cold
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 2250
    Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
    1% increased Projectile Damage
    Deals (100-141.8)% of Base Attack Damage
    (4-7) additional Projectiles
    +(18-21) to Melee Weapon Range
    60% of Physical Damage converted to Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    Frost Blades inventory icon.png
    now has 60% Physical to Cold conversion (previously 40%)

Passive Tree Balance Changes

  • Vitality Void/Spirit Void: Moved the Mana and Life Leech combined passive to the bottom and attached it to the outside perimeter.
  • The Thick Skin cluster now attaches to the outside perimeter.
  • The Slashing Comeback, Fatal Blade and Brutal Blade clusters have been merged.
  • The Flash Freeze cluster now has a second arc for increased Cold Damage with Weapons and converting Physical Damage to Cold.
  • The Forces of Nature cluster has been moved to between the Ranger and the Shadow on the inner path.
  • A new Weapon Elemental Damage wheel has been added on the South-East corner of the tree. This is a large source of weapon elemental damage to provide support to more of the ranger-orientated elemental skills.
  • The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • The Revenge of the Hunted and Void Barrier clusters are now more accessible.
  • Master Fletcher has been removed and replaced by Avatar of the Hunt.
  • Blood Drinker Life Leech is now all attack damage, not just physical.
  • Mind Drinker Mana Leech is now all attack damage, not just physical.
  • The large claw wheel has been generally improved and now offers more Critical Strike support.
  • Soul Raker Life and Mana Leech is now all attack damage, not just physical.
  • The Nightstalker cluster now only contains a total of three passive skills.
  • The Claws of the Falcon cluster now gives a higher value of Claw Critical Strike Chance and Accuracy percentage.
  • The Arcing Blows cluster has been moved and is now joined with the Crackling Speed cluster.
  • The Crackling Speed passive skill is now cheaper to acquire.
  • Mind over Matter has been moved (it is still connected to the same passive though). A new smaller cluster has been added behind Mind over Matter providing large increases to mana.
  • In the Explosive Impact cluster, it is now cheaper to acquire the notable skill. The two paths to it now differ, one is combined Increased Fire Damage and Increased Cast speed with Fire Skills.
  • Zealot's Oath has been repositioned to the perimeter of the tree.
  • The staff wheel to the left of Templar has been improved. A third notable has been added which focuses on improving Critical Strikes. This should be accessible to all Critical Strike-orientated staff builds.
  • The Razor's Edge passive skill now grants 30% increased Physical Damage with Swords and 15% chance to cause Bleeding. This now also has +1 to Melee Weapon Range.
  • Removed the passive skills behind Razor's Edge and Blade Master.
  • The Blade Master passive skill and passives before it have been improved. Blade Master now grants +200 Accuracy Rating with Swords, instead of Accuracy percentage.
  • Master of Force has been moved and made cheaper to acquire. This also now provides 10% reduced Reflected Physical Damage Taken.
  • Ash, Frost and Storm now provides 10% reduced Reflected Elemental Damage Taken.
  • Aspect of the Eagle, and the passive between it and Ballistic Mastery now give Bow Damage percentage (not just physical). This is to open up a path for non-physical bow builds.
  • Revenge of the Hunted has been moved and now grants 8% increased maximum life.
  • The Blade of the Cunning cluster has been improved.
  • The Hatchet Master cluster has been improved.
  • Prism Weave now grants 30% increased Elemental Damage with Wands (from 20%).
  • Soul of Steel is now cheaper to acquire. The two paths to it now differ, one is now combined. Increased Armour +% and Elemental Resistances.
  • Celerity now has 5% increased Attack and Cast Speed.
  • Blast Cascade now has 15% chance to gain a Power Charge when your Mine is Detonated. targeting an Enemy.

Map Mod Balance Changes

  • The 'of Rust' Map mod now has 20%, 25% or 30% less Armour at Low, Mid and High Tier Maps respectively, down from 30%, 40% and 50%.
  • The 'Hexwarded' Map mod now has 40% and 60% less Curse Effect at Mid and High Tier Maps respectively, down from 50% and 75%. The Low Tier Hexwarded mod is unchanged.
  • The 'of Drought' Map mod now has 30%, 40% and 50% reduced Flask Charges gained at Low, Mid and High Tier Maps respectively, up from 20%, 25% and 30%.

Threshold Jewel Balance Changes

  • Unique Threshold Jewels that applied to specific skills have had their attribute requirements reduced to 40, from 50. They also no longer require those attributes to be allocated.
  • The Steel Spirit inventory icon.pngSteel SpiritSteel Spirit
    Viridian Jewel
    Radius: Medium (1200)(7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    The Sekhema rode to the mountain,
    With her tribe, devoted and strong.
    And sewed shut the mouth of nightmare,
    So that it would not consume her world.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Steel Spirit inventory icon.png
    unique threshold jewel now grants 5% increased damage to Spectral Throw projectiles for each enemy hit, up from 4%.
  • The Rapid Expansion inventory icon.pngRapid ExpansionRapid Expansion
    Crimson Jewel
    Limited to: 3
    Radius: Medium (1200)
    (8-12)% increased Physical Damage
    With at least 40 Strength in Radius, Ground Slam has a 25% chance
    to grant an Endurance Charge when you Stun an Enemy
    With at least 40 Strength in Radius, Ground Slam
    has a 35% increased angle
    Chitus began to aggressively expand his empire
    into neighbouring nations at great human cost.
    But for absolute power, there is no price
    that a Perandus won't pay.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Rapid Expansion inventory icon.png
    unique threshold jewel now grants a 35% increased angle for Ground Slam. It also has a 25% chance to grant an Endurance Charge when you Stun an enemy with Ground Slam, and is now limited to 3.
  • The Growing Agony inventory icon.pngGrowing AgonyGrowing Agony
    Viridian Jewel
    Limited to: 1
    Radius: Medium (1200)
    (8-12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Growing Agony inventory icon.png
    unique threshold jewel now also has a 10% chance to grant Unholy Might when for each poison stack on an enemy you hit with Viper Strike. It is now limited to 1.
  • The Spirit Guards inventory icon.pngSpirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 2
    Radius: Medium (1200)
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Spirit Guards inventory icon.png
    unique threshold jewel now allows up to 8 ranged weapons to be animated, and is now limited to 2.
  • The Spirited Response inventory icon.pngSpirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana when Hit during Rallying Cry for you and Allies
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Spirited Response inventory icon.png
    unique threshold jewel is now limited to 2.
  • The unique threshold jewel The Vigil inventory icon.pngThe VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Vigilant Strike
    Fortifies you and Nearby Allies for 12 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    The Vigil inventory icon.png
    now fortifies you and nearby allies for 12 seconds, and is now limited to 1.
  • The Unending Hunger inventory icon.pngUnending HungerUnending Hunger
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    Minions have (6-8)% increased Area of Effect of Area Skills
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill
    They roamed, they fed, they grew,
    Killing as they went,
    Conquer though they may,
    Their hearts will never be content.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unending Hunger inventory icon.png
    unique threshold jewel now grants spectres a 50% chance to gain Soul Eater on kill, and is now limited to 2.
  • The Volley Fire inventory icon.pngVolley FireVolley Fire
    Viridian Jewel
    Limited to: 3
    Radius: Medium (1200)
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Volley Fire inventory icon.png
    unique threshold jewel is now limited to 3.
  • The Weight of the Empire inventory icon.pngWeight of the EmpireWeight of the Empire
    Crimson Jewel
    Limited to: 2
    Radius: Medium (1200)
    (8-12)% increased Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    Ondar not only betrayed his emperor,
    He betrayed his friend.
    And in his dying moments, Chitus ensured,
    That Ondar felt the full weight of his guilt.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Weight of the Empire inventory icon.png
    unique threshold jewel is now limited to 2.
  • The Winter's Bounty inventory icon.pngWinter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap
    has a 50% chance to grant a Power Charge on Kill
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Winter's Bounty inventory icon.png
    unique threshold jewel now grants a 50% chance for Cold Snap to grant a power charge on kill. It is now limited to 2.
  • Note that there are some other Threshold Jewel changes listed in the Area of Effect Balance section below.

Weapon Balance Changes

  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • Local Added Physical Damage modifiers to One-handed weapons have had their values increased by 10%. Using a Divine Orb inventory icon.pngDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon.png
    will cause existing mods to be updated to the new values.
  • Weapon critical strike chances have been adjusted. Most critical chance values have been reduced on base types that could have over 6.5% base critical chance. This is to create a more distributed choice of weapon types for critical strike characters.
  • Two-handed swords have had their weapon speed increased by 0.1 attacks per second, and their base damage reduced to compensate. This makes them the highest average speed two-handed weapon type.
  • Many one-handed and two-handed swords now grant additional flat accuracy as their implicit mod, replacing percentage increases to accuracy. Existing copies of these swords will not be updated.
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
  • Lower-level claw base types that previously granted life leech now grant life gained for each enemy hit. Cat's Paw now grants 8 life on hit, Timeworn Claw now grants 19 life on hit, and Fright Claw now grants 20 life on hit.
  • Maraketh claw base types (Double Claw, Twin Claw and Gemini Claw) now have separate life and mana on hit values, as they now grant more life on hit (15, 28 and 38 life on hit respectively).
  • Maraketh thrusting swords have a higher chance to bleed, going from 8%/12% to 15%/20%.
  • Using a Blessed Orb inventory icon.pngBlessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
    Shift click to unstack.
    Blessed Orb inventory icon.png
    will update existing weapons to these new values.
  • Thrusting swords that granted Critical Multiplier now grant +25%/+35% Critical Strike Multiplier, down from +30%/+50%. Using a Blessed Orb will update existing weapons to these new values.
  • One-handed maces now grant 10%/15% stun threshold, instead of 20%/40% stun duration.
  • All staves have had their block values increased. Previously, staves granted either 12% block chance or 18% block chance. They now grant 18% and 20% respectively. Using a Blessed Orb inventory icon.pngBlessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
    Shift click to unstack.
    Blessed Orb inventory icon.png
    will update existing staves to these new values.

Area of Effect Balance Changes

  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.
  • Players who went out of their way to get as many sources of increased radius of area skills as they could will see significant reductions in their skill area of effect.
  • With this change we are hoping to make increasing the area of effect for skills a meaningful, and eventually costly, decision.

In light of this change, area of effect skills have been reviewed and the base radius of many skills has been adjusted:

  • Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-159.4)% of Base Attack Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 0.75 seconds
    Explosion deals 40% less Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    Static Strike inventory icon.png
    's radius has increased from 16 to 19 units.
  • Earthquake inventory icon.pngEarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    Earthquake inventory icon.png
    's initial hit radius has been reduced from 20 to 18 units.
  • Shockwave Totem inventory icon.pngShockwave TotemShockwave TotemTotem, Spell, AoE, Duration
    Radius: 24
    Mana Cost: (24 to 58)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
    1% increased totem life
    Deals (23-231) to (46-429) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shockwave Totem skill icon.png
    Shockwave Totem inventory icon.png
    's radius has increased from 20 to 24 units.
  • Blade Flurry inventory icon.pngBlade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Attack Damage
    60% more Attack Speed
    20% more Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    Blade Flurry inventory icon.png
    's radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • Blast Rain inventory icon.pngBlast RainBlast RainFire, Attack, AoE, Bow
    Radius: 24
    Mana Cost: (8 to 10)
    Cast Time: 1.00 sec
    Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (40-47.6)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Causes 4 Explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    Blast Rain inventory icon.png
    's radius has increased from 20 to 24 units.
  • Contagion inventory icon.pngContagionContagionSpell, AoE, Duration, Chaos
    Radius: 20
    Mana Cost: (11 to 28)
    Cast Time: 0.85 sec
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (3.2-189.4) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Contagion skill icon.png
    Contagion inventory icon.png
    's radius has increased from 18 to 20 units.
  • Righteous Fire inventory icon.pngRighteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40-59)% more Spell Damage
    Enemies Burn for 50% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    Righteous Fire inventory icon.png
    's radius has increased from 14 to 18 units.
  • Ball Lightning inventory icon.pngBall LightningBall LightningProjectile, Spell, AoE, Lightning
    Radius: 20
    Mana Cost: (14 to 27)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Projectile Speed: 400
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-14) to (32-260) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    Ball Lightning inventory icon.png
    's radius has increased from 16 to 20 units.
  • Glacial Cascade inventory icon.pngGlacial CascadeGlacial CascadeSpell, AoE, Cold
    Radius: 14
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
    1% increased Damage
    Deals (12-110) to (19-169) Physical Damage
    Deals (23-203) to (35-307) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    Glacial Cascade inventory icon.png
    's radius has increased from 10 to 14 units.
  • Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    's radius has increased from 14 to 15 units.
  • Kinetic Blast inventory icon.pngKinetic BlastKinetic BlastAttack, AoE, Projectile
    Radius: 14
    Mana Cost: (15 to 16)
    Cast Time: 1.00 sec
    Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (120-146.6)% of Base Attack Damage
    Creates 4 explosions
    25% less Area Damage
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Kinetic Blast skill icon.png
    Kinetic Blast inventory icon.png
    's radius has increased from 10 to 14. Kinetic Blast's spread of explosions has also been increased to avoid overlapping with the primary target as a result of the changes to the explosion radius.

Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:

  • Cleave inventory icon.pngCleaveCleaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-163.2)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    Cleave inventory icon.png
    gains 1 additional unit of radius every 3 levels.
  • Ground Slam inventory icon.pngGround SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (90-120.4)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    Ground Slam inventory icon.png
    gains 1 additional unit of radius every 3 levels.
  • Sunder inventory icon.pngSunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Attack Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    Sunder inventory icon.png
    gains 1 additional unit of radius every 3 levels.
  • Fire Trap inventory icon.pngFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Radius: 15
    Mana Cost: (7 to 24)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
    1.5% increased Burning Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is 8 seconds
    Deals (2-513) to (4-770) Fire Damage
    Deals (3.6-518.8) Fire Damage per second
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    Fire Trap inventory icon.png
    gains 1 additional unit of radius every 3 levels.
  • Lightning Tendrils inventory icon.pngLightning TendrilsLightning TendrilsSpell, AoE, Lightning
    Radius: 22
    Mana Cost: (6 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 35%
    Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you.Per 1% Quality:
    1% increased Lightning Damage
    Deals (1-24) to (3-461) Lightning Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Tendrils skill icon.png
    Lightning Tendrils inventory icon.png
    gains 1 additional unit of radius every 3 levels.
  • Storm Call inventory icon.pngStorm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    Storm Call inventory icon.png
    gains 1 additional unit of radius every 3 levels.
  • Shrapnel Shot inventory icon.pngShrapnel ShotShrapnel ShotLightning, Attack, AoE, Bow
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (80-99)% of Base Attack Damage
    Arrows always Pierce
    40% of Physical Damage Converted to Lightning Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shrapnel Shot skill icon.png
    Shrapnel Shot inventory icon.png
    gains 1 additional unit of radius every 4 levels.
  • Lacerate inventory icon.pngLacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (95-117.8)% of Base Attack Damage
    25% less Attack Speed
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    Lacerate inventory icon.png
    gains 1 additional unit of radius every 4 levels.
  • Cold Snap inventory icon.pngCold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    Cold Snap inventory icon.png
    gains 1 additional unit of radius every 4 levels.
  • Righteous Fire inventory icon.pngRighteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40-59)% more Spell Damage
    Enemies Burn for 50% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    Righteous Fire inventory icon.png
    gains 1 additional unit of radius every 4 levels.
  • Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-159.4)% of Base Attack Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 0.75 seconds
    Explosion deals 40% less Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    Static Strike inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Sweep inventory icon.pngSweepSweepAttack, AoE, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.15 sec
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-138)% of Base Attack Damage
    (30-39)% chance to Knock Enemies Back on hit
    10% less Attack Speed
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    Sweep inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Caustic Arrow inventory icon.pngCaustic ArrowCaustic ArrowAttack, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (8 to 16)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 4Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is (2.8-4.8) seconds
    Deals (5.2-550.3) Base Chaos Damage per second
    Gain (30-49)% of your Physical Damage as Extra Chaos Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
    Caustic Arrow inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Rain of Arrows inventory icon.pngRain of ArrowsRain of ArrowsAttack, AoE, Bow
    Radius: 24
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Requires Level 12Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-129)% of Base Attack Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    Rain of Arrows inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Blight inventory icon.pngBlightBlightSpell, Chaos, AoE, Channelling, Duration
    Radius: 26
    Mana Cost: (2 to 4)
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (1.7-167.5) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    Blight inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Reave inventory icon.pngReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    Reave inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Vaal Reave inventory icon.pngVaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Radius: 12
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-122.8)% of Base Attack Damage
    50% more Area of Effect for each stage
    150% more Attack Speed
    Can't be Evaded
    +(0-4) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    Vaal Reave inventory icon.png
    gains 1 additional unit of radius every 5 levels.
  • Fireball inventory icon.pngFireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6 to 26)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1040
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
    0.5% chance to Ignite enemies
    Deals (7-739) to (10-1109) Fire Damage
    (20-39)% chance to Ignite enemies
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    Fireball inventory icon.png
    gains 1 additional unit of radius every 6 levels.

Support Gems

  • Melee Splash Support inventory icon.pngMelee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
    Icon: S
    Radius: 14
    Mana Multiplier: 160%
    Requires Level 8Per 1% Quality:
    Supported Skills have 0.5% increased Area of Effect
    (35-26)% less Damage to other targets
    Single-target Melee attacks deal Splash Damage to surrounding targets
    (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Melee Splash Support inventory icon.png
    now gains 3% more area of effect per level (from 1% radius per level).
  • Increased Area of Effect Support inventory icon.pngIncreased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
    Icon: E
    Mana Multiplier: 140%
    Requires Level 38Per 1% Quality:
    0.5% increased Area Damage
    Supported Skills have (30-49)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Increased Area of Effect Support inventory icon.png
    now grants 30% increased area of effect at level 1 (from 20% increased radius of area skills), up to 49% increased area of effect at level 20 (from 39%). This is a significant reduction to the area of effect provided by the gem.
  • Concentrated Effect Support inventory icon.pngConcentrated Effect SupportConcentrated Effect SupportSupport, AoE
    Icon: o
    Mana Multiplier: 140%
    Requires Level 18Per 1% Quality:
    0.5% increased Area Damage
    Supported Skills have 30% less Area of Effect
    Supported Skills deal (35-54)% more Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Concentrated Effect Support inventory icon.png
    now has 30% less Area of Effect for supported skills (from 25% less Radius) and now grants 35% More Area Damage at Level 1 (from 40%) to 54% More Area Damage at Level 20 (from 59%).

Other skill changes

  • Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-159.4)% of Base Attack Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 0.75 seconds
    Explosion deals 40% less Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    Static Strike inventory icon.png
    no longer has any variance in the size of the explosion between uses.
  • Reave inventory icon.pngReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    Reave inventory icon.png
    and Vaal Reave inventory icon.pngVaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Radius: 12
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-122.8)% of Base Attack Damage
    50% more Area of Effect for each stage
    150% more Attack Speed
    Can't be Evaded
    +(0-4) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    Vaal Reave inventory icon.png
    now gains 50% more area of effect per stage, instead of 20% more radius per stage.

The following passive skills have been adjusted

  • Bone Breaker now grants 8% increased area of effect.
  • Amplify now grants 10% increased area of effect.
  • Blast Radius now grants 10% increased area of effect.
  • Leadership now grants 50% increased aura area of effect.
  • Volatile Mines now grants 8% increased area of effect.
  • Hex Master now grants 40% increased curse area of effect.
  • Champion of the Cause now grants 20% increased aura area of effect.
  • Explosive Impact now grants 8% increased area of effect.
  • All of the increased area of effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).
  • All of the increased aura area of effect bonuses on the tree on all non-notable passive skills now grant 20% (up from 12%).
  • Unstable Munitions now grants 8% increased area of effect.
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.

Ascendancy Skill Changes

All items which previously granted increased radius of area skills now instead grant increased area of effect at the same values. We will monitor the impact of this change closely.

In addition to the change to increased area of effect, the following items have also had their values modified (a Divine Orb can be used on existing items to receive these changes):

  • Star of Wraeclast inventory icon.pngStar of WraeclastStar of Wraeclast
    Ruby Amulet
    Requires Level 28+(20-30)% to Fire Resistance(30-50)% increased Cold Damage
    +(10-15)% to all Elemental Resistances
    60% increased Area of Effect of Curse Skills
    You cannot be Cursed with Silence
    Grants level 20 Illusory Warp Skill
    Corrupted
    "I offer to you an eternal oath
    that binds your heart to mine;
    a bond that not even death will break.
    Will you accept?"
    - Daresso, to his beloved
    Star of Wraeclast inventory icon.png
    now gives 60% increased area of effect of curses, instead of 30% increased curse radius.
  • Victario's Influence inventory icon.pngVictario's InfluenceVictario's Influence
    Lacquered Garb
    Quality: +20%
    Evasion: (489 to 550)
    Energy Shield: (144 to 162)
    Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)+1 to Level of Socketed Aura Gems
    Socketed Gems are Supported by level 30 Generosity
    Socketed Gems have 30% reduced Mana Reservation
    (120-150)% increased Evasion and Energy Shield
    (20-40)% increased Area of Effect of Aura Skills
    (10-15)% increased effect of Non-Curse Auras you Cast
    "Every life is a story.
    If you're not writing your own,
    you'd better know who's writing it for you!"
    - Victario, the People's Poet
    Victario's Influence inventory icon.png
    now has 20-40% increased aura area of effect, instead of 10-20% increased aura radius.
  • Victario's Charity inventory icon.pngVictario's CharityVictario's Charity
    Laminated Kite Shield
    Quality: +20%
    Chance to Block: 24%
    Armour: 117
    Energy Shield: 34
    Requires Level 50, 64 Str, 64 Int3% reduced Movement Speed (Hidden)
    +8% to all Elemental Resistances
    +(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    Victario's Charity inventory icon.png
    now has 20% aura area of effect, instead of 10% aura radius.
  • Hair Trigger inventory icon.pngHair TriggerHair Trigger
    Viridian Jewel
    (15-25)% increased Trap Damage
    (40-60)% increased Trap Trigger Area of Effect
    Anyone can catch a lumbering beast.
    Try catching a bird before it has even landed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Hair Trigger inventory icon.png
    now has 40-60% trap trigger area, instead of 20-30% trap trigger radius.

Threshold Jewels (Divine Orb inventory icon.pngDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
Divine Orb inventory icon.png
s cannot be used for this change):

  • The Rolling Flames inventory icon.pngRolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Rolling Flames inventory icon.png
    jewel previously granted up to 50% increased radius to fireball projectiles as they travel. New copies of the jewel grants up to +4 radius. A shared limit of 2 Rolling Flames jewels in the passive tree has been imposed on both existing and new copies of the jewel. Existing copies will now grant 50% increased area at maximum distance, instead of radius.

In most cases, monster area of effect remains unchanged. There will be some cases (such as monsters using Reave, which will start with a larger area but grow less per stack) that will experience minor changes.

The following changes have been made to map mods which granted increased radius of area skills to monsters. Despite these values being much higher, they will have the same impact as the original mods. Existing maps with these mods will have a much smaller impact on the area of effect of monsters:

  • Of Giants now grants monsters 45% increased area of effect on tier 5 and lower maps, 70% increased area of effect on tier 6 to 10 maps, and 100% increased area of effect on tier 11 and higher maps.
  • Titan's now grants the unique boss 45% increased area of effect on tier 5 and lower maps, 55% increased area of effect on tier 6 to 10 maps, and 70% increased area of effect on tier 11 and higher maps.

League-Specific Unique Item Changes

The following changes can be obtained by rerolling the item's mods with a Divine Orb:

  • Vaal Caress inventory icon.pngVaal CaressVaal Caress
    Bronzescale Gauntlets
    Quality: +20%
    Armour: (103 to 111)
    Evasion: (103 to 111)
    Requires Level 27, 22 Str, 22 Dex+2 to Level of Socketed Vaal Gems
    (120-140)% increased Armour and Evasion
    +(50-70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 5 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    Vaal Caress inventory icon.png
    : Cold Resistance mod increased to 40%. Maximum Life mod increased to 50-70.
  • Brinerot Whalers inventory icon.pngBrinerot WhalersBrinerot Whalers
    Trapper Boots
    Quality: +20%
    Evasion: 78
    Energy Shield: (166 to 202)
    Requires Level 41, 40 Dex, 40 Int+(120-150) to maximum Energy Shield
    20% increased Physical Damage
    25% increased Movement Speed
    +(20-30)% to Lightning Resistance
    (20-40)% increased Projectile Damage
    Unaffected by Shocked Ground
    Those Theopolis fatcats put a price on our heads.
    Let's see what they'll pay for their own.
    Brinerot Whalers inventory icon.png
    : Increased Movement Speed increased to 25%. Maximum Energy Shield mod increased to 120-150.
  • Mutewind Whispersteps inventory icon.pngMutewind WhisperstepsMutewind Whispersteps
    Serpentscale Boots
    Quality: +20%
    Armour: 79
    Evasion: (145 to 178)
    Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
    (50-70)% increased Critical Strike Chance for Spells
    (100-150)% increased Evasion Rating
    +(20-30)% to Cold Resistance
    25% increased Movement Speed
    Unaffected by Chilled Ground
    Corruption sweeps across this land,
    but our bloodline is clear.
    It is our duty to keep it so.
    Mutewind Whispersteps inventory icon.png
    : Increased Movement Speed mod increased to 25%. Critical Strike Chance with Spells increased to 50-70%. Added Cold Damage to Spells mod increased (25 to 30)-(40-50)
  • Valako's Sign inventory icon.pngValako's SignValako's Sign
    Topaz Ring
    Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage against Shocked Enemies
    20% increased Lightning Damage
    +(20-40) to maximum Mana
    0.2% of Damage Leeched as Life against Shocked Enemies
    10% chance to Shock
    A gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava's bloodline.
    Valako's Sign inventory icon.png
    : Chance to Shock mod increased to 10%. Increased Damage versus Shocked Enemies mod increased to 40%
  • Berek's Grip inventory icon.pngBerek's GripBerek's Grip
    Two-Stone Ring
    Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
    Adds 1 to (50-70) Lightning Damage to Spells and Attacks
    +(30-40) to maximum Life
    1% of Damage Leeched as Life against Shocked Enemies
    1% of Damage Leeched as Mana against Frozen Enemies
    "Berek hid from Storm's lightning wrath
    In the embrace of oblivious Frost
    Repelled by ice, blinded by blizzards
    Storm raged in vain
    While Berek slept."
    - Berek and the Untamed
    Berek's Grip inventory icon.png
    : Increased Cold Damage mod increased to 25-30%. Added Lightning Damage mod increased to 1 to (50-70) to attacks and spells. Now has Damage Leeched as Life against Shocked enemies instead of Frozen enemies. Now has Damage Leeched as Mana against Frozen enemies instead of Shocked enemies.
  • Berek's Pass inventory icon.pngBerek's PassBerek's Pass
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
    Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
    +(30-40) to maximum Energy Shield
    30% increased Damage while Ignited
    +5000 to Armour while Frozen
    "From Frost's ice-bound pass
    Berek taunted and jeered
    Until furious Flame scaled the mountain
    Berek escaped through the thaw
    And Frost's tortured moans."
    - Berek and the Untamed
    Berek's Pass inventory icon.png
    : Increased Fire Damage mod increased to 25-30%. Added Cold Damage mod increased to (20-25) to (30-50) to attacks and spells.
  • Ylfeban's Trickery inventory icon.pngYlfeban's TrickeryYlfeban's Trickery
    Hubris Circlet
    Quality: +20%
    Energy Shield: (250 to 290)
    Requires Level 69, 154 IntCast Level 10 Shock Ground when Hit
    Adds 1 to (60-80) Lightning Damage to Spells and Attacks
    (130-170)% increased Energy Shield
    +(25-35)% to Lightning Resistance
    20% chance to Curse non-Cursed Enemies with a random Curse on Hit
    An angry god is one thing,
    but you should really fear a god
    with an unpredictable sense of humour.
    Ylfeban's Trickery inventory icon.png
    : No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.
  • Reach of the Council inventory icon.pngReach of the CouncilReach of the Council
    Spine Bow
    Bows
    Quality: +20%
    Physical Damage: (67.2 to 96.9)(240 to 297.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.46 to 1.51)
    Weapon Range: 120
    Requires Level 64, 212 Dex(40-50)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    2 additional Arrows
    20% reduced Projectile Speed
    We stand together. We strike together.
    Reach of the Council inventory icon.png
    : Number of Additional Arrows reduced to 2.

The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:

  • Brinerot Flag inventory icon.pngBrinerot FlagBrinerot Flag
    Tarnished Spirit Shield
    Quality: +20%
    Chance to Block: 24%
    Energy Shield: (114 to 138)
    Requires Level 23, 60 Int3% reduced Movement Speed (Hidden)
    5% increased Spell Damage
    +3 to Level of Socketed Warcry Gems
    (8-12)% increased Cast Speed
    (20-40)% increased Mana Regeneration Rate
    +(70-90) to maximum Energy Shield
    Gain 2 Power Charges on using a Warcry
    The lords of the sea bow to no one.
    Brinerot Flag inventory icon.png
    : No longer has Mana on hitting a Taunted Enemy. No longer has 8-12% Increased Attack Speed. Now has 8-12% Increased Cast Speed. Now has the property Gain 2 Power Charges on Using a Warcry. Increased Level of Socketed Warcry Gems mod increased to +3.
  • Redblade Banner inventory icon.pngRedblade BannerRedblade Banner
    Painted Tower Shield
    Quality: +20%
    Chance to Block: 30%
    Armour: (378 to 415)
    Requires Level 35, 87 Str3% reduced Movement Speed (Hidden)(80-100)% increased Armour
    +(50-60) to maximum Life
    20% increased Taunt Duration
    +5% Chance to Block
    50% increased Warcry Cooldown Recovery Speed
    2% of Attack Damage Leeched as Life against Taunted Enemies
    Blood shed is blood shared.
    Redblade Banner inventory icon.png
    : Maximum Life mod increased to 50-60. No longer has additional Level to Warcry Gems. Now has 80-100% Increased Armour. Now has 2% Attack Damage Leeched as Life against Taunted Enemies. Now has 50% increased Warcry Cooldown Recovery. No longer has Endurance Charge Duration.
  • Mutewind Pennant inventory icon.pngMutewind PennantMutewind Pennant
    Enameled Buckler
    Quality: +20%
    Chance to Block: 24%
    Evasion: (482 to 530)
    Requires Level 42, 103 Dex3% reduced Movement Speed (Hidden)(80-100)% increased Evasion Rating
    +(20-40)% to Cold Resistance
    10% increased Area of Effect of Area Skills
    Gain Onslaught for 4 seconds on using a Warcry
    25% increased Warcry Buff Effect
    Embrace the snow or be buried.
    Mutewind Pennant inventory icon.png
    : No longer has 20-30% Increased Chaos Damage. No longer has Additional Level to Warcry Gems. No longer has Onslaught on Killing Taunted Enemies. Now has 25% Increased Warcry Effect. Now has 80-100% Increased Evasion. Now has the property gain Onslaught for 4 seconds on using a Warcry.
  • Redblade Tramplers inventory icon.pngRedblade TramplersRedblade Tramplers
    Ancient Greaves
    Quality: +20%
    Armour: (356 to 422)
    Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
    (5-10)% reduced Enemy Stun Threshold
    (150-200)% increased Armour
    +(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    25% increased Movement Speed
    Unaffected by Burning Ground
    Our home was swallowed beneath
    the great mountain for our complacency.
    Now we must prove our value to the Molten One
    by sating his hunger for life.
    Redblade Tramplers inventory icon.png
    : Now has 50-70 Maximum Life. Increased Movement Speed mod increased to 25%.
  • Tasalio's Sign inventory icon.pngTasalio's SignTasalio's Sign
    Sapphire Ring
    Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
    +(200-300) to Evasion Rating
    50% chance to Avoid being Chilled
    10% chance to Freeze
    Adds 40-60 Cold Damage against Chilled Enemies
    A gift from Tasalio, God of Water,
    to the chieftain Rakiata.
    Kaom took Rakiata's head and hand
    so that his warriors' axes might rise and fall like the waves.
    Tasalio's Sign inventory icon.png
    : Cold Damage up to (7 to 10)-(15 to 20) and now added to attacks and spells. Chance to Freeze mod increased to 10%. No longer has physical damage added versus frozen enemies. No longer has 20% reduced chill duration on self. Now has 40-60 added cold damage against chilled enemies. Now has 50% chance to avoid chill.
  • Ngamahu's Sign inventory icon.pngNgamahu's SignNgamahu's Sign
    Ruby Ring
    Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    Recover (20-30) Life when you Ignite an Enemy
    Adds (8-10)-(12-14) Fire Damage to Spells and Attacks
    A gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
    Ngamahu's Sign inventory icon.png
    : Chance to ignite mod increased to 10%. Added fire damage now added to attacks and spells. No longer has life gain on hitting ignited enemies. Now has 20-30 Life Gained on Igniting an Enemy.
  • Broken Faith inventory icon.pngBroken FaithBroken Faith
    Archon Kite Shield
    Quality: +20%
    Chance to Block: 27%
    Armour: 162
    Energy Shield: 48
    Requires Level 68, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
    +12% to all Elemental Resistances
    0.4% of Chaos Damage Leeched as Life
    Gain (5-10)% of Physical Damage as Extra Chaos Damage
    +5% Chance to Block
    Gain Unholy Might on block for 10 seconds
    100% increased Global Armour while you have no Energy Shield
    Be not blinded by the light.
    Broken Faith inventory icon.png
    : No longer has Reduced Block Chance. Now has 5% Increased Chance to Block. Now has the property gain Unholy Might for 10 seconds on Block. No longer has Increased Damage on no Energy Shield. Now has 100% increased Global Armour on no Energy Shield.
  • Trolltimber Spire inventory icon.pngTrolltimber SpireTrolltimber Spire
    Cedar Tower Shield
    Quality: +20%
    Chance to Block: 25%
    Armour: (235 to 253)
    Requires Level 17, 46 Str3% reduced Movement Speed (Hidden)(130-150)% increased Armour
    +(40-60) to maximum Life
    0.5% of Life Regenerated per second
    15% increased Area of Effect for Skills used by Totems
    0.5% of Damage dealt by your Totems is Leeched to you as Life
    The problem with working fresh trolltimber:
    by the time you've carved out one end,
    the other has sprouted fresh roots!
    Trolltimber Spire inventory icon.png
    : No longer has 1% of Damage Leeched as Life by totems. Now has 0.5% of Damage Dealt by Totems is Leeched to you. Now has increased Armour of 130-150%.
  • Crown of the Pale King inventory icon.pngCrown of the Pale KingCrown of the Pale King
    Regicide Mask
    Quality: +20%
    Evasion: (329 to 390)
    Energy Shield: (97 to 115)
    Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    (0.4-0.8)% of Physical Attack Damage Leeched as Life
    Reflects 100 to 150 Physical Damage to Melee Attackers
    30% of Damage you Reflect to Enemies is gained as Life
    A lightless world
    a silent reign
    two sightless eyes
    feed on your pain.
    Crown of the Pale King inventory icon.png
    : Now has 60-80 Maximum Life.
  • Berek's Respite inventory icon.pngBerek's RespiteBerek's Respite
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Lightning Resistances(25-30)% increased Lightning Damage
    +(30-40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    Adds (20-25)-(30-50) Fire Damage to Spells and Attacks
    "With Flame licking at his heels
    Berek berated the clouds
    Until vengeful Storm spewed forth his rains
    And Berek held on tight
    As Fire screamed and steamed
    And fled."
    - Berek and the Untamed
    Berek's Respite inventory icon.png
    : Lightning Damage up to 25-30%. Added fire damage now (20-25) to (30-50) to attacks and spells. Now shocks all nearby enemies on killing a shocked enemy. Now ignites all nearby enemies on killing an ignited enemy.
  • Gifts from Above inventory icon.pngGifts from AboveGifts from Above
    Diamond Ring
    Requires Level 28(20-30)% increased Global Critical Strike ChanceCast level 10 Consecrate when you deal a Critical Strike
    (30-35)% increased Global Critical Strike Chance
    (10-15)% increased Light Radius
    (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    50% increased Damage while on Consecrated Ground
    5% additional Block Chance while on Consecrated Ground
    God blesses those who bless themselves.
    Gifts from Above inventory icon.png
    : No longer has Create Consecrated Ground on Critical Strike. Now has a triggered spell called Consecrate that Casts when you deal a Critical Strike. Now has 50% Increased Damage on Consecrated Ground. Now has 5% additional Block Chance on Consecrated Ground.
  • The Gull inventory icon.pngThe GullThe Gull
    Raven Mask
    Quality: +20%
    Evasion: (216 to 243)
    Energy Shield: (160 to 248)
    Requires Level 38, 44 Dex, 44 IntCast level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    +(40-65) to maximum Energy Shield
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    The Gull inventory icon.png
    : Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.
  • Edge of Madness inventory icon.pngEdge of MadnessEdge of Madness
    Etched Greatsword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (35.2 to 39.6)(73.6 to 82.8)
    Chaos Damage: (60 to 68)–(90 to 102)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 22, 45 Str, 38 Dex40% increased Accuracy Rating+1 to Level of Active Socketed Skill Gems
    (40-60)% increased Physical Damage
    Adds (60-68) to (90-102) Chaos Damage
    1% increased Chaos Damage per Level
    Adds 1 to 2 Physical Damage to Attacks per Level
    Soon, the pleas for mercy were muted.
    Only one voice remained.
    Laughing.
    Edge of Madness inventory icon.png
    : No longer has Life gained on kill per level. No longer has Increased Elemental Damage per level. Now has 1-2 Physical Damage added per level.
  • Shavronne's Revelation inventory icon.pngShavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: 3% of Energy Shield Regenerated per second
    Right Ring Slot: +100 to maximum Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: 40 Mana Regenerated per Second
    Left ring slot: +100 to maximum Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
    Shavronne's Revelation inventory icon.png
    : No longer has 100% increased mana regeneration on left ring slot. Now has 40 Mana regenerated per second on left ring slot. Now has 100 Maximum Mana on right ring slot. Now has 100 Maximum Energy Shield on left ring slot.
  • Death Rush inventory icon.pngDeath RushDeath Rush
    Amethyst Ring
    Requires Level 46+(9-13)% to Chaos Resistance+(300-350) to Accuracy Rating
    +(260-300) to Armour
    +(40-50) to maximum Life
    +(15-20)% to Chaos Resistance
    (0.6-0.8)% of Physical Attack Damage Leeched as Life
    You gain Onslaught for 4 seconds on Kill
    To truly appreciate life you must be there when it ends
    Death Rush inventory icon.png
    : Onslaught on kill duration increased to 4 seconds. Increased Armour mod increased to 260-300. Now has Maximum Life of 40-50.
  • Blood of the Karui inventory icon.pngBlood of the KaruiBlood of the Karui
    Sanctified Life Flask
    Recovers 2920 Life over (2.86 to 2.50) seconds
    Consumes 15 of 30 Charges on use
    Requires Level 50100% increased Life Recovered
    (5-20)% increased Recovery Speed
    Recover Full Life at the end of the Flask effect
    "Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Blood of the Karui inventory icon.png
    : No longer has the property of preventing life recovery during flask effect. Now has 100% Increased Life Recovery.
  • The Rat Cage inventory icon.pngThe Rat CageThe Rat Cage
    Sharkskin Tunic
    Quality: +20%
    Evasion: (877 to 957)
    Requires Level 56, 152 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
    +(160-200) to maximum Life
    -50% to Fire Resistance
    15% increased Movement Speed
    20% increased Fire Damage taken
    10% of Fire Damage taken as Physical Damage
    The truth lies inside every man, if you dig around.
    Many a confession was found in the bowels of Axiom.
    The Rat Cage inventory icon.png
    : No longer has -5% Maximum Fire resistance. Now has -50% fire resistance.
  • Jorrhast's Blacksteel inventory icon.pngJorrhast's BlacksteelJorrhast's Blacksteel
    Steelhead
    Two Hand Maces
    Quality: +20%
    Physical Damage: (126.9 to 150.4)(189 to 224)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.40 to 1.46)
    Weapon Range: 11
    Requires Level 44, 143 Str45% increased Stun Duration on Enemies(150-200)% increased Physical Damage
    (8-12)% increased Cast Speed
    (8-12)% increased Attack Speed
    30% less Animate Weapon Duration
    Weapons you Animate create an additional copy
    25% chance to cast level 20 Animate Weapon on Kill
    His flesh had long turned to dust,
    but his vengeance lived on
    in every scrap of iron he touched.
    Jorrhast's Blacksteel inventory icon.png
    : Now has the additional property 25% chance to cast level 20 Animate Weapon on kill.
  • Brutus' Lead Sprinkler inventory icon.pngBrutus' Lead SprinklerBrutus' Lead Sprinkler
    Ritual Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (40.6 to 47.6)(106.4 to 113.4)
    Critical Strike Chance: (7.80% to 8.40%)
    Attacks per Second: (1.38 to 1.44)
    Weapon Range: 9
    Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
    Adds (8-13) to (26-31) Physical Damage
    30% increased Fire Damage
    (15-20)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Adds 2 to 4 Fire Damage to Attacks per 10 Strength
    "A sprinkle of liquid encouragement is often required
    to garnish the perfect confession."
    - Brutus, Warden of Axiom
    Brutus' Lead Sprinkler inventory icon.png
    : No longer has Added Fire Damage against Ignited enemies. Now Adds 2-4 Fire Damage to Attacks per 10 Strength.
  • Brinerot Mark inventory icon.pngBrinerot MarkBrinerot Mark
    Unset Ring
    Requires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
    Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
    +3 to Level of Socketed Golem Gems
    (20-25)% increased Spell Damage
    +(15-25) to maximum Energy Shield
    +(20-40)% to Lightning Resistance
    Each time, it is granted to the most senior captain of the fleet,
    and each time, the ring soon washes ashore once more,
    still wrapped around a severed finger.
    Brinerot Mark inventory icon.png
    : No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.
  • Mutewind Seal inventory icon.pngMutewind SealMutewind Seal
    Unset Ring
    Requires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
    Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
    +3 to Level of Socketed Golem Gems
    Adds (5-10) to (11-15) Physical Damage to Attacks
    (5-10)% increased Attack Speed
    (3-5)% chance to Dodge Attacks
    When a fallen leader's body is taken to the funeral peak,
    those who seek power must ascend together.
    One returns with the seal.
    The rest do not return at all.
    Mutewind Seal inventory icon.png
    : No longer is supported by level 13 Faster Attacks. No longer is supported by level 16 increased minion Speed. Chance to dodge attacks is now 3-5%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have 20% increased attack and cast speed. Now socketed golem gems grant onslaught for 10 seconds on summon.
  • Redblade Band inventory icon.pngRedblade BandRedblade Band
    Unset Ring
    Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
    Socketed Golem Skills have 5% Life Regenerated per second
    +3 to Level of Socketed Golem Gems
    +(30-40) to Strength
    (20-30)% increased Fire Damage
    +(30-40) to maximum Life
    To ascend to leadership, the child of a Redblade warlord
    must pull the band from the still-hot
    ashes of their father.
    Redblade Band inventory icon.png
    : No longer is supported by level 12 Lesser Multiple Projectiles. No longer is supported by level 17 increased minion damage. No longer has (8-12) to (20-30) fire damage to attacks. Now has Maximum Life of 30-40. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have a 25% chance to taunt on hit. Now socketed golem gems have 5% life regenerated per second.
  • Night's Hold inventory icon.pngNight's HoldNight's Hold
    Black Maw Talisman
    Talisman Tier: 1Requires Level 25Has 1 Socket+2 to Level of Socketed Gems
    Socketed Gems are Supported by level 10 Added Chaos Damage
    Socketed Gems are supported by level 10 Blind
    Socketed Gems are supported by level 10 Cast when Stunned
    Corrupted
    In the light of Solaris, the shadows cower and hide.
    But every night they gather and grow,
    and all but the strong and the stupid
    seek shelter from their grasp until daybreak.
    Night's Hold inventory icon.png
    : Increased level requirement to 25

Other Unique Item Changes

The following changes can be obtained by rerolling the item's mods with a Divine Orb:

  • Sin Trek inventory icon.pngSin TrekSin Trek
    Stealth Boots
    Quality: +20%
    Evasion: (382 to 420)
    Energy Shield: (120 to 192)
    Requires Level 62, 117 Dex+(20-30) to Dexterity
    +(20-30) to Intelligence
    (80-100)% increased Evasion Rating
    +(100-160) to maximum Energy Shield
    30% increased Movement Speed
    Enemies Cannot Leech Life From You
    Do not let them step on your feet. Keep them at bay.
    Sin Trek inventory icon.png
    : Maximum Energy Shield mod increased to 100-160
  • Essentia Sanguis inventory icon.pngEssentia SanguisEssentia Sanguis
    Vaal Claw
    Claws
    Quality: +20%
    Physical Damage: (75.4 to 87)(197.6 to 228)
    Elemental Damage: 1–200
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.56 to 1.69)
    Weapon Range: 9
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life8% additional Block Chance while Dual Wielding Claws
    (140-180)% increased Physical Damage
    Adds 1 to 200 Lightning Damage
    (20-30)% increased Attack Speed
    +(30-40) to maximum Energy Shield
    Ghost Reaver
    The darkest clouds clashed and coupled,
    giving birth to four lightning children of hate.
    Essentia Sanguis inventory icon.png
    : Added Lightning Damage mod increased to 1-200. Now is on a Vaal Claw base type.
  • Titucius' Span inventory icon.pngTitucius' SpanTitucius' Span
    Reinforced Tower Shield
    Quality: +20%
    Chance to Block: 23%
    Armour: (448 to 498)
    Requires Level 30, 76 Str3% reduced Movement Speed (Hidden)(60-80)% increased Armour
    +(30-50) to maximum Life
    -(80-50) Physical Damage taken from Projectile Attacks
    200% increased Armour against Projectiles
    +25% additional Block Chance against Projectiles
    A mighty bulwark, curved and strong
    A dauntless wall, against the throng
    All lance and arrow, knocked aside
    For rout of foe, for turn of tide.
    Titucius' Span inventory icon.png
    : Reduced Physical Damage taken from Projectile Attacks mod changed to 50-80
  • Foxshade inventory icon.pngFoxshadeFoxshade
    Wild Leather
    Quality: +20%
    Evasion: (309 to 345)
    Requires Level 25, 73 Dex3% reduced Movement Speed (Hidden)Adds 5 to 12 Physical Damage to Attacks
    +(20-30) to Dexterity
    You gain 500 Evasion Rating when on Full Life
    (50-70)% increased Evasion Rating
    10% increased Movement Speed
    To catch an animal, think like an animal.
    Foxshade inventory icon.png
    : Evasion Rating on Full Life mod increased to 500
  • Taryn's Shiver inventory icon.pngTaryn's ShiverTaryn's Shiver
    Maelström Staff
    Staves
    Quality: +20%
    Physical Damage: 68.4142.8
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int20% Chance to Block+2 to Level of Socketed Cold Gems
    (50-60)% increased Spell Damage
    (40-50)% increased Cold Damage
    (10-20)% increased Cast Speed
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Shed by the winged beast of night,
    A scaly frost-encrusted thorn.
    All who feel its wintry light
    Shiver in pain at the frozen dawn.
    Taryn's Shiver inventory icon.png
    : Increased Level of Socketed Cold Gems mod increased to +2
  • Le Heup of All inventory icon.pngLe Heup of AllLe Heup of All
    Iron Ring
    Requires Level 24Adds 1 to 4 Physical Damage to Attacks(10-30)% increased Damage
    +(10-30) to all Attributes
    (10-30)% increased Rarity of Items found
    +(10-30)% to all Elemental Resistances
    Existence is infinite
    A weave of the living and dead
    Beyond the understanding
    Of the many mortal threads
    Le Heup of All inventory icon.png
    : Increased Damage mod increased to 10-30%. All Attributes mod increased to 10-30. All Resistances mod increased to 10-30%. Increased Item Rarity mod increased to 10-30%.
  • Sibyl's Lament inventory icon.pngSibyl's LamentSibyl's Lament
    Coral Ring
    Requires Level 45+(20-30) to maximum Life(20-30)% increased Elemental Damage with Weapons
    Adds (8-15) to (20-28) Fire Damage to Attacks
    (20-10)% reduced Rarity of Items found
    Left ring slot: 40% reduced Reflected Elemental Damage taken
    Right ring slot: 40% reduced Reflected Physical Damage taken
    The portrait reflected his pain,
    a pain that she could never see.
    Sibyl's Lament inventory icon.png
    : Reduced Elemental and Physical Reflected Damage mod taken up to 40%
  • Briskwrap inventory icon.pngBriskwrapBriskwrap
    Strapped Leather
    Quality: +20%
    Evasion: (228 to 300)
    Requires Level 9, 32 Dex3% reduced Movement Speed (Hidden)10% increased Attack Speed
    +(120-180) to Evasion Rating
    +(30-40)% to Cold Resistance
    5% increased Movement Speed
    (20-25)% increased Mana Recovery from Flasks
    15% increased Dexterity
    "I carry neither food nor drink. I rely on the charity
    of my fellow wayfarers. Dead men are generous men."
    - Taruk of the Wildmen
    Briskwrap inventory icon.png
    : Increased Attack Speed mod increased to 10%
  • Gang's Momentum inventory icon.pngGang's MomentumGang's Momentum
    Legion Boots
    Quality: +20%
    Armour: (254 to 273)
    Energy Shield: (75 to 81)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage against Ignited Enemies
    Become one with the unstoppable flame.
    Gang's Momentum inventory icon.png
    : Increased Chance to Ignite mod increased to 10-15%. Increased damage to Ignited Enemies mod increased to 25-40%.
  • Prismweave inventory icon.pngPrismweavePrismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Physical Damage10% increased Elemental Damage with Weapons
    Adds (7-8) to (15-16) Fire Damage to Attacks
    Adds (5-6) to (12-14) Cold Damage to Attacks
    Adds 1 to (30-34) Lightning Damage to Attacks
    +(6-8)% to all Elemental Resistances
    30% increased Elemental Damage with Weapons while using a Flask
    Nothing is as vivid as the rage of battle
    Prismweave inventory icon.png
    : Added Fire Damage mod increased to (7-8)-(15-16). Added Cold Damage mod increased to (5-6)-(12-14). Added Lightning Damage mod increased to 1-(30-34).
  • The Restless Ward inventory icon.pngThe Restless WardThe Restless Ward
    Carnal Armour
    Quality: +20%
    Evasion: (853 to 928)
    Energy Shield: (357 to 388)
    Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana
    3% reduced Movement Speed (Hidden)
    +(60-80) to maximum Life
    (220-250)% increased Evasion and Energy Shield
    1% increased Movement Speed per Frenzy Charge
    100% increased Endurance, Frenzy and Power Charge Duration
    (20-30) Life Regenerated per second per Endurance Charge
    Use the dead to stave off death,
    An armour of bones and rot.
    Hanging on with bated breath,
    One lapse and all for naught.
    The Restless Ward inventory icon.png
    : Increased Evasion/Energy Shield mod increased to 220-250%. Maximum Life mod increased to 60-80. Life Regenerated per second per Endurance Charge mod increased to 20-30.
  • The Princess inventory icon.pngThe PrincessThe Princess
    Sabre
    One Hand Swords
    Quality: +20%
    Physical Damage: (11.2 to 15.3)(37.8 to 51)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.78
    Weapon Range: 9
    Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating(20-50)% increased Physical Damage
    Adds (3-4) to (5-8) Physical Damage
    15% increased Attack Speed
    Gain (25-30)% of Physical Damage as Extra Cold Damage
    10% increased Damage taken from Skeletons
    10% increased Damage taken from Ghosts
    "She's pretty, aye. So pretty you'll
    want to be with her long after you're dead."
    The Princess inventory icon.png
    : Physical Damage added as Cold mod increased to 25-30%.
  • Flesh-Eater inventory icon.pngFlesh-EaterFlesh-Eater
    Dream Mace
    One Hand Maces
    Quality: +20%
    Physical Damage: (55.8 to 62)(104.4 to 116)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Weapon Range: 9
    Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
    Adds 10 to 15 Physical Damage
    10% increased Attack Speed
    1% of Physical Attack Damage Leeched as Life
    30% chance to cause Bleeding on Hit
    3% of Attack Damage Leeched as Life against Bleeding Enemies
    I suffer, I long, with thirst to slake.
    Though countless corpses lie in wake.
    Flesh-Eater inventory icon.png
    : Chance to Bleed on Hit mod increased to 30%. Life Leech against Bleeding Enemies mod increased to 3%.
  • Geofri's Sanctuary inventory icon.pngGeofri's SanctuaryGeofri's Sanctuary
    Elegant Ringmail
    Quality: +20%
    Armour: (457 to 524)
    Energy Shield: (278 to 339)
    Requires Level 64, 90 Str, 105 Int5% reduced Movement Speed (Hidden)(50-75)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    +(70-80) to maximum Energy Shield
    +(14-18)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    Zealot's Oath
    Faith does not make us invulnerable.
    It makes us immortal.
    Geofri's Sanctuary inventory icon.png
    : Maximum Energy Shield per 5 Strength mod increased to 2.
  • Three-step Assault inventory icon.pngThree-step AssaultThree-step Assault
    Shagreen Boots
    Quality: +20%
    Evasion: (219 to 251)
    Requires Level 55, 97 Dex+(25-35) to Dexterity
    (20-40)% increased Evasion Rating
    100% increased Evasion Rating while you have Onslaught
    +(50-70) to maximum Life
    25% increased Movement Speed
    10% chance to Dodge Spell Damage while Phasing
    Move in with haste.
    Strike quick, strike hard.
    Vanish like smoke in the wind.
    Three-step Assault inventory icon.png
    : Maximum Life mod increased to 50-70. Movement Speed mod increased to 25%. Increased Evasion Rating while on Onslaught mod increased to 100%.
  • Doedre's Tenure inventory icon.pngDoedre's TenureDoedre's Tenure
    Velvet Gloves
    Quality: +20%
    Energy Shield: 52
    Requires Level 12, 21 Int(50-60)% increased Spell Damage
    +20 to Intelligence
    15% reduced Cast Speed
    +32 to maximum Energy Shield
    While Doedre lacked Maligaro's sense of style,
    she surpassed her master in pure malevolence.
    Doedre's Tenure inventory icon.png
    : Maximum Energy Shield mod increased to 32. Intelligence mod increased to 20. Spell Damage mod increased to 50-60%. Reduced Cast Speed mod reduced to 15%.
  • Lioneye's Remorse inventory icon.pngLioneye's RemorseLioneye's Remorse
    Pinnacle Tower Shield
    Quality: +20%
    Chance to Block: 30%
    Armour: (1299 to 1502)
    Requires Level 70, 159 Str3% reduced Movement Speed (Hidden)(200-250)% increased Armour
    20% increased Stun and Block Recovery
    +(160-180) to maximum Life
    5% reduced Movement Speed
    -25 Physical Damage taken from Projectile Attacks
    +5% Chance to Block
    Marceus' unblemished shield is a testament
    to his arrogance... and his fate.
    Lioneye's Remorse inventory icon.png
    : Maximum Life mod increased to 160-180.
  • Soul Mantle inventory icon.pngSoul MantleSoul Mantle
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (226 to 247)
    Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    50% increased Totem Life
    Can have up to 1 additional Totem summoned at a time
    Inflicts a random level 20 Curse on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    Soul Mantle inventory icon.png
    : Socketed gems now supported by level 20 Spell Totem.
  • Voidbringer inventory icon.pngVoidbringerVoidbringer
    Conjurer Gloves
    Quality: +20%
    Energy Shield: (184 to 216)
    Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (280-350)% increased Energy Shield
    (80-40)% increased Mana Cost of Skills
    +(15-20) Energy Shield gained on Kill
    Absolute corruption empowers absolutely.
    Voidbringer inventory icon.png
    : Increased Mana Cost mod now reduced to 40-80%.
  • Kongor's Undying Rage inventory icon.pngKongor's Undying RageKongor's Undying Rage
    Terror Maul
    Two Hand Maces
    Quality: +20%
    Physical Damage: (141.6 to 157.2)(518.4 to 602.4)
    Critical Strike Chance: (6.50% to 7.00%)
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 67, 212 Str30% increased Stun Duration on EnemiesAdds (43-56) to (330-400) Physical Damage
    (30-40)% increased Critical Strike Chance
    +(15-20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    You gain Onslaught for 4 seconds on Critical Strike
    Command like a king and nothing will stand in your way.
    Kongor's Undying Rage inventory icon.png
    : Onslaught duration increased to 4 seconds.
  • Daresso's Defiance inventory icon.pngDaresso's DefianceDaresso's Defiance
    Full Dragonscale
    Quality: +20%
    Armour: (937 to 1072)
    Evasion: (744 to 851)
    Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
    +(40-60) to maximum Life
    (0.4-0.6)% of Physical Attack Damage Leeched as Life
    6% chance to Dodge Attacks
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 2 seconds per Endurance Charge when Hit
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    Daresso's Defiance inventory icon.png
    : Onslaught duration on Hit increased to 2 seconds per Endurance Charge
  • Forbidden Taste inventory icon.pngForbidden TasteForbidden Taste
    Quartz Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    10% chance to Dodge Attacks
    10% chance to Dodge Spell Damage
    Phasing
    Requires Level 27Recover (75-100)% of your maximum Life on use
    8% of maximum Life taken as Chaos Damage per second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Forbidden Taste inventory icon.png
    : No longer has Increased Flask Charges used. Increased recovery of Maximum Life mod increased to 75-100%
  • Asenath's Mark inventory icon.pngAsenath's MarkAsenath's Mark
    Iron Circlet
    Quality: +20%
    Energy Shield: (51 to 75)
    Requires Level 8, 23 Int(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    30% increased Mana Regeneration Rate
    +(30-50) to maximum Energy Shield
    (10-15)% increased Stun and Block Recovery
    5% increased Movement Speed
    Asenath's mind was as quick and nimble
    as the fingers that drew her bowstring.
    Asenath's Mark inventory icon.png
    : No longer has 50% Increased Energy Shield. Now has 30-50 Maximum Energy Shield.
  • The Peregrine inventory icon.pngThe PeregrineThe Peregrine
    Visored Sallet
    Quality: +20%
    Armour: (88 to 99)
    Evasion: (88 to 99)
    Requires Level 23, 28 Str, 28 Dex+300 to Accuracy Rating
    (40-60)% increased Armour and Evasion
    (20-30)% increased Rarity of Items found
    +30% to Lightning Resistance
    0.4% of Attack Damage Leeched as Mana
    10% increased Movement Speed
    We wander to pass time.
    We travel to fulfill.
    The Peregrine inventory icon.png
    : Increased Accuracy mod increased to 300. Physical Attack Mana leech is now Attack Mana leech and increased to 0.4%.
  • Immortal Flesh inventory icon.pngImmortal FleshImmortal Flesh
    Leather Belt
    Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
    (66.7-75) Life Regenerated per second
    (8-10) Mana Regenerated per second
    -(25-15)% to all Elemental Resistances
    -(50-40) Physical Damage taken from Attacks
    40% increased Armour while not Ignited, Frozen or Shocked
    "She begged the Earth to spare her Son;
    Out of love the Earth agreed.
    To the other Elements she did not speak
    And out of spite They plotted."
    - Berek and the Untamed
    Immortal Flesh inventory icon.png
    : No longer has Reduced Maximum Resistances mod. Now has -15% to -25% to All Resistances.
  • Sundance inventory icon.pngSundanceSundance
    Clasped Boots
    Quality: +20%
    Evasion: (86 to 103)
    Energy Shield: 15
    Requires Level 27, 27 Dex, 27 Int10% increased Attack Speed
    (80-120)% increased Evasion Rating
    (20-30)% increased Rarity of Items found
    +(30-40)% to Fire Resistance
    20% increased Movement Speed
    Blazing body, shining bold.
    Dance beneath the orb of gold!
    Sundance inventory icon.png
    : Movement Speed mod increased to 20%.
  • Rainbowstride inventory icon.pngRainbowstrideRainbowstride
    Conjurer Boots
    Quality: +20%
    Energy Shield: (114 to 132)
    Requires Level 53, 94 Int(20-25)% of Block Chance applied to Spells
    +(40-60) to maximum Mana
    (140-180)% increased Energy Shield
    +20% to all Elemental Resistances
    25% increased Movement Speed
    "They say that you should take life's troubles in your stride.
    Some men have a longer stride than others."
    - Gaius Sentari
    Rainbowstride inventory icon.png
    : Movement Speed mod increased to 25%.
  • The Anvil inventory icon.pngThe AnvilThe Anvil
    Amber Amulet
    Requires Level 45+(20-30) to Strength10% reduced Attack Speed
    10% reduced Cast Speed
    +(400-500) to Armour
    +(34-48) Life gained when you Block
    +(18-24) Mana gained when you Block
    +3% to maximum Block Chance
    8% Chance to Block
    Reflects 240 to 300 Physical Damage to Attackers on Block
    Forge your Perseverance on the Anvil of Faith.
    The Anvil inventory icon.png
    : No longer has Reduced Movement Speed mod.
  • Hyrri's Ire inventory icon.pngHyrri's IreHyrri's Ire
    Zodiac Leather
    Quality: +20%
    Evasion: (1583 to 2070)
    Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)+(40-50) to Dexterity
    Adds (50-60) to (70-80) Cold Damage to Attacks
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    10% chance to Dodge Attacks
    10% chance to Dodge Spell Damage
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    Hyrri's Ire inventory icon.png
    : Added cold Damage mod increased to (50 to 60)-(70 to 80). Dexterity mod increased to 40-50.
  • Windscream inventory icon.pngWindscreamWindscream
    Reinforced Greaves
    Quality: +20%
    Armour: (161 to 190)
    Requires Level 33, 60 Str(50-80)% increased Armour
    +(10-15)% to all Elemental Resistances
    15% increased Movement Speed
    (10-20)% increased Elemental Damage
    Enemies can have 1 additional Curse
    The mocking wind, a shielding spell,
    The haunting screams, a maddening hell.
    Windscream inventory icon.png
    : Movement Speed mod increased to 15%. Increased Elemental Damage mod increased to 10-20%.
  • Slitherpinch inventory icon.pngSlitherpinchSlitherpinch
    Bronzescale Gauntlets
    Quality: +20%
    Armour: 51
    Evasion: (77 to 94)
    Requires Level 27, 22 Str, 22 Dex+(40-50) to Dexterity
    (5-10)% increased Attack Speed
    (60-100)% increased Evasion Rating
    0.6% of Physical Attack Damage Leeched as Life
    0.4% of Physical Attack Damage Leeched as Mana
    A soft caress in dead of night,
    that slips about the neck, so tight.
    Slitherpinch inventory icon.png
    : Attack Speed mod increased to 5-10%.
  • Darkscorn inventory icon.pngDarkscornDarkscorn
    Assassin Bow
    Bows
    Quality: +20%
    Physical Damage: (100 to 121.5)(260 to 294.3)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.38
    Weapon Range: 120
    Requires Level 62, 212 Dex(130-150)% increased Physical Damage
    Adds (10-15) to (15-20) Physical Damage
    10% increased Attack Speed
    25% of Physical Damage Converted to Chaos Damage
    (15-30)% increased Accuracy Rating
    25% of Physical Damage taken as Chaos Damage
    "The Spirit of War knows nothing of good and evil.
    It knows only destruction."
    - Sekhema Asenath
    Darkscorn inventory icon.png
    : Increased Physical Damage mod increased to 130-150%.
  • Thunderfist inventory icon.pngThunderfistThunderfist
    Murder Mitts
    Quality: +20%
    Evasion: 126
    Energy Shield: (67 to 73)
    Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by level 18 Added Lightning Damage
    Adds 1 to 100 Lightning Damage to Attacks
    10% increased Attack Speed
    +(25-30) to maximum Energy Shield
    100% increased Shock Duration on Enemies
    10% increased Stun Duration on Enemies
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    Thunderfist inventory icon.png
    : Added Lightning Damage mod increased to 1-100.
  • Thief's Torment inventory icon.pngThief's TormentThief's Torment
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances(10-16)% increased Quantity of Items found
    Can't use other Rings
    +(16-24)% to all Elemental Resistances
    50% reduced Effect of Curses on You
    +(40-60) Life gained for each Enemy hit by your Attacks
    +30 Mana gained for each Enemy hit by your Attacks
    The ring I stole,
    My finger they took,
    A shrouded mind,
    Cut their curses short,
    As I drained their spirit
    And stole their soul.
    A blessing is often a curse.
    Thief's Torment inventory icon.png
    : Life Gain on Hit mod increased to 40-60. Mana Gain on Hit mod increased to 30. All Resistances mod increased to 16-24%.
  • Atziri's Foible inventory icon.pngAtziri's FoibleAtziri's Foible
    Paua Amulet
    Requires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana
    (16-24)% increased maximum Mana
    (80-100)% increased Mana Regeneration Rate
    Items and Gems have 25% reduced Attribute Requirements
    The world is but a piece of parchment, blank and symmetric.
    We label each side: one Good, one Evil; one Black, one White.
    The divine truth, however, is that both are one and the same.
    -Jaetai, Vaal Advisor
    Atziri's Foible inventory icon.png
    : Increased Mana Regeneration mod increased to 80-100%. Maximum Mana mod increased to 100. Increased Maximum Mana mod increased to 16-24%.
  • Zahndethus' Cassock inventory icon.pngZahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Quality: +20%
    Energy Shield: (193 to 213)
    Requires Level 37, 104 Int3% reduced Movement Speed (Hidden)Adds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance on Block to create Consecrated Ground
    Consecrated Ground regenerates 4% Life per second (Hidden)
    Consecrated Ground has a radius of 16 (Hidden)
    Consecrated Ground lasts 8 second (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    Zahndethus' Cassock inventory icon.png
    : Increased Energy Shield mod increased to 125-150%.
  • Marylene's Fallacy inventory icon.pngMarylene's FallacyMarylene's Fallacy
    Lapis Amulet
    Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
    +(210-240)% to Global Critical Strike Multiplier
    +(80-100) to Evasion Rating
    (10-15)% increased Light Radius
    40% less Critical Strike Chance
    Critical Strikes have Culling Strike
    "Marylene stroked the medallion at her breast before every duel and every cast of the die."
    - Victario, the People's Poet
    Marylene's Fallacy inventory icon.png
    : No longer has the property non-critical strikes deal 40% less damage.
  • Ming's Heart inventory icon.pngMing's HeartMing's Heart
    Amethyst Ring
    Requires Level 69+(9-13)% to Chaos Resistance10% reduced maximum Life
    10% reduced maximum Energy Shield
    +(40-50)% to Chaos Resistance
    Gain 20% of Physical Damage as Extra Chaos Damage
    Ming slew Tranquillity
    Took Chaos for his wife
    And on Her immortal finger
    He placed his Heart
    Ming's Heart inventory icon.png
    : Reduced Maximum Life mod is now 10%. Reduced Energy Shield mod is now 10%.
  • Vis Mortis inventory icon.pngVis MortisVis Mortis
    Necromancer Silks
    Quality: +20%
    Energy Shield: (400 to 425)
    Requires Level 59, 160 Int3% reduced Movement Speed (Hidden)+(20-30) to maximum Mana
    (200-220)% increased Energy Shield
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    +1 to maximum number of Spectres
    Minions gain Unholy Might for 10 seconds on Kill
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    Vis Mortis inventory icon.png
    : Duration of Unholy Might increased to 10 seconds. Increased Energy Shield mod increased to 200-220%.
  • Mark of the Doubting Knight inventory icon.pngMark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Daggers
    Quality: +20%
    Physical Damage: (88.8 to 93.6)(351.5 to 370.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.08
    Weapon Range: 8
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    Melee Critical Strikes have 50% chance to cause Bleeding
    Melee Critical Strikes have 50% chance to Poison the Enemy
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    Mark of the Doubting Knight inventory icon.png
    : Chance to Bleed on Critical Strike mod increased to 50%. Chance to Poison on Critical Strike mod increased to 50%. Increased Physical Damage mod increased to 250-270%.
  • Dreamfeather inventory icon.pngDreamfeatherDreamfeather
    Eternal Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: (85.2 to 109.2)(159.6 to 177.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80 to 1.88)
    Weapon Range: 9
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
    (20-25)% increased Attack Speed
    +(180-200) to Accuracy Rating
    +(180-200) to Evasion Rating
    3% increased Movement Speed
    1% increased Attack Damage per 450 Evasion Rating
    She dances a dance beneath the shade,
    The twilight shroud her only blade,
    Who now hears her feathersteps flowing?
    Beneath the stars, the moondrops glowing.
    Dreamfeather inventory icon.png
    : Added Physical Damage mod up to (30 to 50)-(65 to 80).
  • Cherrubim's Maleficence inventory icon.pngCherrubim's MaleficenceCherrubim's Maleficence
    Triumphant Lamellar
    Quality: +20%
    Armour: (758 to 867)
    Evasion: (951 to 1088)
    Requires Level 69, 95 Str, 116 Dex3% reduced Movement Speed (Hidden)(50-80)% increased Chaos Damage
    (160-200)% increased Armour and Evasion
    +(70-100) to maximum Life
    100% increased Life Leeched per second
    "The Consort of Chaos descended,
    swiftly, brutally, artfully, she consumed the living,
    leaving naught behind but a Rosemarie bloom,
    to celebrate the massacre."
    - Blass, explorer, hunter, adventurer
    Cherrubim's Maleficence inventory icon.png
    : Increased Chaos Damage mod increased to 50-80%.
  • Malachai's Artifice inventory icon.pngMalachai's ArtificeMalachai's Artifice
    Unset Ring
    Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
    Socketed Gems have 25% reduced Elemental Equilibrium effect
    -20% to all Elemental Resistances
    +(75-100)% to Fire Resistance when Socketed with a Red Gem
    +(75-100)% to Cold Resistance when Socketed with a Green Gem
    +(75-100)% to Lightning Resistance when Socketed with a Blue Gem
    All Sockets are White
    When the wind blows,
    Know which way to bend
    and watch the others break.
    Malachai's Artifice inventory icon.png
    : Reduced Elemental Equilibrium Effect mod reduced to 25%. All Resistances mod is now reduced by 20%.
  • Agnerod inventory icon.pngAgnerod EastAgnerod East
    Imperial Staff
    Staves
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 158 Str, 113 Int18% Chance to Block+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    100% increased Shock Duration on Enemies
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    Agnerod inventory icon.png
    /West/West/West: Increased Level of Socketed Lightning Gems mod increased to +2
  • Ungil's Harmony inventory icon.pngUngil's HarmonyUngil's Harmony
    Turquoise Amulet
    Requires Level 23+(16-24) to Dexterity and Intelligence100% increased Global Critical Strike Chance
    -25% to Global Critical Strike Multiplier
    +(30-50) to maximum Life
    +(30-50) to maximum Mana
    40% increased Stun and Block Recovery
    Gentle anger, raging calm.
    Ungil's Harmony inventory icon.png
    : Global Critical Strike Multiplier mod is now reduced by 25%.
  • The Broken Crown inventory icon.pngThe Broken CrownThe Broken Crown
    Prophet Crown
    Quality: +20%
    Armour: (351 to 429)
    Energy Shield: (198 to 286)
    Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by level 20 Cast on Death
    20% increased Damage when on Low Life
    +(10-15) to all Attributes
    (60-100)% increased Armour and Energy Shield
    20% reduced Mana Regeneration Rate
    +(70-90) to maximum Energy Shield
    +(43-61)% to Chaos Resistance
    Every rule has an exception.
    The Broken Crown inventory icon.png
    : Maximum Energy Shield mod increased to 70-90.
  • Maloney's Nightfall inventory icon.pngMaloney's NightfallMaloney's Nightfall
    Blunt Arrow Quiver
    Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
    +(50-70) to maximum Life
    +(12-16)% to Chaos Resistance
    Adds (8-10) to (14-16) Physical Damage to Attacks with Bows
    25% chance to create a Smoke Cloud when Hit
    (40-60)% increased Damage against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.
    Maloney's Nightfall inventory icon.png
    : Attack Speed no longer has a range. Chance for Smoke Cloud when Hit mod up to 25%. Increased Damage against Blinded Enemies mod increased to 40-60%. Added Physical Damage mod increased to (8 to 10)-(14 to 16).
  • Surgebinders inventory icon.pngSurgebindersSurgebinders
    Dragonscale Gauntlets
    Quality: +20%
    Armour: (220 to 241)
    Evasion: (220 to 241)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Spell Damage per Power Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Elemental Damage per Frenzy Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    Surgebinders inventory icon.png
    : No longer has Reduced Charge Duration mod.
  • Timeclasp inventory icon.pngTimeclaspTimeclasp
    Moonstone Ring
    Requires Level 22+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
    (5-10)% increased Cast Speed
    15% increased Mana Regeneration Rate
    +(15-25) to maximum Energy Shield
    Temporal Chains has 50% reduced Effect on You
    "To us mere mortals, time is slippery.
    I'm just evening things out."
    - Doryani, Queen's Thaumaturgist
    Timeclasp inventory icon.png
    : Increased Cast Speed mod increased to 5-10%. Maximum Energy Shield mod increased to 15-25. No longer has Reduced Mana Regeneration mod. Now has 15% Increased Mana Regeneration mod. Reduced Temporal Chains Effect on Self mod increased to 50%.
  • Shaper's Seed inventory icon.pngShaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(30-50)% increased Mana Regeneration Rate
    2% of Life Regenerated per second
    Nearby Allies gain 2% of Life Regenerated per second
    Nearby Allies gain 40% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    Shaper's Seed inventory icon.png
    : Life regeneration Given to Allies increased to 2%.
  • Relentless Fury inventory icon.pngRelentless FuryRelentless Fury
    Decorative Axe
    One Hand Axes
    Quality: +20%
    Physical Damage: (54 to 64)(102.6 to 120)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 9
    Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
    Adds (3-5) to (7-10) Physical Damage
    2% of Physical Attack Damage Leeched as Life
    Culling Strike
    You gain Onslaught for 3 seconds on Culling Strike
    Cannot be Chilled while you have Onslaught
    Relentless fury
    Sunder my every foe
    Fuel my boiling blood
    Relentless Fury inventory icon.png
    : Life Leech mod increased to 2%.
  • Bloodplay inventory icon.pngBloodplayBloodplay
    Stiletto
    Daggers
    Quality: +20%
    Physical Damage: (14 to 20.8)(50.4 to 64)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.65
    Weapon Range: 8
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance(20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    +20 to Dexterity
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    "I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence
    Bloodplay inventory icon.png
    : Chance to Bleed mod increased to 30%.
  • The Deep One's Hide inventory icon.pngThe Deep One's HideThe Deep One's Hide
    Studded Round Shield
    Quality: +20%
    Chance to Block: 26%
    Armour: (84 to 100)
    Evasion: (84 to 100)
    Requires Level 20, 28 Str, 28 Dex3% reduced Movement Speed (Hidden)
    60% increased Block Recovery
    Adds 4 to 8 Physical Damage to Attacks
    Adds 12 to 15 Cold Damage to Attacks
    (90-130)% increased Armour and Evasion
    +(30-50)% to Fire Resistance
    Curse Enemies with level 5 Vulnerability on Block
    The thicker the shell,
    the greater the beast that hunts it.
    The Deep One's Hide inventory icon.png
    : Added Cold Damage mod increased to 12-15.
  • Karui Ward inventory icon.pngKarui ChargeKarui Charge
    Jade Amulet
    Requires Level 24+(20-30) to Dexterity+(20-30) to Strength
    (5-10)% increased Attack Speed
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    For dead men require no answer.
    Karui Ward inventory icon.png
    : Increased Attack Speed mod reduced to 5-10%
  • Mon'tregul's Grasp inventory icon.pngMon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 6091.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced number of Zombies allowed
    +5000 to Zombie maximum Life
    (25-30)% increased Zombie Resistances
    25% increased Zombie Size
    Enemies killed by Zombies explode dealing Fire Damage
    Zombies deal (80-100)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    Mon'tregul's Grasp inventory icon.png
    : No longer has Zombies Deal 80-100% Increased Physical Damage. Now has Zombies Deal 80-100% More Physical Damage. Zombie Maximum Life mod increased to 5000.
  • Dyadian Dawn inventory icon.pngDyadian DawnDyadian Dawn
    Heavy Belt
    Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    1% of Attack Damage Leeched as Life against Chilled Enemies
    Enemies Ignited by an Attack Burn 35% faster
    Deal no Physical Damage
    With her cold resolve
    And burning sacrifice
    The Eternal twins arose.
    Dyadian Dawn inventory icon.png
    : Attack Damage Leeched as Life mod increased to 1%. Enemies ignited by an attack now burn 35% faster.
  • Springleaf inventory icon.pngSpringleafSpringleaf
    Plank Kite Shield
    Quality: +20%
    Chance to Block: 22%
    Armour: (30 to 36)
    Energy Shield: (10 to 12)
    Requires Level 7, 13 Str, 13 Int3% reduced Movement Speed (Hidden)
    +4% to all Elemental Resistances
    (80-120)% increased Armour and Energy Shield
    50% reduced Freeze Duration on You
    3% of Life Regenerated per second
    3% of Life Regenerated per second while on Low Life
    From death springs life.
    Springleaf inventory icon.png
    : Life regenerated per second up to 3%. Life regenerated per second on low life down to 3%.
  • Winds of Change inventory icon.pngWinds of ChangeWinds of Change
    Ancient Gauntlets
    Quality: +20%
    Armour: 160
    Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    Winds of Change inventory icon.png
    : Reduced Movement Speed mod reduced to 5-10%.
  • Malachai's Loop inventory icon.pngMalachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (237 to 266)
    Requires Level 65, 159 Int3% reduced Movement Speed (Hidden)
    10% increased Spell Damage
    (210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you for 4 seconds on reaching Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    Malachai's Loop inventory icon.png
    : Increased Energy Shield mod increased to 210-250%.
  • Heretic's Veil inventory icon.pngHeretic's VeilHeretic's Veil
    Deicide Mask
    Quality: +20%
    Evasion: (415 to 448)
    Energy Shield: (247 to 294)
    Requires Level 67, 73 Dex, 88 Int+(40-50) to maximum Energy Shield
    (130-150)% increased Evasion and Energy Shield
    +1 to Level of Socketed Curse Gems
    Socketed Curse Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 12% reduced Mana Reservation
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    Heretic's Veil inventory icon.png
    : Increased Level of Socketed Curse Gems mod reduced to +1.
  • Ascent From Flesh inventory icon.pngAscent From FleshAscent From Flesh
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
    +(75-80) to maximum Energy Shield
    +(10-15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    6% chance to Dodge Attacks while Phasing
    10% increased Movement Speed while Phasing
    A single step forward
    Snap free from the prison
    Reborn into freedom eternal
    Ascent From Flesh inventory icon.png
    : Maximum Energy Shield mod increased to 75-80.
  • Shaper's Touch inventory icon.pngShaper's TouchShaper's Touch
    Crusader Gloves
    Quality: +20%
    Armour: (210 to 252)
    Energy Shield: (62 to 74)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +2 Mana per 4 Strength
    2% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    Shaper's Touch inventory icon.png
    : Accuracy per 2 Intelligence mod increased to 4. Mana per 4 STR mod increased to 2. Energy Shield per 10 STR mod increased to 2%. Evasion Rating per 10 INT mod increased to 2%. Melee Physical Damage per 10 DEX mod increased to 2%.
  • Heartbreaker inventory icon.pngHeartbreakerHeartbreaker
    Royal Skean
    Daggers
    Quality: +20%
    Physical Damage: 19.276.8
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    +(40-50) to maximum Mana
    +50 to maximum Energy Shield
    10% faster start of Energy Shield Recharge
    Your Spells have Culling Strike
    A heart can be stabbed by thoughts,
    If your mind is sharp enough.
    Heartbreaker inventory icon.png
    : Increased Spell Damage mod increased to 60-70%.
  • Pyre inventory icon.pngPyrePyre
    Sapphire Ring
    Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
    (25-35)% increased Burning Damage
    40% of Cold Damage Converted to Fire Damage
    10% increased Light Radius
    Ignited Enemies you hit are destroyed on Kill
    Let winter come. It will only make my fire burn brighter.
    Pyre inventory icon.png
    : Cold Damage converted to Fire Damage mod reduced to 40%.
  • Call of the Brotherhood inventory icon.pngCall of the BrotherhoodCall of the Brotherhood
    Two-Stone Ring
    Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
    (15-25)% increased Lightning Damage
    (30-40)% increased Mana Regeneration Rate
    40% of Lightning Damage Converted to Cold Damage
    Your spells have 100% chance to Shock against Frozen Enemies
    Forged by three brothers
    so that they may recognize each other
    across any distance of time or travel.
    Call of the Brotherhood inventory icon.png
    : Lightning Damage converted to Cold Damage mod reduced to 40%.
  • Ichimonji inventory icon.pngIchimonjiIchimonji
    Corsair Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: (50 to 64.5)(186 to 215)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.86 to 1.94)
    Weapon Range: 9
    Requires Level 58, 81 Str, 117 Dex40% increased Accuracy Rating(80-95)% increased Physical Damage
    Adds (5-10) to (13-20) Physical Damage
    (20-25)% increased Attack Speed
    10% increased Effect of Buffs on You
    5% reduced Mana Reserved
    Allies' Aura Buffs do not affect you
    Your Aura Buffs do not affect allies
    Master yourself before you seek to master others.
    Ichimonji inventory icon.png
    : Increased Physical Damage mod increased to 80-95%. Increased Attack Speed mod increased to 20-25%.

The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:

  • Wake of Destruction inventory icon.pngWake of DestructionWake of Destruction
    Mesh Boots
    Quality: +20%
    Armour: (62 to 81)
    Energy Shield: (18 to 23)
    Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks
    (20-60)% increased Armour and Energy Shield
    +(10-20) Life gained on Kill
    10% chance to Cause Monsters to Flee
    15% increased Movement Speed
    Tempest's power given form,
    Flee before the walking storm.
    Wake of Destruction inventory icon.png
    : Now has 15% Increased Movement Speed
  • Dream Fragments inventory icon.pngDream FragmentsDream Fragments
    Sapphire Ring
    Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
    50% increased Mana Regeneration Rate
    Cannot be Chilled
    Cannot be Frozen
    +(30-40)% to Cold Resistance
    Doryani stumbled into a realm of madness
    And awoke its Master.
    Dream Fragments inventory icon.png
    : Now has the property Cannot be Chilled. Now has 30-40% Cold Resistance. Now requires Level 24.
  • Lochtonial Caress inventory icon.pngLochtonial CaressLochtonial Caress
    Iron Gauntlets
    Quality: +20%
    Armour: 7
    Requires 6 Str(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    +(20-30) to maximum Life
    (15-10)% reduced maximum Mana
    10% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Conduit
    Why cling to your sanity? It offers you nothing.
    Surrender to me, and I will grant you everything.
    Lochtonial Caress inventory icon.png
    : No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)
  • Terminus Est inventory icon.pngTerminus EstTerminus Est
    Tiger Sword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (156.4 to 174.8)(258.4 to 288.8)
    Critical Strike Chance: (7.50% to 8.75%)
    Attacks per Second: 1.68
    Weapon Range: 11
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    +10 Mana gained on Kill
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    Terminus Est inventory icon.png
    : Increased Physical Damage mod increased to 220-260%. Now has Increased Critical Strike Chance of 50-75%.
  • Ashrend inventory icon.pngAshrendAshrend
    Buckskin Tunic
    Quality: +20%
    Evasion: (252 to 277)
    Requires Level 17, 53 Dex3% reduced Movement Speed (Hidden)Socketed Gems are Supported by level 10 Added Fire Damage
    (80-100)% increased Evasion Rating
    +(30-50) to maximum Life
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    (10-15)% increased Physical Damage with Ranged Weapons
    -(7-5) Physical Damage taken from Attacks
    The blasted oak stands forever.
    Ashrend inventory icon.png
    : Now has Maximum Life mod of 30-50. Now has the property Socketed Gems are Supported by level 10 Added Fire Damage.
  • Star of Wraeclast inventory icon.pngStar of WraeclastStar of Wraeclast
    Ruby Amulet
    Requires Level 28+(20-30)% to Fire Resistance(30-50)% increased Cold Damage
    +(10-15)% to all Elemental Resistances
    60% increased Area of Effect of Curse Skills
    You cannot be Cursed with Silence
    Grants level 20 Illusory Warp Skill
    Corrupted
    "I offer to you an eternal oath
    that binds your heart to mine;
    a bond that not even death will break.
    Will you accept?"
    - Daresso, to his beloved
    Star of Wraeclast inventory icon.png
    : Cooldown on Illusory Warp is now 3 seconds. Duration of Chilled ground is now 1.5 seconds. No longer has 30% Increased radius of Curse skills. Now has 60% Increased Area of Effect of Curses.
  • Bronn's Lithe inventory icon.pngBronn's LitheBronn's Lithe
    Cutthroat's Garb
    Quality: +20%
    Evasion: (1209 to 1398)
    Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
    10% increased Attack Speed
    (35-50)% increased Damage with Movement Skills
    (200-250)% increased Evasion Rating
    10% increased Movement Speed
    15% increased Attack and Cast Speed if you've used a Movement Skill Recently
    Forget your kite shield. Just put the biggest man
    in the field between you and the archers.
    Bronn's Lithe inventory icon.png
    : Now has 15% Increased Attack and Cast Speed on Using a Movement Skill Recently.
  • Solaris Lorica inventory icon.pngSolaris LoricaSolaris Lorica
    Copper Plate
    Quality: +20%
    Armour: (226 to 252)
    Requires Level 17, 53 Str5% reduced Movement Speed (Hidden)+(10-20) to Strength
    (60-80)% increased Armour
    25% reduced Chaos Damage taken over time
    25% increased Light Radius
    Chaos Damage does not bypass Energy Shield
    -(40-30) Chaos Damage taken
    Give me neither havens nor solace;
    They are for the weak and frightened.
    Instead, light the path to greatness,
    So that I may begin my bright pursuit.
    Solaris Lorica inventory icon.png
    : Reduced Chaos Damage taken increased to 30-40. Now has 25% Reduced Chaos Damage Taken Over Time.
  • Hrimsorrow inventory icon.pngHrimsorrowHrimsorrow
    Goathide Gloves
    Quality: +20%
    Evasion: (81 to 93)
    Requires Level 9, 17 Dex+(20-30) to Strength
    Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
    +(40-50) to Evasion Rating
    +(20-30)% to Cold Resistance
    50% of Physical Damage Converted to Cold Damage
    Reflects 10 Cold Damage to Melee Attackers
    Of ancient giants, none remain,
    Their only trace is timeless pain.
    Hrimsorrow inventory icon.png
    : No longer has Increased Evasion Rating mod. Now has 40-50 Evasion Rating. Physical Damage converted to Cold mod increased to 50%. Cold Resistance mod increased to 20-30%. Now has (5-7) to (13-15) Added Cold Damage to Spells and Attacks.
  • Kaltenhalt inventory icon.pngKaltenhaltKaltenhalt
    Painted Buckler
    Quality: +20%
    Chance to Block: 29%
    Evasion: (171 to 209)
    Requires Level 16, 44 Dex3% reduced Movement Speed (Hidden)(60-100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10-15)% of Physical Damage as Extra Cold Damage
    Reflects (25-50) Cold Damage to Melee Attackers
    +5% Chance to Block
    Cold, miserable and alone... but alive.
    Kaltenhalt inventory icon.png
    : Now has 10-15% Physical Damage Added as Cold.
  • Quill Rain inventory icon.pngQuill RainQuill Rain
    Short Bow
    Bows
    Quality: +20%
    Physical Damage: 13.235.2
    Critical Strike Chance: 5.00%
    Attacks per Second: 3.00
    Weapon Range: 120
    Requires Level 5, 26 Dex100% increased Physical Damage
    +(10-20) to Dexterity
    100% increased Attack Speed
    +(25-50) to Accuracy Rating
    +2 Mana gained for each Enemy hit by Attacks
    (50-100)% increased Projectile Speed
    40% less Weapon Damage
    "The rain of a thousand quills that whittle
    present into past, life into death."
    - Rigwald of the Ezomytes
    Quill Rain inventory icon.png
    : Less weapon damage reduced to 40%. Now has 100% increased local physical damage. Now has 2 mana gain per hit.
  • Darkray Vectors inventory icon.pngDarkray VectorsDarkray Vectors
    Dragonscale Boots
    Quality: +20%
    Armour: (168 to 199)
    Evasion: (168 to 199)
    Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
    +(20-40)% to Lightning Resistance
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    40% reduced Frenzy Charge Duration
    25% reduced Light Radius
    2% chance to Dodge Attacks per Frenzy Charge
    "Sirrius flew on wings of light, faster than wind, faster
    than thought. But try as he might to outrun the darkness,
    it was there, at every turn, waiting for him."
    - Azmerian legend
    Darkray Vectors inventory icon.png
    : Reduced Frenzy Charge Duration mod reduced to 40%. Now has 40-70% Increased Armour and Evasion.
  • Deidbell inventory icon.pngDeidbellDeidbell
    Gilded Sallet
    Quality: +20%
    Armour: (333 to 453)
    Evasion: 93
    Requires Level 33, 38 Str, 38 DexAdds 10 to 20 Physical Damage to Attacks
    +(20-30) to Strength
    +(20-30) to Dexterity
    +(200-300) to Armour
    20% increased Melee Damage
    Cannot Leech when on Low Life
    May you never hear it toll.
    Deidbell inventory icon.png
    : Now has 10-20 Added Physical Damage.
  • Kaom's Roots inventory icon.pngKaom's RootsKaom's Roots
    Titan Greaves
    Quality: +20%
    Armour: 252
    Requires Level 68, 120 StrHas no Sockets
    Cannot be Knocked Back
    +(150-200) to maximum Life
    You cannot be slowed to below base speed
    Unwavering Stance
    Don't flinch. It's a waste of good hitting time.
    Kaom's Roots inventory icon.png
    : Maximum Life mod increased to 150-200. Now has the property Cannot Be Slowed to Below Base Speed".
  • Bated Breath inventory icon.pngBated BreathBated Breath
    Chain Belt
    Requires Level 22+(9-20) to maximum Energy Shield10% increased Damage
    +(15-25) to Intelligence
    +(20-30) to maximum Energy Shield
    20% increased maximum Energy Shield
    50% increased Energy Shield Recharge Rate
    At knifepoint, a moment's hesitation means death.
    Bated Breath inventory icon.png
    : Now has 20% Increased Energy Shield.
  • Doedre's Scorn inventory icon.pngDoedre's ScornDoedre's Scorn
    Lunaris Circlet
    Quality: +20%
    Energy Shield: (180 to 204)
    Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
    +(20-30) to Intelligence
    +(100-120) to maximum Energy Shield
    (30-50)% increased Curse Duration
    20% increased Elemental Damage
    (10-20)% increased Damage per Curse on Enemy
    A scar of the flesh you'll never forget,
    A scar of the mind you'll never remember.
    Doedre's Scorn inventory icon.png
    : Increased Level of Socketed Curse Gems mod increased to +2. Now has 100-120 Maximum Energy Shield.
  • Rotgut inventory icon.pngRotgutRotgut
    Quicksilver Flask
    Lasts 6.00 Seconds
    Consumes (30 to 40) of 50 Charges on use
    40% increased Movement Speed
    Requires Level 40(50-100)% increased Charges used
    50% chance to gain a Flask Charge when you deal a Critical Strike
    (10-30)% increased Movement Speed during Flask effect
    Consumes Frenzy Charges on use
    Gain Onslaught for 2 second per Frenzy Charge on use
    50% increased Duration
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rotgut inventory icon.png
    : Chance to Gain Flask Charge on Critical Strike increased to 50%. Onslaught per Frenzy Charge increased to 2 seconds. Now has 50% Increased Duration.
  • Karui Ward inventory icon.pngKarui WardKarui Ward
    Jade Amulet
    Requires Level 5+(20-30) to Dexterity+(20-30) to Strength
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    "Shoot first, ask no questions."
    - Karui wisdom
    Karui Ward inventory icon.png
    : Now has 30% increased Projectile Damage.
  • Shavronne's Pace inventory icon.pngShavronne's PaceShavronne's Pace
    Scholar Boots
    Quality: +20%
    Energy Shield: (61 to 72)
    Requires Level 32, 59 Int+10 to Dexterity
    +(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (10-15)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    Shavronne raced to Brutus' side,
    her last hope against the Karui tide.
    Shavronne's Pace inventory icon.png
    : Movement Speed on Full Life mod reduced to 20%. Now has 15% Increased Movement Speed.
  • Shavronne's Pace inventory icon.pngShavronne's GambitShavronne's Gambit
    Scholar Boots
    Quality: +20%
    Energy Shield: (61 to 72)
    Requires Level 32, 59 Int+10 to Dexterity
    +(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (10-15)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    1% of Energy Shield Regenerated per second
    The Karui boats were closing the gap,
    but Shavronne had laid for them one final trap.
    Shavronne's Pace inventory icon.png
    : No longer has 2% Energy Shield Regenerated on Low Life. Now has 1% Energy Shield Regeneration.
  • Carnage Heart inventory icon.pngCarnage HeartCarnage Heart
    Onyx Amulet
    Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
    +(10-20)% to all Elemental Resistances
    (1.2-2)% of Physical Attack Damage Leeched as Life
    50% increased Life Leeched per second
    (30-40)% increased Damage while Leeching
    Extra gore
    Forged from the blood of countless wars,
    its thirst has only begun.
    Carnage Heart inventory icon.png
    : No longer has Reduced Life or Reduced Energy Shield. Now has 30-40% Increased Damage While Leeching. Now has Increased Life Leech Rate of 50%.
  • Starkonja's Head inventory icon.pngStarkonja's HeadStarkonja's Head
    Silken Hood
    Quality: +20%
    Evasion: (662 to 752)
    Requires Level 60, 138 Dex50% reduced Damage when on Low Life
    +(50-70) to Dexterity
    10% increased Attack Speed
    25% increased Global Critical Strike Chance
    (100-130)% increased Evasion Rating
    +(80-100) to maximum Life
    150% increased Global Evasion Rating when on Low Life
    There was no hero made out of Starkonja's death,
    but merely a long sleep made eternal.
    Starkonja's Head inventory icon.png
    : Dexterity mod increased to 50-70. Increased Evasion Rating on Low Life up to 150%. Now has 100-130% Increased Evasion Rating.
  • Chalice of Horrors inventory icon.pngChalice of HorrorsChalice of Horrors
    War Buckler
    Quality: +20%
    Chance to Block: 31%
    Evasion: (189 to 214)
    Energy Shield: (60 to 84)
    Requires Level 29, 74 Dex3% reduced Movement Speed (Hidden)+1 to Level of Socketed Curse Gems
    (30-50)% increased Evasion Rating
    +(40-50) to maximum Life
    +(50-70) to maximum Energy Shield
    100% increased Curse Duration
    +5% Chance to Block
    10% Chance to Cause Monster to Flee on Block
    An eye for an eye. A curse for a curse.
    Chalice of Horrors inventory icon.png
    : Now has 40-50 Maximum Life. Now has 50-70 Maximum Energy Shield.
  • Skullhead inventory icon.pngSkullheadSkullhead
    Secutor Helm
    Quality: +20%
    Armour: (153 to 170)
    Evasion: (153 to 170)
    Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
    +(50-70) to maximum Life
    +(50-70) to maximum Mana
    +(10-20)% to all Elemental Resistances
    Minions have 10% Chance to Block
    Minions have +(300-350) to Armour
    Minions Regenerate 2% Life per second
    All that was left of the Iron King was his bleached skull.
    Yet it was all the Iron King needed.
    Skullhead inventory icon.png
    : Now has 10-20% All Resistances.
  • Incandescent Heart inventory icon.pngIncandescent HeartIncandescent Heart
    Saintly Chainmail
    Quality: +20%
    Armour: (972 to 1029)
    Energy Shield: (333 to 352)
    Requires Level 70, 99 Str, 115 Int5% reduced Movement Speed (Hidden)(220-240)% increased Armour and Energy Shield
    +(80-90) to maximum Life
    (0.8-1)% of Attack Damage Leeched as Life
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    25% of Elemental Damage taken as Chaos Damage
    (20-30)% increased Light Radius
    Light Radius is based on Energy Shield instead of Life
    Only light may banish the shadows from this land
    And the black lies wrapped around your heart
    Incandescent Heart inventory icon.png
    : No longer has 60-80 Armour. Increased Armour and Energy Shield mod increased to 220-240%. Now has 10-20% of Elemental Damage Added as Chaos. Now has Attack Damage Leech instead of Physical Attack Damage Leech.
  • Hyrri's Bite inventory icon.pngHyrri's BiteHyrri's Bite
    Sharktooth Arrow Quiver
    Requires Level 10+(3-4) Life gained for each Enemy hit by your Attacks+(15-25) to Strength
    +(35-45) to Dexterity
    +(15-25) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (7-10)% increased Attack Speed
    +(2-3) Life gained for each Enemy hit by your Attacks
    10% increased Area of Effect of Area Skills
    A Karui woman's place was not the
    battlefield, but the hearth.
    Hyrri changed all of that.
    Hyrri's Bite inventory icon.png
    : Now has 10-20 Added Cold Damage.
  • Thousand Teeth Temu inventory icon.pngThousand Teeth TemuThousand Teeth Temu
    Vaal Buckler
    Quality: +20%
    Chance to Block: 32%
    Evasion: (525 to 573)
    Requires Level 63, 159 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
    +(70-90) to maximum Life
    0.4% of Physical Attack Damage Leeched as Life
    +5% Chance to Block
    Reflects 1 to 1000 Physical Damage to Attackers on Block
    10% of Damage you Reflect to Enemies is gained as Life
    Crimson burn'd the star of sadness,
    All was woe that seem'd but gladness.
    Thousand Teeth Temu inventory icon.png
    : Now has the property 10% of Damage Reflected Gained as Life.
  • Bloodboil inventory icon.pngBloodboilBloodboil
    Coral Ring
    Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    +(20-40) to maximum Life
    +(10-15)% to Cold Resistance
    75% reduced Effect of Chill on You
    10% increased Movement Speed while Ignited
    Rage is a big part of courage.
    Bloodboil inventory icon.png
    : Added Fire Damage mod increased to (12 to 15)-(25 to 30). Reduced Chill Effectiveness on Self increased to 75%. No longer has Longer Ignite Duration. Now has 10% Increased Movement Speed While Ignited.
  • Southbound inventory icon.pngSouthboundSouthbound
    Soldier Gloves
    Quality: +20%
    Armour: 96
    Energy Shield: 28
    Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks
    (12-16)% increased maximum Life
    +(40-50)% to Cold Resistance
    25% increased Freeze Duration on Enemies
    Your Hits can only Kill Frozen Enemies
    50% increased Herald of Ice Damage
    Far south, the winter crawls under the skin.
    Below the snow, adrift wanderers sleep.
    Southbound inventory icon.png
    : Now has 50% Increased Herald of Ice Damage.
  • Victario's Influence inventory icon.pngVictario's InfluenceVictario's Influence
    Lacquered Garb
    Quality: +20%
    Evasion: (489 to 550)
    Energy Shield: (144 to 162)
    Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)+1 to Level of Socketed Aura Gems
    Socketed Gems are Supported by level 30 Generosity
    Socketed Gems have 30% reduced Mana Reservation
    (120-150)% increased Evasion and Energy Shield
    (20-40)% increased Area of Effect of Aura Skills
    (10-15)% increased effect of Non-Curse Auras you Cast
    "Every life is a story.
    If you're not writing your own,
    you'd better know who's writing it for you!"
    - Victario, the People's Poet
    Victario's Influence inventory icon.png
    : Now is supported by Level 30 Generosity. Reduced Reservation Cost of Socketed Gems increased to 30%. No longer has 10-20% Increased Radius of Aura skills. Now has 20-40% Increased Aura Area of Effect.
  • The Covenant inventory icon.pngThe CovenantThe Covenant
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (412 to 453)
    Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by level 15 Added Chaos Damage
    Socketed Gems have Blood Magic
    +(20-30) to Intelligence
    10% increased maximum Life
    (280-320)% increased Energy Shield
    My Soul is your Strength
    My Price is your Blood
    The Covenant inventory icon.png
    : No longer has Blood Magic. Now has Socketed gems have Blood Magic. No longer has Reduced Maximum Life but has 10% Increased Maximum Life
  • Rime Gaze inventory icon.pngRime GazeRime Gaze
    Mind Cage
    Quality: +20%
    Energy Shield: (273 to 291)
    Requires Level 65, 138 IntSocketed Gems are Supported by level 20 Concentrated Effect
    30% increased Cold Damage
    +(40-60) to maximum Mana
    (180-200)% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    The malice in her gaze froze blood and shattered bone.
    Rime Gaze inventory icon.png
    : Increased Energy Shield mod increased to 180-200%. Gems now supported by Level 20 Concentrated Effect. No longer has Slower Start of ES Recharge, but has Reduced ES Recharge rate of 50%.
  • Infractem inventory icon.pngInfractemInfractem
    Decimation Bow
    Bows
    Quality: +20%
    Physical Damage: (128.8 to 161.7)(269.1 to 308.7)
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance(110-125)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    +(20-30) to Dexterity
    +(200-250) to Accuracy Rating
    Arrows always Pierce
    10% increased Movement Speed
    Cannot Leech Life
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    Infractem inventory icon.png
    : No longer has Cannot Leech. Now has Cannot Leech Life instead. Increased Physical Damage mod increased to 110-125%.
  • Asenath's Gentle Touch inventory icon.pngAsenath's Gentle TouchAsenath's Gentle Touch
    Silk Gloves
    Quality: +20%
    Energy Shield: 26
    Requires Level 25, 39 Int+(20-30) to Intelligence
    +(20-30) to maximum Life
    +(20-30) to maximum Mana
    Curse Enemies with level 10 Temporal Chains on Hit
    Cool the head and cool the blade.
    Asenath's Gentle Touch inventory icon.png
    : Curse with Level 10 Temporal Chains on Hit instead of Level 1.
  • Auxium inventory icon.pngAuxiumAuxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield(10-20)% increased Elemental Damage with Weapons
    +(45-55) to maximum Mana
    +(60-70) to maximum Energy Shield
    0.2% of Attack Damage Leeched as Mana per Power Charge
    Chill and Freeze duration on you is based on 65% of Energy Shield
    As long as the soul is unfettered, so is the
    body.
    Auxium inventory icon.png
    : Now is on a Crystal Belt base type. Mana leech per Power Charge now works for all forms of Attack Damage rather than Physical Attack Damage alone.
  • The Magnate inventory icon.pngThe MagnateThe Magnate
    Studded Belt
    Requires Level 16(20-30)% increased Stun Duration on Enemies(25-40)% increased Physical Damage
    +(40-50) to Strength
    50% increased Flask Charges gained
    +(20-25)% to all Elemental Resistances with 200 or more Strength
    Few men cast a longer shadow
    than the Great Meginord of the North.
    The Magnate inventory icon.png
    : Now has 20-25% all Elemental Resistances at 200 Strength or more.
  • Meginord's Vise inventory icon.pngMeginord's ViseMeginord's Vise
    Steel Gauntlets
    Quality: +20%
    Armour: (161 to 181)
    Requires Level 35, 52 Str10% increased Physical Damage
    +100 to Strength
    (40-60)% increased Armour
    2% of Life Regenerated per second with at least 400 Strength
    Ride with pride,
    strike with vengeance,
    live with honour.
    Meginord's Vise inventory icon.png
    : Now has 2% Life Regeneration per Second at 400 Strength or more.
  • Ambu's Charge inventory icon.pngAmbu's ChargeAmbu's Charge
    Crusader Chainmail
    Quality: +20%
    Armour: (507 to 574)
    Energy Shield: (150 to 170)
    Requires Level 43, 64 Str, 64 Int5% reduced Movement Speed (Hidden)(180-220)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    +15% to all Elemental Resistances
    Gain an Endurance Charge when you take a Critical Strike
    Share Endurance Charges with nearby party members
    2% of Life Regenerated per second if you have been Hit Recently
    Nothing stops the pain like a courageous rush into battle.
    Ambu's Charge inventory icon.png
    : No longer has 2% Life Regeneration on Low Life. Now has 2% Life Regeneration if you have been Hit recently. Now has 60-80 Maximum Life.
  • Daresso's Courage inventory icon.pngDaresso's CourageDaresso's Courage
    Baroque Round Shield
    Quality: +20%
    Chance to Block: (27% to 30%)
    Armour: (233 to 254)
    Evasion: (233 to 254)
    Requires Level 54, 70 Str, 70 Dex3% reduced Movement Speed (Hidden)
    120% increased Block Recovery
    20% increased Physical Damage
    (100-120)% increased Armour and Evasion
    +(10-20)% to all Elemental Resistances
    120% of Block Chance applied to Spells when on Low Life
    +(3-6)% Chance to Block
    20% chance to Block Attacks if you have Blocked a Spell Recently
    20% chance to Block Spells if you have Blocked an Attack Recently
    By tourney's end, Daresso bled and shivered.
    Yet even accursed treachery failed to steal the champion's victory.
    Daresso's Courage inventory icon.png
    : No longer has individual resistances. Now has All Resistance of 10-20%. Now has 20% chance to Block Spells if you've Blocked an Attack recently. Now has 20% chance to Block Attacks if you've Blocked a Spell Recently.
  • Chernobog's Pillar inventory icon.pngChernobog's PillarChernobog's Pillar
    Ebony Tower Shield
    Quality: +20%
    Chance to Block: 25%
    Armour: (859 to 966)
    Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)(120-150)% increased Armour
    +(60-80) to maximum Life
    +(35-50)% to Fire Resistance
    25% of Physical Damage Converted to Fire Damage
    25% chance to Curse non-Cursed Enemies with Enfeeble on Hit
    Adds (12-15)-(30-35) Fire Damage to Spells and Attacks
    Fire dances with those who doubt
    Licks the skin and flesh from the fearful
    Where there is no fear
    There is no flame
    Chernobog's Pillar inventory icon.png
    : Now has (12 to 15)-(30 to 35) Added Fire Damage to Spells and Attacks. Now has 60-80 Maximum Life. No longer has 10% chance to cast Enfeeble on hit. Now has a 25% chance to curse un-cursed enemies with Enfeeble on hit.
  • Dusktoe inventory icon.pngDusktoeDusktoe
    Ironscale Boots
    Quality: +20%
    Armour: (46 to 52)
    Evasion: (46 to 52)
    Requires Level 18, 19 Str, 19 Dex(40-60)% increased Armour and Evasion
    +(20-30) to maximum Life
    15% increased Movement Speed
    50% increased Stun and Block Recovery
    20% reduced Light Radius
    +50% to Chaos Resistance while using a Flask
    Adds (15-20)-(25-30) Chaos Damage to Spells and Attacks while using a Flask
    "A lick of shadow may ease
    the petty frictions of one's life."
    - Inquisitor Maligaro
    Dusktoe inventory icon.png
    : Now has (15 to 20)-(25 to 30) Added Chaos Damage to Spells and Attacks while using a Flask. No longer has 10-20 Maximum Mana. Maximum Life mod increased to 20-30.
  • Mjölner inventory icon.pngMjölnerMjölner
    Gavel
    One Hand Maces
    Quality: +20%
    Physical Damage: (108 to 129.6)(202 to 242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun Threshold(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Weapons
    +200 Strength Requirement
    +300 Intelligence Requirement
    Cast a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    Look the storm in the eye and you will have its respect.
    Mjölner inventory icon.png
    : Now has the additional property Socketed Lightning Spells have 100% Increased Spell Damage if Triggered. This affects existing versions of the item.
  • The Stormheart inventory icon.pngThe StormheartThe Stormheart
    Royal Staff
    Staves
    Quality: +20%
    Physical Damage: (46 to 50.6)(140 to 154)
    Elemental Damage: (25 to 35)–(45 to 60) (1 to 10)–(70 to 90)
    Critical Strike Chance: (7.80% to 8.78%)
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 28, 51 Str, 51 Int18% Chance to Block(80-100)% increased Physical Damage
    Adds (25-35) to (45-60) Cold Damage
    Adds (1-10) to (70-90) Lightning Damage
    (20-35)% increased Critical Strike Chance
    You cannot be Shocked while Frozen
    When the storm comes,
    the safest place to be is the centre.
    The Stormheart inventory icon.png
    : No longer has the property Cannot be Shocked while Frozen. Now has cannot be Shocked while Chilled. Now has a 50% chance to Shock Chilled Enemies.
  • Dreadarc inventory icon.pngDreadarcDreadarc
    Cleaver
    One Hand Axes
    Quality: +20%
    Physical Damage: (21.6 to 33.6)(70.8 to 76.8)
    Elemental Damage: (5 to 15)–(20 to 25)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.28 to 1.32)
    Weapon Range: 9
    Requires Level 16, 48 Str, 14 DexAdds (5-15) to (20-25) Physical Damage
    Adds (5-15) to (20-25) Fire Damage
    5% increased Movement Speed
    (7-10)% increased Attack Speed
    +(15-25)% to Fire Resistance
    Curse Enemies with level 10 Flammability on Hit
    The fastest way to a man's heart
    is through his sternum.
    Dreadarc inventory icon.png
    : Now Curses with Level 10 Flammability on Hit instead of Level 1.
  • Deerstalker inventory icon.pngDeerstalkerDeerstalker
    Deerskin Boots
    Quality: +20%
    Evasion: (179 to 204)
    Requires Level 22, 42 DexSocketed Gems are Supported by level 11 Trap
    (160-200)% increased Evasion Rating
    +(35-45) to maximum Life
    (14-18)% increased Trap Throwing Speed
    15% increased Movement Speed
    15% increased Movement Speed for 9 seconds on Throwing a Trap
    Anticipation, preparation, exhilaration, celebration.
    Deerstalker inventory icon.png
    : Increased Movement Speed on throwing a trap mod reduced to 15%. Now has 15% Increased Movement Speed.
  • Hrimnor's Resolve inventory icon.pngHrimnor's ResolveHrimnor's Resolve
    Samite Helmet
    Quality: +20%
    Armour: (528 to 576)
    Requires Level 55, 114 Str(30-40)% increased Fire Damage
    (100-120)% increased Armour
    +(50-70) to maximum Life
    +30% to Cold Resistance
    Cannot be Chilled or Frozen if you have used a Fire Skill Recently
    Hrimnor's presence was as cold as ice,
    but his heart burned for vengeance.
    Hrimnor's Resolve inventory icon.png
    : Now has 50-70 Maximum Life. No longer has Block and Stun recovery. No longer has Chance to Avoid Freeze or Chill. Now has the property Cannot be Frozen or Chilled if a Fire Skill is used recently.
  • Fidelitas' Spike inventory icon.pngFidelitas' SpikeFidelitas' Spike
    Jagged Foil
    Thrusting One Hand Swords
    Quality: +20%
    Elemental Damage: 1–(40 to 50)
    Critical Strike Chance: 5.50%
    Attacks per Second: (2.00 to 2.08)
    Weapon Range: 12
    Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
    Adds 1 to (40-50) Lightning Damage
    (25-30)% increased Attack Speed
    +2 Life gained for each Enemy hit by Attacks
    (15-20)% chance to Shock
    50% increased Herald of Thunder Buff Effect
    Maligaro was transformed by Raulo's love.
    Thaumaturgy allowed Maligaro to return the favour.
    Fidelitas' Spike inventory icon.png
    : Chance to Shock mod increased to 15-20%. Now has 50% increased Herald of Thunder buff effect.
  • Kikazaru inventory icon.pngKikazaruKikazaru
    Topaz Ring
    Requires Level 20+(20-30)% to Lightning Resistance+(10-15) to all Attributes
    (20-40)% increased Mana Regeneration Rate
    40% reduced Effect of Curses on You
    1 Life Regenerated per second per Level
    Hear no evil.
    Kikazaru inventory icon.png
    : Reduced Effect of Curse mod increased to 40%. No longer has (13-17) Life Regeneration per second. Now has 1 Life Regeneration per Second per Level.
  • Dyadus inventory icon.pngDyadusDyadus
    Infernal Axe
    One Hand Axes
    Quality: +20%
    Physical Damage: 51.686.4
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43 to 1.49)
    Weapon Range: 5
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    Enemies Chilled by you take 100% increased Burning Damage
    25% chance to Ignite when in Main Hand
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    Dyadus inventory icon.png
    : Increased DPS by 50%. Enemies chilled by you now take 100% increased burning damage. No longer has 100% increased chill duration on enemies when in off hand. Now has the additional property of chilling enemies for 1 second on hit with this weapon when in off hand.
  • Lightbane Raiment inventory icon.pngLightbane RaimentLightbane Raiment
    Ornate Ringmail
    Quality: +20%
    Armour: (444 to 481)
    Energy Shield: (129 to 140)
    Requires Level 47, 69 Str, 69 Int5% reduced Movement Speed (Hidden)(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance on Block to create Desecrated Ground
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    Desecrated Ground lasts 8 second (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
    Lightbane Raiment inventory icon.png
    : Desecrated Ground created on block now deals more damage (250 chaos damage per second).
  • Nycta's Lantern inventory icon.pngNycta's LanternNycta's Lantern
    Crystal Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (94.5 to 112)(140.4 to 166.4)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage+2 to Level of Socketed Fire Gems
    Socketed Gems are Supported by level 10 Fire Penetration
    (20-30)% increased Spell Damage
    (150-200)% increased Physical Damage
    +(6-10) Life gained for each Enemy hit by Attacks
    25% increased Light Radius
    Socketed Gems deal 63 to 94 additional Fire Damage
    Left in her tomb by the lynch mob,
    the flame inside still blazed bright after her death,
    and so did hers.
    Nycta's Lantern inventory icon.png
    : No longer is Supported by Level 10 Cold to Fire Support. No longer is Supported by Added Fire Damage Support. Now has the additional property +2 to level of Socketed Fire Gems. Now has additional property of 63-94 Added Fire Damage to Socketed Gems.
  • Drillneck inventory icon.pngDrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 3610% chance of Arrows Piercing(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    Adds (10-14) to (19-24) Physical Damage to Attacks with Bows
    Projectile Damage increased by 50% of Arrow Pierce Chance
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    Drillneck inventory icon.png
    : Projectile damage is now increased by 50% of Arrow Pierce chance. This affects existing versions of the item.
  • Belt of the Deceiver inventory icon.pngBelt of the DeceiverBelt of the Deceiver
    Heavy Belt
    Requires Level 8+(25-35) to Strength(15-25)% increased Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.
    Belt of the Deceiver inventory icon.png
    : No longer has Reduced Chance to Block. All Resistances mod increased to 10-15%. Now has the property of Nearby enemies are intimidated.
  • Victario's Flight inventory icon.pngVictario's FlightVictario's Flight
    Goathide Boots
    Quality: +20%
    Evasion: (79 to 97)
    Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    15% increased Movement Speed
    10% increased Movement Speed for you and nearby Allies
    (5-10)% of Damage taken gained as Mana when Hit
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    Victario's Flight inventory icon.png
    : No longer has 30% Movement Speed on Low Life. Now has 15% Increased Movement Speed. Now has the additional property of You and Allies have 10% Increased Movement Speed.
  • Piscator's Vigil inventory icon.pngPiscator's VigilPiscator's Vigil
    Tornado Wand
    Wands
    Quality: +20%
    Critical Strike Chance: (8.40% to 9.10%)
    Attacks per Second: (1.43 to 1.53)
    Weapon Range: 120
    Requires Level 65, 212 Int(35-39)% increased Spell DamageNo Physical Damage
    (10-18)% increased Attack Speed
    +(340-400) to Accuracy Rating
    (20-30)% increased Critical Strike Chance
    Attacks with this Weapon have (100-115)% increased Elemental Damage
    Damage with Weapons Penetrates 5% Elemental Resistance
    "Stone still, amidst the reeds,
    breath fogging in the iron cold air.
    he sits, he waits, he watches.
    A piscatorial vigil, sat by the river,
    his cathedral, his patience his unanswered prayer."
    - Jojoba Mansell, bard, angler, adventurer
    Piscator's Vigil inventory icon.png
    : Now has 5% Elemental Penetration with this weapon.
  • Nomic's Storm inventory icon.pngNomic's StormNomic's Storm
    Strapped Boots
    Quality: +20%
    Evasion: (67 to 91)
    Energy Shield: (27 to 45)
    Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
    +(30-50) to Evasion Rating
    +(15-30) to maximum Energy Shield
    +20% to Cold Resistance
    20% increased Movement Speed
    15% increased Damage taken while Energy Shield is Full
    20% increased Movement Speed while on Full Energy Shield
    It takes a clear mind to outrun a storm.
    Nomic's Storm inventory icon.png
    : No longer has 20% Increased Physical Damage taken. Now has 15% Increased Damage taken while on Full Energy Shield.
  • Coruscating Elixir inventory icon.pngCoruscating ElixirCoruscating Elixir
    Ruby Flask
    Lasts 8.00 Seconds
    Consumes 30 of 60 Charges on use
    +50% to Fire Resistance
    +6% to maximum Fire Resistance
    Requires Level 18Chaos Damage does not bypass Energy Shield during effect
    Removes all but one Life on use
    Removed life is regenerated as Energy Shield over 2 seconds
    100% increased Duration
    Let blood sear in your veins,
    Let the pain push outwards and turn away your enemy's blows.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Coruscating Elixir inventory icon.png
    : Now has 100% Increased Duration.
  • Brain Rattler inventory icon.pngBrain RattlerBrain Rattler
    Meatgrinder
    Two Hand Maces
    Quality: +20%
    Physical Damage: (171.6 to 195.6)(524.4 to 584.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 63, 212 Str30% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    15% chance to Shock
    10% chance to Cause Monsters to Flee
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    Damage Penetrates 20% Lightning Resistance
    The mind may have no limits, but the skull sure does.
    Brain Rattler inventory icon.png
    : Now has 20% Lightning Penetration.
  • Kingmaker inventory icon.pngKingmakerKingmaker
    Despot Axe
    Two Hand Axes
    Quality: +20%
    Physical Damage: (243.2 to 281.2)(329.6 to 381.1)
    Critical Strike Chance: (6.50% to 7.00%)
    Attacks per Second: (1.39 to 1.46)
    Weapon Range: 11
    Requires Level 66, 140 Str, 86 Dex(200-250)% increased Physical Damage
    (7-12)% increased Attack Speed
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    (30-40)% increased Critical Strike Chance
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    Kingmaker inventory icon.png
    : No longer has 100-150 to Maximum Mana. Now has the property Insufficient Mana doesn't prevent your Melee Attacks. The aura now provides culling strike to allies, rather than culling strike to spells. Now has 30-40% Increased Critical Strike Chance.

New Zana Mods for Legacy League

  • Because Legacy returns many previous challenge leagues, we're trying out a different approach to Zana mods for the next three months.
  • Zana Mods now obey similar rules to the rolling of items. Monster Life, for example, cannot be applied to a map that already has a Monster Life mod.
  • Area is inhabited by Spiders cannot be applied to a map that already has a mod which causes that area to be inhabited by other monsters.
  • These new mods cannot be applied to unidentified maps.
  • Zana still has her basic Item Quantity mods that can be applied to maps, including unidentified ones.
  • Note that the Monster Life IV and Monster Damage IV provide more damage and life bonuses than you would normally be able to get on a map, but also give more Item Quantity and Rarity bonuses than normal.

Zana Level 2:

  • Monster Life I, 2 Chaos Orbs: 20-29% more Monster Life, 14% increased Quantity of Items found in this Map, 7% increased Rarity of Items found in this Map.
  • Additional Totems, 2 Chaos Orbs: Area contains many Totems, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

Zana Level 3:

  • Monster Damage I, 2 Chaos Orbs: 15-19% increased Monster Damage, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Area is inhabited by Spiders, 6 Chaos Orbs: Area is inhabited by Spiders.

Zana Level 4:

  • Monster Life II, 2 Chaos Orbs: 30-39% more Monster Life, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Additional Rogue Exiles, 3 Chaos Orbs: Area is inhabited by 2 additional Rogue Exiles, 15% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.

Zana Level 5:

  • Monster Damage II, 2 Chaos Orbs: 20-24% increased Monster Damage, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
  • Area is inhabited by Blackguards, 6 Chaos Orbs: Area is inhabited by the Blackguard, 10% increased Quantity of Items found in this Map, 5% increased Rarity of Items found in this Map.

Zana Level 6:

  • Monster Life III, 2 Chaos Orbs: 40-49% more Monster Life, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
  • Monsters from Beyond, 3 Chaos Orbs: Slaying Enemies close together can attract Monsters from Beyond, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

Zana Level 7:

  • Monster Damage III, 2 Chaos Orbs: 25-30% increased Monster Damage, 20% increased Quantity of Items found in this Map, 10% increased Rarity of Items found in this Map.
  • Area is inhabited by Bandits, 6 Chaos Orbs: Area is inhabited by Bandits.

Zana Level 8:

  • Monster Life IV, 2 Chaos Orbs: 50-59% more Monster Life, 22% increased Quantity of Items found in this Map, 11% increased Rarity of Items found in this Map.
  • Monster Damage IV, 2 Chaos Orbs: 31-35% increased Monster Damage, 24% increased Quantity of Items found in this Map, 12% increased Rarity of Items found in this Map.
  • Twinned Unique Bosses, 3 Chaos Orbs: Area contains two Unique Bosses, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed some issues with walkability being blocked in the map.
  • Fixed a bug where after a league merge, it was possible to get into a bad state where some Shaper's Orbs could never drop
  • Fixed a bug where the the lighting environment could be incorrect after completing a Zana mission inside another map.
  • Fixed a bug where Ball Lightning inventory icon.pngBall LightningBall LightningProjectile, Spell, AoE, Lightning
    Radius: 20
    Mana Cost: (14 to 27)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Projectile Speed: 400
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-14) to (32-260) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    Ball Lightning inventory icon.png
    would sometimes play its audio a second time before it expires.
  • Fixed further issues with fog of war visibility on the Atlas screen.
  • Fixed a bug with the Ancient Ruins where inaccessible monsters could spawn, occasionally making certain Master missions impossible.
  • Fixed a bug where Labyrinth/Trial traps would do too much damage to you if your energy shield was protecting your mana instead of your life.
  • Phase Run inventory icon.pngPhase RunPhase RunSpell, Duration, Movement
    Mana Cost: (11 to 14)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    80% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    Phase Run inventory icon.png
    now cancels properly if a channelling skill renews
  • Fixed an issue where Shield Charge inventory icon.pngShield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Attack Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage at Maximum Charge Distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    Shield Charge inventory icon.png
    had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
  • Fixed a bug where the Shaper audio was swapped in the Phoenix and Minotaur maps.
  • Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.
  • Monsters holding a Remnant of Corruption inventory icon.pngRemnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictablyRight click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    Shift click to unstack.
    Remnant of Corruption inventory icon.png
    now correctly indicate that they cannot have life leeched from them.
  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Talon Axe inventory icon.pngTalon AxeTalon AxeTwo Hand Axes
    Physical Damage: 75118
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
    Talon Axe inventory icon.png
    , Dagger Axe inventory icon.pngDagger AxeDagger AxeTwo Hand Axes
    Physical Damage: 4571
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
    Dagger Axe inventory icon.png
    and Fleshripper inventory icon.pngFleshripperFleshripperTwo Hand Axes
    Physical Damage: 80125
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance
    Fleshripper inventory icon.png
    .

Recently added or changed Patch Notes

Skill Balance Changes

  • Shock Nova damage has been increased by 33% at level 1, scaling up to 49% increased damage by level 20. The additional damage dealt by the Shock Nova ring has been reduced from 50% of base damage down to 20% of base damage.
  • Ice Nova damage has been increased by 3% at level 1, scaling up to 24% increased damage by level 20.
  • Ice Shot now has 60% Physical to Cold conversion (previously 40%)
  • Frost Blades now has 60% Physical to Cold conversion (previously 40%)

Bug Fixes

  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Talon Axe, Dagger Axe and Fleshripper

Area of Effect Balance Changes

  • Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:
  • Vaal Reave gains 1 additional unit of radius every 5 levels.

Other Unique Item Changes

  • The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:
  • Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)

League-Specific Unique Item Changes

  • The Gull: Now grants skill Create Lesser Shrine, which triggers when you kill an enemy. Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.

Skill Balance Changes

  • Raised Zombies now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily. ( Note: we previously incorrectly stated they had a 25% larger slam radius, and did not mention any damage increase.)

References

  1. Bex_GGG (February 28, 2017). "Content Update 2.6.0 Patch Notes". Official Path of Exile Forums. Retrieved March 5, 2017.