Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.
Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.
The Vaal Ruins
To enter the Vaal Ruins, players must finish the quest The Root of the Problem. This requires the Baleful GemBaleful GemAcquisition
Level: 1The withering glare of corruption, made
corporeal and pellucid in crystal. from The Chamber of Sins Level 2 and Maligaro's SpikeMaligaro's SpikeAcquisition
Level: 1Maligaro loved his tools, and took great
pains to keep them excruciatingly sharp. from The Weaver's Chambers.
The ruins are a large maze with rooms of various sizes. Sarcophagi appear in some rooms and act like normal chests.
Towards the end of the area the path is blocked by the Ancient Seal, which once activated unleashes a strange darkness and initiates the Shadow of the Vaal quest. Stairs leading up to the Northern Forest are on the other side.
Native monsters can be resistant to cold, lightning, and fire damage. There are many totems guarded by packs of monsters that greatly increase their physical damage or keep them from dying unless destroyed.
Forbidden Chamber has a chance to spawn.
The following divination cards can drop in this area:
- The CatalystThe Catalyst3Vaal OrbSimple actions can lead the
world to an early grave. (Cruel and Merciless)
- The Encroaching DarknessThe Encroaching Darkness8Map
CorruptedNo matter where your
dreams take you, Nightmare
follows close behind. (Merciless)