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Version 0.10.0

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Version History
0.9.13m
8 January 2013
0.10.0
23 January 2013
0.10.0b
23 January 2013

Patch notes

These are the official patch notes for version 0.10.0 released by Grinding Gear Games.

Notes

As part of the process of entering Open Beta, we have wiped all characters and reverted them to level 1 so that their names are retained. All items have been destroyed apart from the Unique prize item "Demigod's Presence" and Kiwi pets. There will never be another character or item wipe.

Content

  • The City of Sarn, Path of Exile's third act, is now available! It includes 21 areas based on 8 new tilesets, 18 completely new monster types and over 90 monster variations.
  • Added Quicksilver Flask inventory icon.pngQuicksilver FlaskQuicksilver FlaskLasts 4.00 Seconds
    Consumes 20 of 50 Charges on use
    40% increased Movement Speed
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Quicksilver Flask inventory icon.png
    s, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flask inventory icon.pngAmethyst FlaskAmethyst FlaskLasts 3.50 Seconds
    Consumes 30 of 60 Charges on use
    +35% to Chaos Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Amethyst Flask inventory icon.png
    s, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Added a new Keystone Passive - Zealot's Oath: Life regeneration applies to energy shield instead of life.
  • Converted to Keystone Passive - Ancestral Bond: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.
  • Added a new ring base type - Prismatic Ring inventory icon.pngPrismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental ResistancesPrismatic Ring inventory icon.png, which grants all elemental resistances.
  • The Punishment inventory icon.pngPunishmentPunishmentCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
    Cursed enemies grant 0.25% increased Attack Speed on Melee hit
    Base duration is (9-10.9) seconds
    Cursed enemies grant (25-35)% more Physical Melee Damage on Melee hit
    Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
    Buff is applied for a Base Duration of 4 seconds
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    Punishment inventory icon.png
    curse has returned after being disabled for a long time.
  • The Molten Shell inventory icon.pngMolten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Molten Shell inventory icon.png
    used by Goatmen has been given new art.
  • Further improved the randomness of the The Wetlands area.
  • Added two new Unique items, one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
  • We've updated the art of bows in the game, including the item models that are held by characters.
  • Removed the recently added waypoint from the The Riverways and moved the Vaal Ruins one to a random location in that level.
  • The Eternal Laboratory is now available in Act Three rather than Act Two. You get access from Lady Dialla.
  • Names of rare monsters have been improved.
  • Continued to incrementally improve the art, effects, environments and sound.
  • We've added a new Map tileset (based on The Docks) and have changed the overall ordering of Maps.
  • The following Map areas have been updated so that they're substantially different in layout to before: Spider Forest, Jungle Valley, Waste Pool, Dry Woods, Cemetery, Mine, Underground Sea, Bog, Plateau and Dunes.
  • Merveil now uses new custom (purchasable!) art for her Cold Snap skill.
  • There have been no changes to PvP in this patch. It is still accessible from Act Two Normal (level 28 cap where you can't have entered Cruel difficulty) and Act Two Merciless (Open PvP). In the near future we'll revamp it to add more level brackets and move it to the arenas in Sarn.
  • Quest rewards have been changed for all classes. There's an emphasis on rare items as quest rewards in higher difficulties.
  • Added a new ability to Rock Elementals.

Microtransaction Features

  • Added a wide range of entirely cosmetic microtransaction items such as dance animations, more pets, and weapon and skill effects. Check out the shop on pathofexile.com for a complete list!
  • Typing /dance will use the appropriate purchased microtransaction from your microtransaction stash.
  • We've added support for Premium stash tabs which can be purchased on the website. Once one is purchased, you can rename it and change its colour as often as you want by right clicking on it.
  • You can upgrade a standard stash tab to premium, which upgrades the first available standard tab. Our initial pricing allows the upgrade at a discounted price just in case you already own a lot of standard tabs that you intended to upgrade.
  • Cosmetic item and skill effects can be applied onto your items or skill gems by right clicking the item in your microtransaction stash then left clicking the item you'd like to apply it to.
  • You can only have one cosmetic effect of a specific class on an item. For example, you may have a particle effect and a skin change applied to one item, but applying a second particle effect will destroy the previous one.
  • An item with a cosmetic effect on it cannot be traded or dropped. To trade or drop the item, you need to remove the effect from it.
  • You can reclaim effects for free (putting them back in your microtransaction stash) by clicking the "Reclaim" button in your microtransaction stash.
  • For now there's a limit of only one microtransaction stash. We'll lift this limit as soon as possible so that you can buy all the things.

Features

  • Some areas now have doors which can be opened by clicking them. You can fire projectiles through certain doors.
  • We've added the ability to render more reflective materials and have updated much of the metal in the game to be appropriately reflective.
  • There's now an icon on the world map to show when a waypoint is in an area underneath the overland one (for example, in the Sewers in Act Three).
  • There's now an option on the login screen to save your password between sessions. This can be unticked if you do not want to store a hash of your password on that computer.
  • Players are now notified via chat when they've taken a screenshot.
  • Flasks with movement speed mods (and the Quicksilver Flask inventory icon.pngQuicksilver FlaskQuicksilver FlaskLasts 4.00 Seconds
    Consumes 20 of 50 Charges on use
    40% increased Movement Speed
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Quicksilver Flask inventory icon.png
    itself) now display an effect on the character to show that you're accelerated.
  • The roofs of certain buildings and tents in Act Three will fade away when you enter those buildings.
  • There are now sound effects associated with trading, partying and receiving whispered messages.
  • Bowstrings now twang visibly when fired.
  • You can now dismiss the quest-status-change notification with right click.
  • The Create button on the main menu now takes you to the account creation web page.
  • Life regeneration is now shown as a per second stat, rather than per minute.
  • Monsters now list what elements they are vulnerable to.
  • The /debug command can't be used to cheat in races any more. Thanks guys.
  • Chat moderators can now chat in colour.

General Balance

  • Chaos resistance is now available on item mods and on the passive tree. It is not included in the "All Elemental Resistances" mod.
  • The bandit leaders now grant different stat bonuses on each difficulty level. For Kraityn, Alira and Oak respectively, they are - Normal: elemental resistances, maximum mana, maximum life; Cruel: attack speed, cast speed, physical damage; Merciless: maximum frenzy charges, maximum power charges, maximum endurance charges.
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
  • Reduced the life progression of summoned minions (skeletons and zombies). Increased their base life and a small amount of general elemental resistances have been added.
  • Disabled Diamond flasks until we've rebalanced them properly.

World Balance

  • Now that Act Three has been added, we've removed the Ruthless difficulty level and have rebalanced around this new progression.
  • Merciless content now finishes at level 64. Map content currently progresses to level 75.
  • The experience penalties on death are now 0% for Normal, 7.5% for Cruel and 15% for Merciless difficulty.
  • The new player resistance penalties are 0% on Normal, -20% on Cruel and -60% on Merciless difficulty. Chaos resistance is now included and the same penalty applies to it.
  • Side areas in higher difficulty levels can now be much higher level than the areas they are next to.
  • We've rebalanced all monster packs throughout the game so that there's a lot more variance in their sizes. This has dramatically improved pacing, as you'll encounter both larger packs of monsters and more suspenseful empty areas before some encounters.
  • Higher level maps are now a lot more challenging.

Passive Skill Balance

  • Chaos Inoculation now grants no additional energy shield bonus. Its complete immunity to chaos damage, synergy with Blood Rage and other skill combos are deemed sufficient upside to counteract the life penalty.
  • The Elemental Equilibrium keystone passive skill now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
  • The passive skills that increase elemental resistance while holding a shield have been improved.
  • Added some chaos resistance nodes to the passive skill tree.
  • Early projectile damage passives on Ranger area of tree improved to 8%.
  • Energy Shield nodes have been increased.

General Gem Balance

  • The experience curve has been smoothed for gems that start at character level 24 or 31.
  • High level gems are now balanced to have greater effect than before.
  • Attack gem damage bonuses no longer taper off towards higher levels but now continue to increase at the same rate.
  • Reduced the life progression of totems. The bonus for totem life per point of quality has been decreased from 3% to 1.5%.
  • Skill and support gems now have balance values that go higher than level 20, so that if you get a gem at max level (which is still 20) but have items that increase the gem level, then the skill is more powerful.

Active Skill Balance

  • Anger inventory icon.pngAngerAngerAura, Spell, AoE, Fire
    Radius: 36
    Mana Reserved: 50%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies deal (12-83) to (21-138) additional Fire Damage with Attacks
    You and nearby allies deal (10-69) to (16-110) additional Fire Damage with Spells
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Anger skill icon.png
    Anger inventory icon.png
    : Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
  • Clarity inventory icon.pngClarityClarityAura, Spell, AoE
    Radius: 36
    Mana Reserved: (34 to 279)
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies regenerate (2.9-17.2) Mana per second
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Clarity skill icon.png
    Clarity inventory icon.png
    : Reduced in effectiveness by around 20%.
  • Cold Snap inventory icon.pngCold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    Cold Snap inventory icon.png
    : Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
  • Decoy Totem inventory icon.pngDecoy TotemDecoy TotemTotem, Spell, Duration, AoE
    Radius: 60
    Mana Cost: (9 to 35)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:
    1% increased totem life
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Totems Summoned by this Skill cannot Evade
    (0-38)% increased totem life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Decoy Totem skill icon.png
    Decoy Totem inventory icon.png
    : Life bonuses per level reduced because it's already very strong.
  • Discharge inventory icon.pngDischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (4-31) to (77-589) base Lightning Damage per Power Charge
    Deals (29-220) to (43-331) base Fire Damage per Endurance Charge
    Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    Discharge inventory icon.png
    : Early levels improved by around 20%.
  • Discipline inventory icon.pngDisciplineDisciplineAura, Spell, AoE
    Radius: 36
    Mana Reserved: 35%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that grants energy shield to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (60-303) additional Energy Shield
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discipline skill icon.png
    Discipline inventory icon.png
    : Mana cost increased by 40. Energy Shield granted significantly reduced.
  • Elemental Hit inventory icon.pngElemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
    Mana Cost: (6 to 12)
    Cast Time: 1.00 sec
    A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
    1% increased Elemental Damage
    Can deal (4-169) to (8-314) base Fire Damage
    Can deal (3-138) to (6-257) base Cold Damage
    Can deal (1-27) to (13-516) base Lightning Damage
    10% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    Elemental Hit inventory icon.png
    : Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
  • Enduring Cry inventory icon.pngEnduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    3% increased Area of Effect
    (8-36) Endurance Charges granted per one hundred nearby enemies
    Base duration is 0.75 seconds
    (48-394) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    Enduring Cry inventory icon.png
    : The number of charges gained has been reduced at higher levels. It produced the same amount at level 1, and progresses to being 40% less effective by level 20.
  • Fireball inventory icon.pngFireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6 to 26)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1040
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
    0.5% chance to Ignite enemies
    Deals (7-739) to (10-1109) Fire Damage
    (20-39)% chance to Ignite enemies
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    Fireball inventory icon.png
    : Damage progression increased - now 14% increased by level 15.
  • Fire Trap inventory icon.pngFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Radius: 15
    Mana Cost: (7 to 24)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
    1.5% increased Burning Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is 8 seconds
    Deals (2-513) to (4-770) Fire Damage
    Deals (3.6-518.8) Fire Damage per second
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    Fire Trap inventory icon.png
    : Now does more damage at earlier levels.
  • Flame Totem inventory icon.pngFlame TotemFlame TotemProjectile, Totem, Spell, Duration, Fire
    Mana Cost: (12 to 42)
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 25%
    Projectile Speed: 750
    Requires Level 4Summons a totem that fires a stream of flame at nearby enemies.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (1-122) to (2-183) Fire Damage
    Summons a Totem which uses this Skill
    (0-2) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Totem skill icon.png
    Flame Totem inventory icon.png
    : Added 4% base critical strike chance.
  • Freeze Mine inventory icon.pngFreeze MineFreeze MineMine, Spell, AoE, Duration, Cold
    Mana Cost: (6 to 22)
    Cast Time: 0.50 sec
    Damage Effectiveness: 50%
    Requires Level 10Lays a remote mine that you can detonate to freeze all enemies in the area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-181) to (10-271) Cold Damage
    Enemies lose 15% Cold Resistance while Frozen
    Mine lasts 16 seconds
    Freezes enemies as though dealing (200-390)% more Damage
    Places a Remote Mine which uses this Skill when detonated
    Always Freezes enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freeze Mine skill icon.png
    Freeze Mine inventory icon.png
    : Improved by 37.5%.
  • Grace inventory icon.pngGraceGraceAura, Spell, AoE
    Radius: 36
    Mana Reserved: 50%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (227-2575) additional Evasion Rating
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Grace skill icon.png
    Grace inventory icon.png
    : Mana cost now increases 7 per level, instead of 5.
  • Haste inventory icon.pngHasteHasteAura, Spell, AoE
    Radius: 36
    Mana Reserved: 50%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (9-16)% increased Attack Speed
    You and nearby allies gain (9-16)% increased Cast Speed
    You and nearby allies gain (4-9)% increased Movement Speed
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Haste skill icon.png
    Haste inventory icon.png
    : Now starts at 6% attack and cast speed and improves to 14% attack and cast speed (and 7% move speed) at higher levels. The mana reservation cost is unchanged.
  • Ice Shot inventory icon.pngIce ShotIce ShotAttack, AoE, Duration, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    Ice Shot inventory icon.png
    : Is now level 4 (was level 31). Its mana progression has been changed (it starts at 10 and progresses to 16 mana). The duration of chilled ground that it causes has been reduced by 20%.
  • Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    Infernal Blow inventory icon.png
    : Now has +25% damage effectiveness rather than +12% attack damage.
  • Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
    : Has been moved to level 10 (from 1). Its mana cost and progression have been flattened. The chance to shock has been removed. A damage bonus as it levels up has been added. The number of targets is now always 3.
  • Molten Shell inventory icon.pngMolten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    Molten Shell inventory icon.png
    : Now provides more armour and has had its detonation thresholds changed.
  • Phase Run inventory icon.pngPhase RunPhase RunSpell, Duration, Movement
    Mana Cost: (11 to 14)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    80% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    Phase Run inventory icon.png
    : Has been retired to the plane of elemental fire to be reforged anew.
  • Rain of Arrows inventory icon.pngRain of ArrowsRain of ArrowsAttack, AoE, Bow
    Radius: 24
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Requires Level 12Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-129)% of Base Attack Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    Rain of Arrows inventory icon.png
    : Is now a level 4 Skill (from 10). Its area of effect has been increased by 20%. The delay between firing and arrows hitting the ground has been reduced by 20%. Its Area of Effect gain per level has been reduced and its quality bonus has been changed from Area of Effect to Attack Speed. Its damage effectiveness has been reduced slightly.
  • Shock Nova inventory icon.pngShock NovaShock NovaSpell, AoE, Lightning
    Radius: 26 / 14
    Mana Cost: (13 to 26)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (26-275) to (79-825) Lightning Damage
    Ring deals 80% less Damage
    20% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    Shock Nova inventory icon.png
    : Increased base critical strike chance from 3% to 4%. Mana cost has been reduced.
  • Shockwave Totem inventory icon.pngShockwave TotemShockwave TotemTotem, Spell, AoE, Duration
    Radius: 24
    Mana Cost: (24 to 58)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
    1% increased totem life
    Deals (23-231) to (46-429) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shockwave Totem skill icon.png
    Shockwave Totem inventory icon.png
    : Added 4% base critical strike chance.
  • Spark inventory icon.pngSparkSparkProjectile, Spell, Duration, Lightning
    Mana Cost: (5 to 23)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-44) to (20-832) Lightning Damage
    Base duration is 1.5 seconds
    (4-6) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    Spark inventory icon.png
    : Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than one second since the last time.
  • Split Arrow inventory icon.pngSplit ArrowSplit ArrowAttack, Bow
    Mana Cost: (6 to 10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires multiple arrows at different targets.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (90-109)% of Base Attack Damage
    (4-6) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Split Arrow skill icon.png
    Split Arrow inventory icon.png
    : Is now player level 1 (was 4).
  • Whirling Blades inventory icon.pngWhirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    Whirling Blades inventory icon.png
    : Damage effectiveness increased from 60% to 80%.
  • Wrath inventory icon.pngWrathWrathAura, Spell, AoE, Lightning
    Radius: 36
    Mana Reserved: 50%
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
    You and nearby allies deal (15-21)% more Lightning Damage with Spells
    (0-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wrath skill icon.png
    Wrath inventory icon.png
    : Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.

Support Gem Balance

  • Additional Accuracy Support inventory icon.pngAdditional Accuracy SupportAdditional Accuracy SupportAttack, Support
    Icon: a
    Requires Level 8Per 1% Quality:
    1% increased Accuracy Rating
    +(74-1034) to Accuracy RatingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Additional Accuracy Support inventory icon.png
    : Improved at higher levels.
  • Chain Support inventory icon.pngChain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Mana Multiplier: 150%
    Requires Level 38Per 1% Quality:
    1% increased Projectile Speed
    Supported Projectile Skills Chain +2 times
    Supported Projectile Skills deal (50-31)% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Chain Support inventory icon.png
    : Damage penalty has been increased from -40% to -50% and the number of chains has been reduced from 3 to 2.
  • Elemental Penetration supports (Cold Penetration Support inventory icon.pngCold Penetration SupportCold Penetration SupportCold, Support
    Icon: V
    Mana Multiplier: 140%
    Requires Level 31Per 1% Quality:
    0.5% increased Cold Damage
    Supported Skills Penetrate (18-37)% Cold ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cold Penetration Support inventory icon.png
    , Fire Penetration Support inventory icon.pngFire Penetration SupportFire Penetration SupportFire, Support
    Icon: V
    Mana Multiplier: 140%
    Requires Level 31Per 1% Quality:
    0.5% increased Fire Damage
    Supported Skills Penetrate (18-37)% Fire ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Fire Penetration Support inventory icon.png
    , Lightning Penetration Support inventory icon.pngLightning Penetration SupportLightning Penetration SupportLightning, Support
    Icon: V
    Mana Multiplier: 140%
    Requires Level 31Per 1% Quality:
    0.5% increased Lightning Damage
    Supported Skills Penetrate (18-37)% Lightning ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Lightning Penetration Support inventory icon.png
    ): Now have reduced penetration - they start at -16% instead of -25%.
  • Fork Support inventory icon.pngFork SupportFork SupportSupport, Projectile
    Icon: Y
    Mana Multiplier: 130%
    Requires Level 31Per 1% Quality:
    Supported Projectile Skills deal 0.5% increased Projectile Damage
    Supported Projectile Skills deal (30-11)% less Projectile Damage
    Supported Projectile Skills Fork
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Fork Support inventory icon.png
    : Damage penalty changed to -30% from -20%.
  • Life Gain on Hit Support inventory icon.pngLife Gain on Hit SupportLife Gain on Hit SupportAttack, Support
    Icon: h
    Mana Multiplier: 150%
    Requires Level 8Per 1% Quality:
    +0.5 Life gained for each enemy hit by Supported Attack
    +(6-44) Life gained for each enemy hit by Supported AttackThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Life Gain on Hit Support inventory icon.png
    : Has been improved, especially at higher levels.
  • Life Leech Support inventory icon.pngLife Leech SupportLife Leech SupportSupport
    Icon: l
    Mana Multiplier: 130%
    Requires Level 31Per 1% Quality:
    0.5% increased Life Leeched per second
    2% of Damage Leeched as Life
    (0-38)% increased Life Leeched per second
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Life Leech Support inventory icon.png
    : Has been improved.
  • Spell Totem Support inventory icon.pngSpell Totem SupportSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Spell Totem Support inventory icon.png
    : Now has a 30% cast speed penalty.
  • Ranged Attack Totem Support inventory icon.pngRanged Attack Totem SupportRanged Attack Totem SupportBow, Projectile, Support, Totem, Attack, Duration
    Icon: R
    Mana Multiplier: 200%
    Requires Level 8Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Attacks used by Totem have 30% less Attack Speed
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Ranged Attack Totem Support inventory icon.png
    : Has had its attack speed penalty reduced from 50% to 30%.

Item Balance

  • Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.
  • The level that the currency item drop rate penalty now treats all players above level 68 as 68 (this used to be level 63).
  • Chaos resistance mods are now available on items.
  • The attribute requirements for armour pieces and gems have been increased.
  • Cartographer's Chisels now drop from level 52+ monsters rather than 45+.
  • Vendors in Act Three have previously unsold currency items available, such as Orbs of Alchemy.
  • Granite Flask inventory icon.pngGranite FlaskGranite FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +3000 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Granite Flask inventory icon.png
    s now grant 4000 armour on use, not 10000.
  • Block rate mods have been added to the mod pool for shields.
  • Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.
  • The following support gems have been moved from level 15 to level 12: Faster Projectiles Support inventory icon.pngFaster Projectiles SupportFaster Projectiles SupportSupport, Projectile
    Icon: j
    Mana Multiplier: 110%
    Requires Level 31Per 1% Quality:
    0.5% increased Attack Speed
    0.5% increased Cast Speed
    (50-69)% increased Projectile Speed
    Supported Projectile Skills deal (20-29)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Faster Projectiles Support inventory icon.png
    , Added Cold Damage Support inventory icon.pngAdded Cold Damage SupportAdded Cold Damage SupportCold, Support
    Icon: C
    Mana Multiplier: 130%
    Requires Level 8Per 1% Quality:
    0.5% increased Cold Damage
    Adds (4-125) to (6-188) Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Cold Damage Support inventory icon.png
    , Additional Accuracy Support inventory icon.pngAdditional Accuracy SupportAdditional Accuracy SupportAttack, Support
    Icon: a
    Requires Level 8Per 1% Quality:
    1% increased Accuracy Rating
    +(74-1034) to Accuracy RatingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Additional Accuracy Support inventory icon.png
    , Added Lightning Damage Support inventory icon.pngAdded Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Mana Multiplier: 130%
    Requires Level 8Per 1% Quality:
    0.5% increased Lightning Damage
    Adds (1-18) to (8-342) Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Lightning Damage Support inventory icon.png
    , Increased Critical Damage Support inventory icon.pngIncreased Critical Damage SupportIncreased Critical Damage SupportSupport
    Icon: c
    Mana Multiplier: 130%
    Requires Level 18Per 1% Quality:
    Supported Skills have +0.75% to Critical Strike Multiplier
    Supported Skills have +(75-103)% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Increased Critical Damage Support inventory icon.png
    , Minion Life Support inventory icon.pngMinion Life SupportMinion Life SupportSupport, Minion
    Icon: n
    Mana Multiplier: 140%
    Requires Level 18Per 1% Quality:
    Minions have 0.75% increased maximum Life
    Minions have (30-49)% increased maximum LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Minion Life Support inventory icon.png
    , Weapon Elemental Damage Support inventory icon.pngWeapon Elemental Damage SupportWeapon Elemental Damage SupportAttack, Support
    Icon: W
    Mana Multiplier: 140%
    Requires Level 18Per 1% Quality:
    0.5% increased Elemental Damage with Weapons
    Supported Skills deal (40-59)% more Weapon Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Weapon Elemental Damage Support inventory icon.png
    , Life Gain on Hit Support inventory icon.pngLife Gain on Hit SupportLife Gain on Hit SupportAttack, Support
    Icon: h
    Mana Multiplier: 150%
    Requires Level 8Per 1% Quality:
    +0.5 Life gained for each enemy hit by Supported Attack
    +(6-44) Life gained for each enemy hit by Supported AttackThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Life Gain on Hit Support inventory icon.png
    , Iron Will Support inventory icon.pngIron Will SupportIron Will SupportSpell, Support
    Icon: w
    Requires Level 18Per 1% Quality:
    0.5% increased Spell Damage
    Strength's damage bonus applies to Spell Damage as well for Supported Skills
    (0-38)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Iron Will Support inventory icon.png
    , Chance to Flee Support inventory icon.pngChance to Flee SupportChance to Flee SupportSupport
    Icon: z
    Requires Level 8Per 1% Quality:
    1% chance to Cause Monsters to Flee
    (25-44)% chance to Cause Monsters to FleeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Chance to Flee Support inventory icon.png
    , Fork Support inventory icon.pngFork SupportFork SupportSupport, Projectile
    Icon: Y
    Mana Multiplier: 130%
    Requires Level 31Per 1% Quality:
    Supported Projectile Skills deal 0.5% increased Projectile Damage
    Supported Projectile Skills deal (30-11)% less Projectile Damage
    Supported Projectile Skills Fork
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Fork Support inventory icon.png
    and Added Fire Damage Support inventory icon.pngAdded Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Requires Level 8Per 1% Quality:
    0.5% increased Fire Damage
    Gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Fire Damage Support inventory icon.png
    .
  • There are now new item mods that go up to item level 77.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Mods that increase the levels of socketed gems of specific types by two levels have been added.
  • A mod that increases the level of any gems socketed into the item by one level has been added. This can stack with one of the other gem level mods for a total bonus of +3 levels to a gem.
  • The mods that affect the level of elemental gems socketed into the item can now spawn on caster weapons other than wands and staves.
  • The maximum flat energy shield that can be gained on an item has been reduced.
  • The life regeneration on Coral Amulets has been improved.
  • Life regeneration item mods have been improved.
  • Item rarity mods reduced by around 20-25%.
  • Item rarity can now spawn as both a prefix and a suffix on the same item.
  • Rarity mods on uniques have generally been increased.
  • Flat armour mods on individual pieces have been changed to be as good as flat evasion mods.

Monster Balance

  • Merveil's second form has been given new abilities. This fight will be improved later.
  • The accuracy penalty has been removed from ranged monsters because of the change in 0.9.12 where you can avoid their projectiles by running out of the way.
  • Skeleton casters have had their damage reduced in the early game and increased in the late game.
  • Hailrake's damage has been reduced slightly.
  • Monster Viper Strike damage has been lowered.
  • Blackguards in the Western Forest have had their life increased.
  • The totem mod for Maps can now spawn totems that use Lightning Warp.
  • Monsters now gain 15% physical and elemental resistance per Endurance Charge, rather than 20%.
  • Elemental skills of monsters now do more damage in higher difficulties.

Bug Fixes

  • Fixed a bug where you could create too many characters on your account.
  • Fixed a bug where rerolling items would not result in them having mods from families they used to have.
  • Fixed a client crash related to Lightning Warp.
  • Fixed a bug where rerolling items wouldn't reduce their level requirement.
  • Fixed a bug where scouring a flask would remove its level requirement.
  • Fixed a bug where specters and other minions would lose their implicit mods when they travelled between areas.
  • Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
  • Fixed a problem with energy shield percentage mods on armour being too high.
  • Fixed a targeting bug with Lightning Arrow.
  • Fixed a bug with Conduit and unpartied players in the same instance.
  • Fixed a bug where chilling monsters or cursing them with Temporal Chains could prevent their attacks from succeeding.
  • Fixed a bug where a monster's minions would vanish if you shattered the parent monster.
  • Fixed a bug where pathfinding problems could cause certain projectile skills to not fire at all, rather than firing into a blockage.
  • Fixed a problem with evasion related to Lightning Strike.
  • Fixed a bug where it was difficult to pick up items or open chests near enemies.
  • Fixed a bug where rounding errors could cause minions to spawn as dead when you change areas.
  • Fixed bugs related to items being picked up in the wrong order if "Key Pickup" was enabled.
  • Fixed a bug where traps and remote mines would not show the arrows flying into the air when using Rain of Arrows.
  • Burning Arrow is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
  • You can now interact with objects in town if you have an item on the cursor. This fixes the problem where if you accidentally closed the stash while you had an item on the cursor, and you couldn't place the item into your inventory or back into the stash.
  • Fixed a bug where the login window would overlap with error messages beneath it.
  • Fixed an instance crash related to totems.
  • Fixed a bug where the minimap would move to the left and right if you used the arrow keys to swap between vendor tabs.
  • Fixed mouse wheel scrolling for stats in the character panel so that you can scroll while the mouse cursor is over the stats.
  • Fixed a bug where the Vaal Oversoul could emerge inside walls.
  • Fixed a bug with the rendering of certain world object names at the edge of the screen.
  • Stats that increase damage taken now affect all degeneration damage, not just chaos damage. They also apply to damage that hits your energy shield, rather than damage that only hits your life.
  • Fixed a bug where minimising the game by clicking on the task bar entry wouldn't mute the sound, when "Mute when in background" was set while playing in windowed fullscreen mode.
  • Fixed a bug where you could add Piety to your friends list.
  • Fixed a bug where a queued client could be disconnected and wouldn't know about it, forced to wait an eternity alone.
  • Fixed a bug where you could not target chests with the Leap Slam skill.
  • Fixed a bug where penalties to projectile speed would make the projectiles move super fast.
  • Fixed a bug where manually opened panels would be automatically closed by other panels.
  • Fixed a bug where the social panel could be opened while your character was dead.
  • Stun duration bonuses specific to weapons no longer apply to spell/secondary damage.
  • Skills like Ice Nova that don't have a target now don't hide monster health bars while being cast.
  • Increases to physical damage taken now apply correctly to physical degeneration (such as damage from Puncture).
  • Fixed a bug with Rain of Arrows where monsters that run into the targeted area from outside while the arrows were in flight would not be hit.
  • Fixed a bug where Ground Slam displayed a fixed duration despite being based on weapon speed.
  • Fixed a bug where gem levelling sounds would stack and create a very loud sound if multiple gems became ready to level up at the same time.
  • Attack skills that can be ranged or melee, such as Frenzy, will now be disabled with melee weapons while supported by ranged attack totem, trap, or remote mine gems.
  • Fixed a bug where some sounds would play at the wrong height.
  • Fixed a graphical bug where some entities would not have their outline shown while selected.