Version 2.1.0

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Version History
2.0.5d
4 December 2015
Version 2.1.0
11 December 2015
2.1.0b
12 December 2015

Patch notes

These are the official patch notes for version 2.1.0 released by Grinding Gear Games.[1]

Important Note

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Support for Brazilian Portuguese

  • We have launched in Brazil! Path of Exile is now optionally available in Brazilian Portuguese. Brazilian users can play on servers in São Paulo which are part of the existing Path of Exile realm.
  • Path of Exile now supports multiple languages on the same realm. You can select the language either in the launcher or the in-game options screen. We plan to release other languages next year.
  • We now support multiple languages of chat channels and public parties. You can set your default language for chat and public parties in the options independently of your client language.
  • Please respect the language of public parties and global chat channels. If you use the wrong language, you may be muted by a moderator.
  • You can temporarily enter a global or trade chat channel in another language by using a chat command. Append the name of the language to the channel name. "/global 1 en" or "/global 1 english" ("br", "pt" and "portuguese" work also).

Talisman Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
  • With 2.1.0, both the Standard and Hardcore challenge leagues are variations of the Talisman challenge league. They have the same core mechanics but slightly different items available.
  • In the Talisman challenge leagues, monsters have been possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows you to claim its Talisman for yourself.
  • There are several tiers of Talismans, each with many different types available. There are some base types specific to the Standard version of the league and some specific to the Hardcore version of the League.
  • All Talismans have extremely powerful implicit mods, but spawn in a corrupted state so that they can't be crafted. You can use sets of five different Talismans of the same tier at special Stone Circles to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman is selected at random from the five input ones.
  • If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight Rigwald, the Wolven King. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
  • There are 12 new Unique Items that can be found in the Talisman leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.
  • The new challenge leagues include a set of 32 new challenges. You will receive a piece of the exclusive Rigwald's Armour Set for each seven challenges completed. This armour set is only awarded during the Talisman challenge leagues.
  • From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.

New Microtransactions

New Bow Skills

  • Added a new Dexterity Skill Gem - Shrapnel Shot inventory icon.pngShrapnel ShotShrapnel ShotLightning, Attack, AoE, Bow
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Restrictions
    Level: 1
    Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (80-99)% of Base Attack Damage
    Arrows always Pierce
    40% of Physical Damage Converted to Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shrapnel Shot skill icon.png
    Shrapnel Shot inventory icon.png
    : Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.
  • Added a new Dexterity Skill Gem - Blast Rain inventory icon.pngBlast RainBlast RainFire, Attack, AoE, Bow
    Radius: 20
    Mana Cost: (8 to 10)
    Cast Time: 1.00 sec
    Requires Level 28Drop Restrictions
    Level: 28
    Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (40-47.6)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Causes 4 Explosions
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    Blast Rain inventory icon.png
    : Fires an arrow up in the air, which splits and rains down in a series of four explosions over an area. The explosions will always overlap on the targeted area.
  • Added a new Dexterity Skill Gem - Siege Ballista inventory icon.pngSiege BallistaSiege BallistaTotem, Attack, Duration, Bow
    Mana Cost: (8 to 13)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 4Drop Restrictions
    Level: 4
    Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality:
    1% increased Totem Placement speed
    Deals (140-170.4)% of Base Attack Damage
    50% less Attack Speed
    Arrows always Pierce
    Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Siege Ballista skill icon.png
    Siege Ballista inventory icon.png
    : Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.

New Physical Damage Spells

  • Added a new Dexterity Skill Gem - Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
    Radius: 14
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12Drop Restrictions
    Level: 12
    This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    Hits Enemies every 0.6 Seconds
    10% increased Hit Rate for each blade
    30% more Spell Damage for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    Blade Vortex inventory icon.png
    : An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.
  • Added a new Dexterity Skill Gem - Bladefall inventory icon.pngBladefallBladefallSpell, AoE
    Radius: 12
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 90%
    Requires Level 28Drop Restrictions
    Level: 28
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (44-380) to (65-570) Physical Damage
    6% less Damage per Volley
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladefall skill icon.png
    Bladefall inventory icon.png
    : Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.

New Chaos Damage Spells

  • Added a new Intelligence/Dexterity Skill Gem - Contagion inventory icon.pngContagionContagionSpell, AoE, Duration, Chaos
    Radius: 20
    Mana Cost: (11 to 28)
    Cast Time: 0.85 sec
    Requires Level 4Drop Restrictions
    Level: 4
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (3.2-189.4) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Contagion skill icon.png
    Contagion inventory icon.png
    : Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
  • Added a new Intelligence/Dexterity Skill Gem - Essence Drain inventory icon.pngEssence DrainEssence DrainProjectile, Spell, Duration, Chaos
    Mana Cost: (9 to 27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 12Drop Restrictions
    Level: 12
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
    1% increased Chaos Damage
    Deals (21.5-809) Base Chaos Damage per second
    Regenerate 0.5% of Debuff Damage as Life
    Base duration is 3.8 seconds
    Deals (6-233) to (9-349) Chaos Damage
    Modifiers to Spell Damage apply to this skill's Damage Over Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
    Essence Drain inventory icon.png
    : Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
  • Added a new Intelligence Skill Gem - Wither inventory icon.pngWitherWitherSpell, AoE, Duration, Chaos, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.28 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take. This effect can stack up to 20 times.Per 1% Quality:
    1% increased Duration
    (30-36)% reduced Movement Speed
    7% increased Chaos Damage taken
    Base duration is 0.5 seconds
    Base secondary duration is 2 seconds
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wither skill icon.png
    Wither inventory icon.png
    : Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take.

New Support Gems

  • Added a new Intelligence Support Gem - Blasphemy Support inventory icon.pngBlasphemy SupportBlasphemy SupportSupport, Curse, Aura
    Icon: A
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% increased Effect of Supported Curses
    Supported Curse Spells are Cast as Auras
    (0-38)% increased Radius of Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Blasphemy Support inventory icon.png
    : Converts your curses to auras, applying them to nearby monsters without manual intervention.
  • Added a new Intelligence Support Gem - Controlled Destruction Support inventory icon.pngControlled Destruction SupportControlled Destruction SupportSpell, Support
    Icon: C
    Mana Multiplier: 130%
    Requires Level 18Drop Restrictions
    Level: 18
    Per 1% Quality:
    0.5% increased Spell Damage
    (25-44)% more Spell Damage
    100% reduced Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Controlled Destruction Support inventory icon.png
    : Reduces the critical strike chance of supported skills but causes them to do more spell damage.
  • Added a new Dexterity/Intelligence Support Gem - Void Manipulation Support inventory icon.pngVoid Manipulation SupportVoid Manipulation SupportChaos, Support
    Icon: v
    Mana Multiplier: 120%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Chaos Damage
    (20-39)% more Chaos Damage
    25% reduced Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Void Manipulation Support inventory icon.png
    : Reduces the elemental damage of supported skills but causes them to do more chaos damage.
  • Added a new Dexterity Support Gem - Rapid Decay Support inventory icon.pngRapid Decay SupportRapid Decay SupportSupport, Duration
    Icon: r
    Mana Multiplier: 125%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% increased Damage over Time
    (20-39)% more Damage over Time
    15% reduced Skill Effect Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Rapid Decay Support inventory icon.png
    : Reduces the duration of supported skills but causes them to do to more damage over time.
  • Added a new Dexterity Support Gem - Poison Support inventory icon.pngPoison SupportPoison SupportChaos, Support
    Icon: o
    Mana Multiplier: 135%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% increased Poison Duration
    Supported Skills Poison Enemies on Hit
    (0-38)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Poison Support inventory icon.png
    : Causes supported skills to poison enemies on hit and increases their poison damage.

New Unique Jewels - Threshold Jewels

  • Threshold Jewels are a new type of Unique Jewel that grant improvements to specific skills if you meet a threshold of nearby attributes.
  • Added four new Unique Crimson Jewels: Shattered Chains inventory icon.pngShattered ChainsShattered Chains
    Crimson Jewel
    Radius: Medium (1200)(5-15)% increased Cold Damage
    With at least 50 Strength Allocated in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    The prisoners of the empire raised their shackled hands.
    Begging to be delivered from Corruption.
    The rebellion smote their chains,
    And gave them the freedom to choose corruption for themselves.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Shattered Chains inventory icon.png
    , Weight of the Empire inventory icon.pngWeight of the EmpireWeight of the Empire
    Crimson Jewel
    Radius: Medium (1200)(4-12)% increased Physical Damage
    With at least 50 Strength Allocated in Radius, Heavy Strike has a
    10% chance to deal Double Damage
    Ondar not only betrayed his emperor,
    He betrayed his friend.
    And in his dying moments, Chitus ensured,
    That Ondar felt the full weight of his guilt.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Weight of the Empire inventory icon.png
    , The Vigil inventory icon.pngThe VigilThe Vigil
    Crimson Jewel
    Radius: Medium (1200)(8-15)% increased Armour
    With at least 50 Strength Allocated in radius, Vigilant Strike
    also Fortifies Nearby Allies for 3 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    The Vigil inventory icon.png
    and Rapid Expansion inventory icon.pngRapid ExpansionRapid Expansion
    Crimson Jewel
    Radius: Medium (1200)(4-12)% increased Physical Damage
    With at least 50 Strength Allocated in radius, Ground Slam
    has a 20% increased angle
    Chitus began to aggressively expand his empire
    into neighbouring nations at great human cost.
    But for absolute power, there is no price
    that a Perandus won't pay.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Rapid Expansion inventory icon.png
    .
  • Added five new Unique Viridian Jewels: Pitch Darkness inventory icon.pngPitch DarknessPitch Darkness
    Viridian Jewel
    Radius: Medium (1200)(5-15)% increased Fire Damage
    With at least 50 Dexterity Allocated in radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
    With at least 50 Dexterity Allocated in radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Pitch Darkness inventory icon.png
    , Steel Spirit inventory icon.pngSteel SpiritSteel Spirit
    Viridian Jewel
    Radius: Medium (1200)(6-10)% increased Projectile Damage
    With at least 50 Dexterity Allocated in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits
    The Sekhema rode to the mountain,
    With her tribe, devoted and strong.
    And sewed shut the mouth of nightmare,
    So that it would not consume her world.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Steel Spirit inventory icon.png
    , Growing Agony inventory icon.pngGrowing AgonyGrowing Agony
    Viridian Jewel
    Radius: Medium (1200)(4-12)% increased Damage over Time
    With at least 50 Dexterity Allocated in Radius, Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Growing Agony inventory icon.png
    , Volley Fire inventory icon.pngVolley FireVolley Fire
    Viridian Jewel
    Radius: Medium (1200)(6-10)% increased Projectile Damage
    With at least 50 Dexterity Allocated in radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Volley Fire inventory icon.png
    and Spirit Guards inventory icon.pngSpirit GuardsSpirit Guards
    Viridian Jewel
    Radius: Medium (1200)Minions deal (8-12)% increased Damage
    With 50 Dexterity Allocated in radius, Animate Weapon can Animate up to 4 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Spirit Guards inventory icon.png
    .
  • Added four new Unique Cobalt Jewels: Rolling Flames inventory icon.pngRolling FlamesRolling Flames
    Cobalt Jewel
    Radius: Medium (1200)(5-15)% increased Fire Damage
    With at least 50 Intelligence Allocated in Radius, Fireball Projectiles gain Area of Effect Radius as they travel farther, up to 50% increased Radius
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Rolling Flames inventory icon.png
    , Winter's Bounty inventory icon.pngWinter's BountyWinter's Bounty
    Cobalt Jewel
    Radius: Medium (1200)(5-15)% increased Cold Damage
    With at least 50 Intelligence Allocated in radius, Cold Snap
    has a 25% chance to grant a Power Charge on Kill
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Winter's Bounty inventory icon.png
    , Spirited Response inventory icon.pngSpirited ResponseSpirited Response
    Cobalt Jewel
    Radius: Medium (1200)(5-10)% increased maximum Mana
    With at least 50 Intelligence Allocated in radius, 10% of Damage taken gained as Mana when Hit during Rallying Cry for you and Allies
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Spirited Response inventory icon.png
    and Dead Reckoning inventory icon.pngDead ReckoningDead Reckoning
    Cobalt Jewel
    Radius: Medium (1200)Minions have +(7-10)% to all Elemental Resistances
    With at least 50 Intelligence Allocated in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons
    A mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Dead Reckoning inventory icon.png
    .

New Unique Items for Talisman Challenge Leagues

  • Added three new Unique Belts: Feastbind inventory icon.pngFeastbindFeastbind
    Rustic Sash
    Requires Level 11Drop Restrictions
    League(s): Talisman
    (12-24)% increased Physical DamageAdds 5 to 10 Physical Damage to Attacks
    +(20-40) to maximum Life
    0.2% of Physical Attack Damage Leeched as Life
    50% increased Flask Charges gained while using a Flask
    50% increased Mana Regeneration Rate while using a Flask
    Our forefathers danced and drank and ate their fill
    and did not honour the First Ones for their gifts.
    So the First Ones filled the sky with fire.
    Feastbind inventory icon.png
    , Faminebind inventory icon.pngFaminebindFaminebind
    Rustic Sash
    Requires Level 18Drop Restrictions
    League(s): Talisman
    (12-24)% increased Physical Damage+(20-30)% to Cold Resistance
    60% increased Flask effect duration
    Deals 50 Chaos Damage per second to nearby Enemies
    20% increased Projectile Damage
    30% reduced Flask Charges gained while using a Flask
    After the Great Fire, the land lay barren
    and our forefathers grew weak.
    Mother Gull took pity on them
    and gave them grain and water.
    Faminebind inventory icon.png
    and The Retch inventory icon.pngThe RetchThe Retch
    Rustic Sash
    Requires Level 44Drop Restrictions
    League(s): Talisman
    (12-24)% increased Physical Damage+(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    0.4% of Physical Attack Damage Leeched as Life
    60% increased Flask effect duration
    30% reduced Flask Charges gained while using a Flask
    200% of Life Leech applies to Enemies as Chaos Damage
    15% increased Movement Speed while using a Flask
    But the grain grew twisted and the water turned dark
    and those who partook of Mother Gull's gift
    birthed monsters that fed
    on the flesh of one another.
    The Retch inventory icon.png
    .
  • Added five new Unique Talismans: Night's Hold inventory icon.pngNight's HoldNight's Hold
    Black Maw Talisman
    Talisman Tier: 1Requires Level 10Has 1 Socket+2 to Level of Socketed Gems
    Socketed Gems are Supported by level 10 Added Chaos Damage
    Socketed Gems are supported by level 10 Blind
    Socketed Gems are supported by level 10 Cast when Stunned
    Corrupted
    In the light of Solaris, the shadows cower and hide.
    But every night they gather and grow,
    and all but the strong and the stupid
    seek shelter from their grasp until daybreak.
    Night's Hold inventory icon.png
    , Blightwell inventory icon.pngBlightwellBlightwell
    Clutching Talisman
    Talisman Tier: 2Requires Level 28Drop Restrictions
    League(s): Talisman
    (15-25)% increased Global Defences+(20-30) to maximum Energy Shield
    +(15-30)% to Fire Resistance
    +(15-30)% to Lightning Resistance
    30% slower start of Energy Shield Recharge while using a Flask
    400% increased Energy Shield Recharge Rate while using a Flask
    Corrupted
    Long ago, the ocean was a puddle where a golden fish dwelt,
    who lit the ocean from within and kept the water fresh.
    When the sky burned, the fish dived deep,
    never to return, and the waters turned sour.
    Blightwell inventory icon.png
    , Natural Hierarchy inventory icon.pngNatural HierarchyNatural Hierarchy
    Rotfeather Talisman
    Talisman Tier: 3(25-35)% increased Damage(10-15)% increased Physical Damage
    (25-30)% increased Fire Damage
    (20-25)% increased Cold Damage
    (15-20)% increased Lightning Damage
    (30-35)% increased Chaos Damage
    Corrupted
    Just as the rat cowers before the dog
    and the dog cowers before Man,
    so too should we cower before the First Ones
    and pray we never learn of what comes next.
    Natural Hierarchy inventory icon.png
    , Rigwald's Curse inventory icon.pngRigwald's CurseRigwald's Curse
    Wereclaw Talisman
    Talisman Tier: 2Requires Level 28Drop Restrictions
    League(s): Talisman
    +(24-36)% to Global Critical Strike Multiplier+7% Unarmed Critical Strike Chance
    Modifiers to Claw Damage also apply to Unarmed
    Modifiers to Claw Attack Speed also apply to Unarmed
    Modifiers to Claw Critical Strike Chance also apply to Unarmed
    Corrupted
    I once thought the First Ones were just
    stories made to scare children.
    But I've seen what they can do. I've felt it.
    And now I must live with that terrible knowledge.
    Rigwald's Curse inventory icon.png
    and Eyes of the Greatwolf inventory icon.pngEyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4Requires Level 52<2 random talisman implicit modifiers>Implicit Modifier magnitudes are doubled
    Corrupted
    I am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    Eyes of the Greatwolf inventory icon.png
    . One is specific to the Standard version of the Talisman league and one to the Hardcore version.
  • Added a new Unique Ring: Rigwald's Crest inventory icon.pngRigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 49Drop Restrictions
    League(s): Talisman
    +(12-16)% to Fire and Cold Resistances(20-30)% increased Fire Damage
    (20-30)% increased Cold Damage
    (20-30)% increased Mana Regeneration Rate
    5% Chance to Cast level 18 Summon Spectral Wolf on Kill
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    Rigwald's Crest inventory icon.png
    , which can only drop from Rigwald.
  • Added a new Unique Sword: Rigwald's Command inventory icon.pngRigwald's CommandRigwald's Command
    Midnight Blade
    One Hand Swords
    Physical Damage: (86 to 106)(224 to 254)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 68, 113 Str, 113 DexDrop Restrictions
    League(s): Talisman
    18% increased Accuracy Rating10% additional Block Chance while Dual Wielding
    Adds (60-80) to (150-180) Physical Damage
    80% increased Physical Damage with Axes
    +(350-400) to Accuracy Rating
    15% chance to gain a Frenzy Charge on Kill
    Fear not death. Turn to him, face him.
    And smile as he sinks his teeth
    into the throats of our oppressors.
    Rigwald's Command inventory icon.png
    , which can only drop from Rigwald.
  • Added a new Unique Axe: Rigwald's Savagery inventory icon.pngRigwald's SavageryRigwald's Savagery
    Royal Axe
    One Hand Axes
    Physical Damage: (93 to 113)(215 to 245)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32 to 1.38)
    Weapon Range: 9
    Requires Level 67, 167 Str, 57 DexDrop Restrictions
    League(s): Talisman
    Adds (50-70) to (135-165) Physical Damage
    40% increased Physical Weapon Damage while Dual Wielding
    (10-15)% increased Attack Speed
    35% increased Attack Speed with Swords
    Causes Bleeding on Hit
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    Rigwald's Savagery inventory icon.png
    , which can only drop from Rigwald.
  • Added a new Unique Quiver: Rigwald's Quills inventory icon.pngRigwald's QuillsRigwald's Quills
    Two-Point Arrow Quiver
    Requires Level 56Drop Restrictions
    League(s): Talisman
    (20-30)% increased Accuracy Rating-10% to Fire Resistance
    +(20-30)% to Lightning Resistance
    +7 Life gained for each Enemy hit by your Attacks
    20% reduced Projectile Speed
    (30-50)% increased Projectile Damage
    Projectiles Fork
    The fortunate inscribe their legacy
    in the pages of history books.
    The rest of us must leave our mark with our blood
    or the blood of others.
    Rigwald's Quills inventory icon.png
    , which can only drop from Rigwald.

New Unique Items

  • Added two new Unique Amulets: The Aylardex inventory icon.pngThe AylardexThe Aylardex
    Agate Amulet
    Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
    +(50-70) to maximum Mana
    +1 to Maximum Power Charges
    10% increased Mana Regeneration Rate per Power Charge
    (80-100)% increased Power Charge Duration
    1% of Damage is taken from Mana before Life per Power Charge
    40% reduced Critical Strike Chance per Power Charge
    Shackled fires dance about;
    Might within from force without.
    The Aylardex inventory icon.png
    and Extractor Mentis inventory icon.pngExtractor MentisExtractor Mentis
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength
    5% chance to grant Unholy Might to nearby Enemies on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to gain Unholy Might for 3 seconds on Kill
    5% chance to gain Onslaught for 3 seconds on Kill
    Recover 1% of Maximum Life on Kill
    When slaughtered flesh falls silent,
    the soul may yet scream on.
    Extractor Mentis inventory icon.png
    .
  • Added a new Unique Claw: Allure inventory icon.pngAllureAllure
    Vaal Claw
    Claws
    Physical Damage: (75.6 to 94)(183.6 to 224)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.40 to 1.46)
    Weapon Range: 9
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(80-100)% increased Physical Damage
    Adds (15-20) to (30-40) Physical Damage
    (8-12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 3 seconds on using a Vaal Skill
    What drives us to kill, to carve and to shred?
    What drives us to drink the seething souls of the dead?
    What drives us to love and to hold, but still go amiss?
    What drives us to leave this world for the Abyss?
    Allure inventory icon.png
  • Added two new Unique Staves: Agnerod East inventory icon.pngAgnerod WestAgnerod West
    Imperial Staff
    Staves
    Physical Damage: 49147
    Critical Strike Chance: 7.20%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 66, 158 Str, 113 Int12% Chance to Block+1 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    Agnerod East inventory icon.png
    and Femurs of the Saints inventory icon.pngFemurs of the SaintsFemurs of the Saints
    Primordial Staff
    Staves
    Physical Damage: 47141
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 58, 99 Str, 99 Int12% Chance to Block+2 to Level of Socketed Minion Gems
    Minions Regenerate (1.5-2.5)% Life per second
    2% increased Minion Attack and Cast Speed per Skeleton you own
    2% increased Minion Duration per Zombie you own
    (8-12)% increased Minion Damage per Spectre you own
    "They spent a lifetime in the service of God,
    only to spend eternity in the service of me."
    - Kadavrus, Surgeon to the Umbra
    Femurs of the Saints inventory icon.png
  • Added a new Unique Axe: Hezmana's Bloodlust inventory icon.pngHezmana's BloodlustHezmana's Bloodlust
    Vaal Axe
    Two Hand Axes
    Physical Damage: (215 to 240.3)(365 to 421.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 158 Str, 76 Dex(150-170)% increased Physical Damage
    Adds (7-10) to (15-25) Physical Damage
    1% of Physical Attack Damage Leeched as Life
    Attacks have Blood Magic
    When a craving cannot be sated, any source will do.
    Hezmana's Bloodlust inventory icon.png
  • Added three new Unique Flasks: Vessel of Vinktar, Coruscating Elixir inventory icon.pngCoruscating ElixirCoruscating Elixir
    Ruby Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +50% to Fire Resistance
    +6% to maximum Fire Resistance
    Requires Level 18Chaos Damage does not bypass Energy Shield during effect
    Removes all but one Life on use
    Removed life is regenerated as Energy Shield over 2 seconds
    Let blood sear in your veins,
    Let the pain push outwards and turn away your enemy's blows.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Coruscating Elixir inventory icon.png
    and Rotgut inventory icon.pngRotgutRotgut
    Quicksilver Flask
    Lasts 4.00 Seconds
    Consumes (30 to 40) of 50 Charges on use
    40% increased Movement Speed
    Requires Level 40(10-30)% increased Movement Speed during Flask effect
    15% chance to gain a Flask Charge when you deal a Critical Strike
    (50-100)% increased Charges used
    Gain Onslaught for 1 second per Frenzy Charge on use
    Consumes Frenzy Charges on use
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rotgut inventory icon.png
  • Added a new Unique Shield: Kongming's Stratagem inventory icon.pngKongming's StratagemKongming's Stratagem
    Ivory Spirit Shield
    Chance to Block: 22%
    Energy Shield: (77 to 94)
    Requires Level 41, 100 Int3% reduced Movement Speed (Hidden)
    15% increased Spell Damage
    +(20-30) to Intelligence
    (80-120)% increased Energy Shield
    Socketed Trap Skills create a Smoke Cloud when triggered
    30% increased Fire Damage against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Block Chance
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
    Kongming's Stratagem inventory icon.png
  • Added a new Unique Boots: Skyforth inventory icon.pngSkyforthSkyforth
    Sorcerer Boots
    Energy Shield: 64Requires Level 67, 123 IntDrop Restrictions
    Level: 84
    +(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    Skyforth inventory icon.png
  • Added a new Unique Bow: Roth's Reach inventory icon.pngRoth's ReachRoth's Reach
    Recurve Bow
    Bows
    Physical Damage: (17.6 to 19.8)(54.4 to 61.2)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.30 to 1.35)
    Weapon Range: 120
    Requires Level 18, 65 Dex(60-80)% increased Physical Damage
    (20-40)% increased Elemental Damage with Weapons
    (4-8)% increased Attack Speed
    Skills Chain +1 times
    30% increased Projectile Speed
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
    Roth's Reach inventory icon.png
  • Added two new Unique Wands: Storm Prison inventory icon.pngStorm PrisonStorm Prison
    Carved Wand
    Wands
    Physical Damage: (8.4 to 9.6)(15.4 to 17.6)
    Elemental Damage: 1–(35 to 45)
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 12, 47 Int(11-15)% increased Spell Damage(40-60)% increased Physical Damage
    Adds 1 to (35-45) Lightning Damage
    (15-25)% increased Mana Regeneration Rate
    +1 to Maximum Power Charges
    (25-35)% chance to gain a Power Charge on Kill
    You can never truly tame the tempest.
    You can barely even leash it.
    Storm Prison inventory icon.png
    and Eclipse Solaris inventory icon.pngEclipse SolarisEclipse Solaris
    Crystal Wand
    Wands
    Physical Damage: (37 to 41)(71 to 79)
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
    Eclipse Solaris inventory icon.png
  • Added a new Unique Sceptre: Bitterdream inventory icon.pngBitterdreamBitterdream
    Shadow Sceptre
    Sceptres
    Physical Damage: 2537
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Hypothermia
    Socketed Gems are Supported by Level 1 Ice Bite
    Socketed Gems are Supported by Level 1 Cold Penetration
    Socketed Gems are Supported by Level 1 Mana Leech
    Socketed Gems are Supported by Level 10 Added Cold Damage
    Socketed Gems are Supported by Level 1 Reduced Mana
    Fight not the cold
    Forsake hope
    Be still.
    Bitterdream inventory icon.png
  • Added a new Unique Gloves: Repentance inventory icon.pngRepentanceRepentance
    Crusader Gloves
    Armour: (231 to 294)
    Energy Shield: (85 to 131)
    Requires Level 66, 306 Str, 306 Int(30-0)% reduced Spell Damage
    (120-180)% increased Armour and Energy Shield
    +(8-16) to maximum Energy Shield
    500% increased Attribute Requirements
    Iron Will
    "I ask not for understanding,
    only for forgiveness
    for what I am about to do.
    There will be blood on these shackles yet."
    - Anonymous carving, Axiom Prison.
    Repentance inventory icon.png
  • Added a new Unique Sword: The Goddess Unleashed inventory icon.pngThe Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Hand Swords
    Physical Damage: (35 to 38)(85 to 118)
    Critical Strike Chance: (7.20% to 8.30%)
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 52, 104 Str, 122 Dex18% increased Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    (66-99)% of Sword Physical Damage Added as Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    Cannot be Frozen, Chilled or Ignited with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    The Goddess Unleashed inventory icon.png
  • Added two new Unique Maps: The Vinktar Square inventory icon.pngThe Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: (+100% to +150%)
    Item Rarity: (+100% to +150%)
    Monster Pack Size: (+30% to +50%)
    20% more Monster Life
    Monsters cannot be Shocked
    30% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    The Vinktar Square inventory icon.png
    and Caer Blaidd, Wolfpack's Den inventory icon.pngCaer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% more Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Caer Blaidd, Wolfpack's Den inventory icon.png

New Divination Cards

  • The WarlordThe Warlord6Six-Link Coronal Maul
    Item Level: 83
    To cure the Goddess, and break the chains of corruption, you must shatter the world.
    : A set of six can be redeemed for a level 83 Six-Link Coronal Maul.
  • The DemonessThe Demoness5Death's HandWherever she went,
    death was sure to follow.
    : A set of five can be redeemed for the Death's Hand Unique Sceptre.
  • The TraitorThe Traitor4Wand
    Corrupted
    Sometimes an apprentice becomes a master through countless hours of hard work and practice.
    Sometimes it happens by force.
    : A set of four can be redeemed for a corrupted Unique Wand.
  • The OfferingThe Offering8Shavronne's WrappingsEternal beauty has a cost, one which Shavronne was happy to pay with the lives of others.: A set of eight can be redeemed for the Shavronne's Wrappings Unique Armour.
  • Lost WorldsLost Worlds8Map
    Map Tier: 15
    "There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
    Aramil - Cartographer to Emperor Chitus
    : A set of eight can be redeemed for a Tier 15 Map.
  • The Lord in BlackThe Lord in Black6Ring of Bameth
    Item Level: 83
    Thy knee shall bend
    in shifting dark,
    thy blade shall serve his vigil.
    Thy oath shall bind thee
    to his mark,
    thy flesh shall bear his sigil.
    : A set of six can be redeemed for a magic level 83 Ring of Bameth.
  • A Mother's Parting GiftA Mother's Parting Gift6Fertile MindNature was her domain,
    Love was her song,
    Family was her devotion,
    Knowledge was her gift.
    : A set of six can be redeemed for the Fertile Mind Unique Jewel.
  • The BodyThe Body4Body ArmourThey say it is the head that leads, but all must flow through the body at some point.: A set of four can be redeemed for a Unique Body Armour.
  • Turn The Other CheekTurn the Other Cheek3Pacifism
    Corrupted
    "Only after one forsakes rage, can true power be found."
    - Sekhema Asenath
    : A set of three can be redeemed for a Corrupted Pacifism Unique Jewel.
  • Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out.: A set of eight can be redeemed for a Unique Gold Ring.
  • The EtherealThe Ethereal7Six-Link Vaal Regalia"Long ago, people looked to the stars,
    believing they influenced us.
    Soon, it will be us who influence the stars."
    - Doryani, Queen's Thaumaturge
    : A set of seven can be redeemed for a Six-Link Vaal Regalia.

New Content

New Features

  • You can now have two pets out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.
  • Maps found in mission subareas of maps are now allocated to the maker of the original map.
  • More options have been added for abandoning Master Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open.
  • Being muted globally no longer prevents you talking in Guild Chat.
  • Jewels and Vaal fragments are now allocated to players in the various item allocation modes.
  • Enemies ignited by skills that have a Ghostflame microtransaction effect now visually burn with Ghostflame fire.
  • You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.
  • Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.

General Balance Changes

  • Characters now get 6 mana per level instead of 4.
  • Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.
  • We have changed the way that bonuses from non-flask items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on low life" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.
  • Spells that reduce movement speed now do so with a new debuff called "Hinder". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Abyssal Cry and the new Wither skill.
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

Item Balance Changes

  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.
  • The required and drop level of resistance and item find rings has changed from level 12. Sapphire Ring inventory icon.pngSapphire RingsSapphire RingRequires Level 8Drop Restrictions
    Level: 8
    +(20-30)% to Cold Resistance
    Sapphire Ring inventory icon.png
    appear from level 8, Topaz Ring inventory icon.pngTopaz RingsTopaz RingRequires Level 12Drop Restrictions
    Level: 12
    +(20-30)% to Lightning Resistance
    Topaz Ring inventory icon.png
    from level 12, Ruby Ring inventory icon.pngRuby RingsRuby RingRequires Level 16Drop Restrictions
    Level: 16
    +(20-30)% to Fire Resistance
    Ruby Ring inventory icon.png
    from level 16 and Gold Ring inventory icon.pngGold RingsGold RingRequires Level 20Drop Restrictions
    Level: 20
    (6-15)% increased Rarity of Items found
    Gold Ring inventory icon.png
    from level 20.
  • Early-game Bows have had their levels and damage changed:
    • The damage of Crude Bow inventory icon.pngCrude BowsCrude BowBows
      Physical Damage: 513
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      Weapon Range: 120
      Requires 14 DexDrop Restrictions
      Level: 1
      Crude Bow inventory icon.png
      has been increased from 4-9 to 5-13.
    • The damage of Short Bow inventory icon.pngShort BowsShort BowBows
      Physical Damage: 616
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.50
      Weapon Range: 120
      Requires Level 5, 26 DexDrop Restrictions
      Level: 5
      Short Bow inventory icon.png
      has been increased from 4-13 to 6-16.
    • The damage of Long Bow inventory icon.pngLong BowsLong BowBows
      Physical Damage: 625
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Weapon Range: 120
      Requires Level 9, 38 DexDrop Restrictions
      Level: 9
      Long Bow inventory icon.png
      has been increased from 6-23 to 6-25. Their level has been reduced from 10 to 9.
    • The damage of Composite Bow inventory icon.pngComposite BowsComposite BowBows
      Physical Damage: 1226
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Weapon Range: 120
      Requires Level 14, 53 DexDrop Restrictions
      Level: 14
      Composite Bow inventory icon.png
      has been increased from 11-26 to 12-26. Their level has been reduced from level 15 to level 14.
    • Recurve Bow inventory icon.pngRecurve BowsRecurve BowBows
      Physical Damage: 1134
      Critical Strike Chance: 6.50%
      Attacks per Second: 1.25
      Weapon Range: 120
      Requires Level 18, 65 DexDrop Restrictions
      Level: 18
      Recurve Bow inventory icon.png
      have been reduced from level 20 to level 18. Their damage has been reduced from 12-36 to 11-34.
    • Bone Bow inventory icon.pngBone BowsBone BowBows
      Physical Damage: 1236
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.35
      Weapon Range: 120
      Requires Level 23, 80 DexDrop Restrictions
      Level: 23
      Bone Bow inventory icon.png
      have been reduced from level 24 to level 23. Their damage has been reduced from 12-37 to 12-36.
  • Serrated Arrow Quiver inventory icon.pngSerrated Arrow QuiversSerrated Arrow QuiverDrop Restrictions
    Level: 1
    Adds 1 to 4 Physical Damage to Attacks with Bows
    Serrated Arrow Quiver inventory icon.png
    now drop at level 5 and have a level requirement of 5.
  • The Blood Dance inventory icon.pngThe Blood DanceThe Blood Dance
    Sharkskin Boots
    Evasion: 126Requires Level 44, 79 Dex+(30-40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    3% reduced Attack and Cast Speed per Frenzy Charge
    0.5% of Life Regenerated per second per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Kill
    Gore Footprints
    6% increased Damage against Enemies on Low Life per Frenzy Charge
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    The Blood Dance inventory icon.png
    now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected.
  • The Unique Jewel, Chill of Corruption inventory icon.pngChill of CorruptionChill of Corruption
    Viridian Jewel
    Limited to: 150% chance to gain an additional Vaal Soul per Enemy Shattered
    Corrupted
    Even a millennium later, Atziri's presence
    casts a shroud over Wraeclast.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Chill of Corruption inventory icon.png
    , now has 50% chance to gain an additional Vaal Soul per enemy shattered, down from 80%.
  • Introduced the new Nihilist's prefix mod that grants +1 level to Chaos Gems. This is available only on Wands, Staves, Daggers and Spirit Shields.

Map Balance Changes

  • Areas created by Vaal Fragments in map devices are now two levels higher.
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • The Volcano map has been updated to be more open and to contain more monsters.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.
  • Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.

Monster Balance Changes

  • The rare resistance aura mods will no longer occur on monsters before level 40.
  • A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.
  • After fixing a bug that caused the bleed from Atziri's puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.
  • Torchoak Grove, the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.
  • Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the Mirage of Bones have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.
  • Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
  • Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.
  • Monsters that use the Summon Raging Spirit inventory icon.pngSummon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4 to 12)
    Cast Time: 0.50 sec
    Requires Level 4Drop Restrictions
    Level: 4
    Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Can summon up to 20 Raging Spirits at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    Summon Raging Spirit inventory icon.png
    skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.
  • Rakango monsters now appear in maps less frequently.
  • Volcanic Golems can now appear in maps.

Master Balance Changes

  • Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.
  • The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.
  • The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.

Skill Damage Effectiveness Changes

  • Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Shock Nova inventory icon.pngShock NovaShock NovaSpell, AoE, Lightning
    Radius: 26
    Mana Cost: (13 to 26)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 28Drop Restrictions
    Level: 28
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (20-185) to (59-555) Lightning Damage
    Ring deals 50% less Damage
    20% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    Shock Nova inventory icon.png
    (from 50% to 60%), Lightning Warp inventory icon.pngLightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
    Radius: 16
    Mana Cost: (15 to 33)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 10Drop Restrictions
    Level: 10
    Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (0-38)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    Lightning Warp inventory icon.png
    (from 50% to 60%), Fire Nova Mine inventory icon.pngFire Nova MineFire Nova MineAoE, Mine, Spell, Fire, Duration
    Radius: 30
    Mana Cost: (12 to 36)
    Cast Time: 0.40 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 30%
    Requires Level 12Drop Restrictions
    Level: 12
    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
    1% increased Fire Damage
    Deals (6-128) to (9-192) Fire Damage
    Mine lasts 16 seconds
    Spell Repeats 3 times
    (20-29)% more Damage per Repeat
    Places a Remote Mine which uses this Skill when detonated
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Nova Mine skill icon.png
    Fire Nova Mine inventory icon.png
    (from 20% to 30%), Magma Orb inventory icon.pngMagma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Drop Restrictions
    Level: 1
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chain +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    Magma Orb inventory icon.png
    (from 80% to 125%) and Shockwave Totem inventory icon.pngShockwave TotemShockwave TotemTotem, Spell, AoE, Duration
    Radius: 20
    Mana Cost: (24 to 58)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Drop Restrictions
    Level: 28
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
    1% increased totem life
    Deals (23-231) to (46-429) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shockwave Totem skill icon.png
    Shockwave Totem inventory icon.png
    (from 50% to 60%).

Spell Skill Balance Changes

  • Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting.
  • The following spells have had their damage increased by around 20% higher at level 20: Arc inventory icon.pngArcArcSpell, Chaining, Lightning
    Mana Cost: (9 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 70%
    Requires Level 12Drop Restrictions
    Level: 12
    An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (2-47) to (35-886) Lightning Damage
    10% chance to Shock enemies
    Chain +(2-7) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    Arc inventory icon.png
    , Ball Lightning inventory icon.pngBall LightningBall LightningProjectile, Spell, AoE, Lightning
    Radius: 16
    Mana Cost: (14 to 27)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Projectile Speed: 400
    Requires Level 28Drop Restrictions
    Level: 28
    Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-14) to (32-260) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    Ball Lightning inventory icon.png
    , Ethereal Knives inventory icon.pngEthereal KnivesEthereal KnivesProjectile, Spell
    Mana Cost: (5 to 23)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1300
    Drop Restrictions
    Level: 1
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Deals (4-459) to (6-688) Physical Damage
    9 additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    Ethereal Knives inventory icon.png
    , Fire Trap inventory icon.pngFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Radius: 15
    Mana Cost: (7 to 24)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Drop Restrictions
    Level: 1
    Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
    1.5% increased Burning Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is 8 seconds
    Deals (2-513) to (4-770) Fire Damage
    Deals (3.6-518.8) Fire Damage per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    Fire Trap inventory icon.png
    , Firestorm inventory icon.pngFirestormFirestormSpell, AoE, Duration, Fire
    Radius: 25
    Mana Cost: (9 to 26)
    Cast Time: 0.90 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12Drop Restrictions
    Level: 12
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
    1% increased Damage
    Deals (4-162) to (10-243) Fire Damage
    Base duration is 2 seconds
    One impact every 0.1 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    Firestorm inventory icon.png
    , Flame Surge inventory icon.pngFlame SurgeFlame SurgeSpell, AoE, Fire
    Radius: 30
    Mana Cost: (9 to 26)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Drop Restrictions
    Level: 12
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
    0.5% increased Cast Speed
    Deals (21-514) to (31-771) Fire Damage
    50% more Damage against Burning enemies
    Cannot Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Surge skill icon.png
    Flame Surge inventory icon.png
    , Flameblast inventory icon.pngFlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 50%
    Requires Level 28Drop Restrictions
    Level: 28
    Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Per 1% Quality:
    1% increased Damage
    Deals (32-241) to (48-362) Fire Damage
    110% more Spell Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    Flameblast inventory icon.png
    , Freezing Pulse inventory icon.pngFreezing PulseFreezing PulseProjectile, Spell, Cold
    Mana Cost: (4 to 18)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 125%
    Projectile Speed: 1800
    Drop Restrictions
    Level: 1
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely.Per 1% Quality:
    2% increased Projectile Speed
    Deals (7-689) to (11-1034) Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    Freezing Pulse inventory icon.png
    , Glacial Cascade inventory icon.pngGlacial CascadeGlacial CascadeSpell, AoE, Cold
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Drop Restrictions
    Level: 28
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
    1% increased Damage
    Deals (12-110) to (19-169) Physical Damage
    Deals (23-203) to (35-307) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    Glacial Cascade inventory icon.png
    , Lightning Tendrils inventory icon.pngLightning TendrilsLightning TendrilsSpell, AoE, Lightning
    Radius: 22
    Mana Cost: (6 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 35%
    Drop Restrictions
    Level: 1
    Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you.Per 1% Quality:
    1% increased Lightning Damage
    Deals (1-24) to (3-461) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Tendrils skill icon.png
    Lightning Tendrils inventory icon.png
    , Lightning Warp inventory icon.pngLightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
    Radius: 16
    Mana Cost: (15 to 33)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 10Drop Restrictions
    Level: 10
    Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (0-38)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    Lightning Warp inventory icon.png
    , Magma Orb inventory icon.pngMagma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Drop Restrictions
    Level: 1
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chain +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    Magma Orb inventory icon.png
    and Storm Call inventory icon.pngStorm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Drop Restrictions
    Level: 12
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    Storm Call inventory icon.png
    .
  • In addition to having more damage, Arc inventory icon.pngArcArcSpell, Chaining, Lightning
    Mana Cost: (9 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 70%
    Requires Level 12Drop Restrictions
    Level: 12
    An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (2-47) to (35-886) Lightning Damage
    10% chance to Shock enemies
    Chain +(2-7) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    Arc inventory icon.png
    now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
  • Ethereal Knives inventory icon.pngEthereal KnivesEthereal KnivesProjectile, Spell
    Mana Cost: (5 to 23)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1300
    Drop Restrictions
    Level: 1
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Deals (4-459) to (6-688) Physical Damage
    9 additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    Ethereal Knives inventory icon.png
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Freezing Pulse inventory icon.pngFreezing PulseFreezing PulseProjectile, Spell, Cold
    Mana Cost: (4 to 18)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 125%
    Projectile Speed: 1800
    Drop Restrictions
    Level: 1
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely.Per 1% Quality:
    2% increased Projectile Speed
    Deals (7-689) to (11-1034) Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    Freezing Pulse inventory icon.png
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Magma Orb inventory icon.pngMagma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Drop Restrictions
    Level: 1
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chain +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    Magma Orb inventory icon.png
    , in addition to its damage buff, gains an additional chain at level 10, and another at level 21.
  • Fire Nova Mine inventory icon.pngFire Nova MineFire Nova MineAoE, Mine, Spell, Fire, Duration
    Radius: 30
    Mana Cost: (12 to 36)
    Cast Time: 0.40 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 30%
    Requires Level 12Drop Restrictions
    Level: 12
    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
    1% increased Fire Damage
    Deals (6-128) to (9-192) Fire Damage
    Mine lasts 16 seconds
    Spell Repeats 3 times
    (20-29)% more Damage per Repeat
    Places a Remote Mine which uses this Skill when detonated
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Nova Mine skill icon.png
    Fire Nova Mine inventory icon.png
    damage has been increased by around 35%.
  • Flame Surge inventory icon.pngFlame SurgeFlame SurgeSpell, AoE, Fire
    Radius: 30
    Mana Cost: (9 to 26)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Drop Restrictions
    Level: 12
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
    0.5% increased Cast Speed
    Deals (21-514) to (31-771) Fire Damage
    50% more Damage against Burning enemies
    Cannot Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Surge skill icon.png
    Flame Surge inventory icon.png
    damage has been increased by around 20% at all levels.
  • Flame Totem inventory icon.pngFlame TotemFlame TotemProjectile, Totem, Spell, Duration, Fire
    Mana Cost: (12 to 42)
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 25%
    Projectile Speed: 750
    Requires Level 4Drop Restrictions
    Level: 4
    Summons a totem that fires a stream of flame at nearby enemies.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (1-122) to (2-183) Fire Damage
    Summons a Totem which uses this Skill
    (0-2) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Totem skill icon.png
    Flame Totem inventory icon.png
    cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
  • Ice Nova inventory icon.pngIce NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12Drop Restrictions
    Level: 12
    A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (14-369) to (21-577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    Ice Nova inventory icon.png
    damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Searing Bond inventory icon.pngSearing BondSearing BondTotem, Spell, Duration, Fire
    Mana Cost: (18 to 51)
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    Searing Bond inventory icon.png
    damage has been increased by 10%. It now grants an additional totem without drawbacks.
  • Incinerate inventory icon.pngIncinerateIncinerateProjectile, Spell, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Damage Effectiveness: 30%
    Projectile Speed: 700
    Requires Level 12Drop Restrictions
    Level: 12
    Continuously launches a torrent of fire from your hand. The longer you channel this spell, the larger and more damaging the flames become.Per 1% Quality:
    2% increased Projectile Speed
    Deals (6-136) to (9-204) Fire Damage
    50% more Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Incinerate skill icon.png
    Incinerate inventory icon.png
    is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
  • Shockwave Totem inventory icon.pngShockwave TotemShockwave TotemTotem, Spell, AoE, Duration
    Radius: 20
    Mana Cost: (24 to 58)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Drop Restrictions
    Level: 28
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
    1% increased totem life
    Deals (23-231) to (46-429) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shockwave Totem skill icon.png
    Shockwave Totem inventory icon.png
    damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • Shock Nova inventory icon.pngShock NovaShock NovaSpell, AoE, Lightning
    Radius: 26
    Mana Cost: (13 to 26)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 28Drop Restrictions
    Level: 28
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (20-185) to (59-555) Lightning Damage
    Ring deals 50% less Damage
    20% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    Shock Nova inventory icon.png
    damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Spark inventory icon.pngSparkSparkProjectile, Spell, Duration, Lightning
    Mana Cost: (5 to 23)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Projectile Speed: 560
    Drop Restrictions
    Level: 1
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-44) to (20-832) Lightning Damage
    Base duration is 1.5 seconds
    (4-6) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    Spark inventory icon.png
    damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
  • Skills which detonate corpses (such as Detonate Dead inventory icon.pngDetonate DeadDetonate DeadCast, AoE, Fire
    Radius: 22
    Mana Cost: (7 to 30)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Requires Level 4Drop Restrictions
    Level: 4
    Explodes an unused corpse, dealing fire damage to nearby enemies.Per 1% Quality:
    1% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (4-276) to (5-414) Fire Damage
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    Detonate Dead inventory icon.png
    , Abyssal Cry inventory icon.pngAbyssal CryAbyssal CryWarcry, AoE, Duration, Chaos
    Mana Cost: (26 to 56)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 34Drop Restrictions
    Level: 34
    Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The hinder effect is increased by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    1% increased Duration
    (0.6-0.86)% reduced Movement Speed per Nearby Enemy
    (20-26)% reduced Movement Speed
    Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life
    Base duration is 6 seconds
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Abyssal Cry skill icon.png
    Abyssal Cry inventory icon.png
    and Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Drop Restrictions
    Level: 1
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (130-160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    Infernal Blow inventory icon.png
    ) have had their radius increased by 22%.
  • Righteous Fire inventory icon.pngRighteous FireRighteous FireSpell, AoE, Fire
    Radius: 14
    Cast Time: 1.00 sec
    Requires Level 16Drop Restrictions
    Level: 16
    Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40-59)% more Spell Damage
    Enemies Burn for 50% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    Righteous Fire inventory icon.png
    's radius has been increased by 40%.
  • Storm Call inventory icon.pngStorm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Drop Restrictions
    Level: 12
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    Storm Call inventory icon.png
    's radius has been increased by 25%
  • Glacial Cascade inventory icon.pngGlacial CascadeGlacial CascadeSpell, AoE, Cold
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Drop Restrictions
    Level: 28
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
    1% increased Damage
    Deals (12-110) to (19-169) Physical Damage
    Deals (23-203) to (35-307) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    Glacial Cascade inventory icon.png
    's radius has been increased by 25%.

Minion Skill Balance Changes

  • Dominating Blow inventory icon.pngDominating BlowDominating BlowAttack, Minion, Duration, Melee
    Mana Cost: (12 to 16)
    Cast Time: 1.00 sec
    Requires Level 28Drop Restrictions
    Level: 28
    Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Deals (125-164.9)% of Base Attack Damage
    Base duration is 20 seconds
    Minions deal 35% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    Dominating Blow inventory icon.png
    mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
  • Summon Raging Spirit inventory icon.pngSummon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4 to 12)
    Cast Time: 0.50 sec
    Requires Level 4Drop Restrictions
    Level: 4
    Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Can summon up to 20 Raging Spirits at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    Summon Raging Spirit inventory icon.png
    's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.

Melee Attack Skill Balance Changes

  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Dominating Blow inventory icon.pngDominating BlowDominating BlowAttack, Minion, Duration, Melee
    Mana Cost: (12 to 16)
    Cast Time: 1.00 sec
    Requires Level 28Drop Restrictions
    Level: 28
    Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Deals (125-164.9)% of Base Attack Damage
    Base duration is 20 seconds
    Minions deal 35% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    Dominating Blow inventory icon.png
    still increases in mana cost, as the mana is also paying for the minions.
  • Cleave inventory icon.pngCleaveCleaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Restrictions
    Level: 1
    The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-163.2)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    Cleave inventory icon.png
    now gains increased area of effect radius of 1% for each level after the first.
  • There was a display bug that caused Cyclone inventory icon.pngCycloneCycloneAttack, AoE, Movement, Melee
    Mana Cost: 12
    Cast Time: 1.00 sec
    Requires Level 28Drop Restrictions
    Level: 28
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (45-56.4)% of Base Attack Damage
    50% more Attack Speed
    30% less Movement Speed
    First Hit deals 50% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    Cyclone inventory icon.png
    to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
  • Frost Blades inventory icon.pngFrost BladesFrost BladesProjectile, Attack, Melee, Cold
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 2250
    Drop Restrictions
    Level: 1
    Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
    1% increased Projectile Damage
    Deals (100-141.8)% of Base Attack Damage
    (4-7) additional Projectiles
    +(18-21) to Melee Weapon Range
    40% of Physical Damage converted to Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    Frost Blades inventory icon.png
    has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
  • Ground Slam inventory icon.pngGround SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Restrictions
    Level: 1
    The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (90-120.4)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    Ground Slam inventory icon.png
    now gains increased area of effect radius of 1% for each level after the first.
  • Lightning Strike inventory icon.pngLightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    2% chance of Projectiles Piercing
    Deals (130-175.6)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    (4-7) additional Projectiles
    25% less Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    Lightning Strike inventory icon.png
    has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
  • Spectral Throw inventory icon.pngSpectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7 to 9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Drop Restrictions
    Level: 1
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    Spectral Throw inventory icon.png
    has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
  • Wild Strike inventory icon.pngWild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 1800
    Requires Level 28Drop Restrictions
    Level: 28
    Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (130-175.6)% of Base Attack Damage
    60% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Chain +(4-7) Times
    2 additional Projectiles
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    Wild Strike inventory icon.png
    's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • Vaal Ground Slam inventory icon.pngVaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 3 use(s)
    Cast Time: 1.00 sec
    Drop Restrictions
    Level: 1
    The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (160-198)% of Base Attack Damage
    100% increased Knockback Distance
    20% increased Area of Effect radius
    Stuns Enemies
    Knocks Enemies Back on Hit
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    Vaal Ground Slam inventory icon.png
    now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
  • Viper Strike inventory icon.pngViper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Restrictions
    Level: 1
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (130-179.4)% of Base Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    Always Poison on Hit
    Base duration is 8 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    Viper Strike inventory icon.png
    now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
  • Sweep inventory icon.pngSweepSweepAttack, AoE, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.15 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (100-138)% of Base Attack Damage
    (30-39)% chance to Knock Enemies Back on hit
    10% less Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    Sweep inventory icon.png
    's radius has been reduced by 8%.

Projectile Attack Skill Balance Changes

  • Blink Arrow inventory icon.pngBlink ArrowBlink ArrowAttack, Minion, Duration, Movement, Bow
    Mana Cost: (14 to 20)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:
    1.5% increased Arrow Speed
    Base duration is 3 seconds
    Minions deal 75% more Damage
    (0-114)% increased Minion Damage
    (0-57)% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blink Arrow skill icon.png
    Blink Arrow inventory icon.png
    and Mirror Arrow inventory icon.pngMirror ArrowMirror ArrowAttack, Minion, Duration, Bow
    Mana Cost: (14 to 20)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:
    1.5% increased Arrow Speed
    Base duration is 3 seconds
    Minions deal 75% more Damage
    (0-114)% increased Minion Damage
    (0-57)% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Mirror Arrow skill icon.png
    Mirror Arrow inventory icon.png
    clones now show as the player they are impersonating on the minimap.
  • Burning Arrow inventory icon.pngBurning ArrowBurning ArrowAttack, Fire, Bow
    Mana Cost: (5 to 8)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Restrictions
    Level: 1
    Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
    3% increased Ignite Duration on enemies
    Deals (150-184.2)% of Base Attack Damage
    20% chance to Ignite enemies
    (10-29)% increased Burning Damage
    50% of Physical Damage Converted to Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Burning Arrow skill icon.png
    Burning Arrow inventory icon.png
    's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • Tornado Shot inventory icon.pngTornado ShotTornado ShotAttack, Bow
    Mana Cost: (8 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 2173
    Requires Level 28Drop Restrictions
    Level: 28
    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:
    1% increased Projectile Damage
    Deals (90-109)% of Base Attack Damage
    3 secondary Tornado Shot Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tornado Shot skill icon.png
    Tornado Shot inventory icon.png
    's base damage has been increased by a flat 10% at all levels.
  • Ice Shot inventory icon.pngIce ShotIce ShotAttack, AoE, Duration, Cold, Bow
    Radius: 23
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Restrictions
    Level: 1
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Attack Damage
    40% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    Ice Shot inventory icon.png
    's chilled ground duration is now 1.5 seconds at all levels.
  • The number of additional arrows that Split Arrow inventory icon.pngSplit ArrowSplit ArrowAttack, Bow
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Restrictions
    Level: 1
    Fires multiple arrows at different targets.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (90-109)% of Base Attack Damage
    (4-6) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Split Arrow skill icon.png
    Split Arrow inventory icon.png
    grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
  • Barrage inventory icon.pngBarrageBarrageAttack, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
    0.5% increased Projectile Damage
    Deals (50-61.4)% of Base Attack Damage
    3 additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Barrage skill icon.png
    Barrage inventory icon.png
    damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
  • Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Drop Restrictions
    Level: 12
    Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
    's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.
  • Caustic Arrow inventory icon.pngPoison ArrowCaustic ArrowAttack, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (8 to 16)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 4Drop Restrictions
    Level: 4
    Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.Per 1% Quality:
    0.5% increased Area of Effect radius
    Base duration is (2.8-4.8) seconds
    Deals (5.2-550.3) Base Chaos Damage per second
    Gain (30-49)% of your Physical Damage as Extra Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
    Caustic Arrow inventory icon.png
    has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
  • Power Siphon inventory icon.pngPower SiphonPower SiphonAttack, Projectile
    Mana Cost: (13 to 15)
    Cast Time: 1.00 sec
    Projectile Speed: 750
    Requires Level 12Drop Restrictions
    Level: 12
    Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Attack Damage
    Culling Strike
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon skill icon.png
    Power Siphon inventory icon.png
    has had its base damage increased by a flat 5% at all levels.
  • Rain of Arrows inventory icon.pngRain of ArrowsRain of ArrowsAttack, AoE, Bow
    Radius: 24
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Requires Level 12Drop Restrictions
    Level: 12
    Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (110-129)% of Base Attack Damage
    (0-19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    Rain of Arrows inventory icon.png
    has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
  • Ice Shot inventory icon.pngIce ShotIce ShotAttack, AoE, Duration, Cold, Bow
    Radius: 23
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Restrictions
    Level: 1
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Attack Damage
    40% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    Ice Shot inventory icon.png
    's radius has been increased by 9%.

Support Gem Balance Changes

  • Melee Splash Support inventory icon.pngMelee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
    Icon: S
    Radius: 14
    Mana Multiplier: 160%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Area of Effect radius
    (35-26)% less Damage to other targets
    Single-target Melee attacks deal Splash Damage to surrounding targets
    (0-19)% more Melee Splash Radius
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Melee Splash Support inventory icon.png
    now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.

Passive Skill Tree Changes

  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.
  • Poison passive skills (and groups of skills) have been added to support other poison changes included in this update.
  • Bleed and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.
  • Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.
  • Leech passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
  • Elemental Dominion has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.

Bug Fixes

  • Fixed a bug where some of the larger pets would follow your character too closely.
  • Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
  • Fixed a bug where Nightmare Manifest (the Malformation boss) would move to the edge of maps, making her beam unavoidable.
  • Fixed a bug where Headhunter inventory icon.pngHeadhunterHeadhunter
    Leather Belt
    Requires Level 40Drop Restrictions
    League(s): Nemesis
    +(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage against Rare monsters
    When you Kill a Rare monster, you gain its mods for 20 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    Headhunter inventory icon.png
    could cause proximity shields to last indefinitely.
  • Fixed a bug where Malachai could be culled before his third heart was destroyed.
  • Fixed a bug where some passive skills converted by the Fireborn inventory icon.pngFirebornFireborn
    Crimson Jewel
    Radius: Medium (1200)Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire DamageLeaders are not born in times of peace.
    Leaders are born in ruins and flames.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Fireborn inventory icon.png
    and Cold Steel inventory icon.pngCold SteelCold Steel
    Viridian Jewel
    Radius: Large (1500)Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    Winter provides us with her own weapons, hanging from the eaves of our homes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Cold Steel inventory icon.png
    Unique Jewels did not work for unarmed builds.
  • Fixed a bug where Molten Shell inventory icon.pngMolten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Drop Restrictions
    Level: 4
    Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Molten Shell inventory icon.png
    could be applied multiple times via Spell Echo.
  • Fixed issues with Malachai's red orb projectile skill when used in maps with increased cast speed.
  • Fixed a bug where some Tempest effects lasted longer on minions than on players.
  • Fixed a bug where Shield Charge inventory icon.pngShield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Requires Level 10Drop Restrictions
    Level: 10
    Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
    1% increased Damage
    Deals (100-122.8)% of Base Attack Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage at Maximum Charge Distance
    Deals 50% of Base Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    Shield Charge inventory icon.png
    did not break breakables.
  • Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies.
  • Fixed a bug where the PvP daily mission could disappear from the quest tracker.
  • Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.
  • Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.
  • Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.
  • Fixed a bug where chests in the Hall of Grandmasters inventory icon.pngHall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 76
    Map Tier: 9
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Hall of Grandmasters inventory icon.png
    could cause desync.
  • Fixed a bug where the Death's Oath inventory icon.pngDeath's OathDeath's Oath
    Astral Plate
    Armour: (1419 to 1622)Requires Level 62, 180 Str+(8-12)% to all Elemental Resistances
    5% reduced Movement Speed (Hidden)
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    1% of Physical Attack Damage Leeched as Life
    Deals 450 Chaos Damage per second to nearby Enemies
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    Death's Oath inventory icon.png
    aura dealt too little damage to monsters and too much damage to players.
  • Fixed various problems where armour pieces visibly clipped on Templars.
  • Fixed a bug where Fairgraves' footprints could appear on top of fog.
  • Fixed issues with Maramoa's audio related to the Lost in Love quest.
  • The text for the master option that removes crafting mods has been updated to reflect that it removes all master mods, not just one.

References

  1. Chris (December 9, 2015). "Content Update 2.1.0 Patch Notes". Official Path of Exile Forums. Retrieved December 9, 2015.