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The Vaal Ruins

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The Vaal Ruins
Act 2 Area
No Waypoint
Monster Level: 20 / 47 / 61
The Vaal Ruins area screenshot.jpg
Shades scratching at
imprisoning stone.

The Vaal Ruins is an area in Act 2. This area does not have a waypoint and is connected to The Wetlands and The Northern Forest.

To enter the Vaal Ruins, players must finish the quest The Root of the Problem. This requires the Baleful Gem inventory icon.pngBaleful GemBaleful GemThe withering glare of corruption, made
corporeal and pellucid in crystal.
Baleful Gem inventory icon.png
from The Chamber of Sins Level 2 and Maligaro's Spike inventory icon.pngMaligaro's SpikeMaligaro's SpikeMaligaro loved his tools, and took great
pains to keep them excruciatingly sharp.
Maligaro's Spike inventory icon.png
from The Weaver's Chambers.

The ruins are a large maze with rooms of various sizes. Sarcophagi appear in some rooms and act like normal chests.

Towards the end of the area the path is blocked by the Ancient Seal, which once activated unleashes a strange darkness and initiates the Shadow of the Vaal quest. Stairs leading up to the Northern Forest are on the other side.



Native monsters can be resistant to cold, lightning, and fire damage. There are many totems guarded by packs of monsters that greatly increase their physical damage or keep them from dying unless destroyed.

Corrupted area

Forbidden Chamber has a chance to spawn.

Divination cards

The following divination cards can drop in this area:

  • The CatalystThe Catalyst3Vaal OrbSimple actions can lead the
    world to an early grave.
    (Cruel and Merciless)
  • The Encroaching DarknessThe Encroaching Darkness8Map
    No matter where your
    dreams take you, Nightmare
    follows close behind.

Version History

Version Changes
  • Area has been renamed from Cathedral of Bones to the Vaal Ruins.