Totem

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A righteous fire totem.

A Totem is a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player. Prior to patch 1.3.0, totems themselves were unaffected by auras and effects that mechanically act as auras (such as some degeneration effects).[1] As of patch 1.3.0: "Auras and aura-like effects can now affect totems (this includes degeneration effects),[2] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem."

Totems as monsters

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack or move. They are commonly found projecting auras that affect nearby monsters.

There are a 2 unique totem monsters: Kuduku, the False God (who always appears in The Ledge) and The Idol Beyond (who appears in Underground Sea Map) - they casts Spark and Shock Nova.

Totems as allies

Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.

The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers.

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player's allies, including minions and party members.

Active totem limit

By default a player can have only 1 active totem at any time. Casting a second totem will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation Totem active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

The Totem limit can be increased by:

  • Selecting the Ancestral Bond keystone to gain +1 extra totem.
  • Equipping the Soul MantleSoul Mantle
    Spidersilk Robe
    Energy Shield: (206 to 227)Requires Level 49, 134 Int
    Socketed Gems are Supported by level 14 Spell Totem
    (20 to 25)% increased Spell Damage
    (100 to 120)% increased Energy Shield
    50% increased Totem Life
    Can summon up to 1 additional totem
    Inflicts a random level 20 Curse on you when your Totems die
    "The greatest mistakes cause suffering
    long after they have been made"
    unique armor to gain +1 extra totem.
  • Ascendancy class - Templar can choice Hierophant class that have notable passive "Ritual of Awakening" (Can summon up to 2 additional Totems).

With these two conditions met, the potential maximum number of totems per player is:

Totem range

Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. There are no longer any ways to increase Totem range.

Skills cast by totems

Totems use the player's own skills as though the player had cast them, and therefore skills cast by totems are affected by Charges on the player.[3][4] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero, because those charges would have no effect.[4] Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ranged Attack Totem may use Frenzy if the player has a ranged weapon equipped.

Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but not for other effects such as life on kill or gaining of charges.

Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

Totem stats

While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. As of patch 1.2.4, Totems have a standard resistance to all elements of 25% regardless of difficulty.[5]

Totem Skills

Active:

Support:

When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Therefore totems can never lay traps or mines. Totems can not be made to cast other totems.

Passives

There are passive skills that grant bonuses to totems.

Damage

These passive skills increase the damage dealt by totems cast by the player.

Name Bonuses
Totem Damage
    • 10% increased Totem Damage
    • 12% increased Totem Damage
Totem Damage, Attack and Cast Speed
    • 8% increased Totem Damage
    • Spells Cast by Totems have 2% increased Cast Speed
    • Attacks used by Totems have 3% increased Attack Speed
    • 8% increased Totem Damage
    • Spells Cast by Totems have 3% increased Cast Speed
    • Attacks used by Totems have 5% increased Attack Speed
Totem Damage and Critical Strike Chance
  • 8% increased Totem Damage
  • 10% increased Critical Strike Chance with Totem Skills
Shamanistic Fury
  • 24% increased Totem Damage
  • 15% increased Totem Placement Speed
Totemic Mastery
  • 16% increased Totem Damage
  • 16% increased Totem Life
  • 16% increased Totem Duration
  • 16% increased Totem Placement speed
Ironwood
  • 20% increased Totem Damage
  • Totems gain +8% to all Elemental Resistances
  • Totems have 8% additional Physical Damage Reduction

Attack and Cast Speed

These passive skills increase the attack speed or cast speed of totems cast by the player.

Name Bonuses
Totem Damage, Attack and Cast Speed
    • 8% increased Totem Damage
    • Spells Cast by Totems have 2% increased Cast Speed
    • Attacks used by Totems have 3% increased Attack Speed
    • 8% increased Totem Damage
    • Spells Cast by Totems have 3% increased Cast Speed
    • Attacks used by Totems have 5% increased Attack Speed
Totem Attack and Cast Speed
  • Spells Cast by Totems have 4% increased Cast Speed
  • Attacks used by Totems have 6% increased Attack Speed
Totemic Zeal
  • 30% increased Totem Placement speed
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 8% increased Attack Speed

Critical Strike

These passive skills affect the totem's critical strikes.

Name Bonuses
Totem Critical Strike Chance
  • 20% increased Critical Strike Chance with Totem Skills
Totem Damage and Critical Strike Chance
  • 8% increased Totem Damage
  • 10% increased Critical Strike Chance with Totem Skills
Totem Critical Strike Multiplier
  • 12% increased Critical Strike Multiplier with Totem Skills
Shaman's Dominion
  • Gain 100% increased global Critical Strike Chance for 4 seconds when you Summon a Totem
  • 12% increased Critical Strike Multiplier with Totem Skills

Placement Speed

These passive skills affect how fast the totem is summoned by the player.

Name Bonuses
Totem Placement Speed
  • 15% increased Casting Speed for Summoning Totems
Totem Placement Speed and Duration
  • 20% increased Totem Damage
  • 15% increased Totem Placement Speed
Shamanistic Fury
  • 24% increased Totem Damage
  • 15% increased Totem Placement Speed
Totemic Mastery
  • 16% increased Totem Damage
  • 16% increased Totem Life
  • 16% increased Totem Duration
  • 16% increased Totem Placement speed
Totemic Zeal
  • 30% increased Totem Placement speed
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 8% increased Attack Speed

Life

These passive skills increase the totem's maximum life.

Name Bonuses
Totem Life
  • 32% increased Totem Life
Totem Life and Placement Speed
  • 10% increased Totem Life
  • 10% increased Totem Placement Speed
Totem Life and Resistances
  • 15% increased Totem Life
  • Totems gain +5% to all Elemental Resistances
Totem Life and Elemental Resistances
  • 10% increased Totem Life
  • Totems gain +8% to all Elemental Resistances
Totem Life and Physical Damage Reduction
  • 10% increased Totem Life
  • Totems have 8% additional Physical Damage Reduction
Totemic Mastery
  • 16% increased Totem Damage
  • 16% increased Totem Life
  • 16% increased Totem Duration
  • 16% increased Totem Placement speed

Duration

These passive skills increase the totem's duration.

Name Bonuses
Totem Duration, Attack and Cast Speed
  • 20% increased Totem Duration
  • Spells Cast by Totems have 3% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed
Totem Placement Speed and Duration
  • 20% increased Totem Damage
  • 15% increased Totem Placement Speed
Totem Life and Placement Speed
  • 10% increased Totem Life
  • 10% increased Totem Placement Speed
Totemic Mastery
  • 16% increased Totem Damage
  • 16% increased Totem Life
  • 16% increased Totem Duration
  • 16% increased Totem Placement speed

Miscellany

These passive skills are related to totems, but do not fit into any other category.

Name Bonuses
Ancestral Bond
  • Can summon up to 1 additional totem
  • You can't deal Damage with your Skills yourself

Unique items

The following unique items affect totems:

NameModifiers
Soul Mantle
Socketed Gems are Supported by level 14 Spell Totem
(20 to 25)% increased Spell Damage
(100 to 120)% increased Energy Shield
50% increased Totem Life
Can summon up to 1 additional totem
Inflicts a random level 20 Curse on you when your Totems die
Trolltimber Spire
+(40 to 60) to maximum Life
0.5% of Life Regenerated per Second
15% increased Area of Effect for Skills used by Totems
1% of Damage Leeched as Life for Skills used by Totems

Unique jewels

The following Jewels affect Totems:

NameBase ItemLimitRadiusModifiers
Ancient Waystones
Crimson Jewel1N/A
60% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
Rain of Splinters
Crimson Jewel1N/A
(30 to 50)% Reduced Totem Damage
Totems Fire 2 additional Projectiles
Spire of Stone
Crimson Jewel1Large
3% increased Totem Life per 10 Strength in Radius
Totems cannot be Stunned

Achievements

If you manage to have 3 totems at one time, you will be rewarded the following achievement:

Name Description
Ancestral Power
Ancestral Power achievement icon.jpg
Have 3 totems alive at one time.

References

  1. http://www.pathofexile.com/forum/view-thread/465541#p4110250
  2. https://www.pathofexile.com/forum/view-thread/1120457/page/19#p9460991
  3. http://www.pathofexile.com/forum/view-thread/30777/page/10/#p566830
  4. 4.0 4.1 http://www.pathofexile.com/forum/view-thread/54074#p683293
  5. http://www.pathofexile.com/forum/view-thread/1091672