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Version 0.11.4

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Version History
0.11.3c
9 August 2013
0.11.4
20 August 2013
0.11.4b
22 August 2013

Patch notes

These are the official patch notes for Version 0.11.4 released by Grinding Gear Games.[1]

Notes

  • This patch is a large download because it includes newer (smaller/faster) versions of most of the game's art. We have tried to ensure that there will only be one such large patch by combining many such changes into this one.

Features

  • Some areas of Wraeclast now have environmental critters.
  • Informational icons at the top left of the screen now have borders based on the nature of what is being shown. Buffs have a green border, debuffs a red border, flask effects have a golden border, other game play elements (like charges and skill counters) have a grey border. Minions still have have the older style bevelled border.
  • League Banners now correctly display on the Social tab.
  • As you move around, the edges of shadows no longer flicker or "swim" visibly.
  • IncinerateIncinerateProjectile, Spell, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Damage Effectiveness: 30%
    Projectile Speed: 700
    Requires Level 12Continuously launches a torrent of fire from your hand. The longer you channel this spell, the larger and more damaging the flames become.Per 1% Quality:
    2% increased Projectile Speed
    Deals (6-136) to (9-204) Fire Damage
    50% more Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Incinerate skill icon.png
    now has an informational icon which displays what stage it is in when you continue to cast it.
  • Substantial optimisation to the size of game art assets has been performed. This will reduce loading times, memory usage and associated stability issues.
  • Several changes have been made to the Lunaris Temple area to reduce memory usage.
  • Improved the performance of The Docks.

Content

  • Added a new Dexterity/Intelligence skill - ReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    : Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws and One Handed Swords.
  • Reave is available as a quest reward from the "Enemy at the Gate" quest in Normal difficulty for the Shadow and Ranger. Duelists and Witches can get it from "Mercy Mission" in Normal Difficulty and Marauders from "Intruders in Black" in Normal Difficulty.
  • Added five new Unique items, including three which were designed by our community. One is only available through a vendor recipe.
  • Added two new cosmetic microtransaction effects: Lightning Weapon Effect and Skull Hood Helmet Skin.
  • The Weaver fight has been improved. The Weaver has a new skill based on Ethereal KnivesEthereal KnivesProjectile, Spell
    Mana Cost: (5 to 23)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Deals (4-459) to (6-688) Physical Damage
    9 additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    . There are also additional spiders. It's significantly more challenging at higher difficulties. Spiders now drop from the ceiling as they climb down webs.
  • The following Unique items now have their own 3D art - Rime GazeRime Gaze
    Mind Cage
    Quality: +20%
    Energy Shield: (273 to 291)
    Requires Level 65, 138 IntSocketed Gems are Supported by level 20 Concentrated Effect
    30% increased Cold Damage
    +(40-60) to maximum Mana
    (180-200)% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    The malice in her gaze froze blood and shattered bone.
    , The Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Quality: +20%
    Armour: (451 to 592)
    Evasion: (649 to 852)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by level 18 Melee Physical Damage
    Socketed Gems are Supported by level 12 Faster Attacks
    Socketed Gems are supported by level 6 Blind
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(120-160) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Extra gore
    Can't use Chest armour
    6% Chance to Block
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    , Marohi ErqiMarohi Erqi
    Karui Maul
    Two Hand Maces
    Quality: +20%
    Physical Damage: (302.6 to 329.3)(469.2 to 510.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.99
    Weapon Range: 11
    Requires Level 57, 182 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by level 15 Increased Area of Effect
    (220-250)% increased Physical Damage
    Adds 10 to 20 Physical Damage
    10% reduced Attack Speed
    -100 to Accuracy Rating
    10% reduced Movement Speed
    (40-50)% increased Stun Duration on Enemies
    Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
    It mattered little. When Erqi's maul fell true, so did its target.
    and Chober ChaberChober Chaber
    Great Mallet
    Two Hand Maces
    Quality: +20%
    Physical Damage: (81.4 to 88.8)(167.2 to 182.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
    +1 to Level of Socketed Minion Gems
    (100-120)% increased Physical Damage
    25% increased maximum Mana
    Minions have (20-40)% increased maximum Life
    15% increased Skill Effect Duration
    20% reduced Strength Requirement
    The faithful may continue to serve, even after death.
    .
  • The Plate VestPlate VestArmour: 14Requires 12 Str3% reduced Movement Speed (Hidden) 2D and 3D art has been improved.
  • The Vaal Ruins have been updated with torches that light up when outsiders approach.
  • Quivers now have 3D art to match their 2D art.
  • Vaal Fallen now wear appropriate late Atziri period Vaal armour and wield two handed weapons.
  • Improvements have been made to the lead-up music of the Vaal Oversoul fight.
  • The statues in the Marketplace chokepoint are now much harder to avoid triggering.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance

  • Inner Force increased from 12% to 15%.
  • Shaggy Monstrosities now perform flat life degeneration based on their level, rather than a percentage based degeneration.
  • Changed the mod on the unique Soul TakerSoul Taker
    Siege Axe
    One Hand Axes
    Quality: +20%
    Physical Damage: (105.6 to 124.8)(198 to 234)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80 to 1.88)
    Weapon Range: 9
    Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
    Adds 10 to 20 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
  • Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
  • Monsters other than Kraityn now have a cooldown on their Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can store 1 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Attack Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    .
  • Freeze MineFreeze MineMine, Spell, AoE, Duration, Cold
    Mana Cost: (6 to 22)
    Cast Time: 0.50 sec
    Damage Effectiveness: 50%
    Requires Level 10Lays a remote mine that you can detonate to freeze all enemies in the area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-181) to (10-271) Cold Damage
    Enemies lose 15% Cold Resistance while Frozen
    Mine lasts 16 seconds
    Freezes enemies as though dealing (200-390)% more Damage
    Places a Remote Mine which uses this Skill when detonated
    Always Freezes enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freeze Mine skill icon.png
    can now be supported by Cold Penetration SupportCold Penetration SupportCold, Support
    Icon: V
    Mana Multiplier: 140%
    Requires Level 31Per 1% Quality:
    0.5% increased Cold Damage
    Supported Skills Penetrate (18-37)% Cold ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
    Mana Cost: (17 to 21)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
    1% increased Lightning Damage
    Deals (24-284) to (36-426) Lightning Damage
    Additional 3% Shield Block Chance
    Chain +1 Times
    Base duration is 12 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon.png
    can now generate more than one charge per skill use.

Bug Fixes

  • Fixed a bug where auras would not update when you changed area with a different aura level and setup than that which you cast the aura with.
  • Door nameplates have been unhidden, reverting a problem from a previous patch.
  • Improved the placement of totems, preventing a case where the skill could execute in a location where a full totem wouldn't fit.
  • Zahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Quality: +20%
    Energy Shield: (193 to 213)
    Requires Level 37, 104 Int3% reduced Movement Speed (Hidden)Adds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance on Block to create Consecrated Ground
    Consecrated Ground regenerates 4% Life per second (Hidden)
    Consecrated Ground has a radius of 16 (Hidden)
    Consecrated Ground lasts 8 second (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    has had its material updated so that it correctly casts a shadow.
  • Fixed a bug where boss monster lights would appear on hidden monsters.
  • Fixed a bug with Ethereal KnivesEthereal KnivesProjectile, Spell
    Mana Cost: (5 to 23)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Deals (4-459) to (6-688) Physical Damage
    9 additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    that would cause you to walk closer than needed if the range was affected by projectile speed.
  • Fixed a bug where Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    and Dominating BlowDominating BlowAttack, Minion, Duration, Melee
    Mana Cost: (12 to 16)
    Cast Time: 1.00 sec
    Requires Level 28Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Deals (125-164.9)% of Base Attack Damage
    Base duration is 20 seconds
    Minions deal 35% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    could still apply to targets if the attack missed.
  • Fixed a bug where you could gain leeched Energy Shield after death.
  • Fixed an error where butterflies would inappropriately spawn on your enemies. (No, really, this was a thing.)
  • Fixed a bug where minions would grant you flask charges when they time out.
  • Fixed an issue where moving out of the path of Whirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    would not prevent damage.
  • Fixed a minor bug in the Character Panel displaying off-hand accuracy.
  • Fixed the stat description on Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
    Icon: S
    Radius: 14
    Mana Multiplier: 160%
    Requires Level 8Per 1% Quality:
    Supported Skills have 0.5% increased Area of Effect
    (35-26)% less Damage to other targets
    Single-target Melee attacks deal Splash Damage to surrounding targets
    (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support being wrong.
  • If Oak makes his way out of his camp, he now teleports back to his camp.
  • Fixed a bug where replacing a gem that prevented an equipped item from being enabled with a gem of a lower level would not check to reenable the item.
  • Fixed a bug with The Coward's TrialThe Coward's Trial
    Crypt Map
    Map Level: 76
    Map Tier: 9
    Area has (22-25) waves of monsters
    Area has (30-50) seconds between monster waves
    For his sins he was hunted in his sleep,
    judgement wrought of twisted nightmare.
    The Coward bound his dreams to stone, awaiting
    another to walk the path of true atonement.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    Boss's mass revive skill.
  • Fixed a bug where weapons that should have no physical damage could have damage through quality.
  • Fixes an instance server crash related to Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Requires Level 16Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Duration
    Chill Enemy for 0.5 seconds when Hit
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    .
  • Fixed an instance server crash related to Searing BondSearing BondTotem, Spell, Duration, Fire
    Mana Cost: (18 to 51)
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    .
  • Fixed an instance server crash related to Minion Instability.
  • Fixed an instance server crash related to pathfinding.
  • Fixed an instance server crash related to auras.
  • Fixed a rare client crash with Explosive ArrowExplosive ArrowFire, Attack, AoE, Duration, Bow
    Radius: 15
    Mana Cost: (18 to 27)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 3260
    Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
    1% chance to Ignite enemies
    Base duration is 1 seconds
    Explosion deals (44-586) to (66-879) Base Fire damage per Fuse Charge
    +2 to Explosion Radius per Fuse Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    .

References

  1. Chris (August 16, 2013). "0.11.4 Patch Notes". Official Path of Exile Forums. Retrieved August 21, 2013.