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Version 1.2.0

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Version History
1.1.5e
7 August 2014
1.2.0
20 August 2014
1.2.0b
22 August 2014

Version 1.2.0 introduces the Forsaken Masters "mini expansion", which adds new content and features to the core game.[1]

Patch notes

These are the official patch notes for version 1.2.0 released by Grinding Gear Games.[2]

Notes

Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

New Three-Month Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
  • This pair of challenge leagues will run for three months - from August 20 to November 20, US time.
  • The new challenge leagues include a set of eight new challenges! Players who complete five or eight of the challenges receive an exclusive microtransaction helmet skin. The first 50 players to complete all eight challenges will receive an exclusive Rampage/Beyond challenge shirt.
  • Rampage: Rampage is a standard league where kill streaks cause devastating effects to occur. Each kill causes you to become slightly faster and deal more damage. The kill streak wears off after five seconds of no kills.
  • Beyond: Beyond is a Hardcore league (characters who die are converted to Standard characters). In the Beyond league, demons from another realm are attempting to invade Wraeclast. Monster kills have a chance to cause small portals to appear. If enough portals spawn close together, a larger portal opens and demons flow forth. Several of those larger portals close together can open a third tier that results in one of several truly terrifying entities to emerge.
  • Out of the 15 total Unique items added in this update, there are three new Unique items that can only drop in in the Rampage challenge league, and three that can only drop in the Beyond challenge league.

Core Forsaken Masters Features

  • Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.
  • The seven Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the missions and their variations can occur anywhere in the game, including within end-game Maps. Once you've helped a master with their mission once, they appear in regular towns to talk to.
  • Completing missions earns you reputation (which contributes to the level of that master) and favour (used for purchasing decorations for your hideout).
  • Each master acts as a vendor for items. The range of items increases with each master level (up to a chance at being offered a Unique item at level 8). Their inventory refreshes after you start each daily mission with them.
  • Each master has one special build-enabling crafting mod that is only available on a magic item sold by them. It's up to you whether you use it as-is, augment it to add one more mod or use RegalRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
    Shift click to unstack.
    /Exalted orbExalted OrbStack Size: 10Enchants a rare item with a new random propertyRight click this item then left click a rare item to apply it. Rare items can have up to six random properties.
    Shift click to unstack.
    to try to create an amazing rare.
  • You can claim a personalised hideout for free from any level 3 or higher master. Once you have a hideout, you can travel there using the waypoint panel. Hideouts are shared among all your characters in that league. Each master has their own distinctive hideout tileset on offer.
  • You can allow access to friends, party members and guild members from within your hideout (on the Hideout Stash screen). Hideouts can hold up to 32 players at once.
  • Once masters are at level 2, they can be invited to your hideout. While in your hideout, they offer you daily missions which provide 250% reputation and favour. If your friends help you with a daily mission, they receive normal reputation and favour.
  • The size of your hideout affects how many masters it can hold. It starts with a capacity of two, but can be upgraded to three or four when your master reaches levels six and eight respectively. This also modifies the amount of space in your hideout.
  • Dismissing a master from your hideout removes any reputation they have on their current level.
  • Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. The bench levels up with the master and has more options with each level. You can still use a crafting bench even after you've dismissed that master from your hideout. Visitors can't use your crafting benches.
  • Vorici allows you to modify an item's sockets and links with his crafting bench.
  • Zana allows you to open end-game Maps at a personal Map Device in your hideout. Mods can be purchased that affect the Map as it is opened.
  • The other five masters allow you to craft an mod onto an item. To craft an item, click on the bench, place an item in the window and select a mod. Mods purchased in this way appear in a slightly different colour than normal. They can be removed by level 8 crafting benches.
  • Note that these mods obey normal rules. You can't have more than three prefixes, three suffixes or six mods in total. You can't craft a mod onto a magic item that has both a prefix and a suffix. It must be upgraded to a rare item with a Regal Orb first.
  • Hideout decorations can be purchased from masters in exchange for favour. Each master has a separate favour total. These decorations appear in your Hideout Stash. You can place them in the world by right clicking on them and clicking somewhere in your hideout. They can then be dragged around, rotated (use the radial slider or R/Shift+R keys) or reclaimed (Delete key). The arrow keys can also be used to move the selected decoration. The mousewheel (or PageUp/PageDown keys) cycles between different variations of the decoration.
  • Forsaken Masters supporter packs include hideout banners. These appear in your microtransaction stash and can also be placed in the world as decorations. When reclaimed, these will go to your microtransaction stash. We will later sell some other cosmetic hideout decorations/environments/tilesets in our microtransaction shop.
  • When the new challenge leagues end, your hideout stashes will be merged with the destination leagues (Rampage with Standard, Beyond with Hardcore). Your favour totals will be added together. The highest reputation value with each master will be used.

Major Features/Content

  • We've added an optional Quest Tracker, which displays your current quest objectives on the right side of the screen. This is also used to display the current objective of the Master Mission you're in at the time.
  • We've added various Tutorials to the start of the game. They're designed to be non-intrusive and can be disabled or reset in the options.
  • Added a new Dexterity skill: Tornado ShotTornado ShotAttack, Bow
    Mana Cost: (8 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 2173
    Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:
    1% increased Projectile Damage
    Deals (90-109)% of Base Attack Damage
    3 secondary Tornado Shot Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tornado Shot skill icon.png
    : Fire a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.
  • Added a new Strength/Intelligence skill: Herald of AshHerald of AshSpell, AoE, Fire
    Radius: 10
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 1.00 sec
    Requires Level 16Channel fire through your hands, adding fire to your physical damage. If you kill an enemy with an attack, other enemies near them will be ignited for the overkill damage.Per 1% Quality:
    0.75% increased Fire Damage
    Gain 15% of your Physical Damage as Extra Fire Damage
    Ignites for (80-137)% of Overkill Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ash skill icon.png
    : Channel fire through your hands, adding fire to your physical damage. If you kill an enemy with an attack, other enemies near them will be ignited for the overkill damage.
  • Added a new Dexterity/Intelligence skill: Herald of IceHerald of IceCast, AoE, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: 80%
    Requires Level 16Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them.Per 1% Quality:
    0.75% increased Cold Damage
    Adds (4-38) to (5-56) Cold Damage to Spells
    Adds (4-38) to (5-56) Cold Damage to Attacks
    Deals (18-308) to (26-462) Cold Damage
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ice skill icon.png
    : Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal cold damage to enemies near them.
  • Added a new Dexterity skill: Poacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (30-49)% less Evasion
    Cursed enemies grant 100% increased Flask Charges
    Cursed enemies grant (5-24) Life when Hit by Attacks
    Cursed enemies grant (5-12) Mana when Hit by Attacks
    Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    : A curse that reduces enemy evasion, grants you life and mana when you hit them, increases your flask charge gain and has a chance to grant you a Frenzy Charge when you kill them.
  • Added a new Strength/Intelligence support gem: Generosity SupportGenerosity SupportSupport, Aura
    Icon: G
    Requires Level 31Per 1% Quality:
    Supported Skills have 2% increased Aura Area of Effect
    (20-39)% increased effect of Non-Curse Auras you Cast
    Supported Auras do not affect You
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Auras linked to Generosity have increased Aura effect for your allies, but do not affect you.
  • Many boss fights (including Brutus and Merveil) have been improved. See the notes below for specific changes.
  • Added 15 new Unique items. Seven of these were designed by supporters.

Minor Features/Content

  • We've added a new Duelist Rogue Exile called Zacharie Desmarais. This exile uses Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 750
    Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-146.6)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    2 additional Projectiles
    40% less Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    and Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    2% chance of Projectiles Piercing
    Deals (130-175.6)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    (4-7) additional Projectiles
    25% less Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    .
  • We've added a new Marauder Rogue Exile called Vickas Giantbone. This exile uses Ethereal KnivesEthereal KnivesProjectile, Spell
    Mana Cost: (5 to 23)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Deals (4-459) to (6-688) Physical Damage
    9 additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    totems and Bear TrapBear TrapTrap, Duration, Cast
    Mana Cost: (11 to 46)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Locks enemy in place
    Deals (16-1447) to (22-2026) Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    as well as VulnerabilityVulnerabilityCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them take increased physical damage and degeneration.Per 1% Quality:
    Cursed enemies take 0.5% increased Physical damage
    Base duration is (9-10.9) seconds
    Cursed enemies take (20-29)% increased Physical damage
    Cursed enemies take 33% increased damage from Damage Over Time effects
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    curse and EnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    on Damage Taken.
  • We've added a new Shadow Rogue Exile called Wilorin Demontamer. He uses Ball LightningBall LightningProjectile, Spell, AoE, Lightning
    Radius: 20
    Mana Cost: (14 to 27)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Projectile Speed: 400
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-14) to (32-260) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    , Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    and specialises in Critical Strikes.
  • Added PvP Spectator mode. Use the new /spectate (character name) command or right-click someone on your friends list and choose the Spectate option. The specified character must be a mutual friend currently in a PvP area. You must also meet the quest and level requirements for that area yourself. You can use /town to return to your most recent town. You can use the arrow keys to change the perspective of which character you're spectating.
  • We've substantially improved the detail of error messages for various activities. For example, when a currency item fails to apply to another item, it now gives a detailed error message explaining why.
  • We've improved the user interface and moved many commonly used elements to a menu to make feature discovery easier for new players.
  • When respecialising bandit quests, if the use of the book would fail, you now receive an error message explaining why. If it would succeed, you now see a confirmation prompt that explains what will change.
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
  • The mouseover tooltip for skills now has comma delimitation for thousands of DPS.
  • Chickens have been added to the Forest Encampment.
  • Added an effect for long-duration stuns.
  • Added a new Frenzy effect.
  • 3D art has been added for the following items: Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Hand Swords
    Quality: +20%
    Physical Damage: (60 to 72)(140.4 to 151.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 53, 91 Str, 91 Dex40% increased Accuracy Rating8% additional Block Chance while Dual Wielding
    Adds (20-30) to (31-40) Physical Damage
    25% increased Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +2 to Melee Weapon Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    , Storm CloudStorm Cloud
    Long Bow
    Bows
    Quality: +20%
    Elemental Damage: 1–85
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.77 to 1.95)
    Weapon Range: 120
    Requires Level 9, 38 DexNo Physical Damage
    Adds 1 to 85 Lightning Damage
    (36-50)% increased Attack Speed
    Centuries of development in steel armoursmithing
    turned the armies of the Eternal Empire
    into very effective lightning rods.
    , Alternate Art BrightbeakBrightbeak
    War Hammer
    One Hand Maces
    Quality: +20%
    Physical Damage: (23.8 to 27.3)(54.4 to 62.4)
    Critical Strike Chance: 6.25%
    Attacks per Second: 2.10
    Weapon Range: 9
    Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage
    50% increased Attack Speed
    25% increased Critical Strike Chance
    +(20-30)% to Fire Resistance
    +(20-30)% to Lightning Resistance
    "I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
    - Voll of Thebrus
    and The Three DragonsThe Three Dragons
    Golden Mask
    Quality: +20%
    Evasion: 99
    Energy Shield: 30
    Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
    Your Fire Damage can Shock but not Ignite
    Your Cold Damage can Ignite but not Freeze or Chill
    Your Lightning Damage can Freeze but not Shock
    "The ice seared his naked feet
    As the lightning stilled his heart,
    But it was the flames upon his lover's face
    That roused him to vengeance."
    - From 'The Three Dragons' by Victario of Sarn
    .
  • Continued to incrementally improve the sound, art, effects and environments.

Content from the Ambush/Invasion Leagues

  • After the last two challenge leagues ended, we've folded their content into the core Path of Exile experience in the following ways:
  • Strongboxes can now spawn in all leagues, starting from the Submerged Passage in Normal difficulty. The weightings of each Strongbox type has been adjusted with ordinary Strongboxes being much more common than other variants. Mods for these Strongboxes have been adjusted. Cartographer's Boxes now have lower values of some Strongbox mods.
  • The new quiver progression added in Ambush and Invasion has now been introduced to all leagues. The old Standard and Hardcore quivers will no longer drop. The unique BlackgleamBlackgleam
    Fire Arrow Quiver
    Requires Level 22Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
    +(80-100) to Evasion Rating
    +(10-30) to maximum Mana
    50% of Physical Damage Converted to Fire Damage
    Adds 5 to 10 Fire Damage to Attacks with Bows
    Molten feathers, veiled spark,
    Hissing arrows from the dark.
    will drop on the Fire Arrow Quiver basetype. The unique BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
    will no longer drop.
  • The VoideyeVoideye
    Unset Ring
    Requires Level 45Has 1 Socket+5 to Level of Socketed GemsThe darker the eye, the more diligent the watched.
    and Vaal CaressVaal Caress
    Bronzescale Gauntlets
    Quality: +20%
    Armour: (103 to 111)
    Evasion: (103 to 111)
    Requires Level 27, 22 Str, 22 Dex+2 to Level of Socketed Vaal Gems
    (120-140)% increased Armour and Evasion
    +(50-70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 5 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    Unique items will no longer drop, as they are homed to the Ambush and Invasion leagues.
  • The Invasion monster pack and guest-monster system has been made standard for the entire game. Early areas have some new monster varieties as a result, and there's more monster diversity in later difficulties.
  • Some Invasion bosses have been reintroduced as regular unique monsters:
  • The Guardian of the Mound has been rebalanced and added to The Prisoner's Gate.
  • Spinesnap has been rebalanced and added to the Slums Sewers.
  • The Revenant has been rebalanced and added to The Docks.
  • Tailsinger has been rebalanced and added to The Riverways.
  • Kall Foxfly has been rebalanced and added to The Blackwood.

General Balance Changes

  • Player life per level has been increased from 8 to 12.
  • Monster elemental resistances have been reworked. Many of the more common monsters types no longer have resistances in Normal difficulty. Some more challenging monster types will have resistances and Unique monsters will have a large amount of an appropriate resistance. All main questline, Map and corrupted area bosses have elemental and chaos resistance, though at a lower value.
  • All cases of "snapshotting" have been fixed. If you change your items or support gems, then any persistent effects of skills (for example, minions or auras) will update to reflect the changes. You no longer gain benefit from items or gems that are not currently equipped.
  • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
  • Higher level maps are now slightly harder than before.
  • Corrupted secret areas offer greater a chance of fragments in later difficulties. The chance of corrupted secret areas spawning has been adjusted.

Corrupted secret areas can no longer spawn in the first area of an act (the one before the town of the act).

  • Blind SupportBlind SupportSupport
    Icon: x
    Requires Level 8Per 1% Quality:
    Supported Skills have 1% increased Blinding duration
    Supported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now reduces hit chance by 50% rather than by 75%.
  • Both physical and elemental damage reflection from monster auras have been reduced from 15% to 14% reflection.
  • In 1v1 duels and 3v3 PvP, Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (16 to 37)
    Can store 3 use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Duration
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is (5.3-10) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    no longer affects players.
  • The Trap and Mine support gems now have multiplicative damage bonuses that are specific to traps and mines respectively. This means that you can't cast a skill through a trap and a mine for double bonuses. In addition, Trap and Mine damage bonuses now do not benefit minions cast through traps or mines.
  • The Reduced Mana SupportReduced Mana SupportSupport
    Icon: r
    Requires Level 31Per 1% Quality:
    Supported Skills have 0.25% reduced Mana Cost
    Supported Skills have (25-34)% reduced Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support gem is now available for all classes as a quest reward.
  • Totem life increases have been increased to compensate for the fixing of a bug where they applied twice.

General Skill Balance

  • Early quest rewards have been reworked. The Shadow now gets Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (130-179.4)% of Base Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    Always Poison on Hit
    Base duration is 8 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    as their first gem, while the Duelist gets Double StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-96.6)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    . Several other early rewards have been changed and adjusted.
  • The mana cost of all skills has been revised. In general most skills have had their mana costs reduced. Much of the mana cost reduction is focused on skill levels that fall between player levels 20 and 40.
  • Vaal skills can no longer be supported by Trigger Gems.

Skill Reworks

  • Arctic BreathArctic BreathProjectile, Spell, Duration, AoE, Cold
    Radius: 12
    Mana Cost: (11 to 21)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Projectile Speed: 844
    Requires Level 28Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (52-608) to (78-913) Cold Damage
    Base duration is (0.88-1.65) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Breath skill icon.png
    : Cast time has been reduced from 1000ms to 800ms. The mana cost has been reduced further than other skills to account for the change in cast time. Its damage has been reduced by 20%. The same change was applied to monster versions of this skill, though to a lesser or no extent if they had a cooldown or mana cost.
  • Burning ArrowBurning ArrowAttack, Fire, Bow
    Mana Cost: (5 to 8)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
    3% increased Ignite Duration on enemies
    Deals (150-184.2)% of Base Attack Damage
    20% chance to Ignite enemies
    (10-29)% increased Burning Damage
    50% of Physical Damage Converted to Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Burning Arrow skill icon.png
    : This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.
  • Cold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    : We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.
  • Critical WeaknessAssassin's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Power Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies take 20% increased extra damage from Critical Strikes
    Cursed enemies have an additional (5-9)% chance to receive a Critical Strike
    Cursed enemies grant (16-25) Life when Killed
    Cursed enemies grant (16-25) Mana when Killed
    Cursed enemies have a (21-30)% chance to grant a Power Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Assassin's Mark skill icon.png
    : Life and mana on kill have been added. There's now a chance to gain a power charge when you kill an enemy. This curse has also been renamed to Assassin's Mark.
  • CycloneCycloneAttack, AoE, Movement, Melee
    Mana Cost: 12
    Cast Time: 1.00 sec
    Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (45-56.4)% of Base Attack Damage
    50% more Attack Speed
    30% less Movement Speed
    First Hit deals 50% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    : This skill can no longer be supported by the Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Mana Multiplier: 180%
    Requires Level 38Per 1% Quality:
    0.5% increased Melee Physical Damage
    Supported Melee Attacks Repeat 2 additional times
    (75-94)% more Melee Attack Speed
    30% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support gem.
  • Detonate DeadDetonate DeadCast, AoE, Fire
    Radius: 22
    Mana Cost: (7 to 30)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Requires Level 4Explodes an unused corpse, dealing fire damage to nearby enemies.Per 1% Quality:
    1% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (4-276) to (5-414) Fire Damage
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    : This now deals entirely fire damage. It deals 8% of corpse life as well as flat damage. The damage increase per level has been significantly increased. The base cast time has been decreased from 850ms to 800ms. Quality on this skill now offers substantially less cast speed, from 60% cast speed at 20 quality to 20% cast speed at 20 quality.
  • ReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    : The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
  • Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (130-179.4)% of Base Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    Always Poison on Hit
    Base duration is 8 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    : This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
  • Shockwave TotemShockwave TotemTotem, Spell, AoE, Duration
    Radius: 24
    Mana Cost: (24 to 58)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
    1% increased totem life
    Deals (23-231) to (46-429) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shockwave Totem skill icon.png
    : This skill now counts as Spell Damage. Damage has been increased by 15%. Its duration has been reduced.
  • Warlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (21-30)% reduced Stun and Block Recovery
    Cursed enemies have an additional 10% chance to be Stunned
    Cursed enemies grant 2% Life Leech when Hit
    Cursed enemies grant 2% Mana Leech when Hit
    Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark skill icon.png
    : This curse now has Increased Chance to be Stunned and Reduced Enemy Stun Recovery. The life and mana leech are now not specific to physical damage. It now has a lower chance to grant Endurance Charges on enemy death.

Skill Buffs

  • We have increased the critical strike chance of most lightning spells.
  • Ball LightningBall LightningProjectile, Spell, AoE, Lightning
    Radius: 20
    Mana Cost: (14 to 27)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Projectile Speed: 400
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-14) to (32-260) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    : Damage has been increased by 30% at all levels.
  • CleaveCleaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-163.2)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    : This skill no longer has a damage effectiveness penalty. When dual wielding it now deals 65% of weapon damage.
  • Flame SurgeFlame SurgeSpell, AoE, Fire
    Radius: 30
    Mana Cost: (5 to 15)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
    0.5% increased Cast Speed
    Deals (21-514) to (31-771) Fire Damage
    50% more Damage against Burning enemies
    Cannot Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Surge skill icon.png
    : We have increased the width of the Flame Surge area of effect.
  • Freezing PulseFreezing PulseProjectile, Spell, Cold
    Mana Cost: (4 to 18)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 125%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely.Per 1% Quality:
    2% increased Projectile Speed
    Deals (7-689) to (11-1034) Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    : We have increased its projectile speed. Damage is increased by 50% at level 1 (to 40% at level 20).
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold
    Radius: 14
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
    1% increased Damage
    Deals (12-110) to (19-169) Physical Damage
    Deals (23-203) to (35-307) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    : The area of effect of each ice section has been increased. This also increases the area of overlaps of sections.
  • Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    : We have increased its damage effectiveness from 125% to 130%.
  • Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-458) to (21-715) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    : We have increased the high-level damage of this skill (up to 15% by level 20).
  • Ice ShotIce ShotAttack, AoE, Duration, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    : The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
  • Ice SpearIce SpearProjectile, Spell, Cold
    Mana Cost: (9 to 27)
    Cast Time: 0.85 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 80%
    Projectile Speed: 1000
    Requires Level 12Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
    2% increased Projectile Speed
    Deals (17-548) to (26-822) Cold Damage
    (40-78)% increased Chill Duration on enemies
    Second form has 600% increased Critical Strike Chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    : We have increased the damage by 33% at level one, to +87% at level 20.
  • Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    2% chance of Projectiles Piercing
    Deals (130-175.6)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    (4-7) additional Projectiles
    25% less Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    : This skill now deals more base damage (up from 120% to 130%).
  • Raise SpectreRaise SpectreSpell, Minion
    Mana Cost: (21 to 42)
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
    1% increased Minion Movement Speed
    Can raise up to 1 Spectre at a time
    Minions deal (-30-10)% more Damage
    Minions have (20-0)% less Life
    Minions have (20-0)% less Energy Shield
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have +30% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    s: The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.
  • Raise ZombieRaise ZombieSpell, Minion
    Mana Cost: (10 to 38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    : Raised zombies now have 13% more life.
  • SparkSparkProjectile, Spell, Duration, Lightning
    Mana Cost: (5 to 23)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-44) to (20-832) Lightning Damage
    Base duration is 1.5 seconds
    (4-6) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    : Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters.
  • SweepSweepAttack, AoE, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.15 sec
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-138)% of Base Attack Damage
    (30-39)% chance to Knock Enemies Back on hit
    10% less Attack Speed
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    : Damage effectiveness increased from 75% to 85%.
  • Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Mana Cost: (6 to 21)
    Cast Time: 0.80 sec
    Requires Level 10Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons 2 Skeleton Warriors
    Can summon up to (4-6) Skeletons at a time
    Base duration is 20 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon.png
    : Summoned Skeletons deal 50% more base damage than they did previously.

Skill Nerfs

  • All curse skills have had their power reduced so that available bonuses for them could be moved into the passive tree. Elemental resistance reduction curses have been further reduced to compensate for reduced monster resistances.
  • AngerAngerAura, Spell, AoE, Fire
    Radius: 36
    Mana Reserved: 50%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies deal (12-83) to (21-138) additional Fire Damage with Attacks
    You and nearby allies deal (10-69) to (16-110) additional Fire Damage with Spells
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Anger skill icon.png
    : The damage this aura provides has been reduced at higher levels (from no change at level one, to an 18% reduction in damage at level 20).
  • ArcArcSpell, Chaining, Lightning
    Mana Cost: (9 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 70%
    Requires Level 12An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (2-47) to (35-886) Lightning Damage
    10% chance to Shock enemies
    Chain +(2-7) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    : We have reduced the damage by 15% at all levels.
  • ClarityClarityAura, Spell, AoE
    Radius: 36
    Mana Reserved: (34 to 279)
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies regenerate (2.9-17.2) Mana per second
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Clarity skill icon.png
    : The cast time of Clarity has been increased to 1.2 seconds to line up with other auras. The mana reservation of clarity has been increased and the mana regeneration rates adjusted.
  • Elemental WeaknessElemental WeaknessCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
    Cursed enemies have -0.25% to Elemental Resistances
    Base duration is (9-10.9) seconds
    Cursed enemies have -(20-39)% to Elemental Resistances
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
    now gains -8% Enemy Resistances at 20% quality, instead of -10% at 20% quality.
  • EnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    : In addition to the general curse reduction, the duration of Enfeeble has been reduced.
  • FlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 50%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Per 1% Quality:
    1% increased Damage
    Deals (32-241) to (48-362) Fire Damage
    110% more Spell Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    : We have reduced the critical strike chance from 6% to 5%. We have reduced the damage by 15% at all levels.
  • FrenzyFrenzyAttack, Melee, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-136.6)% of Base Attack Damage
    5% increased Physical Damage per Frenzy Charge
    5% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    : This skill now has constant attack speed per frenzy charge of 5%, rather than increasing as the gem levels. Its quality bonus has been reduced from 7% attack speed to 4% attack speed per frenzy charge at 20 quality.
  • Projectile WeaknessProjectile WeaknessCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:
    Cursed enemies take 0.5% increased Damage from Projectiles
    Base duration is (9-10.9) seconds
    Projectiles have an additional 50% chance to Pierce Cursed enemies
    Hits on Cursed Enemies have an additional 25% chance to Knockback
    Cursed enemies take (25-44)% increased Damage from Projectiles
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Projectile Weakness skill icon.png
    : No longer reduces the enemy's chance to evade projectile attacks.
  • Searing BondSearing BondTotem, Spell, Duration, Fire
    Mana Cost: (18 to 51)
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    : Damage at all levels has been reduced by 18%.
  • Spectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7 to 9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    : We have reduced the damage effectiveness of this skill by a flat 8% at all levels.
  • Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4 to 12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Can summon up to 20 Raging Spirits at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    : The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
  • VulnerabilityVulnerabilityCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them take increased physical damage and degeneration.Per 1% Quality:
    Cursed enemies take 0.5% increased Physical damage
    Base duration is (9-10.9) seconds
    Cursed enemies take (20-29)% increased Physical damage
    Cursed enemies take 33% increased damage from Damage Over Time effects
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    : In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
  • WrathWrathAura, Spell, AoE, Lightning
    Radius: 36
    Mana Reserved: 50%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
    You and nearby allies deal (15-21)% more Lightning Damage with Spells
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wrath skill icon.png
    : We have reduced its damage at higher levels, from no change at level one to a 24% reduction in damage at level 20.

Support Gem Balance

  • Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Mana Multiplier: 130%
    Requires Level 31Per 1% Quality:
    Supported Skills deal 0.5% increased Chaos Damage
    Adds (18-170) to (26-256) Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 150% to 140%.
  • Added Cold Damage SupportAdded Cold Damage SupportCold, Support
    Icon: C
    Mana Multiplier: 130%
    Requires Level 8Per 1% Quality:
    0.5% increased Cold Damage
    Adds (4-125) to (6-188) Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 140% to 130%.
  • Added Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Requires Level 8Per 1% Quality:
    0.5% increased Fire Damage
    Gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 130% to 120%.
  • Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Mana Multiplier: 130%
    Requires Level 8Per 1% Quality:
    0.5% increased Lightning Damage
    Adds (1-18) to (8-342) Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 140% to 130%.
  • Block Chance Reduction SupportBlock Chance Reduction SupportSupport
    Icon: B
    Requires Level 18Per 1% Quality:
    0.25% reduced Enemy Block Chance
    (20-30)% reduced Enemy Block Chance
    (20-29)% reduced Enemy chance to Dodge
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The amount of penetration has been reduced by a flat 10% at all levels.
  • Cold to Fire SupportCold to Fire SupportCold, Fire, Support
    Icon: x
    Mana Multiplier: 110%
    Requires Level 18Per 1% Quality:
    0.5% increased Cold Damage
    0.5% increased Fire Damage
    50% of Cold Damage Converted to Fire Damage
    Gain (10-29)% of Cold Damage as Extra Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : This gem now converts 50% for cold damage to fire damage at all levels, and also adds a percentage of cold damage as fire damage, starting at 10% at level one.
  • Curse On Hit SupportCurse On Hit SupportCurse, Trigger, Support
    Icon: &
    Requires Level 38Per 1% Quality:
    0.5% increased Effect of Supported Curses
    Supported Skills apply supported Curses on Hit
    (50-12)% reduced Curse Duration
    You cannot Cast Supported Curses
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : This trigger gem now has a 100% chance to cast socketed curses. It has 10% reduced curse effect at level 1, up to 9% increased curse effect at level 20 of the gem. The quality bonus has remained the same.
  • Cast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 38Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Attacks will Cast a Supported Spell when you Crit an Enemy
    Supported Triggered Spells deal (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The chance to cast has been reduced by a flat 20% at all levels.
  • Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Mana Multiplier: 150%
    Requires Level 38Per 1% Quality:
    1% increased Projectile Speed
    Supported Projectile Skills Chain +2 times
    Supported Projectile Skills deal (50-31)% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 200% to 175%.
  • Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Mana Multiplier: 130%
    Requires Level 31Per 1% Quality:
    Supported Projectile Skills deal 0.5% increased Projectile Damage
    Supported Projectile Skills deal (30-11)% less Projectile Damage
    Supported Projectile Skills Fork
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 125% to 115%.
  • Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Mana Multiplier: 140%
    Requires Level 8Per 1% Quality:
    0.5% increased Attack Speed
    0.5% increased Cast Speed
    2 additional Projectiles
    Supported Projectile Skills deal (25-16)% less Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 150% to 140%.
  • Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
    Icon: P
    Mana Multiplier: 165%
    Requires Level 38Per 1% Quality:
    0.5% increased Attack Speed
    0.5% increased Cast Speed
    4 additional Projectiles
    Supported Projectile Skills deal (35-26)% less Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The mana multiplier has been reduced from 200% to 165%

Passive Skill Tree Balance

  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. Many values have been adjusted.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. Players receive more life per level now to compensate.
  • There are now two Life and Energy Shield clusters.
  • Increased Maximum Elemental Resistances have been removed and element specific bonuses are now available in smaller values on three specific defensive notables.
  • Mortal Conviction has been changed to 60% less mana reservation (from 40% less).
  • Curse Effect, Cast Speed, Curse Duration and Curse Area of Effect are now available in the tree. The Whispers of Doom keystone has been changed into a notable. Hex Master has changed to be 100% increased Curse Duration and is now a notable. There is a new Curse Effect notable called Skittering Runes.
  • Aura Reservation Costs and Aura Effect bonuses have been reduced across the tree. A new Aura notable called Champion of the Cause has been added.
  • Some special stats have been added to a few select notables. More similar stats will be coming in future patches.

Item Balance

  • All bows have had their base damage increased by 11%. This affects ones that already existed including Unique items.
  • The first two tiers of weapons (with bows it's the first and third tiers) now have higher attack speeds and lower damage to compensate.
  • The second tier of bows (Short Bow) has a lower attack speed and increased damage to compensate.
  • The Decimation BowDecimation BowBows
    Physical Damage: 3181
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance
    and Death BowDeath BowBows
    Physical Damage: 2053
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance
    have been given the same Increased Critical Strike Chance implicit mod as the Harbinger BowHarbinger BowBows
    Physical Damage: 3591
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance
    .
  • The Recurve BowRecurve BowBows
    Physical Damage: 1134
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 18, 65 Dex
    and Sniper BowSniper BowBows
    Physical Damage: 2368
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 44, 143 Dex
    have been given the same Weapon Elemental Damage implicit mod as the Maraketh BowMaraketh BowBows
    Physical Damage: 4465
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.40
    Weapon Range: 120
    Requires Level 71, 222 Dex6% increased Movement Speed
    .
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • Mid to higher tiers of life flasks have been buffed substantially.
  • The life portion of hybrid flasks has been buffed.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).

Unique Item Balance

  • The rarity tiers of many uniques have been changed. Notably, two of the experience gain items have been made much more rare. The two "additional curse" items have been made rarer.
  • The rarities of uniques dropped by the uber version of Atziri has changed. Atziri's Acuity is now the rarest drop from her.
  • Chin SolChin Sol
    Assassin Bow
    Bows
    Quality: +20%
    Physical Damage: (81 to 90)(240.3 to 267)
    Elemental Damage: 25–50
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.38 to 1.43)
    Weapon Range: 120
    Requires Level 62, 212 Dex(150-180)% increased Physical Damage
    +(10-20) to Dexterity
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    100% More Bow Damage at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    has had its Increased Physical Damage increased from 75-100% to 150-180% and its attack speed increased to 10-14%, from 5%. Rerolling values using a Divine Orb on this item will also update your item.
  • Crown of EyesCrown of Eyes
    Hubris Circlet
    Quality: +20%
    Energy Shield: (240 to 270)
    Requires Level 69, 154 Int+(200-250) to Accuracy Rating
    (120-150)% increased Energy Shield
    -30% to Fire Resistance
    (0.4-0.8)% of Physical Attack Damage Leeched as Life
    (0.2-0.4)% of Physical Attack Damage Leeched as Mana
    Increases and Reductions to Spell Damage also apply to Attacks
    Turning, gazing, blinking,
    behold the eyes of void.
    Burning, razing, drinking,
    your mind is destroyed.
    now only applies increased and reduced spell damage to attack damage. Multiplicative damage bonuses are not converted. This affects existing version of the item.
  • Crown of ThornsCrown of Thorns
    Vine Circlet
    Quality: +20%
    Energy Shield: (80 to 104)
    Requires Level 3, 13 Int+(60-80) to maximum Energy Shield
    Reflects 5 Physical Damage to Melee Attackers
    Take 5 Physical Damage when Hit by Attacks
    Pain Attunement
    Lift it lightly, don it slow.
    The spikes point out and in, you know.
    now grants 60-80 flat energy shield. Existing versions of the item will change to a value in the new range if a Divine Orb is used on it.
  • DarkscornDarkscorn
    Assassin Bow
    Bows
    Quality: +20%
    Physical Damage: (100 to 121.5)(260 to 294.3)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.38
    Weapon Range: 120
    Requires Level 62, 212 Dex(130-150)% increased Physical Damage
    Adds (10-15) to (15-20) Physical Damage
    10% increased Attack Speed
    25% of Physical Damage Converted to Chaos Damage
    (15-30)% increased Accuracy Rating
    25% of Physical Damage taken as Chaos Damage
    "The Spirit of War knows nothing of good and evil.
    It knows only destruction."
    - Sekhema Asenath
    now has Additional Physical Damage of 6-10 to 10-14 damage. This mod cannot be caused to spawn on past versions of the item.
  • Dying BreathDying Breath
    Iron Staff
    Staves
    Quality: +20%
    Physical Damage: 19.256.4
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 18, 35 Str, 35 Int18% Chance to Block18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Curse Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras you Cast
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    now grants 18% increased Aura Effect, instead of 18% increased damage taken. Old copies of the item have been automatically updated.
  • InfractemInfractem
    Decimation Bow
    Bows
    Quality: +20%
    Physical Damage: (128.8 to 161.7)(269.1 to 308.7)
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance(110-125)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    +(20-30) to Dexterity
    +(200-250) to Accuracy Rating
    Arrows always Pierce
    10% increased Movement Speed
    Cannot Leech Life
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    now has Additional Physical Damage of 25-35 to 36-45 damage. This mod cannot be caused to spawn on past versions of the item.
  • Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 6091.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced number of Zombies allowed
    +5000 to Zombie maximum Life
    (25-30)% increased Zombie Resistances
    25% increased Zombie Size
    Enemies killed by Zombies explode dealing Fire Damage
    Zombies deal (80-100)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    now grants 2000 life to Zombies, up from 500. Rerolling values using a Divine Orb on this item will update your item.
  • Shackles of the WretchedShackles of the Wretched
    Chain Gloves
    Quality: +20%
    Armour: 14
    Energy Shield: 4
    Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
    Curses in this item are reflected back to you
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    now gives "You cannot be Shocked for 3 seconds after being Shocked", up from 1 second. Old versions of the item can be rolled to the new value with a Divine Orb.
  • Shavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: 3% of Energy Shield Regenerated per second
    Right Ring Slot: +100 to maximum Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: 40 Mana Regenerated per Second
    Left ring slot: +100 to maximum Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
    : Energy Shield Regeneration has been reduced from 4% to 3% per second. Existing versions of the ring will only be updated if a Divine Orb is used on them.
  • Soul MantleSoul Mantle
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (226 to 247)
    Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    50% increased Totem Life
    Can have up to 1 additional Totem summoned at a time
    Inflicts a random level 20 Curse on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    now has +50% totem life. This has been increased as the result of fixing a bug with totem life - the change won't affect the power of the item. Existing versions of the item will have the smaller value, which will have less impact on totem life than it previously did. Older versions can be updated with a Divine Orb.

Specific Monster Balance

  • Gneiss has been reworked. He now has a new skill where he slams the ground, dealing area of effect damage and summoning miniature minions out of the rubble to assist him.
  • The Deep Dweller has been reworked. He now has two new skills - in his first form he can disturb the ground, calling Sand Spitters to emerge and assist him. He also has an additional skill in his second form where he will fire a spray of projectiles at enemies. He no longer has the slowing aura.
  • Fairgraves has been reworked. He now has his own version of Spectral ThrowSpectral ThrowProjectile, Attack
    Mana Cost: (7 to 9)
    Cast Time: 1.00 sec
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    and Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4 to 12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Can summon up to 20 Raging Spirits at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    .
  • The Brutus and Merveil boss fights have been redesigned. These changes also affect their end-game Map equivalents. One of the Merveil encounters now only includes the first stage of the fight. All Map versions of these fights have enhanced versions of some of their skills.
  • Brutus' hook now only pulls the target that he was aiming at.
  • General Gravicius in Descent: Champions and the corrupted side area boss The Sunburst Queen have been given a new skill to replace their Incinerate Novas. This skill will repeatedly pulse out fire damage waves that increase in damage with every additional cast.
  • Hatebeat in The Crematorium now uses Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 750
    Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-146.6)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    2 additional Projectiles
    40% less Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    .
  • The water elementals summoned by The Goddess of Purity in Solaris Temple Level 2 or by Asphyxia in the Reef and Waste Pool Maps now cast Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-458) to (21-715) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    when they are killed.
  • The Vessel of the Vaal's Ball LightningBall LightningProjectile, Spell, AoE, Lightning
    Radius: 20
    Mana Cost: (14 to 27)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 20%
    Projectile Speed: 400
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-14) to (32-260) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    skill now ticks much more frequently and does slightly less damage. This brings it in line with other Ball Lightning skills.
  • The Weaver's life has been increased, following changes to her resistances.
  • Chatters in the Lower Prison will now trigger a cold version of Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    when he hits you. His Glacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140-181.8)% of Base Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    can no longer freeze you on Normal Difficulty.

Bug Fixes

  • Improved preloading of game assets to remove some small stutters during gameplay.
  • Fixed a bug where players could not be selected in towns until they move for the first time.
  • Fixed a bug where holding an amulet from one bandit leader would prevent you from doing other bandit quests.
  • Improved the mana reservation system so that multiple percentage reservations don't round separately. This means that a 60% aura can now never prevent a 40% aura from being reserved.
  • Fixed a bug related to trade where the user interface could become unresponsive.
  • Fixed a bug where Curse On Hit SupportCurse On Hit SupportCurse, Trigger, Support
    Icon: &
    Requires Level 38Per 1% Quality:
    0.5% increased Effect of Supported Curses
    Supported Skills apply supported Curses on Hit
    (50-12)% reduced Curse Duration
    You cannot Cast Supported Curses
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    prevented Spell Echo SupportSpell Echo SupportSpell, Support
    Icon: k
    Mana Multiplier: 140%
    Requires Level 38Per 1% Quality:
    0.5% increased Spell Damage
    Supported Spells Repeat an additional time
    (51-70)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    supporting a spell.
  • Fixed a bug where totem life bonuses counted twice.
  • If an Animated GuardianAnimate GuardianSpell, Minion
    Mana Cost: (19 to 36)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
  • Fixed a rare bug that could cause the game server to freeze when corrupting an item.
  • Fixed a bug where the three attribute totals on the Passive Skill Screen would not scale correctly when zooming in or out.
  • Discharge now only deals damage if you had charges.
  • Fixed a bug where you couldn't log into another account after clicking Cancel on the unlock code window.
  • Fixed a bug where players could exceed their maximum Zombie counts with Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 6091.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced number of Zombies allowed
    +5000 to Zombie maximum Life
    (25-30)% increased Zombie Resistances
    25% increased Zombie Size
    Enemies killed by Zombies explode dealing Fire Damage
    Zombies deal (80-100)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    .
  • Fixed a bug where auras could affect hidden monsters.
  • Fixed a bug where PuncturePunctureAttack, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 4Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Duration
    Deals (100-122.8)% of Base Attack Damage
    Bleeding targets take 10% of the Physical Damage Dealt per second
    Bleeding targets take an additional 50% of the Physical Damage Dealt per second while moving
    Causes Bleeding on Hit for 5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    did not benefit from Increased Item Rarity or Increased Item Quantity.
  • Fixed a bug where Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
    Mana Cost: (17 to 21)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
    1% increased Lightning Damage
    Deals (24-284) to (36-426) Lightning Damage
    Additional 3% Shield Block Chance
    Chain +1 Times
    Base duration is 12 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon.png
    would not transition between areas if you didn't have enough mana to cast the skill again at the time you transitioned.
  • Fixed a bug where life and energy shield bars rounded to the nearest whole percentage.
  • Fixed bugs with positioning of small life bars.
  • Fixed a bug where buff counts over 99 did not display correctly.
  • Fixed problems that could lead to monsters spawning too close to waypoints in the Docks, Barracks and Gardens.
  • Fixed a bug with Molten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    and mitigated physical damage reflection.
  • Fixed the Barracks tents that didn't cast shadows.
  • Fixed a bug where Rogue Exiles and Invaders could spawn in inaccessible rooms.
  • Fixed a bug where all of a minion's skills were treated as having been trapped if the minion came from a trap.
  • Fixed a bug where Unique monsters in a pack would not spawn when the pack contained a rare monster.
  • Fixed a bug where Goatman Shamans with auras didn't cast Molten Shell.
  • Made webcam streaming (from in the client) more efficient.

It looks like the following note was missed in the preparation of the patch notes:

  • Quality on armour is now additive with other bonuses. Previously armour quality was multiplicative with final values. This is now consistent with how weapons work.

These are the official patch notes for a server-side hotfix released following the launch of version 1.2.0.[3]

Launch Day Serverside Hotfix

The following changes will apply automatically to new areas you enter. You don't need to restart your client.

  • Improved Merveil’s AI.
  • Fixed a crash related to Vagan in hideouts.
  • Fixed a crash related to Elreon missions.
  • Fixed the ability to craft an invalid item.
  • Fixed numerous small problems with masters and their missions.

References

  1. Chris (February 14, 2014). "Path of Exile: Forsaken Masters". Official Path of Exile Forums. Retrieved August 21, 2014.
  2. Chris (August 20, 2014). "1.2.0 Patch Notes - Forsaken Masters". Official Path of Exile Forums. Retrieved August 20, 2014.
  3. Qarl (August 21, 2014). "1.2.0 Launch Day Serverside Hotfix". Official Path of Exile Forums. Retrieved August 21, 2014.