Falloforiath-sitenotice.png

Version 2.4.0

From Path of Exile Wiki
Jump to: navigation, search
Version History
2.3.4c
28 August 2016
Version 2.4.0
2 September 2016
2.4.0b
5 September 2016

Version 2.4.0 introduces the Atlas of Worlds expansion, which adds new content and features as well as vast changes to the existing game.

Patch notes

These are the official patch notes for version 2.4.0 released by Grinding Gear Games.[1]

The Atlas of Worlds

  • The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
  • The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
  • There are four tier 16 maps that contain the Guardians of the Void. As you defeat them, you'll earn fragments of a key that allows you to challenge the Shaper himself.
  • As you complete more types of maps, you unlock a cumulative map tier bonus that is displayed on the Atlas.
  • You can upgrade white or yellow maps by five tiers using a Shaper's Orb, which can be earned by completing bonus objectives on specific maps.
  • You can add temporary mods to the Atlas itself using Cartographer's Sextants.
  • Your progress, upgrades and mods on the Atlas of Worlds are shared between all characters on your account in that league.
  • We've added thirty new maps and dozens of new map bosses.
  • There are thirteen new base item types that can be only be found in specific areas of the Atlas.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • You can trade 20 Cartographer's Chisel inventory icon.pngCartographer's ChiselsCartographer's ChiselStack Size: 20Drop Restrictions
    Level: 52
    Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.
    Shift click to unstack.
    Cartographer's Chisel inventory icon.png
    and 5 Orb of Regret inventory icon.pngOrbs of RegretOrb of RegretStack Size: 40Drop Restrictions
    Level: 2
    Grants a passive skill refund pointRight click on this item to use it.
    Shift click to unstack.
    Orb of Regret inventory icon.png
    to a vendor for an item that allows you to respec the Shaping of a map.
  • You can trade 5 Cartographer's Sextants (of a specific colour) to a vendor for an item that allows you to respec the completion of a map of that colour.
  • You can find out more detailed information about how the Atlas works here: [1]

The Essence Challenge Leagues

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

  • With 2.4.0, there are Standard and Hardcore variations of the Essence challenge league available. They have the same core mechanics and items.
  • In the Essence league, you'll occasionally encounter groups of monsters trapped by mysterious essences. Each type of essence imbues the monsters with different powers, which you'll have to face upon freeing the monsters from their prison. If you are strong enough to defeat these foes, you can claim an essence for yourself.
  • These items aren't just a trophy - their effect is similar to that of the Orb of Alchemy inventory icon.pngOrb of AlchemyOrb of AlchemyStack Size: 10Drop Restrictions
    Level: 2
    Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    Orb of Alchemy inventory icon.png
    . Using one on a normal item will upgrade it to a rare item but with one predecided property. Each of the 25 essences types guarantees a different power, some of which have never been possible on items before.
  • The top two essences of each type also act like a Chaos Orb inventory icon.pngChaos OrbChaos OrbStack Size: 10Drop Restrictions
    Level: 12
    Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    Chaos Orb inventory icon.png
    .
  • While it's tempting to use your essences to craft items, you can also upgrade your spare essences to their next power level by combining a group of three identical ones at the vendor. The 25 types of essences have between three and seven tiers of power level depending on when they occur in the game.
  • One special type of essence called the Remnant of Corruption inventory icon.pngRemnant of CorruptionRemnant of CorruptionStack Size: 9Drop Restrictions
    Level: 32
    Corrupts the Essences trapping a monster, modifying them unpredictablyRight click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    Shift click to unstack.
    Remnant of Corruption inventory icon.png
    isn't used on items, but on the trapped monsters themselves. Its Vaal influence can create many possible outcomes, including special types of essences that can't be created any other way.
  • Each additional player in your party adds a chance for an additional random essence to drop when the monster is killed.
  • Essences ignore master metamods when crafting items.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Essence Footprints Effect. At 24, you receive the Essence Back Attachment. When you complete your 36th challenge, you receive the Essence Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of the Essence Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Essence challenges you completed during the league.

Engine Multithreading

  • This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test.
  • To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores.
  • Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations.
  • If you are GPU-bound, you shouldn't expect significant increases in frame rate.

Other Technical Improvements

  • The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.
  • We've added new texture compression which will improve loading speed and download size.
  • More assets have been added to the preloading system to prevent micro-stutters.
  • Reduced memory usage (and hence background loading times) by a further 300mb.

Major New Features/Content

  • Added 22 new Unique items, including nine designed by supporters of Path of Exile. Eight of these new uniques can only drop from the Guardians of the Void, and four can only drop from the Shaper himself.
  • Added four new Divination Cards, including one designed by our Russian Path of Exile community.
  • Added a new type of Strongbox: Diviner's Strongbox.
  • Updated the Hall of Grandmasters inventory icon.pngHall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 76
    Map Tier: 9
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Hall of Grandmasters inventory icon.png
    with about a dozen additional Grandmasters and some replacements.

Minor New Features/Content

  • Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.
  • Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
  • The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.
  • Added 3d art for Vis Mortis inventory icon.pngVis MortisVis Mortis
    Necromancer Silks
    Energy Shield: (250 to 275)Requires Level 59, 160 Int3% reduced Movement Speed (Hidden)+(20-30) to maximum Mana
    (100-120)% increased Energy Shield
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    +1 to maximum number of Spectres
    Minions gain Unholy Might for 5 seconds on Kill
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    Vis Mortis inventory icon.png
    , Widowmaker inventory icon.pngWidowmakerWidowmaker
    Boot Blade
    Daggers
    Physical Damage: (29 to 39)(90 to 100)
    Critical Strike Chance: (8.05% to 8.58%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 44, 63 Dex, 90 Int40% increased Global Critical Strike ChanceAdds (15-25) to (35-45) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    Widowmaker inventory icon.png
    , Frostbreath inventory icon.pngFrostbreathFrostbreath
    Ornate Mace
    One Hand Maces
    Physical Damage: (58 to 64)(79 to 85)
    Elemental Damage: (16 to 22)–(26 to 32)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30 to 1.37)
    Weapon Range: 9
    Requires Level 50, 161 Str40% increased Stun Duration on EnemiesAdds (16-22) to (26-32) Physical Damage
    Adds (16-22) to (26-32) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    Frostbreath inventory icon.png
    and the Alternate Art File:Demigod's Stride race season 4 inventory icon.pngDemigod's StrideDemigod's Stride
    Golden Caligae
    Requires Level 12Drop Restrictions
    DROP DISABLED
    +(8-16)% to all Elemental Resistances(20-30)% increased Rarity of Items found
    20% increased Movement Speed
    Victory is on the march and nothing can stop it.
    File:Demigod's Stride race season 4 inventory icon.png
    .
  • The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.
  • Currency Stash TabsCurrency Stash TabAccount Features
    Add a Currency Stash Tab to your account. Currency Stash Tabs can hold 5000 of many currency types.Currency stash tabs can be listed as public, allowing them to integrate with community trade tools.
    now have dedicated slots for Silver Coin inventory icon.pngSilver CoinsSilver CoinStack Size: 30Drop Restrictions
    Level: 1
    Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    Silver Coin inventory icon.png
    and Cartographer's Sextants.
  • Flask buff icons have been remade in a consistent way.
  • The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.
  • The "Intruders in Black" quest in Cruel now also offers a Bismuth Flask inventory icon.pngBismuth FlaskBismuth FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    +35% to all Elemental Resistances
    Requires Level 8Drop Restrictions
    Level: 8
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Bismuth Flask inventory icon.png
    as a reward. "Mercy Mission" in Cruel now also offers Stibnite Flask inventory icon.pngStibniteStibnite FlaskLasts 5.00 Seconds
    Consumes 10 of 30 Charges on use
    100% increased Evasion Rating
    Requires Level 14Drop Restrictions
    Level: 14
    Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Stibnite Flask inventory icon.png
    and Silver Flask inventory icon.pngSilver FlasksSilver FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 22Drop Restrictions
    Level: 22
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Silver Flask inventory icon.png
    as rewards. "Mercy Mission" in Merciless now also offers Basalt Flask inventory icon.pngBasaltBasalt FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    20% additional Physical Damage Reduction
    20% of Melee Physical Damage taken reflected to Attacker
    Requires Level 40Drop Restrictions
    Level: 40
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Basalt Flask inventory icon.png
    , Aquamarine Flask inventory icon.pngAquamarineAquamarine FlaskLasts 5.00 Seconds
    Consumes 15 of 40 Charges on use
    20% chance to Avoid Cold Damage when Hit
    Requires Level 27Drop Restrictions
    Level: 27
    Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Aquamarine Flask inventory icon.png
    and Sulphur Flask inventory icon.pngSulphur FlasksSulphur FlaskLasts 4.00 Seconds
    Consumes 20 of 60 Charges on use
    40% increased Damage
    Requires Level 35Drop Restrictions
    Level: 35
    Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Sulphur Flask inventory icon.png
    as rewards.
  • The Rock Elemental Pet inventory icon.pngRock Elemental petRock Elemental PetSummons your petRight click to take the pet out, put it away or to place it in your hideout.Rock Elemental Pet inventory icon.png now sometimes rolls when it moves.
  • Zana, Master Cartographer has a new voice actor.
  • Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
  • You now automatically receive the next waypoint when you kill the Vaal Oversoul (like other act bosses).
  • Significantly improved the Alien Grass in the Belly of the Beast.
  • Flicker Strike inventory icon.pngFlicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can store 1 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Attack Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    Flicker Strike inventory icon.png
    no longer causes you to drop Haku's spirit.
  • Added some additional dialogue to Maramoa.
  • Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental Dispersion inventory icon.pngOrb of Elemental DispersionOrb of Elemental DispersionThe next Essence you hit will be killed instantlyReturn Nature's gift to the source.Orb of Elemental Dispersion inventory icon.png" to avoid confusion.
  • Cut-throat leagues now have their own league flag art.
  • Descriptions of damage ranges have been changed from "x-y" to "x to y" so that it's more clear when examining the ranges of mods that an Essence can add.
  • Emerging spiders now emerge more quickly.
  • Continued to incrementally improve the sound, art, effects and environments.

Channelled Skill System

  • Added a channelled skill system. Incinerate inventory icon.pngIncinerateIncinerateProjectile, Spell, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Damage Effectiveness: 30%
    Projectile Speed: 700
    Requires Level 12Drop Restrictions
    Level: 12
    Continuously launches a torrent of fire from your hand. The longer you channel this spell, the larger and more damaging the flames become.Per 1% Quality:
    2% increased Projectile Speed
    Deals (6-136) to (9-204) Fire Damage
    50% more Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Incinerate skill icon.png
    Incinerate inventory icon.png
    , Flameblast inventory icon.pngFlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 50%
    Requires Level 28Drop Restrictions
    Level: 28
    Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Per 1% Quality:
    1% increased Damage
    Deals (32-241) to (48-362) Fire Damage
    110% more Spell Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    Flameblast inventory icon.png
    and Wither inventory icon.pngWitherWitherSpell, AoE, Duration, Chaos, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.28 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take. This effect can stack up to 20 times.Per 1% Quality:
    1% increased Duration
    (30-36)% reduced Movement Speed
    7% increased Chaos Damage taken
    Base duration is 0.5 seconds
    Base secondary duration is 2 seconds
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wither skill icon.png
    Wither inventory icon.png
    are now channelled skills.
  • Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
  • You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
  • Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
  • Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.

Prophecy Changes

  • The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
  • Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
  • When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
  • Silver Coin inventory icon.pngSilver CoinsSilver CoinStack Size: 30Drop Restrictions
    Level: 1
    Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    Silver Coin inventory icon.png
    now drop less often than before, as Prophecy is not the main league mechanic now.
  • The sealing cost for most Prophecies has been slightly reduced.
  • The highest level that some Prophecies can spawn at has been reduced.
  • The Normal difficulty version of Prophecy inventory icon.pngThe Forgotten SoldiersThe Forgotten SoldiersThe banner in the breeze marks the resting place of lions, whose metal fangs still thirst for blood.You will encounter the risen weapons of a fallen army around Lioneye's Standard in The Climb.Right-click to add this prophecy to your character.Seal cost:
    3x/
    5x/7xSilver Coin inventory icon.pngSilver CoinSilver CoinStack Size: 30Drop Restrictions
    Level: 1
    Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    Silver Coin inventory icon.png
    Prophecy inventory icon.png
    prophecy has been made easier.
  • Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.

Immunity Improvements

  • Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application).
  • "Cannot be" stats do not work as immunity. For example, Fairgraves' Tricorne inventory icon.pngFairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Evasion: 78Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks
    70% increased Evasion Rating
    15% increased Stun and Block Recovery
    +(15-30) to maximum Mana
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    Fairgraves' Tricorne inventory icon.png
    prevents you being shocked, but does not remove shock.
  • In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work.

Triggered Skill Improvements

Since we introduced trigger gems, players have been able to trigger their skills faster and faster with each update. The performance and gameplay consequences of this extreme skill spam have finally justified a redesign of how some trigger gems work.

  • For Cast On Critical Strike Support inventory icon.pngCast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 38Drop Restrictions
    Level: 38
    Per 1% Quality:
    1% increased Critical Strike Chance
    Supported Attacks will Cast a Supported Spell when you Crit an Enemy
    Supported Triggered Spells deal (20-39)% more Spell Damage
    You cannot Cast Supported Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast On Critical Strike Support inventory icon.png
    , Cast on Melee Kill Support inventory icon.pngCast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Drop Restrictions
    Level: 38
    Per 1% Quality:
    0.5% increased Damage
    Supported Melee Attacks will Cast a Supported Spell on Kill
    Supported Triggered Spells have (20-39)% more Spell Damage
    You cannot Cast Supported Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast on Melee Kill Support inventory icon.png
    , Mjölner inventory icon.pngMjölnerMjölner
    Gavel
    One Hand Maces
    Physical Damage: (75.6 to 92.4)(138.6 to 169.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int40% increased Stun Duration on Enemies(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Weapons
    +200 Strength Requirement
    +300 Intelligence Requirement
    Cast a Socketed Lightning Spell on Hit
    Look the storm in the eye and you will have its respect.
    Mjölner inventory icon.png
    and Cospri's Malice inventory icon.pngCospri's MaliceCospri's Malice
    Jewelled Foil
    Thrusting One Hand Swords
    Elemental Damage: (80 to 100)–(160 to 200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73 to 1.82)
    Weapon Range: 12
    Requires Level 68, 212 Dex, 257 Int+30% to Global Critical Strike MultiplierNo Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Cast a Socketed Cold Spell on Melee Critical Strike
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    Cospri's Malice inventory icon.png
    , only one skill can be triggered per trigger event. The damage of Cast on Critical Strike and Cast on Melee Kill has been increased, as described in "Active Skill Gem Balance" below.
  • The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast.
  • These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.
  • All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.
  • Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast.
  • Null's Inclination inventory icon.pngNull's InclinationNull's Inclination
    Ranger Bow
    Bows
    Physical Damage: 3776
    Chaos Damage: (50 to 80)–(130 to 180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39 to 1.46)
    Weapon Range: 120
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    Minions deal 1% increased Damage per 10 Dexterity
    +212 Intelligence Requirement
    Cast Socketed Minion Spells on Kill with this Weapon
    The hunt continues when the prey falls.
    Null's Inclination inventory icon.png
    will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.

Active Skill Gem Balance

  • Frost Wall inventory icon.pngFrost WallsFrost WallSpell, Duration, Cold
    Mana Cost: (14 to 37)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.50 sec
    Requires Level 4Drop Restrictions
    Level: 4
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
    1% increased Duration
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    Frost Wall inventory icon.png
    created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Drop Restrictions
    Level: 12
    Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
    to trigger an excessive amount of hits.
  • Cast On Critical Strike Support inventory icon.pngCast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 38Drop Restrictions
    Level: 38
    Per 1% Quality:
    1% increased Critical Strike Chance
    Supported Attacks will Cast a Supported Spell when you Crit an Enemy
    Supported Triggered Spells deal (20-39)% more Spell Damage
    You cannot Cast Supported Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast On Critical Strike Support inventory icon.png
    now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets.
  • Cast on Melee Kill Support inventory icon.pngCast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Drop Restrictions
    Level: 38
    Per 1% Quality:
    0.5% increased Damage
    Supported Melee Attacks will Cast a Supported Spell on Kill
    Supported Triggered Spells have (20-39)% more Spell Damage
    You cannot Cast Supported Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast on Melee Kill Support inventory icon.png
    now has a 250ms cooldown. Cast on Melee Kill's increases to spell damage have been replaced with 20% more spell damage at level 1, up to 39% at level 20 (1% per level).
  • Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. Here are the increases at gem level 20:
    • Fireball inventory icon.pngFireballFireballProjectile, Spell, AoE, Fire
      Radius: 9
      Mana Cost: (6 to 26)
      Cast Time: 0.85 sec
      Critical Strike Chance: 6.00%
      Projectile Speed: 1040
      Drop Restrictions
      Level: 1
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
      0.5% chance to Ignite enemies
      Deals (7-739) to (10-1109) Fire Damage
      (20-39)% chance to Ignite enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Fireball skill icon.png
      Fireball inventory icon.png
      : 50% more damage.
    • Ice Spear inventory icon.pngIce SpearIce SpearProjectile, Spell, Cold
      Mana Cost: (9 to 27)
      Cast Time: 0.85 sec
      Critical Strike Chance: 7.00%
      Damage Effectiveness: 80%
      Projectile Speed: 1000
      Requires Level 12Drop Restrictions
      Level: 12
      Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
      2% increased Projectile Speed
      Deals (17-548) to (26-822) Cold Damage
      (40-78)% increased Chill Duration on enemies
      Second form has 600% increased Critical Strike Chance
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Ice Spear skill icon.png
      Ice Spear inventory icon.png
      : 70% more damage.
    • Arctic Breath inventory icon.pngArctic BreathArctic BreathProjectile, Spell, Duration, AoE, Cold
      Radius: 12
      Mana Cost: (11 to 21)
      Cast Time: 0.80 sec
      Critical Strike Chance: 5.00%
      Projectile Speed: 844
      Requires Level 28Drop Restrictions
      Level: 28
      Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
      0.5% increased Area of Effect radius
      Deals (52-608) to (78-913) Cold Damage
      Base duration is (0.88-1.65) seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Arctic Breath skill icon.png
      Arctic Breath inventory icon.png
      : 35% more damage.
    • Cleave inventory icon.pngCleaveCleaveAttack, AoE, Melee
      Radius: 20
      Mana Cost: 6
      Cast Time: 1.00 sec
      Drop Restrictions
      Level: 1
      The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (110-163.2)% of Base Attack Damage
      When Dual Wielding, Deals 60% Damage from each Weapon combined
      (0-19)% increased Area of Effect radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Cleave skill icon.png
      Cleave inventory icon.png
      : 19% more damage.
    • Sweep inventory icon.pngSweepSweepAttack, AoE, Melee
      Radius: 26
      Mana Cost: 8
      Cast Time: 1.15 sec
      Requires Level 12Drop Restrictions
      Level: 12
      Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
      0.5% increased Area of Effect radius
      Deals (100-138)% of Base Attack Damage
      (30-39)% chance to Knock Enemies Back on hit
      10% less Attack Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Sweep skill icon.png
      Sweep inventory icon.png
      : 15% more damage.
    • Ground Slam inventory icon.pngGround SlamGround SlamAttack, AoE, Melee
      Radius: 35
      Mana Cost: 6
      Cast Time: 1.00 sec
      Drop Restrictions
      Level: 1
      The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
      1.5% increased Stun Duration on enemies
      Deals (90-120.4)% of Base Attack Damage
      25% reduced Enemy Stun Threshold
      (0-19)% increased Area of Effect radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Ground Slam skill icon.png
      Ground Slam inventory icon.png
      : 15% more damage.
    • Sunder inventory icon.pngSunderSunderAttack, AoE, Melee
      Mana Cost: 8
      Cast Time: 1.00 sec
      Requires Level 12Drop Restrictions
      Level: 12
      Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
      0.5% increased Area of Effect radius
      Deals (100-130.4)% of Base Attack Damage
      Shockwaves deal 30% less Damage
      15% less Attack Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Sunder skill icon.png
      Sunder inventory icon.png
      : 9% more damage.
    • Viper Strike inventory icon.pngViper StrikeViper StrikeAttack, Duration, Melee, Chaos
      Mana Cost: 5
      Cast Time: 1.00 sec
      Drop Restrictions
      Level: 1
      Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (130-179.4)% of Base Attack Damage
      25% of Physical Damage Converted to Chaos Damage
      Always Poison on Hit
      Base duration is 8 seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Viper Strike skill icon.png
      Viper Strike inventory icon.png
      : 11% more damage.
    • Double Strike inventory icon.pngDouble StrikeDouble StrikeAttack, Melee
      Mana Cost: 5
      Cast Time: 1.00 sec
      Drop Restrictions
      Level: 1
      Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (70-96.6)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Double Strike skill icon.png
      Double Strike inventory icon.png
      : 13% more damage.
    • Heavy Strike inventory icon.pngHeavy StrikeHeavy StrikeAttack, Melee
      Mana Cost: 5
      Cast Time: 1.00 sec
      Drop Restrictions
      Level: 1
      Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
      1% increased Stun Duration on enemies
      Deals (150-193.7)% of Base Attack Damage
      Knocks Enemies Back on Hit
      25% reduced Enemy Stun Threshold
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Heavy Strike skill icon.png
      Heavy Strike inventory icon.png
      : 5% more damage.
    • Glacial Hammer inventory icon.pngGlacial HammerGlacial HammerAttack, Melee, Cold
      Mana Cost: 5
      Cast Time: 1.00 sec
      Drop Restrictions
      Level: 1
      Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
      2% increased Chill Duration on enemies
      1% increased Freeze Duration on enemies
      Deals (140-181.8)% of Base Attack Damage
      50% of Physical Damage Converted to Cold Damage
      25% chance to Freeze enemies
      35% increased Chill Duration on enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Glacial Hammer skill icon.png
      Glacial Hammer inventory icon.png
      : 6% more damage.
    • Dominating Blow inventory icon.pngDominating BlowDominating BlowAttack, Minion, Duration, Melee
      Mana Cost: (12 to 16)
      Cast Time: 1.00 sec
      Requires Level 28Drop Restrictions
      Level: 28
      Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
      Minions deal 0.5% increased Damage
      Deals (125-164.9)% of Base Attack Damage
      Base duration is 20 seconds
      Minions deal 35% less Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Dominating Blow skill icon.png
      Dominating Blow inventory icon.png
      : 6% more attack damage (not minion damage).
    • Frost Blades inventory icon.pngFrost BladesFrost BladesProjectile, Attack, Melee, Cold
      Mana Cost: 6
      Cast Time: 1.00 sec
      Projectile Speed: 2250
      Drop Restrictions
      Level: 1
      Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
      1% increased Projectile Damage
      Deals (100-141.8)% of Base Attack Damage
      (4-7) additional Projectiles
      +(18-21) to Melee Weapon Range
      40% of Physical Damage converted to Cold Damage
      (0-19)% increased Projectile Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Frost Blades skill icon.png
      Frost Blades inventory icon.png
      : 15% more damage.
    • Lightning Strike inventory icon.pngLightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
      Mana Cost: 6
      Cast Time: 1.00 sec
      Requires Level 12Drop Restrictions
      Level: 12
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
      2% chance of Projectiles Piercing
      Deals (130-175.6)% of Base Attack Damage
      50% of Physical Damage Converted to Lightning Damage
      (4-7) additional Projectiles
      25% less Projectile Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Lightning Strike skill icon.png
      Lightning Strike inventory icon.png
      : 9% more damage.
    • Wild Strike inventory icon.pngWild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
      Mana Cost: 6
      Cast Time: 1.00 sec
      Projectile Speed: 1800
      Requires Level 28Drop Restrictions
      Level: 28
      Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
      1% increased Elemental Damage
      Deals (130-175.6)% of Base Attack Damage
      60% of Physical Damage Converted to Fire, Cold or Lightning Damage
      Chain +(4-7) Times
      2 additional Projectiles
      (0-19)% increased Area of Effect radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Wild Strike skill icon.png
      Wild Strike inventory icon.png
      : 19% more damage. It now also gains 1% increased area of effect per level.
    • Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
      Radius: 16
      Mana Cost: 6
      Cast Time: 1.00 sec
      Requires Level 12Drop Restrictions
      Level: 12
      Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
      0.5% increased Area of Effect radius
      Deals (110-159.4)% of Base Attack Damage
      60% of Physical Damage Converted to Lightning Damage
      Base duration is 0.75 seconds
      Explosion deals 40% less Damage
      (0-19)% increased Area of Effect radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Static Strike skill icon.png
      Static Strike inventory icon.png
      : 16% more damage.
    • Reave inventory icon.pngReaveReaveAttack, AoE, Melee
      Radius: 14
      Mana Cost: 6
      Cast Time: 1.00 sec
      Requires Level 12Drop Restrictions
      Level: 12
      Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (100-138)% of Base Attack Damage
      20% more Area of Effect radius for each stage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Reave skill icon.png
      Reave inventory icon.png
      : 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
  • Vaal Reave inventory icon.pngVaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Radius: 12
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-122.8)% of Base Attack Damage
    20% more Area of Effect radius for each stage
    150% more Attack Speed
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    Vaal Reave inventory icon.png
    's area of effect has been updated to match changes to Reave.
  • Lacerate inventory icon.pngLacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (95-117.8)% of Base Attack Damage
    25% less Attack Speed
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    Lacerate inventory icon.png
    's 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. This is a buff.
  • Ice Crash inventory icon.pngIce CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 24
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 28Drop Restrictions
    Level: 28
    Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be used with Multistrike.Per 1% Quality:
    1% increased Cold Damage
    Deals (150-184.2)% of Base Attack Damage
    50% of Physical Damage converted to Cold Damage
    20% less Attack Speed
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    Ice Crash inventory icon.png
    's attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less). This is a buff.
  • Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
    Radius: 16
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (110-159.4)% of Base Attack Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 0.75 seconds
    Explosion deals 40% less Damage
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    Static Strike inventory icon.png
    now gains 1% increased area of effect per level.
  • Earthquake inventory icon.pngEarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Drop Restrictions
    Level: 28
    Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    Earthquake inventory icon.png
    's aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. With the wide-ranging melee buffs and adjustment to Earthquake, we expect to see a much more balanced use of melee skills.
  • Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 14
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12Drop Restrictions
    Level: 12
    This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.
  • Magma Orb inventory icon.pngMagma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Drop Restrictions
    Level: 1
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chain +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    Magma Orb inventory icon.png
    can now be affected by projectile speed modifications.
  • Discharge inventory icon.pngDischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Drop Restrictions
    Level: 28
    Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (4-31) to (77-589) base Lightning Damage per Power Charge
    Deals (29-220) to (43-331) base Fire Damage per Endurance Charge
    Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    Discharge inventory icon.png
    now deals 35% less damage when triggered.
  • Vaal Molten Shell inventory icon.pngVaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Drop Restrictions
    Level: 4
    Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (9-696) to (14-1043) Fire Damage
    (17-943) additional Armour
    Base duration is 5 seconds
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    Vaal Molten Shell inventory icon.png
    now causes an explosion when it prevents any physical damage, rather than when it takes any hit.
  • The trap/mine behaviour of Bladefall inventory icon.pngBladefallBladefallSpell, AoE
    Radius: 12
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 90%
    Requires Level 28Drop Restrictions
    Level: 28
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (44-380) to (65-570) Physical Damage
    6% less Damage per Volley
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladefall skill icon.png
    Bladefall inventory icon.png
    has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
  • PvP T-values have been set for Contagion inventory icon.pngContagionContagionSpell, AoE, Duration, Chaos
    Radius: 20
    Mana Cost: (11 to 28)
    Cast Time: 0.85 sec
    Requires Level 4Drop Restrictions
    Level: 4
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (3.2-189.4) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Contagion skill icon.png
    Contagion inventory icon.png
    , Essence Drain inventory icon.pngEssence DrainEssence DrainProjectile, Spell, Duration, Chaos
    Mana Cost: (9 to 27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 12Drop Restrictions
    Level: 12
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
    1% increased Chaos Damage
    Deals (21.5-809) Base Chaos Damage per second
    Regenerate 0.5% of Debuff Damage as Life
    Base duration is 3.8 seconds
    Deals (6-233) to (9-349) Chaos Damage
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
    Essence Drain inventory icon.png
    and Vortex inventory icon.pngVortexVortexSpell, AoE, Cold, Duration
    Mana Cost: (11 to 21)
    Cast Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Drop Restrictions
    Level: 28
    An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (50-458) to (75-688) Cold Damage
    Base duration is 3 seconds
    Deals (41.6-684.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    Vortex inventory icon.png
    .

Support Gem Balance

  • Melee Splash Support inventory icon.pngMelee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
    Icon: S
    Radius: 14
    Mana Multiplier: 160%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Area of Effect radius
    (35-26)% less Damage to other targets
    (0-19)% more Melee Splash Radius
    Single-target Melee attacks deal Splash Damage to surrounding targets
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Melee Splash Support inventory icon.png
    now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%). This is a buff.
  • The damage bonus of the Less Duration Support inventory icon.pngLess Duration SupportLess Duration SupportSupport, Duration
    Icon: d
    Mana Multiplier: 120%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% reduced Skill Effect Duration
    (40-49)% less Skill Effect Duration
    (10-19)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Less Duration Support inventory icon.png
    support gem has been reduced. At level 1, it has been reduced from 20% to 10%. At level 20, it has been reduced from 29% to 19%. Given the strong utility of this gem, it doesn't need a damage bonus that high.
  • Pierce Support inventory icon.pngPierce SupportPierce SupportSupport, Projectile
    Icon: p
    Mana Multiplier: 130%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% increased Projectile Damage
    50% chance of Projectiles Piercing
    (10-19)% more Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Pierce Support inventory icon.png
    's mana multiplier has been increased from 110% to 130%. Its damage at high levels only has been reduced. Its damage at level 20 has been reduced from +29% to +19%. Given the strong utility of this gem, it doesn't need a damage bonus that high.
  • Cast when Stunned Support inventory icon.pngCast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
    Icon: !
    Can store 1 use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Drop Restrictions
    Level: 38
    Per 1% Quality:
    0.5% increased Damage
    (50-69)% chance to Cast Supported Spells when you are Stunned, or
    Block a Stunning Hit
    You cannot Cast Supported Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast when Stunned Support inventory icon.png
    now also triggers when blocking a hit that would stun.
  • Remote Mine Support inventory icon.pngRemote Mine SupportRemote Mine SupportSupport, Mine, Duration
    Icon: Y
    Mana Multiplier: 150%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Mine Laying Speed
    Places a Remote Mine which uses this Skill when detonated
    Mine lasts 16 seconds
    Supported Skills deal (30-49)% more Damage with Hits
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Remote Mine Support inventory icon.png
    's damage modifier no longer affects damage over time.
  • Trap Support inventory icon.pngTrap SupportTrap SupportSupport, Trap, Duration
    Icon: T
    Mana Multiplier: 140%
    Can store 3 use(s)
    Cooldown Time: 4.00 sec
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Trap Throwing Speed
    Trap lasts 16 seconds
    Supported Skills deal (20-39)% more Damage with Hits
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Trap Support inventory icon.png
    's damage modifier no longer affects damage over time.

Unique Item Balance

  • Rigwald's Crest inventory icon.pngRigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 49Drop Restrictions
    League(s): Talisman
    +(12-16)% to Fire and Cold Resistances(20-30)% increased Fire Damage
    (20-30)% increased Cold Damage
    (20-30)% increased Mana Regeneration Rate
    5% Chance to Cast level 18 Summon Spectral Wolf on Kill
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    Rigwald's Crest inventory icon.png
    : The damage of the spectral summoned wolves has been increased by 50%. Their life has been increased by 66%. You know you want to.
  • The following changes do not affect existing versions of these items, unless you use a Divine Orb inventory icon.pngDivine OrbDivine OrbStack Size: 10Drop Restrictions
    Level: 35
    Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon.png
    to reroll them.
  • Reach of the Council inventory icon.pngReach of the CouncilReach of the Council
    Spine Bow
    Bows
    Physical Damage: (58.8 to 85.5)(210 to 262.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.46 to 1.51)
    Weapon Range: 120
    Requires Level 64, 212 Dex(40-50)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    4 additional Arrows
    20% reduced Projectile Speed
    We stand together. We strike together.
    Reach of the Council inventory icon.png
    : Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.
  • Blackheart inventory icon.pngVoidheartVoidheart
    Iron Ring
    Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
    Adds 1 to 3 Chaos Damage to Attacks
    +(20-30) to maximum Life
    (2-4) Life Regenerated per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30-50)% chance to cause Bleeding
    Melee Attacks have (20-40)% chance to Poison on Hit
    Nothing spreads fear faster than the unknown.
    Blackheart inventory icon.png
    : Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). We feel that this ring provided too much of a damage bonus for one non-weapon item slot.
  • Mjölner inventory icon.pngMjölnerMjölner
    Gavel
    One Hand Maces
    Physical Damage: (75.6 to 92.4)(138.6 to 169.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int40% increased Stun Duration on Enemies(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Weapons
    +200 Strength Requirement
    +300 Intelligence Requirement
    Cast a Socketed Lightning Spell on Hit
    Look the storm in the eye and you will have its respect.
    Mjölner inventory icon.png
    : Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine Orb inventory icon.pngDivine OrbDivine OrbStack Size: 10Drop Restrictions
    Level: 35
    Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon.png
    if you want your legacy one to change.

Ascendancy Skill Balance Changes

  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%). While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.
  • Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
  • Impact now grants 10% increased area of effect (down from 15%). These two skills are still the best way to get area of effect for Duelists.
  • Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two second. Each Conflux means that any damage causes that Status Ailment. Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).
  • Inevitable Judgement no longer works against other players.

Monster Balance Changes

  • Monster life has been increased in tier 4-12 maps.
  • The Life Regeneration mod (and aura) for rare monsters can no longer appear until level 8, to prevent unkillable monsters early where you don't have the tools to deal with their high life regeneration
  • The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
  • The Allies have Energy Shield aura now first appears at level 12.
  • Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal Chains inventory icon.pngTemporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Drop Restrictions
    Level: 24
    Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed enemies are 0.5% slower
    Base duration is (5-5.95) seconds
    (0-38)% increased Area of Effect radius
    Cursed enemies are (20-29)% slower
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    Temporal Chains inventory icon.png
    and Enfeeble inventory icon.pngEnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Drop Restrictions
    Level: 24
    Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    (0-38)% increased Area of Effect radius
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have (-21--30)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    Enfeeble inventory icon.png
    arguably still trivialise most bosses.

Other Balance Changes

  • Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.
  • Tier 1 maps now drop from level 58 onwards in Merciless.
  • Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.
  • Labyrinth Item Enchantments for Storm Call inventory icon.pngStorm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Drop Restrictions
    Level: 12
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    Storm Call inventory icon.png
    Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
  • The extra map drop chance that occurs at the map boss is now on the final map boss you kill, rather than the first one.
  • The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic Orb inventory icon.pngChromatic OrbsChromatic OrbStack Size: 20Drop Restrictions
    Level: 2
    Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
    Shift click to unstack.
    Chromatic Orb inventory icon.png
    .
  • The chance of finding a Unique Strongbox has been doubled again.
  • Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
  • Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.

Zana League Mods Available During 2.4.0

  • There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
  • Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
  • Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
  • Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
  • Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
  • Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
  • Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
  • Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed a bug where the Headsman Ascendancy skill prevented Poacher's Mark inventory icon.pngPoacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Drop Restrictions
    Level: 24
    Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
    Base duration is (6-9.8) seconds
    (0-38)% increased Area of Effect radius
    Cursed enemies have (30-49)% less Evasion
    Cursed enemies grant 100% increased Flask Charges
    Cursed enemies grant (5-24) Life when Hit by Attacks
    Cursed enemies grant (5-12) Mana when Hit by Attacks
    Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    Poacher's Mark inventory icon.png
    from awarding players with the correct number of charges.
  • Fixed a bug that could occur if players managed to get -100% increased cast speed.
  • Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.
  • Fixed a bug related to how Bear Trap inventory icon.pngBear TrapBear TrapTrap, Duration, Cast
    Mana Cost: (11 to 46)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Drop Restrictions
    Level: 4
    Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Locks enemy in place
    Deals (16-1447) to (22-2026) Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    Bear Trap inventory icon.png
    visually fades away.
  • Strongboxes that explode corpses now do so in a wave that emanates outwards from the Strongbox, rather than using Vaal Detonate Dead inventory icon.pngVaal Detonate DeadVaal Detonate DeadVaal, Cast, AoE, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Requires Level 4Drop Restrictions
    Level: 4
    Explodes an unused corpse, dealing fire damage to nearby enemies. Nearby corpses will also explode in a chain reaction.Per 1% Quality:
    1% increased Cast Speed
    Explosion deals base Fire Damage equal to 8% of the corpse's maximum Life
    Deals (3-251) to (5-376) Fire Damage
    Damage cannot be Reflected
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Detonate Dead skill icon.png
    Vaal Detonate Dead inventory icon.png
    . This prevents some negative situations that would previously occur.
  • Fixed various problems accessing the Sarn Arena.
  • Fixed a bug where the Tora mission that involves the Infected Beast would complete too early.
  • Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.
  • Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
  • Fixed a bug where having "Local Life Leech is Instant" on a weapon would also make mana leech instant with that weapon.
  • Fixed a bug where the Pathfinder's "Flasks gain a Charge every 3 seconds" skill would cancel your attempt to reclaim a microtransaction every 3 seconds.
  • Fixed a bug where the player light sometimes wouldn't be shown (in favour of a much dimmer arbitrary environmental light).
  • Fixed a problem where Elreon's missions could fail to spawn in some areas.
  • Fixed a problem that would cause the ocean water to stutter on AMD graphics cards.
  • Fixed the attack speed calculation for Lacerate inventory icon.pngLacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (95-117.8)% of Base Attack Damage
    25% less Attack Speed
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    Lacerate inventory icon.png
    when dual wielding.
  • Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.
  • Fixed a bug where Leap Slam inventory icon.pngLeap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Attack Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    Leap Slam inventory icon.png
    would do nothing if the target location was obstructed.
  • Fixed a bug where the spinning active aura indicator would either stand still or only spin slowly when at extremely high frame rates.
  • Fixed a bug where a Molten Shell inventory icon.pngMolten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Drop Restrictions
    Level: 4
    Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Molten Shell inventory icon.png
    would sometimes not disappear when its owner dies.
  • Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.
  • The storms summoned by the Bloodlines mod Herald of the Obelisk now visually resume playing correctly if you go away and come back.
  • Fixed an issue where some traps (specifically Rigwald's ones) would always spawn on top of each other.
  • Fixed a client crash that could occur in predictive mode related to Molten Shell.
  • Fixed a bug where Frost Bomb inventory icon.pngFrost BombFrost BombSpell, AoE, Duration, Cold
    Mana Cost: (6 to 19)
    Can store 1 use(s)
    Cooldown Time: 2.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 130%
    Requires Level 4Drop Restrictions
    Level: 4
    Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:
    1% increased Cold Damage
    Deals (10-521) to (14-781) Cold Damage
    Base duration is 3.5 seconds
    Base secondary duration is 2 seconds
    -20% to Cold Resistance
    75% reduced Life Regeneration rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Bomb skill icon.png
    Frost Bomb inventory icon.png
    Spell Totem Support inventory icon.pngSpell TotemsSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Spell Totem Support inventory icon.png
    would persist even after the Spell Totem support gem was removed.
  • Fixed a bug where Lacerate could hit with invalid weapon types if they're equipped in the off-hand.
  • Fixed two instance crashes.
  • Fixed a bug where multiple Offering Wards could be present at once.
  • Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).
  • Fixed a client crash that could occur when rapidly socketing/unsocketing a triggered skill at the moment it is being triggered.
  • Fixed a bug where swapping out certain support gems would not update Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 14
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12Drop Restrictions
    Level: 12
    This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    's visual effects.
  • Fixed a bug where completing multiple instances of the same cumulative challenge very close together would not count them correctly.
  • Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.
  • Fixed a client crash that could occur with Dominus' chilling bond totems.
  • Fixed a bug where the "Prophecy inventory icon.pngKalandra's CraftKalandra's CraftA grand treasure fractures like a dropped mirror, yet somehow goes unharmed.You will slay a foe who drops four identical rare items.Right-click to add this prophecy to your character.Seal cost:
    3x/
    5x/7xSilver Coin inventory icon.pngSilver CoinSilver CoinStack Size: 30Drop Restrictions
    Level: 1
    Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    Silver Coin inventory icon.png
    Prophecy inventory icon.png
    " Prophecy triggered on chests when it states that it only triggers on monsters.
  • Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est inventory icon.pngTerminus EstTerminus Est
    Tiger Sword
    Two Hand Swords
    Physical Damage: (114.4 to 145.6)(189.2 to 240.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.56
    Weapon Range: 11
    Requires Level 51, 80 Str, 96 Dex18% increased Accuracy Rating(120-180)% increased Physical Damage
    20% increased Attack Speed
    +10 Mana gained on Kill
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    Terminus Est inventory icon.png
    at a time.
  • Fixed a bug where minimap quest icons would reappear when they shouldn't.
  • Fixed a bug where the Dweller of the Deep would leave a phantom glow effect behind after its first form died.
  • Fixed a bug where Tora could spawn blocked away from the player in the Crematorium.
  • Fixed a bug where Voll would drop a Deshret's Banner inventory icon.pngDeshret's BannerDeshret's BannerDrop Restrictions
    Level: 1
    When the sun sets, the plains should be red.
    Deshret's Banner inventory icon.png
    while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.
  • Fixed a bug where some Grandmasters did not use Shield Charge inventory icon.pngShield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
    1% increased Damage
    Deals (100-122.8)% of Base Attack Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage at Maximum Charge Distance
    Deals 50% of Base Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    Shield Charge inventory icon.png
    correctly.
  • Fixed a bug where Scaeva inventory icon.pngScaevaScaeva
    Gladius
    One Hand Swords
    Physical Damage: (116 to 133)(184 to 213)
    Critical Strike Chance: (5.75% to 6.25%)
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 60, 113 Str, 113 Dex18% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
    (15-25)% increased Critical Strike Chance
    0.3% Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60-80)% increased Critical Strike Chance when in Main Hand
    8% additional chance to Block when in Off Hand
    Even from the back rows,
    the whistling steel was mesmerising.
    They watched the dance in the arena dust, silent as the dead.
    A spell only broken by the spilling of blood.
    Scaeva inventory icon.png
    's global critical strike mod applied like a local one (effectively granting an 80% multiplicative crit increase).
  • Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.
  • Fixed a bug where the Bone Roil effect from Bonespire Talisman inventory icon.pngBonespire TalismanBonespire TalismanDrop Restrictions
    Level: 1
    DROP DISABLED
    (20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
    with the demands of heart and mind.
    The First Ones share no such struggle.
    For their Spirit is swift and deadly certain.
    - The Wolven King
    Bonespire Talisman inventory icon.png
    would be invisible if you returned to the area after it was cast.
  • Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.

The following hotfixes were deployed after the 2.4.0 patch:[2][3]

  • Fixed a client crash when unusable skills were used on left click.
  • Fixed a bug where the "Kill these Cruel Rares" challenge could be completed in normal difficulty.
  • Fixed a bug where older versions of the Plateau Map (pre 2.4) inventory icon.pngPlateau MapPlateau MapMap Level: 77
    Map Tier: 10
    Guild Character: -
    Drop Restrictions
    Level: 77
    DROP DISABLED
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Plateau Map (pre 2.4) inventory icon.png
    had the wrong boss. This was causing a problem where the exit wouldn't enable after the boss was killed.
  • Fixed a bug where minions created by some triggers would not do anything on the client.
  • Fixed a bug where Blackguard Soldiers could move out of Essence crystals when Blackguard Mages ordered them to.
  • Fixed a bug where the Vinktar Square recipe would give you an old version of the map.
  • Fixed an issue where the Endgame Labyrinth entrance portal was consumed.
  • Fixed a crash in the Minotaur arena.
  • Fixed an occasional crash in The Belly of the Beast.
  • Fixed a crash when old unique maps were completed.
  • Fixed an issue where some uniques with "Cannot gain bleeding" would not prevent corrupting blood.
  • Fixed a crash with old versions of the Pier map.

References

  1. Bex_GGG (August 31, 2016). "Path of Exile 2.4.0: Atlas of Worlds Patch Notes". Official Path of Exile Forums. Retrieved September 2, 2016.
  2. Qarl (September 3, 2016). "2.4.0 Hotfix (Restartless)". Official Path of Exile Forums. Retrieved September 3, 2016.
  3. Qarl (September 3, 2016). "2.4.0 Hotfix 2 (Restartless)". Official Path of Exile Forums. Retrieved September 3, 2016.