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Unarmed

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Unarmed damage is a form of melee attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using Facebreaker inventory icon.pngFacebreakerFacebreaker
Strapped Mitts
Quality: +20%
Evasion: 31
Energy Shield: 9
Requires Level 16, 14 Dex, 14 Int+45% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Unarmed Physical Damage
Extra gore
Fly like a Storm Crow, crush like a Rhoa
Facebreaker inventory icon.png
or Doryani's Fist inventory icon.pngDoryani's FistDoryani's Fist
Vaal Gauntlets
Quality: +20%
Armour: 241
Energy Shield: 36
Requires Level 63, 100 Str+30 to maximum Energy Shield
10% chance to Shock
Adds (225-335) to (785-900) Lightning Damage to Attacks while Unarmed
Adds (60-90) to (210-240) Lightning Damage to Spells while Unarmed
+30 Energy Shield gained on Killing a Shocked Enemy
Doryani's ingenuity raised the Vaal Empire
to unprecedented heights. His curiosity
reduced it to ruins and bones.
Doryani's Fist inventory icon.png
.

Mechanics

Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 4 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:

Class Base unarmed
physical damage
Witch 2–5
Shadow 2–5
Scion 2–6
Templar 2–6
Ranger 2–5
Marauder 2–8
Duelist 2–6

Unarmed damage is counted under the melee and attack keywords, but not the weapon keyword, and hence is not affected by modifiers to weapon damage, such as Weapon Elemental Damage.

A character with a shield or quiver equipped can still used an unarmed attack.

Skill gems

Active Skill Gems that are usable with Unarmed

Skill gemStr.Dex.Int.Lvl.
Cyclone inventory icon.pngCycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Attack Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
Cyclone inventory icon.png
yesyesN/A28
Elemental Hit inventory icon.pngElemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
Mana Cost: (6 to 12)
Cast Time: 1.00 sec
A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
1% increased Elemental Damage
Can deal (4-169) to (8-314) base Fire Damage
Can deal (3-138) to (6-257) base Cold Damage
Can deal (1-27) to (13-516) base Lightning Damage
10% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
Elemental Hit inventory icon.png
N/AyesN/A1
Frenzy inventory icon.pngFrenzyFrenzyAttack, Melee, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-136.6)% of Base Attack Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
Frenzy inventory icon.png
N/AyesN/A16
Riposte inventory icon.pngRiposteRiposteTrigger, Attack, Melee
Can store 1 use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Attack Damage
Counterattack with this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
Riposte inventory icon.png
N/AyesN/A4
Vaal Cyclone inventory icon.pngVaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Attack Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
Vaal Cyclone inventory icon.png
yesyesN/A28
Ancestral Protector inventory icon.pngAncestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Attack Damage
Totem lasts 12 seconds
Attacks with +16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
Ancestral Protector inventory icon.png
yesN/AN/A4
Ancestral Warchief inventory icon.pngAncestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
Attacks with +10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
Ancestral Warchief inventory icon.png
yesN/AN/A28
Dominating Blow inventory icon.pngDominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: (12 to 16)
Cast Time: 1.00 sec
Requires Level 28Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
Minions deal 0.5% increased Damage
Deals (125-164.9)% of Base Attack Damage
Base duration is 20 seconds
Minions deal 35% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
Dominating Blow inventory icon.png
yesN/Ayes28
Ice Crash inventory icon.pngIce CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be used with Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Attack Damage
50% of Physical Damage converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
Ice Crash inventory icon.png
yesN/Ayes28
Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
Infernal Blow inventory icon.png
yesN/AN/A1
Reckoning inventory icon.pngReckoningReckoningTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (70-108)% of Base Attack Damage
Counterattack with this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
Reckoning inventory icon.png
yesN/AN/A4
Shield Charge inventory icon.pngShield ChargeShield ChargeAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Attack Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
75% increased Movement Speed
200% more Damage at Maximum Charge Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
Shield Charge inventory icon.png
yesN/AN/A10

Items

The following items specifically mention the Unarmed keyword:

Equipment

Jewels

  • Martial Artistry inventory icon.pngMartial ArtistryMartial Artistry
    Crimson Jewel
    Limited to: 1(10-15)% increased Area of Effect while UnarmedA gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Martial Artistry inventory icon.png
  • Pugilist inventory icon.pngPugilistPugilist
    Viridian Jewel
    Radius: Large (1500)1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius
    The best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Pugilist inventory icon.png
  • Warlord's Reach inventory icon.pngWarlord's ReachWarlord's Reach
    Crimson Jewel
    Limited to: 18% increased Attack Damage
    +1 to Melee Weapon and Unarmed range
    A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Warlord's Reach inventory icon.png

Passives

There are passive skill nodes that provide bonuses to Unarmed.

Name Bonuses
Master of the Arena
  • 1% of Life Regenerated per second
  • 8% increased Melee Physical Damage
  • +20 to Strength
  • +2 to Melee Weapon and Unarmed range
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range