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Version 2.3.0

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Version History
2.2.2d
19 May 2016
2.3.0
3 June 2016
2.3.0b
4 June 2016

Patch notes

These are the official patch notes for version 2.3.0 released by Grinding Gear Games.[1]

The Prophecy Challenge Leagues

Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

  • With 2.3.0, there are Standard and Hardcore variations of the Prophecy challenge league available. They have the same core mechanics and items.
  • In the Prophecy leagues, you'll encounter Navali, a Karui Soothsayer, in each town you visit.
  • Approximately one monster per area drops a Silver CoinSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    . Navali will exchange one coin for a vision of your future. This Prophecy, along with up to six others, is stored in your Prophecy screen.
  • These Prophecies influence the future of what happens to your character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.
  • It's possible for Navali to Seal Prophecies into items for an additional cost of silver. These can then be stored for later or traded with other players.
  • For more information about Prophecy, check out www.pathofexile.com/prophecy
  • Nine of the new Unique Items in this update are exclusive to the Prophecy challenge leagues. They are all rewards for completing specific Prophecy chains or objectives.
  • There are also more than a dozen upgraded (Fated) versions of existing Uniques that can be earned by completing specific Prophecies.
  • More Prophecies and Fated Uniques will be enabled throughout the league's duration.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Prophecy Footprints EffectProphecy Footprints EffectBoots Modifier
    Stack Size: 20
    Adds prophecy footprints to a pair of boots.Right click this item then left click some boots to apply it.
    . At 24, you receive the Prophecy Weapon EffectProphecy Weapon EffectWeapon Effect
    Stack Size: 20
    Adds the Prophecy effect to a weaponRight click this item then left click a weapon to apply it.
    . When you complete your 36th challenge, you receive Navali's Monkey PetNavali's Monkey PetSummons your petRight click to take the pet out, put it away or to place it in your hideout., Yama the White. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Prophecy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Prophecy challenges you completed during the league.

The Endgame Labyrinth

  • There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an Offering to the Goddess item.
  • Once you have completed all six Trials, you are able to use your Offering to the Goddess items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.
    Shift click to unstack.
    on them.
  • The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
  • Upon completing the Endgame Labyrinth for the first time, you're rewarded with two additional Ascendancy points, raising the total available to eight.
  • Each time you complete the Endgame Labyrinth, you may enchant one item with a fourth-tier item enchantment. For more information about this system, please see the 2.2.0 patch notes.
  • Emperor's MasteryEmperor's Mastery
    Prismatic Jewel
    Limited to: 14% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (5-7)% increased Attributes
    Learn as much as you can,
    and surround yourself with people who know the rest.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , a Unique Prismatic Jewel, is awarded to the person who completes the Endgame Labyrinth most quickly each day in each league.

New Skills

  • Added a new Intelligence Skill Gem - FrostboltFrostboltProjectile, Spell, Cold
    Mana Cost: (6 to 20)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:
    1% increased Cold Damage
    Deals (6-752) to (10-1129) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbolt skill icon.png
    : Fires a slow-moving projectile that pierces through enemies, dealing cold damage. This skill interacts in special ways with Ice Nova and Vortex. While a Frostbolt is in flight, those other skills can target its location rather than the caster's location.
  • Added a new Intelligence Skill Gem - VortexVortexSpell, AoE, Cold, Duration
    Mana Cost: (11 to 21)
    Cast Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (50-458) to (75-688) Cold Damage
    Base duration is 3 seconds
    Deals (41.6-684.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    : An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster has any Frostbolts in the air, it will explode around one of the projectiles instead.
  • Added a new Intelligence Skill Gem - Spirit OfferingSpirit OfferingMinion, Spell, Duration
    Mana Cost: (16 to 33)
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
    0.5% increased Duration
    Base duration is 3 seconds
    Additional 0.5 seconds Base Duration per extra Corpse consumed
    Minions gain 2% of their Maximum Life as
    Extra Maximum Energy Shield for each corpse consumed
    Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
    Minions gain +(20-30)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spirit Offering skill icon.png
    : Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.
  • Added a new Strength Skill Gem - Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Attack Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    10% less Attack Speed
    Attacks with +10 to Melee range
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    : Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.
  • Added a new Dexterity/Strength Skill Gem - LacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (95-117.8)% of Base Attack Damage
    25% less Attack Speed
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    : Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.

Technical Improvements

  • We've replaced Path of Exile's audio engine. The new one not only dramatically helps with memory usage but provides many other benefits that our audio engineers will take advantage of in the future.
  • If you were previously playing with sound disabled for performance reasons, please strongly consider turning it back on again!
  • We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled.
  • Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD drive (two seconds on a non-SSD hard drive).
  • Because of the memory usage improvements in 2.3.0, there should be no more Out of Memory crashes. This is especially relevant to 32-bit Windows users.

New Features

  • In maps, the count of monsters remaining is now shown when you press tab to see map information.
  • The most recent global or trade channel that you manually joined is now remembered and used by default.
  • You now cannot delete characters from disabled leagues, other than The Void. This is to protect against people deleting characters before the race prize awarder for that league has finished.
  • Rewards in stash tabs are now available instantly. You don't have to log in again to see them.
  • When you hover over a socketed Support Gem, it now shows what Skill Gems it affects by making them glow. The same is true for Skill Gems showing what Support Gems affect them. This currently does not properly handle the case of Support Gems that change a Skill Gem so that it enables or disables other Support Gems.
  • There are now icons to the right of quests in the quest tracker. Clicking these icons opens the World screen with the appropriate quest selected.
  • The tutorials have been improved in subtle ways.

Other New Content

  • Added 32 new Unique Items. Many of these have been designed by our supporters. This total includes Prophecy-specific and Labyrinth-specific ones: AshcallerAshcaller
    Quartz Wand
    Wands
    Quality: +20%
    Physical Damage: 14.426.4
    Elemental Damage: (10 to 14)–(18 to 22)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 18, 65 Int(18-22)% increased Spell DamageAdds (10-14) to (18-22) Fire Damage
    Adds (4-6) to (7-9) Fire Damage to Spells
    (40-50)% increased Burning Damage
    (16-22)% chance to Ignite
    10% chance to Cast Level 8 Summon Raging Spirit on Kill
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    , Cloak of Tawm'r IsleyCloak of Tawm'r Isley
    Savant's Robe
    Quality: +20%
    Energy Shield: (432 to 491)
    Requires Level 56, 152 Int3% reduced Movement Speed (Hidden)(250-300)% increased Energy Shield
    Minions cannot be Blinded
    Minions have 15% chance to Blind Enemies on hit
    Socketed Minion Gems are Supported by Level 16 Life Leech
    Found Magic Items drop Identified
    Renowned by those distinguished,
    Exalted by the few.
    He skulks in darkness,
    and watches from beneath the city.
    , Cospri's WillCospri's Will
    Assassin's Garb
    Quality: +20%
    Evasion: (1260 to 1470)
    Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
    +(17-29)% to Chaos Resistance
    Enemies can have 1 additional Curse
    Your Curses can apply to Hexproof Enemies
    Poison Cursed Enemies on hit
    Curse their vile Council,
    They cast me aside as if I am some bastard child.
    If they only knew the power I possess.
    , , , , , HiltlessHiltless
    Reaver Sword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (170.4 to 200.4)(379.2 to 415.2)
    Critical Strike Chance: (7.00% to 7.50%)
    Attacks per Second: 1.45
    Weapon Range: 13
    Requires Level 59, 82 Str, 119 Dex40% increased Accuracy RatingSocketed Gems are Supported by level 1 Blood Magic
    Adds (90-115) to (230-260) Physical Damage
    (40-50)% increased Critical Strike Chance
    Enemies you Attack Reflect 100 Physical Damage to you
    +2 to Weapon range
    The cuts on my hands are a small price to pay
    for the opportunity to drive my steel
    beyond the flesh and into the demon's soul.
    , Hinekora's SightHinekora's Sight
    Onyx Amulet
    Requires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating
    (6-10)% chance to Dodge Attacks
    (6-10)% chance to Dodge Spell Damage
    Cannot be Blinded
    Remember the past, anticipate the future.
    , Kiara's DeterminationKiara's Determination
    Silver Flask
    Lasts 2.50 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
    50% reduced Duration
    Travelers of the deep wood speak of a witch
    whose ale provides a different kind
    of liquid courage.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , KintsugiKintsugi
    Exquisite Leather
    Quality: +20%
    Evasion: (1104 to 1204)
    Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
    +(60-80) to maximum Life
    +30% to Fire Resistance
    20% less Damage taken if you have not been Hit Recently
    50% increased Evasion Rating if you have been Hit Recently
    Do not hide your flaws, your cracks,
    mend them, and display them proudly.
    For it is these that set us apart.
    , Nuro's HarpNuro's Harp
    Harbinger Bow
    Bows
    Quality: +20%
    Elemental Damage: (120 to 140)–(180 to 210)
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: (1.32 to 1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    , ReefbaneReefbane
    Fishing Rod
    Fishing Rods
    Quality: +20%
    Physical Damage: 8.415.6
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires 8 Str, 8 Dex(30-40)% increased Cast Speed
    Thaumaturgical Lure
    (10-20)% increased Quantity of Fish Caught
    Glows while in an Area containing a Unique Fish
    He cast far into the ocean
    And tore out her heart.
    , Saemus' GiftSaemus' Gift
    Spike-Point Arrow Quiver
    Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
    (8-12)% increased Cast Speed
    +(30-60) to maximum Life
    +(20-40)% to Lightning Resistance
    20% chance to Avoid being Stunned
    1% increased Lightning Damage per 10 Intelligence
    Beaten in contest, he would try once more
    Guided by magic, Magjar took aim at a dove
    Saemus' gift would influence the score
    Guided by darkness, Magjar spilled the blood of his love
    , The AsceticThe Ascetic
    Gold Amulet
    Requires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item equipped
    (10-15)% increased Quantity of Items found with a Magic Item equipped
    Many things come to one who has nothing.
    , The Beast Fur ShawlThe Beast Fur Shawl
    Vaal Regalia
    Quality: +20%
    Energy Shield: (517 to 600)
    Requires Level 68, 194 Int3% reduced Movement Speed (Hidden)40% increased Spell Damage
    (110-130)% increased Energy Shield
    +(50-65) to maximum Energy Shield
    10% increased Area of Effect of Area Skills
    5% increased Damage taken
    (30-40)% increased Energy Shield Recovery rate
    The quickest way to understand
    your own strengths and weaknesses
    is to walk in the skin of another.
    , The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (145.6 to 161.2)(240.8 to 266.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.81 to 1.89)
    Weapon Range: 11
    Requires Level 59, 82 Str, 119 Dex40% increased Accuracy Rating(160-190)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Rampage
    Casts Level 15 Manifest Dancing Dervish on Rampage
    Manifested Dancing Dervish disables both weapon slots
    Manifested Dancing Dervish dies when Rampage ends
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    , The Overflowing ChaliceThe Overflowing Chalice
    Sulphur Flask
    Lasts (4.40 to 4.80) Seconds
    Consumes 20 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on Use100% increased Charge Recovery
    (10-20)% increased Duration
    Gains no Charges during Effect of any Overflowing Chalice Flask
    100% increased Charges gained by Other Flasks during Flask Effect
    Empty cup, full of promise.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , Three-step AssaultThree-step Assault
    Shagreen Boots
    Quality: +20%
    Evasion: (219 to 251)
    Requires Level 55, 97 Dex+(25-35) to Dexterity
    (20-40)% increased Evasion Rating
    100% increased Evasion Rating while you have Onslaught
    +(50-70) to maximum Life
    25% increased Movement Speed
    10% chance to Dodge Spell Damage while Phasing
    Move in with haste.
    Strike quick, strike hard.
    Vanish like smoke in the wind.
    , Touch of AnguishTouch of Anguish
    Imperial Claw
    Claws
    Quality: +20%
    Physical Damage: (78 to 90)(234 to 258)
    Critical Strike Chance: (7.80% to 8.40%)
    Attacks per Second: 1.60
    Weapon Range: 9
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
    30% increased Cold Damage
    (30-40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not always Freeze
    Grip the frozen steel, feel it numb you.
    Wield the cold touch of death like
    a splinter of your own shattered heart.
    , Veruso's Battering RamsVeruso's Battering Rams
    Titan Gauntlets
    Quality: +20%
    Armour: (504 to 630)
    Requires Level 69, 98 Str(8-13)% increased Attack Speed
    (120-180)% increased Armour
    (3-5)% increased Movement Speed
    50% increased Stun Duration on you
    4% increased Melee Damage per Endurance Charge
    You cannot be Shocked while at maximum Endurance Charges
    With unending determination and resolve he destroyed first the gates,
    then the constructs guarding the tomb on the other side.
    , ... (21/32)
  • Added a new Tier 14 Map: Plaza MapPlaza MapMap Level: 80
    Map Tier: 13
    Guild Character: :
    Drought took the plants, famine took the people.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    . The Goddess of Justice is its boss encounter.
  • Added nine new Divination Cards: The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
    the web's purpose changes
    with the spider's needs.
    A lesson we should
    take to heart.
    , The HarvesterThe Harvester11The HarvestTaste not of their forbidden fruit.
    Theirs is a harvest of the forbidden kind, twisted, rotten and damned for eternity.
    , The Lunaris PriestessThe Lunaris Priestess5Sire of ShardsEmbrace the Light,
    Await the Morrow,
    No more Spite,
    And no more Sorrow.
    , Emperor of PurityEmperor of Purity7Six-Link Holy Chainmail
    Item Level: 60
    True to his title, Voll, newly crowned, had many of the Eternal Empire signature extravagances destroyed.
    , The Cursed KingThe Cursed King8Rigwald's CurseThe First Ones may be blasphemy,
    but they are powerful Blasphemy
    , The StormcallerThe Stormcaller4Agnerod StaffIf you beckon the
    Lord of Lightning,
    do not be surprised
    when you are struck.
    , Lysah's RespiteLysah's Respite6Agate AmuletSo many memories,
    so much pain in
    such a small token.
    Drown it in blood
    so you can forget.
    , Cartographer's DelightCartographer's Delight3Map
    Map Tier: 5
    A map is similar to a pair of eyes,
    without one you stumble around,
    unable to find your way.
    and The JesterThe Jester9Merciless One-Hand Weapon
    Item Level: 100
    Summoned for the King's desire,
    soon applause came from the court.
    However insanity was his only sire,
    so the King's reign was cut short.
    .
  • Added three new types of Unique Strongboxes.
  • Added 3D art for the following Unique Items: Heretic's VeilHeretic's Veil
    Deicide Mask
    Quality: +20%
    Evasion: (415 to 448)
    Energy Shield: (247 to 294)
    Requires Level 67, 73 Dex, 88 Int+(40-50) to maximum Energy Shield
    (130-150)% increased Evasion and Energy Shield
    +1 to Level of Socketed Curse Gems
    Socketed Curse Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 12% reduced Mana Reservation
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    , Gang's MomentumGang's Momentum
    Legion Boots
    Quality: +20%
    Armour: (254 to 273)
    Energy Shield: (75 to 81)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage against Ignited Enemies
    Become one with the unstoppable flame.
    , Hezmana's BloodlustHezmana's Bloodlust
    Vaal Axe
    Two Hand Axes
    Quality: +20%
    Physical Damage: (232.2 to 258.1)(394.2 to 452.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 158 Str, 76 Dex(150-170)% increased Physical Damage
    Adds (7-10) to (15-25) Physical Damage
    1% of Physical Attack Damage Leeched as Life
    Attacks have Blood Magic
    When a craving cannot be sated, any source will do.
    , The Tempestuous SteelThe Tempestuous Steel
    War Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: (30 to 33.6)(62.4 to 68.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30 to 1.37)
    Weapon Range: 9
    Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
    (8-14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    15% of Physical Attack Damage Added as Lightning Damage
    15% of Physical Attack Damage Added as Fire Damage
    The blade thrums with wild energy
    Eager for vengeance against all who walk free.
    , ThunderfistThunderfist
    Murder Mitts
    Quality: +20%
    Evasion: 126
    Energy Shield: (67 to 73)
    Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by level 18 Added Lightning Damage
    Adds 1 to 100 Lightning Damage to Attacks
    10% increased Attack Speed
    +(25-30) to maximum Energy Shield
    100% increased Shock Duration on Enemies
    10% increased Stun Duration on Enemies
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    , SurgebindersSurgebinders
    Dragonscale Gauntlets
    Quality: +20%
    Armour: (220 to 241)
    Evasion: (220 to 241)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Spell Damage per Power Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Elemental Damage per Frenzy Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    , SkyforthSkyforth
    Sorcerer Boots
    Quality: +20%
    Energy Shield: 76
    Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    , WindripperWindripper
    Imperial Bow
    Bows
    Quality: +20%
    Physical Damage: 22.893.6
    Elemental Damage: (32 to 40)–(48 to 60) 1–(80 to 100)
    Critical Strike Chance: (8.00% to 9.00%)
    Attacks per Second: (1.59 to 1.67)
    Weapon Range: 120
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with WeaponsAdds (32-40) to (48-60) Cold Damage
    Adds 1 to (80-100) Lightning Damage
    (10-15)% increased Attack Speed
    (60-80)% increased Critical Strike Chance
    15% increased Quantity of Items Dropped by Slain Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.
    , Redblade BannerRedblade Banner
    Painted Tower Shield
    Quality: +20%
    Chance to Block: 30%
    Armour: (378 to 415)
    Requires Level 35, 87 Str3% reduced Movement Speed (Hidden)(80-100)% increased Armour
    +(50-60) to maximum Life
    20% increased Taunt Duration
    +5% Chance to Block
    50% increased Warcry Cooldown Recovery Speed
    2% of Attack Damage Leeched as Life against Taunted Enemies
    Blood shed is blood shared.
    and Midnight BargainMidnight Bargain
    Engraved Wand
    Wands
    Quality: +20%
    Physical Damage: 20.438.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (10-20)% increased Movement Speed
    Minions deal (10-30)% increased Damage
    +1 to maximum number of Zombies
    +2 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    .
  • Added 3D art for the following Alternate Art Unique Items: , , , and .
  • Added a few more Grandmasters to the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 76
    Map Tier: 9
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Oyun now has a white tiger.
  • Continued to incrementally improve the sound, art, effects and environments.

Labyrinth Improvements

  • Progress through the Trials of Ascendancy is now shared between all your characters in the league.
  • In addition to the introduction of the Endgame Labyrinth, a lot of work has been done on the regular Labyrinth in the normal game.
  • The Lord's Labyrinth in all difficulties has been upgraded with a new gauntlet type where you push an object through the encounter.
  • There have been countless improvements to rooms and puzzles throughout the Labyrinths.
  • Emperor Izaro has been made easier on Cruel Difficulty. See the monster balance section below for more information.
  • Environmental traps in the labyrinth now calculate a player's life differently for determining damage. This was previously the total of a player's maximum life and Energy Shield. Now Energy Shield counts as 60% of its value for this purpose. Only Energy Shield covering life is counted. This was determined to be the best ratio applicable to the wide variety of Energy Shield based builds that exist.
  • Most Darkshrines in the Labyrinth now offer double the item rarity bonus than they did before.
  • Chests in Labyrinth secret areas now drop substantially more items.

Enchantments

  • Added two new glove enchantments: Word of Ire and Word of the Grave.
    • Word of Ire creates a spinning copy of your weapon at an enemy's location when you are hit, converting a portion of the damage to Lightning.
    • Word of the Grave summons icy skull minions that attack enemies and explode at the end of their duration. They are summoned when you or your minions, totems, traps or mines kill an enemy.
  • There is a new Shield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Attack Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage at Maximum Charge Distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    helmet enchantment available.
  • Word of Thunder (and its later versions) now have a 40% larger area of effect.
  • The Merciless Labyrinth Helmet enchantment for EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    duration is now 20% reduced duration.
  • The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    is now +1 rather than +2.

Taunt Improvements

  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.

Hexproof

  • Monsters and maps with the Hexproof prefix now grant the Hexproof keyword.
  • Hexproof prevents curses applying, but can be bypassed under certain conditions.
  • Currently only one unique item being added in 2.3.0 will bypass Hexproof, but this power may show up from other sources in the future.
  • Hexproof does not affect curse reduction that unique monsters can have, and will allow for potential Curse Immunity in the future that is absolute and not keyworded as Hexproof.

General Balance Changes

  • Elemental to chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value. The values of chaos conversion on Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bows
    Quality: +20%
    Physical Damage: 32.496
    Elemental Damage: 1–(275 to 325)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.49 to 1.55)
    Weapon Range: 120
    Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
    (10-15)% increased Attack Speed
    60% of Lightning Damage Converted to Chaos Damage
    10% chance to Shock
    Your Chaos Damage can Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    , Infernal MantleInfernal Mantle
    Widowsilk Robe
    Quality: +20%
    Energy Shield: (499 to 563)
    Requires Level 65, 187 Int3% reduced Movement Speed (Hidden)+1 to Level of Socketed Fire Gems
    (25-35)% increased Fire Damage
    100% increased Global Critical Strike Chance
    (190-230)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    100% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
    and The Consuming DarkThe Consuming Dark
    Fiend Dagger
    Daggers
    Quality: +20%
    Physical Damage: 26.4104.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
    (40-60)% increased Spell Damage
    +(20-40) to Intelligence
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage Poisons Enemies
    The brightest flames cast the darkest shadows.
    uniques have been reduced to be 60% of their prior value.
  • Doubled the chance to find a Unique Strongbox.
  • The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.
  • Tormented Spirits now more strongly want to possess monsters rather than flee from you.

Skill Gem Balance

  • Ancestor Totems now emerge 40% faster when first placed, have 50% more totem life, and remain active 40% further away from the owner.
  • Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (9 to 36)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Can summon up to 50 Animated Weapons at a time
    Deals (100-252)% of Base Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate GuardianAnimate GuardianSpell, Minion
    Mana Cost: (19 to 36)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • EnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    now causes monsters to only lose 21% Critical Multiplier at Level 1 (down from 40%). This goes up by 1% every 2 gem levels, to -30% at gem level 20. A monster's base Critical Multiplier is +30%, so at level 20 this bonus is nullified. This makes it less effective when the monster has additional Critical Multiplier (through map or monster mods).
  • Shield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Attack Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage at Maximum Charge Distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
  • The cast time for Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-458) to (21-715) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    and Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, Cold
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (11-274) to (17-428) Cold Damage
    Causes smaller novas up to 5 times on enemies hit
    20% reduced Area of Effect each repeat
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ice Nova skill icon.png
    have been reduced from 900ms to 800ms.
  • Warlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (21-30)% reduced Stun and Block Recovery
    Cursed enemies have an additional 10% chance to be Stunned
    Cursed enemies grant 2% Life Leech when Hit
    Cursed enemies grant 2% Mana Leech when Hit
    Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark skill icon.png
    now has an additional 10% chance to stun at all gem levels, rather than scaling up to 15% by level 20. This was to fix a situation where any hit could stun an enemy.
  • Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (9-696) to (14-1043) Fire Damage
    (17-943) additional Armour
    Base duration is 5 seconds
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    's duration has been reduced from 10 seconds to 5 seconds at all gem levels. Its damage has been reduced at high levels. It does the same damage at gem level 1, up to half the damage it previously did at gem level 20.
  • SparkSparkProjectile, Spell, Duration, Lightning
    Mana Cost: (5 to 23)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-44) to (20-832) Lightning Damage
    Base duration is 1.5 seconds
    (4-6) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    and Vaal SparkVaal SparkProjectile, Vaal, Spell, Duration, Lightning
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.65 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 40%
    Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-24) to (11-454) Lightning Damage
    Base duration is 2 seconds
    Fires Projectiles at all nearby Enemies
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spark skill icon.png
    projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.
  • Increased the attack time of Whirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    by 18%. Its previous default attack time was 2.2 seconds. It is now 2.6 seconds.
  • Ancestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
    1% increased Totem Damage
    Deals (80-133.2)% of Base Attack Damage
    Totem lasts 12 seconds
    Attacks with +16 to Melee range
    50% increased Totem Placement speed
    (10-20)% more Attack Speed while Totem is Active
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Protector skill icon.png
    's damage has been increased at all gem levels. At gem level 1, it has been increased from 60% to 80% of your weapon damage. The damage at gem level 20 has been increased from 75.2% to 133.2% of your weapon damage.

Support Gem Balance

  • All Support Gems now have Support as part of their name.
  • Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
    Icon: S
    Radius: 16
    Mana Multiplier: 140%
    Requires Level 38Per 1% Quality:
    0.5% increased Ignite Duration on Enemies
    0.5% increased Chill Duration on Enemies
    0.5% increased Freeze Duration on Enemies
    0.5% increased Shock Duration on Enemies
    Supported Skills Area of Effect: 16
    Elemental Status Effects caused by Supported Skills spread to other enemies
    Supported Skills deal (30-21)% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's radius has been increased from 12 units to 16.
  • Spell Totem SupportSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has a smaller damage penalty. At level 1 it has changed from 50% less to 35% less. At level 20 it has changed from 31% less to 26% less.

Item Balance

  • Unique Jewels now have a separate sequence of rarities within the unique items. Unique jewels will now have three tiers of rarity, all of which are rarer than the normal base rarity tier.
  • Various changes have been made to the rarity of unique items. Many have been made more common. However a small selection of items have been made rarer.
  • Weapons that can roll both caster and attack mods have been changed in how they determine their mods. When these items only have caster or attack mods, they are less likely to get mods of the other type. This also affects the items on creation, so they are more likely to have only caster, or only attack mods. This has a subtle effect but will improve the average weapon of this type.
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.

Zana League Mods Available During 2.3.0

  • Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)
  • Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)
  • Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
  • Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)
  • Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))
  • Level 7: Ambush (Cost 6: Chaos Orbs (down from 8), adds three Strongboxes)
  • Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)

Monster Balance

  • Hailrake and Glace now use a weak version of Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Requires Level 16Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Duration
    Chill Enemy for 0.5 seconds when Hit
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    .
  • Added a new boss, Q'uru, to The Caverns in act 2. This ancient Vaal Plummeting Ursa horror uses EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    and Enrages periodically.
  • Enrage increases attack speed, movement speed and damage for the duration of the enrage.
  • Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Attack Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    and Shield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Attack Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage at Maximum Charge Distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    damage values have been reduced by 12.5%. His Ground SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (90-120.4)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    , ReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
  • Perpetus, the Reaver and Excellis Aurafix can now only use Bear TrapBear TrapTrap, Duration, Cast
    Mana Cost: (11 to 46)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Locks enemy in place
    Deals (16-1447) to (22-2026) Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    once every 8 seconds.

New Monster Variations

  • A variation of Sand Leapers from Act Four has been added as a guest monster to some areas in Act Two.
  • A variation of Mine Bats from Act Four has been added as a guest monster to some areas in Act Two.
  • Due to the power creep from Ascendancy, Cruel, Merciless and Map content requires various rebalances. Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and have applied various corrections to specific monster skills.
  • Oak's Brute has been added to The Wetlands. This monster uses an Enrage skill periodically.
  • Cannibal Fire-eater has been added to The Coast. This monster breathes fire.
  • Kraityn's Sentry has been added to Broken Bridge. This monster uses Blast RainBlast RainFire, Attack, AoE, Bow
    Radius: 24
    Mana Cost: (8 to 10)
    Cast Time: 1.00 sec
    Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (40-47.6)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Causes 4 Explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    .
  • Spectral Swashbuckler has been added to The Ship Graveyard. This monster uses Spectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7 to 9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    .
  • Goatman Fire-raiser has been added to The Climb. This monster uses Magma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chain +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    .
  • Each of these monsters has also been added to the pool of random monsters in maps. They usually only spawn alone, or in a pair.

Map-only Monster Changes

  • Goatman Shamans no longer spawn entirely as Shaman packs. They are now combined with regular Goatman monsters as well.
  • Porcupine Goliaths in Maps now grant approximately 20% more experience and items.
  • Croaking Chimerals in Maps now grant approximately 30% more experience and items.
  • Packs of Scum Crawlers combined with Soulless Watchers in Maps now contain 25% more monsters.
  • Blood Elementals that use Gore EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    have been added to Maps. Some of the Blood Elementals in their packs will now use Gore EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    .
  • Some of the Water Elemental packs in Maps now contain ones that use VortexVortexSpell, AoE, Cold, Duration
    Mana Cost: (11 to 21)
    Cast Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (50-458) to (75-688) Cold Damage
    Base duration is 3 seconds
    Deals (41.6-684.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    .
  • Some of the Sea Witch packs in Maps now contain ones that use FrostboltFrostboltProjectile, Spell, Cold
    Mana Cost: (6 to 20)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:
    1% increased Cold Damage
    Deals (6-752) to (10-1129) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbolt skill icon.png
    .
  • Some of the Ghost Pirate packs in Maps now contain ones that use Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    .
  • Some of the Demon Packs in Maps now contain ones that use Demonic Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    .
  • Some of the Ruined Titan packs in Maps now contain ones that use EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    .
  • Some of the Goatman Shaman (Lightning) packs in Maps now contain ones that use Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb. You can only cast this spell yourself, directly.Per 1% Quality:
    1% increased Lightning Damage
    Deals (1-59) to (3-177) Lightning Damage
    Base duration is 6 seconds
    Beams Split to hit (2-4) extra targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    .
  • Numerical improvements to several monster skills have been made. These are generally buffs to the spells cast by monsters.
  • Some monsters appear alone in the core game but in packs in Maps. The life of the Map versions of these monsters has been lowered.
  • There is now greater monster density in the . The average experience of this map has been increased by around 40% due to the additional monsters.
  • Rebalanced the Boss (Merveil, the Reflection, who is only present in her first form) to be easier.
  • Rebalanced the first form of the Boss (Merveil, the Reflection) to be harder.

Other Map Changes

  • Removed as a possible Map type for Zana Missions.
  • Added and as possible Map types for Zana Missions.
  • Added Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% more Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    as a possible Unique Map type for Zana Missions. This has not reduced the odds of Untainted ParadiseUntainted Paradise
    Tropical Island Map
    Map Level: 75
    Map Tier: 8
    Area has increased monster variety
    Area is inhabited by wild Animals
    Monsters drop no items
    (300-400)% increased Experience gain
    For this beauty,
    beauty without strength,
    chokes out life.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    occurring as a Zana map.

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Functional Bug Fixes

  • Fixed some problems that could cause Dart Traps in the Labyrinth to point in the wrong direction.
  • Fixed a bug where flasks could still be used if you equipped them then de-levelled below their required level.
  • Fixed a bug where you'd drop the Haku spirit when using Totem/Trap/Mine versions of movement skills.
  • Fixing an issue where Essence DrainEssence DrainProjectile, Spell, Duration, Chaos
    Mana Cost: (9 to 27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
    1% increased Chaos Damage
    Deals (21.5-809) Base Chaos Damage per second
    Regenerate 0.5% of Debuff Damage as Life
    Base duration is 3.8 seconds
    Deals (6-233) to (9-349) Chaos Damage
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
    healing stacks could stick to the player without being removed.
  • Fixing an issue where traps could be placed on unwalkable terrain.
  • Fixed an issue where beams could continue to deal damage to enemies after the initiator of the skill has gone out of range.
  • You can no longer chain projectiles from Sawblades.
  • Fixed desync that could occur around specific tiles in Library tilesets (such as the stairs down to the Archives). This also improves the .
  • Fixed a bug where monsters could spawn in inaccessible areas of the Imperial Gardens.
  • Fixed a bug where Writhing Worms created by the unique flask counted towards /remaining.
  • Fixed a bug where Piety's eye spawners count for /remaining before they emerge.
  • Fixed an issue where having Detonate Mines bound with the Detonate MinesDetonate MinesSpell
    Cast Time: 0.20 sec
    Requires Level 8Detonates all the Remote Mines you have placed.Per 1% Quality:
    5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Mines skill icon.png
    skill gem could result in skill slots being replaced/unset when moving to a new instance.
  • Fixed a bug where you could get stuck in the terrain while using Illusory Warp.
  • Fixed an issue where players could keep buffs active without the appropriate gem equipped.
  • Fixed an issue where being frozen while Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
    Radius: 16
    Mana Cost: (15 to 33)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (0-38)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    goes off could cause the delay on Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
    Radius: 16
    Mana Cost: (15 to 33)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (0-38)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    to last forever.
  • Fixed a bug where respeccing into CI could rarely kill you.
  • Fixed a bug where supporting Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40-59)% more Spell Damage
    Enemies Burn for 50% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    with the Spell Totem SupportSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Support after Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40-59)% more Spell Damage
    Enemies Burn for 50% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    is cast allows you to deal damage despite having Ancestral Bond allocated.
  • Fixed a bug where Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (9 to 36)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Can summon up to 50 Animated Weapons at a time
    Deals (100-252)% of Base Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate GuardianAnimate GuardianSpell, Minion
    Mana Cost: (19 to 36)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    could bypass range checks if you hold Shift. The range is being increased also.
  • Fixed a bug where you could cast Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
    Radius: 16
    Mana Cost: (15 to 33)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (0-38)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    through walls by using mines/traps or by targeting your own location.
  • Fixed a bug where walkable space sometimes spawned on the edges of areas such as The Old Fields.
  • Fixed a bug where Arohongui, Moon's Presence interfered with other totems using auras.
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: (52.8 to 56.4)(121.2 to 160.8)
    Critical Strike Chance: (7.20% to 8.30%)
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    (66-99)% of Sword Physical Damage Added as Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    Cannot be Frozen, Chilled or Ignited with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    now only grants Her Blessing when you ignite enemies, not yourself.
  • Fixed a bug where certain unwalkable tiles would not block projectiles.
  • Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him.
  • Fixed an issue where the normal spiders in the boss fight would only emerge once you enter their Proximity Shield. They should now emerge as soon as they spawn, since you are in an enclosed area with them.
  • Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-458) to (21-715) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    properly.
  • Fixed various walkability issues related to Sarn buildings.
  • Fixed a bug where 50% of Pocked Lanternbearers were doing 16% of the damage they should 50% of the time.
  • Fixed a bug where a Helmet Enchantment stat for Phase RunPhase RunSpell, Duration, Movement
    Mana Cost: (11 to 14)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    80% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    was increasing the base duration where it should have been increasing the duration by a percentage amount.
  • Fixed a bug where Cluster Traps SupportCluster Traps SupportTrap, Support
    Icon: L
    Mana Multiplier: 150%
    Requires Level 38Per 1% Quality:
    0.5% increased Trap Damage
    Supported Traps throw 3 additional Traps
    Can have up to 5 additional Traps placed at a time
    (55-36)% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Minefield SupportMinefield SupportSupport, Mine
    Icon: M
    Mana Multiplier: 160%
    Requires Level 8Per 1% Quality:
    1% increased Mine Detonation Area of Effect
    Place 2 additional Mines
    (40-21)% less Damage
    Can have up to 2 additional Remote Mines placed at a time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    were only reducing trap or mine damage respectively when they should have been reducing all damage.
  • Fixed a bug where the Beast's hearts could kill Malachai if his life was too large. He wouldn't drop items in this case.
  • Labyrinth ladders now correctly disallow people who have visited the next difficulty level.
  • Fixed a bug where purchasing items from Act 4 NPCs caused items to be removed from the shops of Act 1 NPCs in the next difficulty level.
  • Fixed an issue where Rudiarius Felix, Avatar of the Huntress' Caustic ArrowCaustic ArrowAttack, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (8 to 16)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 4Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is (2.8-4.8) seconds
    Deals (5.2-550.3) Base Chaos Damage per second
    Gain (30-49)% of your Physical Damage as Extra Chaos Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
    Trap had a very short duration.
  • Fixing a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.
  • Fixed a bug where a player was unable to leech life while on full life.
  • If you use Rain of ArrowsRain of ArrowsAttack, AoE, Bow
    Radius: 24
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Requires Level 12Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-129)% of Base Attack Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    , Blast RainBlast RainFire, Attack, AoE, Bow
    Radius: 24
    Mana Cost: (8 to 10)
    Cast Time: 1.00 sec
    Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (40-47.6)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Causes 4 Explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    and BladefallBladefallSpell, AoE
    Radius: 12
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 90%
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-380) to (65-570) Physical Damage
    6% less Damage per Volley
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladefall skill icon.png
    to target a blocked location then they will be now used on the nearest valid location.
  • Fixed nine instance crashes and one client crash.

Visual Bug Fixes

  • Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.
  • Fixed a rare bug where patches of ground effects could be invisible.
  • Fixed a bug where setting a Premium Stash Tab to the default brown colour would cause it to appear black in the drop-down list of tabs.
  • Fixed a rare bug where categories can be missing from the in-game Microtransaction Store.
  • Fixed a bug where entering an area with multiple golems resulted in it looking like you had multiple copies of their buff on you.
  • Fixed a bug where Freeze MineFreeze MineMine, Spell, AoE, Duration, Cold
    Mana Cost: (6 to 22)
    Cast Time: 0.50 sec
    Damage Effectiveness: 50%
    Requires Level 10Lays a remote mine that you can detonate to freeze all enemies in the area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-181) to (10-271) Cold Damage
    Enemies lose 15% Cold Resistance while Frozen
    Mine lasts 16 seconds
    Freezes enemies as though dealing (200-390)% more Damage
    Places a Remote Mine which uses this Skill when detonated
    Always Freezes enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freeze Mine skill icon.png
    didn't have a random rotation on its effects.
  • Fixed a bug with the Dweller of the Deep where he could leave behind a phantom glow effect in the shape of a sandspitter when dying in his first form.
  • Fixed an issue where the character panel didn't show the cooldown speed for skill-specific stats.
  • Various character panel and skill description changes have occurred to show information that was previously hidden (for example, base cold damage per second, Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each.Per 1% Quality:
    1% increased Damage
    Deals (125-155.4)% of Base Attack Damage
    Fires Projectiles at all nearby Enemies
    Can't be Evaded
    Culling Strike
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Power Siphon skill icon.png
    and Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 3 use(s)
    Cast Time: 1.00 sec
    The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (160-198)% of Base Attack Damage
    100% increased Knockback Distance
    20% increased Area of Effect
    Stuns Enemies
    Knocks Enemies Back on Hit
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    stats and Poison SupportPoison SupportChaos, Support
    Icon: o
    Mana Multiplier: 135%
    Requires Level 31Per 1% Quality:
    0.5% increased Poison Duration
    Supported Skills Poison Enemies on Hit
    (0-38)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    stats).
  • Fixed a bug where the life bar of an Animated GuardianAnimate GuardianSpell, Minion
    Mana Cost: (19 to 36)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    (and curses on it) would display too low on him.

References

  1. Chris (June 1, 2016). "Content Update 2.3.0 Patch Notes". Official Path of Exile Forums. Retrieved June 1, 2016.