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Version 2.2.0

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Version History
2.1.2e
2 March 2016
2.2.0
4 March 2016
2.2.0b
5 March 2016

Version 2.2.0 introduces the Ascendancy expansion, which adds new content and features as well as vast changes to the existing game.

Patch notes

These are the official patch notes for version 2.2.0 released by Grinding Gear Games.[1]

Important Note

Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

The Trials of Ascendancy

Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates.

  • There are six Trials of Ascendancy to solve in each difficulty level. Completing each of these Trials unlocks the Lord's Labyrinth in that difficulty level.
  • Trials are present in the Axiom Prison, Crypt, Chamber of Sins, Crematorium, Catacombs and Hedge Maze.
  • Each Trial introduces you to a particular type of trap. Learn well, as these traps will be combined in complex situations in the Labyrinth.
  • Higher difficulties have more difficult trials.
  • Tagging the plaque at the end of a completed trial will show your progress through that difficulty.
  • It will also open a portal back to the start of the trial so you can resume your exploration.
  • Once you have completed all of the Trials in one difficulty level, you can access the entrance to the Labyrinth in the Sarn Encampment (Act Three town).

The Lord's Labyrinth

Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but the traps are as dangerous as the day they were activated.

  • The Lord's Labyrinth is a new area full of traps, secrets and puzzles. It is unlocked by completing the Trials of Ascendancy in that difficulty level.
  • Dying in the Labyrinth ends the run for you. You must survive all the way through in one attempt If you leave the Labyrinth (for example, via a portal to town), then you cannot return to that run. You must start the Labyrinth again.
  • The Labyrinth's layout changes once every day. You can run it multiple times on the same day using information you have learnt from previous runs. Hidden passages, along with secret rooms and their rewards stay the same for every run on a given day.
  • You'll encounter Emperor Izaro three times during the Labyrinth. The fight mechanics are randomised each day. The way you play each fight influences how much of that mechanic makes its way into the next fight.
  • You can earn Treasure Keys by killing Izaro and by completing certain challenges throughout the Labyrinth. These keys can be used to unlock reward chests at the end of the Labyrinth, in the reward room. This room also contains the devices that allow you to pick an Ascendancy class and Enchant one of your items.
  • You can attempt the Labyrinth in a party, but once the Labyrinth entrance has been opened, no more party members may join that Labyrinth run.
  • You can access your Stash before each Izaro encounter in the Labyrinth.
  • The solo player who completes the Labyrinth the fastest each day in each difficulty and each league will receive a special Unique Jewel as a reward. You can see the ranking of Labyrinth times for the day on the website. There are different rewards for each difficulty level. There are three difficulty levels and four leagues, so twelve rewards are given out each day.
  • Special Labyrinth Items like keys and trinkets cannot be removed from the Labyrinth. These items also bypass item filters so that they are always visible to you.

Ascendancy Classes

Nineteen souls survived the Trials of Ascendancy. Nineteen men and women stood at the gates of the Lord's Labyrinth. Nineteen challengers whose exceptional martial and mystical talents still linger long after their death.

  • Upon completing the Lord's Labyrinth for the first time, your character can choose one of the three Ascendancy Classes available to its core class.
  • There are nineteen total Ascendancy classes. Each core class has three Ascendancy classes available that embody a different playstyle. The Scion has one Ascendancy class that reinforces her mastery of the passive skill tree.
  • Upon completing the Lord's Labyrinth for the first time in each difficulty level, you receive two Ascendancy Skill Points you can spend on skills available to your Ascendancy Class.
  • Respeccing an allocated Ascendancy Skill costs five passive skill refund points. Once you have refunded all your allocated Ascendancy points, you can pick a different * Ascendancy Class (at no cost) by completing the Labyrinth again and selecting a new class.
  • Once you have chosen an Ascendancy Class, you can view its skill tree on the Passive Skill Tree near your character's start location.

Enchantments

  • Each time you complete the Lord's Labyrinth, you can imbue one of your items with an Enchantment.
  • Enchanting an item replaces any existing implicits, including previous Enchantments. They are always fixed values, so Blessed Orbs will have no effect on them. Though they share the same colours as master-crafted explicit mods, you can have both on an item.
  • When you enchant your gloves in Normal difficulty, they gain a triggered "Word" skill. This skill can't be modified by support gems, but is powerful enough on its own. It can be modified by your item stats and passive tree stats.
  • When you enchant gloves in Cruel difficulty, they gain a triggered "Edict" skill, a more powerful version of the Word skills.
  • In Merciless difficulty, your gloves gain "Decree" skills, which are even more powerful versions of the Words and Edicts.
  • From Cruel difficulty onwards, you can choose to enchant your boots. When you do this, they gain a powerful stat that only applies when you meet certain conditions. Some boot enchantments are weaker but easier to activate, while others are powerful but harder to trigger. When an enchantment says "recently", it refers to the past four seconds. This new wording is also used elsewhere in the game.
  • In Merciless difficulty, you can choose to enchant your helmet. It'll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill in the game, amounting to over 300 in total.

Perandus Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
  • With 2.2.0, there are Standard and Hardcore variations of the Perandus challenge league available. They have the same core mechanics and items.
  • The Perandus Challenge Leagues offer the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians, and claim the coins contained within. Trade these coins to Cadiro Perandus himself to receive vital equipment and ancient artefacts.
  • Six of the new Unique Items in this expansion are exclusive to the Perandus challenge leagues. They include one unique map and five ancient treasures.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Perandus Footprints Effect. At 24, you receive the Perandus Weapon Effect. When you complete your 36th challenge, you receive the Perandus Portal Effect. These microtransactions are only available in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Perandus Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Perandus challenges you completed during the league.

New Skills

  • Added a new Dexterity/Intelligence Skill Gem - Ice Trap inventory icon.pngIce TrapIce TrapTrap, Spell, AoE, Cold, Duration
    Mana Cost: (13 to 25)
    Can store 3 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 110%
    Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:
    0.5% increased Area of Effect
    Trap lasts 16 seconds
    Deals (60-519) to (90-778) Cold Damage
    Throws a Trap which uses this Skill when Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Trap skill icon.png
    Ice Trap inventory icon.png
    : Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
  • Added a new Intelligence Skill Gem - Orb of Storms inventory icon.pngOrb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb. You can only cast this spell yourself, directly.Per 1% Quality:
    1% increased Lightning Damage
    Deals (1-59) to (3-177) Lightning Damage
    Base duration is 6 seconds
    Beams Split to hit (2-4) extra targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    Orb of Storms inventory icon.png
    : Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
  • Added a new Intelligence Skill Gem - Frost Bomb inventory icon.pngFrost BombFrost BombSpell, AoE, Duration, Cold
    Mana Cost: (6 to 19)
    Can store 1 use(s)
    Cooldown Time: 2.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 130%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:
    1% increased Cold Damage
    Deals (10-521) to (14-781) Cold Damage
    Base duration is 3.5 seconds
    Base secondary duration is 2 seconds
    -20% to Cold Resistance
    75% reduced Life Regeneration rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Bomb skill icon.png
    Frost Bomb inventory icon.png
    : Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.
  • Added a new Strength/Dexterity Skill Gem - Summon Stone Golem inventory icon.pngSummon Stone GolemSummon Stone GolemMinion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    (30-68)% increased Minion Maximum Life
    Golems grant (33-105) Life Regenerated per second
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem skill icon.png
    Summon Stone Golem inventory icon.png
    : Summons a Stone Golem that grants you life regeneration while alive. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.
  • Added a new Strength Skill Gem - Earthquake inventory icon.pngEarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    Earthquake inventory icon.png
    : Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.
  • Added a new Strength Skill Gem - Sunder inventory icon.pngSunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Attack Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    Sunder inventory icon.png
    : Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.
  • Added a new Strength Skill Gem - Ancestral Protector inventory icon.pngAncestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
    1% increased Totem Damage
    Deals (80-133.2)% of Base Attack Damage
    Totem lasts 12 seconds
    Attacks with +16 to Melee range
    50% increased Totem Placement speed
    (10-20)% more Attack Speed while Totem is Active
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Protector skill icon.png
    Ancestral Protector inventory icon.png
    : Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it increases your attack speed.

New Support Gems

  • Added a new Dexterity Support Gem - Cluster Traps Support inventory icon.pngCluster TrapCluster Traps SupportTrap, Support
    Icon: L
    Mana Multiplier: 150%
    Requires Level 38Per 1% Quality:
    0.5% increased Trap Damage
    Supported Traps throw 3 additional Traps
    Can have up to 5 additional Traps placed at a time
    (55-36)% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cluster Traps Support inventory icon.png
    : Throw multiple traps at random locations in a radius around the target.
  • Added a new Dexterity Support Gem - Trap Cooldown Support inventory icon.pngTrap Cooldown SupportTrap Cooldown SupportTrap, Support
    Icon: R
    Mana Multiplier: 110%
    Requires Level 31Per 1% Quality:
    0.5% increased Trap Damage
    (30-49)% increased Cooldown Recovery Speed for throwing TrapsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Trap Cooldown Support inventory icon.png
    : Reduces the cooldown on supported Trap skills.
  • Added a new Intelligence Support Gem - Elemental Focus Support inventory icon.pngElemental Focus SupportElemental Focus SupportSupport
    Icon: F
    Mana Multiplier: 130%
    Requires Level 18Per 1% Quality:
    Supported Skills deal 0.5% increased Elemental Damage
    (30-49)% more Elemental Damage
    Supported Skills cannot inflict Elemental Status Ailments
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Elemental Focus Support inventory icon.png
    : Supported skills deal more elemental damage, but can't cause elemental status ailments.
  • Added a new Intelligence/Dexterity Support Gem - Minefield Support inventory icon.pngMinefield SupportMinefield SupportSupport, Mine
    Icon: M
    Mana Multiplier: 160%
    Requires Level 8Per 1% Quality:
    1% increased Mine Detonation Area of Effect
    Place 2 additional Mines
    (40-21)% less Damage
    Can have up to 2 additional Remote Mines placed at a time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Minefield Support inventory icon.png
    : Deploys multiple mines simultaneously and lets you have more armed mines.

New Unique Items

  • Added a new Unique Belt: Umbilicus Immortalis inventory icon.pngUmbilicus ImmortalisUmbilicus Immortalis
    Leather Belt
    Requires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life
    2% of Life Regenerated per second
    Flasks do not apply to You
    Flasks apply to your Zombies and Spectres
    "The power of rebirth rivals that of immortality."
    - Icius Perandus, Antiquities Collection, Item 3
    Umbilicus Immortalis inventory icon.png
  • Added two new Unique Body Armours: Geofri's Sanctuary inventory icon.pngGeofri's SanctuaryGeofri's Sanctuary
    Elegant Ringmail
    Quality: +20%
    Armour: (457 to 524)
    Energy Shield: (278 to 339)
    Requires Level 64, 90 Str, 105 Int5% reduced Movement Speed (Hidden)(50-75)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    +(70-80) to maximum Energy Shield
    +(14-18)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    Zealot's Oath
    Faith does not make us invulnerable.
    It makes us immortal.
    Geofri's Sanctuary inventory icon.png
    and Viper's Scales inventory icon.pngViper's ScalesViper's Scales
    Full Scale Armour
    Quality: +20%
    Armour: (224 to 246)
    Evasion: (224 to 246)
    Requires Level 28, 43 Str, 43 Dex3% reduced Movement Speed (Hidden)(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
    Viper's Scales inventory icon.png
  • Added a new Unique Boots: Seven-League Step inventory icon.pngSeven-League StepSeven-League Step
    Rawhide Boots
    Quality: +20%
    Evasion: 13
    Requires 11 Dex50% increased Movement Speed
    Level Requirement reduced by 100 (Hidden)
    "Death can be outrun with these, but beware!
    In running from death, you may forget to live."
    - Icius Perandus, Antiquities Collection, Item 202
    Seven-League Step inventory icon.png
  • Added a new Unique Bow: Iron Commander inventory icon.pngIron CommanderIron Commander
    Death Bow
    Bows
    Quality: +20%
    Physical Damage: (33.6 to 38.4)(82.8 to 92.4)
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: (1.37 to 1.44)
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Can have 1 additional Siege Ballista Totem per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    Iron Commander inventory icon.png
  • Added a new Unique Claw: Rive inventory icon.pngRiveRive
    Terror Claw
    Claws
    Quality: +20%
    Physical Damage: (77.4 to 106)(217.8 to 272)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    Causes Bleeding on Hit
    2% increased Physical Damage over time per 10 Dexterity
    1% increased Bleed Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    Rive inventory icon.png
  • Added a new Unique Dagger: Widowmaker inventory icon.pngWidowmakerWidowmaker
    Boot Blade
    Daggers
    Quality: +20%
    Physical Damage: (36 to 48)(112.8 to 124.8)
    Critical Strike Chance: (7.69% to 8.19%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (15-25) to (35-45) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    Widowmaker inventory icon.png
  • Added three new Unique Flasks: The Sorrow of the Divine inventory icon.pngThe Sorrow of the DivineThe Sorrow of the Divine
    Sulphur Flask
    Lasts (5.00 to 6.00) Seconds
    Consumes 20 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on Use(25-50)% increased Duration
    Zealot's Oath during Flask effect
    As man sins,
    God weeps.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    The Sorrow of the Divine inventory icon.png
    , The Writhing Jar inventory icon.pngThe Writhing JarThe Writhing Jar
    Hallowed Hybrid Flask
    Recovers (120 to 168) Mana over 5.00 seconds
    Recovers (435 to 609) Life over 5.00 seconds
    Consumes (16 to 18) of 40 Charges on use
    Requires Level 60Instant Recovery
    (75-65)% reduced Amount Recovered
    2 Enemy Writhing Worms escape the Flask when used
    (20-10)% reduced Charges used
    To achieve godhood, they would cast off all that god has gifted us.
    Mortality, compassion, even the sanctity of flesh.
    - High Templar Voll
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    The Writhing Jar inventory icon.png
    and Zerphi's Last Breath inventory icon.pngZerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 210 Mana over 10.00 seconds
    Consumes 12 of 30 Charges on use
    Requires Level 1850% increased Charges used
    Skills used during Flask effect grant 800% of Mana Cost as Life
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Zerphi's Last Breath inventory icon.png
  • Added a new Unique Gloves: Wyrmsign inventory icon.pngWyrmsignWyrmsign
    Wyrmscale Gauntlets
    Quality: +20%
    Armour: (184 to 215)
    Evasion: (184 to 215)
    Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by level 5 Concentrated Effect
    (120-160)% increased Armour and Evasion
    +(50-70) to maximum Life
    4% reduced Mana Cost per Endurance Charge
    Gain Rampage while at Maximum Endurance Charges
    Lose all Endurance Charges when Rampage ends
    Those who witness the shimmering scales of the wyrm
    know only fear for the rest of their lives.
    Fortunately, the rest of their lives
    can be measured in seconds.
    Wyrmsign inventory icon.png
  • Added a new Unique Helmet: Heretic's Veil inventory icon.pngHeretic's VeilHeretic's Veil
    Deicide Mask
    Quality: +20%
    Evasion: (415 to 448)
    Energy Shield: (247 to 294)
    Requires Level 67, 73 Dex, 88 Int+(40-50) to maximum Energy Shield
    (130-150)% increased Evasion and Energy Shield
    +1 to Level of Socketed Curse Gems
    Socketed Curse Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 12% reduced Mana Reservation
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    Heretic's Veil inventory icon.png
  • Added four new Unique Jewels: Cheap Construction inventory icon.pngCheap ConstructionCheap Construction
    Viridian Jewel
    10% reduced Trap Duration
    Can have up to 1 additional Trap placed at a time
    Why waste the good stuff on something that's going to blow up?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    Cheap Construction inventory icon.png
    , Hair Trigger inventory icon.pngHair TriggerHair Trigger
    Viridian Jewel
    (15-25)% increased Trap Damage
    (40-60)% increased Trap Trigger Area of Effect
    Anyone can catch a lumbering beast.
    Try catching a bird before it has even landed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Hair Trigger inventory icon.png
    , Reckless Defence inventory icon.pngReckless DefenceReckless Defence
    Cobalt Jewel
    20% of Block Chance applied to Spells
    (2-4)% additional Block Chance
    (7-10)% additional Chance to receive a Critical Strike
    There's no motivation for genius
    quite like desperation.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Reckless Defence inventory icon.png
    and Unstable Payload inventory icon.pngUnstable PayloadUnstable Payload
    Cobalt Jewel
    (8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unstable Payload inventory icon.png
  • Added three new Unique Maces: Clayshaper inventory icon.pngClayshaperClayshaper
    Rock Breaker
    One Hand Maces
    Quality: +20%
    Physical Damage: (73.2 to 80.4)(123.6 to 130.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.24 to 1.26)
    Weapon Range: 9
    Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdAdds (24-30) to (34-40) Physical Damage
    (8-10)% increased Attack Speed
    Minions have (20-30)% increased maximum Life
    Minions' Attacks deal (5-8) to (12-16) additional Physical Damage
    Can Summon up to 1 additional Golem at a time
    Grants level 12 Summon Stone Golem
    There is nothing, flesh, spirit, or stone
    Free from our hunger for dominion.
    Clayshaper inventory icon.png
    , Frostbreath inventory icon.pngFrostbreathFrostbreath
    Ornate Mace
    One Hand Maces
    Quality: +20%
    Physical Damage: (82.8 to 90)(111.6 to 118.8)
    Elemental Damage: (16 to 22)–(26 to 32)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30 to 1.37)
    Weapon Range: 9
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (16-22) to (26-32) Physical Damage
    Adds (16-22) to (26-32) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    Frostbreath inventory icon.png
    and Trypanon inventory icon.pngTrypanonTrypanon
    Great Mallet
    Two Hand Maces
    Quality: +20%
    Physical Damage: 44.491.2
    Critical Strike Chance: 100.00%
    Attacks per Second: 0.62
    Weapon Range: 11
    Requires Level 40, 131 Str30% increased Stun Duration on Enemies50% reduced Attack Speed
    All Attacks with this Weapon are Critical Strikes
    "Though ingenius instruments have been found,
    it seems surgery before thaumaturgy
    was not so delicate."
    - Icius Perandus, Antiquities Collection, Item 3546
    Trypanon inventory icon.png
  • Added a new Unique Map: The Perandus Manor inventory icon.pngThe Perandus ManorThe Perandus Manor
    Chateau Map
    Map Level: 78
    Map Tier: 11
    Item Quantity: (+60% to +100%)
    Item Rarity: (+200% to +300%)
    (200-300)% more Rare Monsters
    (30-40)% more Monster Life
    (16-24)% increased Monster Damage
    (100-150)% increased Experience gain
    Forget kings and emperors;
    He who holds the coin holds all the power.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    The Perandus Manor inventory icon.png
  • Added a new Unique Ring: Essence Worm inventory icon.pngEssence WormEssence Worm
    Unset Ring
    Requires Level 38Has 1 Socket+2 to Level of Socketed Aura Gems
    Socketed Gems Reserve No Mana
    40% increased Mana Reserved
    "This thing is not a pet. It is a parasite that feeds on the very will of its host.
    Like any part of nightmare, it has found a way to make its price... acceptable."
    - Malachai the Soulless
    Essence Worm inventory icon.png
  • Added two new Unique Sceptres: Axiom Perpetuum inventory icon.pngAxiom PerpetuumAxiom Perpetuum
    Bronze Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 14.427.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 10, 22 Str, 22 Int12% increased Elemental Damage(4-6)% increased Cast Speed
    (100-140)% increased Critical Strike Chance for Spells
    Adds (2-3) to (5-6) Fire Damage to Spells
    Adds (2-3) to (5-6) Cold Damage to Spells
    Adds 1 to (10-12) Lightning Damage to Spells
    The worst of Axiom were imprisoned by more than iron.
    Axiom Perpetuum inventory icon.png
    and Singularity inventory icon.pngSingularitySingularity
    Platinum Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 61.291.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    Singularity inventory icon.png
  • Added four new Unique Shields: Advancing Fortress inventory icon.pngAdvancing FortressAdvancing Fortress
    Gut Ripper
    Claws
    Quality: +20%
    Physical Damage: (44 to 48)(116.6 to 127.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by level 12 Fortify
    (100-120)% increased Physical Damage
    +110 to Evasion Rating
    +(30-50) to maximum Life
    +35 to maximum Energy Shield
    Reflects (71-90) Physical Damage to Melee Attackers
    15% Chance to Block
    "A man cowers behind his walls.
    A woman carries her fortress with her.
    In heart, in mind, in hand."
    - Sekhema Deshret
    Advancing Fortress inventory icon.png
    , Glitterdisc inventory icon.pngGlitterdiscGlitterdisc
    Burnished Spiked Shield
    Quality: +20%
    Chance to Block: 26%
    Evasion: (129 to 140)
    Energy Shield: (86 to 119)
    Requires Level 27, 37 Dex, 37 Int3% reduced Movement Speed (Hidden)
    Reflects (10-23) Physical Damage to Melee Attackers
    (120-140)% increased Evasion and Energy Shield
    +(30-50) to maximum Life
    +(20-30) to maximum Energy Shield
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage when Hit
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
    Glitterdisc inventory icon.png
    , Malachai's Loop inventory icon.pngMalachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (237 to 266)
    Requires Level 65, 159 Int3% reduced Movement Speed (Hidden)
    10% increased Spell Damage
    (210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you for 4 seconds on reaching Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    Malachai's Loop inventory icon.png
    and Victario's Charity inventory icon.pngVictario's CharityVictario's Charity
    Laminated Kite Shield
    Quality: +20%
    Chance to Block: 24%
    Armour: 117
    Energy Shield: 34
    Requires Level 50, 64 Str, 64 Int3% reduced Movement Speed (Hidden)
    +8% to all Elemental Resistances
    +(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    Victario's Charity inventory icon.png
  • Added a new Unique Staff: Xirgil's Crank inventory icon.pngXirgil's CrankXirgil's Crank
    Coiled Staff
    Staves
    Quality: +20%
    Physical Damage: 27.657.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 28, 43 Str, 43 Int20% Chance to Block+1 to Level of Socketed Gems
    15% Chance to Block
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    Xirgil's Crank inventory icon.png
  • Added three new Unique Swords: Daresso's Passion inventory icon.pngDaresso's PassionDaresso's Passion
    Estoc
    Thrusting One Hand Swords
    Quality: +20%
    Physical Damage: (61.2 to 70.8)(108 to 120)
    Elemental Damage: (30 to 38)–(40 to 50)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.50
    Weapon Range: 12
    Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
    Adds (30-38) to (40-50) Cold Damage
    20% reduced Frenzy Charge Duration
    25% chance to gain a Frenzy Charge on Kill
    (60-80)% increased Damage while you have no Frenzy Charges
    It doesn't matter how well the young swordsman trains.
    All form and finesse are forgotten when blood first hits the ground.
    Daresso's Passion inventory icon.png
    , The Tempestuous Steel inventory icon.pngThe Tempestuous SteelThe Tempestuous Steel
    War Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: (30 to 33.6)(62.4 to 68.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30 to 1.37)
    Weapon Range: 9
    Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
    (8-14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    15% of Physical Attack Damage Added as Lightning Damage
    15% of Physical Attack Damage Added as Fire Damage
    The blade thrums with wild energy
    Eager for vengeance against all who walk free.
    The Tempestuous Steel inventory icon.png
    and Varunastra inventory icon.pngVarunastraVarunastra
    Vaal Blade
    One Hand Swords
    Quality: +20%
    Physical Damage: (121.6 to 163.8)(265.6 to 334.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage
    Adds (30-45) to (80-100) Physical Damage
    +(2-3) Mana gained for each Enemy hit by Attacks
    Counts as all One Handed Melee Weapon Types
    "Painful suicide in the hands of a fool,
    Creative death in the hands of a master."
    - Icius Perandus, Antiquities Collection, Item 2992
    Varunastra inventory icon.png
  • Added a new Unique Wand: Obliteration inventory icon.pngObliterationObliteration
    Demon's Horn
    Wands
    Quality: +20%
    Physical Damage: (67.2 to 74.4)(166.8 to 181.2)
    Critical Strike Chance: (8.82% to 9.24%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (24-30) to (80-92) Physical Damage
    (26-32)% increased Critical Strike Chance
    Gain (13-15)% of Physical Damage as Extra Chaos Damage
    Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    We forge order from the world around us
    Wielding anarchy and destruction as our tools of genesis.
    Obliteration inventory icon.png

New Utility Flasks

  • Added a new Utility Flask - Basalt Flask inventory icon.pngBasalt FlaskBasalt FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    20% additional Physical Damage Reduction
    20% of Melee Physical Damage taken reflected to Attacker
    Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Basalt Flask inventory icon.png
    : Grants additional physical damage reduction.
  • Added a new Utility Flask - Aquamarine Flask inventory icon.pngAquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 15 of 40 Charges on use
    20% chance to Avoid Cold Damage when Hit
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Aquamarine Flask inventory icon.png
    : Grants additional chance to avoid cold damage and creates chilled ground on use.
  • Added a new Utility Flask - Stibnite Flask inventory icon.pngStibnite FlaskStibnite FlaskLasts 5.00 Seconds
    Consumes 10 of 30 Charges on use
    100% increased Evasion Rating
    Requires Level 14Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Stibnite Flask inventory icon.png
    : Grants increased evasion and creates smoke clouds on use.
  • Added a new Utility Flask - Sulphur Flask inventory icon.pngSulphur FlaskSulphur FlaskLasts 4.00 Seconds
    Consumes 20 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Sulphur Flask inventory icon.png
    : Grants increased damage and creates consecrated ground on use.
  • Added a new Utility Flask - Silver Flask inventory icon.pngSilver FlaskSilver FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 22Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Silver Flask inventory icon.png
    : Grants Onslaught.
  • Added a new Utility Flask - Bismuth Flask inventory icon.pngBismuth FlaskBismuth FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    +35% to all Elemental Resistances
    Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Bismuth Flask inventory icon.png
    : Grants elemental resistances.

Utility Flask Balance

  • Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.
  • Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.
  • Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).
  • Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).
  • Quicksilver Flasks now last for 4 seconds (down from 5 seconds).
  • These changes affect existing Utility Flasks that your characters have. No legacy versions are created.

Other New Features and Content

  • Added a new Tier 10 map: Chateau Map inventory icon.pngChateau MapChateau MapMap Level: 78
    Map Tier: 11
    Guild Character: Û
    Beauty and brutality in such close proximity.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Chateau Map inventory icon.png
  • Monsters with Nemesis or Bloodlines mods are now indicated differently. Nemesis monsters have orange rather than yellow glows, and Bloodlines monsters are purple rather than blue.
  • When you use an Orb of Fusing inventory icon.pngOrb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
    Shift click to unstack.
    Orb of Fusing inventory icon.png
    or a Jeweller's Orb inventory icon.pngJeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
    Shift click to unstack.
    Jeweller's Orb inventory icon.png
    on an item, the item's quality is no longer consumed. The way that quality affects the result has also been changed. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example.
  • Item drops from chests are now staggered so that they drop in sequence quickly.
  • The /remaining command now shows up to 50 monsters remaining in end-game maps. We expect to add this to the map information screen soon.
  • Added a new Flask mod - of Curing: Poison Removal and Immunity
  • Added a new Flask mod - Chemist's: Reduced number of Charged Used
  • Added a new Utility Flask mod - Experimenter's: Increased Duration
  • Added a new Utility Flask mod - Alchemist's: Increased Effect and Reduced Duration
  • PvP-only characters can now access the Sarn Arena from their Hideout. Talk to Leo to do so.
  • Oak and Kraityn now call for reinforcements as they are injured.
  • The Shrink effect from the Rotfeather Talisman inventory icon.pngRotfeather TalismanRotfeather TalismanTalisman Tier: 3(25-35)% increased DamageCorruptedDeath met with the First Ones
    and demanded they hunt with mercy.
    For while pain might delight the mind,
    it does not fill the belly.
    - The Wolven King
    Rotfeather Talisman inventory icon.png
    now has a buff icon to display the effects on your character.
  • Added a new Keyword - Recently: Refers to the past 4 seconds.
  • Added a new Keyword - Savage Hit: A Hit that removes at least 20% of maximum life is a Savage Hit.
  • Added a new Keyword - Maim: Maimed enemies have 30% reduced movement speed. Multiple maims do not stack. Maim is applied by attacks, just like hinder is by spells. Since maim and hinder are different debuffs, an enemy can be affected by both simultaneously.
  • Added a new Keyword - Elemental Conflux: While you have Elemental Conflux, all damage from hits will cause chill, shock, and ignite.
  • Adding 3D art for the following Unique Items: Chitus' Needle inventory icon.pngChitus' NeedleChitus' Needle
    Elegant Foil
    Thrusting One Hand Swords
    Quality: +20%
    Physical Damage: (46.8 to 50.4)(85.8 to 92.4)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 14
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
    +30 to Strength
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +2 to Weapon range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
    Chitus' Needle inventory icon.png
    , Winds of Change inventory icon.pngWinds of ChangeWinds of Change
    Ancient Gauntlets
    Quality: +20%
    Armour: 160
    Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    Winds of Change inventory icon.png
    , Alternate Art The Blood Dance inventory icon.pngThe Blood DanceThe Blood Dance
    Sharkskin Boots
    Quality: +20%
    Evasion: 151
    Requires Level 44, 79 Dex+(30-40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    3% reduced Attack and Cast Speed per Frenzy Charge
    0.5% of Life Regenerated per second per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Kill
    6% increased Damage against Enemies on Low Life per Frenzy Charge
    Gore Footprints
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    The Blood Dance inventory icon.png
    (Race Season Reward), Spine of the First Claimant inventory icon.pngSpine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (46.2 to 54.6)(70.4 to 83.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.31 to 1.38)
    Weapon Range: 9
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Spine of the First Claimant inventory icon.png
    and Roth's Reach inventory icon.pngRoth's ReachRoth's Reach
    Recurve Bow
    Bows
    Quality: +20%
    Physical Damage: (19.8 to 22)(61.2 to 68)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.30 to 1.35)
    Weapon Range: 120
    Requires Level 18, 65 Dex(60-80)% increased Physical Damage
    (20-40)% increased Elemental Damage with Weapons
    (4-8)% increased Attack Speed
    Skills Chain +1 times
    30% increased Projectile Speed
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
    Roth's Reach inventory icon.png
    .
  • The Mine Map has been renamed to the Cavern Map inventory icon.pngCavern MapCavern MapMap Level: 70
    Map Tier: 3
    Guild Character: 2
    In darkness, beast and man alike clamour to survive.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Cavern Map inventory icon.png
    . It now has a new boss - The Eroding One.
  • Item notes (in public stash tabs) are now shown in the Ctrl+C information for that item, and hence can be filtered by stash tab filters.
  • The alternate art Demigod's Dominance inventory icon.pngDemigod's DominanceDemigod's Dominance
    Golden Mantle
    Quality: +20%
    Armour: 63
    Evasion: 63
    Energy Shield: 19
    Requires Level 20, 8 Str, 8 Dex, 8 Int+(15-25)% to all Elemental Resistances+1 to Level of Socketed Gems
    +(30-50) to all Attributes
    The victorious know only leadership,
    the rest only servitude.
    Demigod's Dominance inventory icon.png
    now has unique 2D art that matches its 3D art. This should update retroactively for those who received one in the Winterheart Race Season.
  • Continued to incrementally improve the sound, art, effects and environments.

Skill Balance

  • Bladefall inventory icon.pngBladefallBladefallSpell, AoE
    Radius: 12
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 90%
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-380) to (65-570) Physical Damage
    6% less Damage per Volley
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladefall skill icon.png
    Bladefall inventory icon.png
    had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
  • Whirling Blades inventory icon.pngWhirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    Whirling Blades inventory icon.png
    is now 10% slower.
  • Summon Ice Golem inventory icon.pngSummon Ice GolemSummon Ice GolemCold, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem skill icon.png
    Summon Ice Golem inventory icon.png
    's accuracy has been increased by 40%.
  • Bone Offering inventory icon.pngBone OfferingBone OfferingMinion, Spell, Duration
    Mana Cost: (16 to 33)
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
    0.5% increased Duration
    Base duration is 3 seconds
    Grants Minions +(25-35)% Chance to Block Attacks
    Grants Minions +(25-34)% Chance to Block Spells
    Additional 0.5 seconds Base Duration per extra Corpse consumed
    Minions recover (11-594) Life when they Block
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bone Offering skill icon.png
    Bone Offering inventory icon.png
    now heals less life on block at gem level 21 and above.
  • Spectral Throw inventory icon.pngSpectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7 to 9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    Spectral Throw inventory icon.png
    now deals 20% more damage at all levels.
  • Vaal Spark inventory icon.pngVaal SparkVaal SparkProjectile, Vaal, Spell, Duration, Lightning
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.65 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 40%
    Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-24) to (11-454) Lightning Damage
    Base duration is 2 seconds
    Fires Projectiles at all nearby Enemies
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spark skill icon.png
    Vaal Spark inventory icon.png
    has been nerfed in almost every way possible. Its critical strike chance has been reduced from 6% to 5%. The base duration of the Sparks has been reduced from 3.5 seconds to 2 seconds. The number of projectiles has been reduced from 150 to 100. The duration of the spiral has been reduced from 4.5 seconds to 3 seconds at all gem levels.
  • The frequency with which Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.
  • Assassin's Mark inventory icon.pngAssassin's MarkAssassin's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Power Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies take 20% increased extra damage from Critical Strikes
    Cursed enemies have an additional (5-9)% chance to receive a Critical Strike
    Cursed enemies grant (16-25) Life when Killed
    Cursed enemies grant (16-25) Mana when Killed
    Cursed enemies have a (21-30)% chance to grant a Power Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Assassin's Mark skill icon.png
    Assassin's Mark inventory icon.png
    now causes enemies to take 20% increased extra damage from critical strikes at all gem levels, rather than a value that increased every level.
  • Projectile Weakness inventory icon.pngProjectile WeaknessProjectile WeaknessCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:
    Cursed enemies take 0.5% increased Damage from Projectiles
    Base duration is (9-10.9) seconds
    Projectiles have an additional 50% chance to Pierce Cursed enemies
    Hits on Cursed Enemies have an additional 25% chance to Knockback
    Cursed enemies take (25-44)% increased Damage from Projectiles
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Projectile Weakness skill icon.png
    Projectile Weakness inventory icon.png
    now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
  • Blood Rage inventory icon.pngBlood RageBlood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Physical Damage from Attacks Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    Blood Rage inventory icon.png
    now casts more quickly (250ms, rather than 1000ms). A one-second cooldown has been added to prevent accidental re-casting.
  • Molten Shell inventory icon.pngMolten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Molten Shell inventory icon.png
    and Vaal Molten Shell inventory icon.pngVaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (9-696) to (14-1043) Fire Damage
    (17-943) additional Armour
    Base duration is 5 seconds
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    Vaal Molten Shell inventory icon.png
    now have cast times of 500ms.

Support Gem Balance

  • The Increased Critical Strikes Support inventory icon.pngIncreased Critical Strikes SupportIncreased Critical Strikes SupportSupport
    Icon: s
    Mana Multiplier: 115%
    Requires Level 8Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Skills have (50-88)% increased Critical Strike Chance
    +(1-1.9)% to Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Increased Critical Strikes Support inventory icon.png
    Support Gem now grants additional critical strike chance in addition to increased critical strike chance, but the value of increased critical strike chance has been reduced. This brings it closer to other support gems by making its overall effect on DPS multiplicative.
  • Innervate Support inventory icon.pngInnervate SupportInnervate SupportLightning, Support
    Icon: K
    Mana Multiplier: 110%
    Requires Level 31Per 1% Quality:
    1.5% increased Shock Duration on Enemies
    Gain Onslaught for (5-6.9) seconds on Killing a Shocked Enemy
    15% chance to Shock
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Innervate Support inventory icon.png
    's "Onslaught on Killing a Shocked Enemy" has been increased in duration from 3 seconds to 5 seconds at gem level 1, and from 5 seconds to 7 seconds at gem level 21. Innervate now also grants a fixed 15% chance to shock at all levels. Its mana cost multiplier has been reduced from 120% to 110%.
  • Ice Bite Support inventory icon.pngIce Bite SupportIce Bite SupportCold, Support
    Icon: K
    Mana Multiplier: 110%
    Requires Level 31Per 1% Quality:
    1% increased Damage against Frozen Enemies
    (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    15% chance to Freeze
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Ice Bite Support inventory icon.png
    's chance to gain Frenzy Charges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance to freeze has been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.
  • The Poison Support inventory icon.pngPoison SupportPoison SupportChaos, Support
    Icon: o
    Mana Multiplier: 135%
    Requires Level 31Per 1% Quality:
    0.5% increased Poison Duration
    Supported Skills Poison Enemies on Hit
    (0-38)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Poison Support inventory icon.png
    support gem's mana multiplier has been increased from 125% to 135%. It now has 0.5% poison duration per quality (down from 1%). It has 0% increased Poison Damage at gem level 1 (down from 25%) and gains 2% per gem level (down from 5%).
  • Remote Mine Support inventory icon.pngRemote Mine SupportRemote Mine SupportSupport, Mine, Duration
    Icon: Y
    Mana Multiplier: 150%
    Requires Level 8Per 1% Quality:
    0.5% increased Mine Laying Speed
    Places a Remote Mine which uses this Skill when detonated
    Mine lasts 16 seconds
    Supported Skills deal (30-49)% more Mine Damage with Hits
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Remote Mine Support inventory icon.png
    is now available for the Shadow from the vendor after you enter the Prison.
  • Any skill with an associated Threshold Jewel is now supportable by Support Gems that could affect the additional properties added by the Threshold Jewel.
  • The Less Duration Support inventory icon.pngLess Duration SupportLess Duration SupportSupport, Duration
    Icon: d
    Mana Multiplier: 120%
    Requires Level 31Per 1% Quality:
    0.5% reduced Skill Effect Duration
    (40-49)% less Skill Effect Duration
    (10-19)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Less Duration Support inventory icon.png
    Support Gem now grants 20% more damage to supported skills at Level 1, increasing to 29% more damage to supported skills by Level 20. This change was made so that this support gem is a good option for Firestorm, Icestorm, Lightning Warp, Storm Call and similar skills.

Passive Skill Balance

  • The Nightstalker notable passive now grants 50% Increased Critical Strike Chance with Daggers (down from 60%). The nodes prior to Nightstalker now grant 20% increased Critical Strike Chance with Daggers each (down from 30% each). One of the nodes on the Adder's Touch path now grants 20% increased Critical Strike Chance with Daggers (down from 30%). Daggers already have the highest implicit critical strike chance for all melee weapons, and have crit on their weapons, so they didn't also need the most critical strike chance in the tree. These weapons still have the most available critical chance/multiplier, just not the highest per skill as well.
  • The passive skills in the Precision cluster (including the notable passive) now each grant an additional 3% cast speed, in order to make the cluster better for casters. As a related change, the two 3% cast speed skills in the Light of Divinity cluster have been replaced by 10% spell damage.
  • The Master Sapper notable passive (in the trap cluster in the Ranger part of the tree) now grants a 15% chance to generate a Frenzy Charge when an enemy triggers one of your traps.
  • The Fatal Toxins notable passive now only grants 50% increased poison damage (down from 100%). The skill prior to it now only grants 20% (down from 25%).
  • The attributes granted by early Shadow passive skills have been adjusted. This is because Chaos casters need intelligence and elemental attackers need dexterity. Coordination has been changed from 20 Dexterity to 10 Dexterity and 10 Intelligence. Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. [[Fangs of the Viper has been changed from 10 Dexterity to 20 Dexterity. Coldhearted Calculation has been changed from 10 Intelligence to 20 Intelligence.

Item Balance

  • Adjusted the sell prices on all item mods. Many items now sell for more Alchemy Shards. All mods now have a sell price. Magic and Rare items can no longer sell for just a Scroll Fragment.
  • The five Izaro uniques can now only be found in the Labyrinth: Chitus' Needle inventory icon.pngChitus' NeedleChitus' Needle
    Elegant Foil
    Thrusting One Hand Swords
    Quality: +20%
    Physical Damage: (46.8 to 50.4)(85.8 to 92.4)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 14
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
    +30 to Strength
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +2 to Weapon range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
    Chitus' Needle inventory icon.png
    , Spine of the First Claimant inventory icon.pngSpine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (46.2 to 54.6)(70.4 to 83.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.31 to 1.38)
    Weapon Range: 9
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Spine of the First Claimant inventory icon.png
    , Izaro's Dilemma inventory icon.pngIzaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claws
    Quality: +20%
    Physical Damage: (72 to 81)(184 to 207)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76 to 1.84)
    Weapon Range: 9
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(250-350) to Accuracy Rating
    100% increased Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    Izaro's Dilemma inventory icon.png
    , Winds of Change inventory icon.pngWinds of ChangeWinds of Change
    Ancient Gauntlets
    Quality: +20%
    Armour: 160
    Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    Winds of Change inventory icon.png
    and Izaro's Turmoil inventory icon.pngIzaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Freeze
    2% chance to Ignite
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Izaro's Turmoil inventory icon.png
    .
  • Reduced the maximum resistances on Divination Distillate inventory icon.pngDivination DistillateDivination Distillate
    Large Hybrid Flask
    Recovers 140 Mana over 5.00 seconds
    Recovers 510 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(40-60)% increased Rarity of Items found during Flask effect
    (12-18)% increased Quantity of Items found during Flask effect
    25% increased Light Radius during Flask effect
    +4% to all maximum Elemental Resistances during Flask effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divination Distillate inventory icon.png
    from 6% to 4%.
  • The Malformation Map inventory icon.pngMalformation MapMalformation MapMap Level: 77
    Map Tier: 10
    Guild Character: "
    Boils swell from the earth. Foul malignant flesh without purpose.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Malformation Map inventory icon.png
    now upgrades to the new Chateau Map inventory icon.pngChateau MapChateau MapMap Level: 78
    Map Tier: 11
    Guild Character: Û
    Beauty and brutality in such close proximity.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Chateau Map inventory icon.png
    Base Type.
  • The life regeneration stat on Bino's Kitchen Knife inventory icon.pngBino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Daggers
    Quality: +20%
    Physical Damage: (72 to 84)(247.2 to 271.2)
    Critical Strike Chance: (8.82% to 9.45%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    Bino's Kitchen Knife inventory icon.png
    has been changed to a flat value of 200 life regenerated per second.
  • Lion's Roar inventory icon.pngLion's RoarLion's Roar
    Granite Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +3000 to Armour
    Requires Level 27Adds Knockback during Flask effect
    75% chance to cause Enemies to Flee on use
    (30-35)% more Melee Physical Damage during effect
    Knocks Back Enemies in an Area on Flask use
    A sprinkle of hunger, a spoonful of menace
    and three generous cups of Might.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Lion's Roar inventory icon.png
    no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).
  • Rotgut inventory icon.pngRotgutRotgut
    Quicksilver Flask
    Lasts 6.00 Seconds
    Consumes (30 to 40) of 50 Charges on use
    40% increased Movement Speed
    Requires Level 40(50-100)% increased Charges used
    50% chance to gain a Flask Charge when you deal a Critical Strike
    (10-30)% increased Movement Speed during Flask effect
    Consumes Frenzy Charges on use
    Gain Onslaught for 2 second per Frenzy Charge on use
    50% increased Duration
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rotgut inventory icon.png
    now requires between 50-100% extra charges to use rather than 100-150%.
  • The chaos damage conversion on The Consuming Dark inventory icon.pngThe Consuming DarkThe Consuming Dark
    Fiend Dagger
    Daggers
    Quality: +20%
    Physical Damage: 26.4104.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
    (40-60)% increased Spell Damage
    +(20-40) to Intelligence
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage Poisons Enemies
    The brightest flames cast the darkest shadows.
    The Consuming Dark inventory icon.png
    has been lowered from 75% to 50%.
  • Taste of Hate inventory icon.pngTaste of HateTaste of Hate
    Sapphire Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +50% to Cold Resistance
    +6% to maximum Cold Resistance
    Requires Level 1820% of Physical Damage taken as Cold Damage during Flask effect
    Gain (20-30)% of Physical Damage as Extra Cold Damage during effect
    30% chance to Avoid being Chilled during Flask effect
    30% chance to Avoid being Frozen during Flask effect
    A sip will freeze your lips,
    A swig will chill your heart,
    A glass will still your soul.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Taste of Hate inventory icon.png
    now only makes you take 20% of physical damage as cold damage. It now adds 20-30% of physical as cold, rather than always 30%.
  • Vessel of Vinktar has been reduced to 20% Life and Mana leech. It no longer grants "Leech applies instantly during Flask effect". It also consumes more charges when used, so you cannot use the flask twice per fill any more.

Other Balance Changes

  • Tier 15 Core Map inventory icon.pngCore MapCore MapMap Level: 82
    Map Tier: 15
    Guild Character:
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Core Map inventory icon.png
    s can now get the "Twinned" map mod. Be careful out there.
  • There's now more diversity among Cannibals found in maps. You will no longer encounter packs that are entirely flame torch throwers.
  • The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality.
  • Added a new end-game map mod "of Toughness" which makes monsters take less damage from critical strikes.
  • Raging Spirits spawned in Haku missions now deal substantially less damage at all levels. The density of them has also been reduced at level 65 and above.
  • Rampage no longer grants bonuses to minions.
  • The area of effect of Detonate Dead skills used by monsters has been reduced by 18%.

Zana Changes

  • The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.
  • The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much.
  • At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.
  • At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.
  • At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.
  • At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.
  • At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.
  • At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.
  • At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.
  • At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.
  • When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:
  • Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits
  • Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity
  • Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity
  • Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity
  • Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity
  • Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes
  • Level 8: Nemesis, 1 Exalted Orb

Critical Strike Rework/Balance

  • All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
  • Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
  • The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support inventory icon.pngIncreased Critical Damage SupportIncreased Critical Damage SupportSupport
    Icon: c
    Mana Multiplier: 130%
    Requires Level 18Per 1% Quality:
    Supported Skills have +0.75% to Critical Strike Multiplier
    Supported Skills have +(75-103)% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Increased Critical Damage Support inventory icon.png
    Support Gem, the Enfeeble inventory icon.pngEnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    Enfeeble inventory icon.png
    Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.
  • Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.
  • Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.
  • The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.
  • Master-crafted Critical Strike Chance on Amulets (the "of Puncturing" mod) now has a range of 22-27%, This has been implemented in a way where existing items with this mod will not have their ranges changed when using Divine Orbs.

Bug Fixes

  • Fixed a bug where you could sometimes encounter temporary performance loss when resizing the game window or changing graphics settings.
  • Fixed a bug where the graphical fidelity of certain effects would get worse once the game client had been open for several hours.
  • Inua and Vakali Totems can no longer receive the "Shimmering" mod, as they have no base energy shield.
  • The Shaper's Seed amulet now retains its level requirements when its implicit mod is changed via corruption.
  • The Ghostflame Helmet Microtransaction Skin now correctly suppresses hair on all character classes.
  • The countdown for Haku missions now starts when the grace period ends, rather than upon entering the area.
  • Fixed a bug where The Three Dragons (a unique helmet) prevented the Pitch Darkness threshold jewel from dropping tar ground.
  • Fixed a client crash related to Daresso dying after you have rejoined his area.
  • Witches using Staves will now play the correct effects when using Double Strike.
  • Fixed a bug where Essence Drain applied to Frost Wall.
  • Fixed an issue where life recovery on block did not work with Bone Offering.
  • Shrapnel Shot is now affected by modifiers specific to lightning skills, such as "Critical Strike Chance for Lightning Skills" on Jewels.
  • Fixed a bug where Vanishing Dye applied to your body armour would cause on-hit effects to not play properly when you were hit.
  • Fixed various issues with The Retch's property that deals chaos damage. It is now also clearer that the portion of life leech that is dealt as damage is dealt as chaos damage.
  • Fixed a bug where it was too easy to select the end portal in corrupted side areas.
  • Fixed a bug where you couldn't pick up some items from the four bosses in Olmec's Sanctum because some locations were blocked.
  • Fixed a bug where The First Rhoa (found in the Untainted Paradise) didn't use regular attacks. Previously it would only use shield charge on far away targets. It will now shield charge more aggressively when not near players
  • Fixed a bug where Bearded Shamans would attempt to cast Shock Nova through walls.
  • Fixed a bug where many of the monsters that use Flicker Strike would aimlessly move around until the cooldown expired.
  • Fixed a bug where it was possible for a quest boss to not drop a quest item in rare circumstances.
  • Fixed a bug where another entity's Blade Vortex effects wouldn't show up for you if you joined the area after it was cast.
  • Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.

Additional Notes

  • Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-159.4)% of Base Attack Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 0.75 seconds
    Explosion deals 40% less Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    Static Strike inventory icon.png
    now displays a visual effect on your character when you use it.
  • Added a new Keystone Passive - Elemental Overload: 40% more Elemental Damage if you've Crit in the past 8 seconds. No Critical Strike Multiplier.
  • The notable passives Lava Lash, Arcing Blows and Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.
  • Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.
  • The Pierce Support inventory icon.pngPierce SupportPierce SupportSupport, Projectile
    Icon: p
    Mana Multiplier: 130%
    Requires Level 31Per 1% Quality:
    Supported Projectile Skills deal 0.5% increased Projectile Damage
    50% chance of Projectiles Piercing
    (10-19)% more Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Pierce Support inventory icon.png
    support gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance to pierce at all gem levels.

References

  1. Chris (March 3, 2016). "Path of Exile 2.2.0: Ascendancy Patch Notes". Official Path of Exile Forums. Retrieved March 3, 2016.