The Siren's Cadence

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The Siren's Cadence
The Siren's Cadence Quest icon.png
Required: Yes
Start: Talk to Nessa
Objective: Kill Merveil, the Siren, in her lair
Completion: Enter the Forest
Boss: Merveil, the Siren
Merveil, the Siren

Walkthrough

Talk to Nessa to start the quest after entering The Cavern of Wrath or after encountering Merveil. The reward can be received as soon as the quest starts.


Nessa: Merveil dwells in the caves beyond the wrecks, at the head of Siren's Cove.

Leave her be and we can only hope that she continues to return the favour.

Quest Notification.png Kill Merveil

Kill Merveil, the Siren, in her lair. You can also talk to Nessa in town for help with the battle.


If you haven't encountered Merveil you can claim the quest reward now to assist you with the battle.

Nessa: If you must take your chances with the Siren, then have this. It may be of some help.

But please, know that you don't have to do this. Tarkleigh and I are getting used to having you around.

Quest Notification.png Enter the Forest

You have killed Merveil. Find the exit in her lair to enter the forest.


Nessa: First I thought you brave, then a fool for seeking out Merveil. A fool in love with death. Now... I don't know.

The coast is ours, thanks to you. But please, keep one thing in mind for me. What have you become when even nightmares fear you?

Tarkleigh: Damn me! I didn't think it possible. All those souls Merveil and her brood have consumed over the years... you've done right by those that are dead, and by those who still might live.

Quest Notification.png Quest Complete

Quest Complete - You have slain Merveil. You are able to travel to Act Two now.

Quest rewards

ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
The Siren's Cadence
Act 1
Normal
Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Sunder inventory icon.pngSunder
SunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect radius
Shockwaves deal 30% less Damage
15% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder inventory icon.pngSunder skill icon.png

Sweep inventory icon.pngSweep
SweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Drop Level: 12
Requires Level 12
Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect radius
(30 to 39)% chance to Knock Enemies Back on hit
10% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep inventory icon.pngSweep skill icon.png

Firestorm inventory icon.pngFirestorm
FirestormSpell, AoE, Duration, Fire
Radius: 25 for storm, 10 for individual fireballs
Mana Cost: (9 to 26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4 to 162)-(10 to 243) Fire Damage
Base duration is 2.0 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm inventory icon.pngFirestorm skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Searing Bond inventory icon.pngSearing Bond
Searing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8.0 seconds
Deals (23.6 to 1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond inventory icon.pngSearing Bond skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Storm Call inventory icon.pngStorm Call
Storm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (13 to 341)-(24 to 633) Lightning Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call inventory icon.pngStorm Call skill icon.png

Arc inventory icon.pngArc
ArcSpell, Chaining, Lightning
Mana Cost: (9 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
0.5% chance to Shock enemies
Deals (2 to 47)-(35 to 886) Lightning Damage
10% chance to Shock enemies
Chain +(2 to 7) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc inventory icon.pngArc skill icon.png

Essence Drain inventory icon.pngEssence Drain
Essence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 12
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5 to 809.0) Base Chaos Damage per second
Regenerate 0.50% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6 to 233)-(9 to 349) Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain inventory icon.pngEssence Drain skill icon.png

Firestorm inventory icon.pngFirestorm
FirestormSpell, AoE, Duration, Fire
Radius: 25 for storm, 10 for individual fireballs
Mana Cost: (9 to 26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4 to 162)-(10 to 243) Fire Damage
Base duration is 2.0 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm inventory icon.pngFirestorm skill icon.png

Flesh Offering inventory icon.pngFlesh Offering
Flesh OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3.0 seconds
Grants Minions (20 to 30)% increased Attack Speed
Grants Minions (20 to 29)% increased Movement Speed
Grants Minions (20 to 30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering inventory icon.pngFlesh Offering skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Blade Vortex inventory icon.pngBlade Vortex
Blade VortexSpell, AoE, Duration
Radius: 14
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (9 to 108)-(14 to 162) Physical Damage
Base duration is 5.0 seconds
Can have up to 50 active spinning blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex inventory icon.pngBlade Vortex skill icon.png

Essence Drain inventory icon.pngEssence Drain
Essence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 12
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5 to 809.0) Base Chaos Damage per second
Regenerate 0.50% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6 to 233)-(9 to 349) Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain inventory icon.pngEssence Drain skill icon.png

Fire Nova Mine inventory icon.pngFire Nova Mine
Fire Nova MineAoE, Mine, Spell, Fire, Duration
Radius: 30
Mana Cost: (12 to 36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (6 to 128)-(9 to 192) Fire Damage
Mine lasts 16.0 seconds
Spell Repeats 3 times
(20 to 29)% more Damage per Repeat
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine inventory icon.pngFire Nova Mine skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Lightning Trap inventory icon.pngLightning Trap
Lightning TrapProjectile, Trap, Spell, Duration, Lightning
Mana Cost: (8 to 24)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Drop Level: 12
Requires Level 12
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
0.5% increased Trap Throwing Speed
Deals (3 to 52)-(62 to 979) Lightning Damage
Trap lasts 16.0 seconds
8 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap inventory icon.pngLightning Trap skill icon.png

Reave inventory icon.pngReave
ReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
30% more Area of Effect radius for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave inventory icon.pngReave skill icon.png

Lightning Arrow inventory icon.pngLightning Arrow
Lightning ArrowAttack, AoE, Lightning, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow inventory icon.pngLightning Arrow skill icon.png

Lightning Strike inventory icon.pngLightning Strike
Lightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
50% of Physical Damage Converted to Lightning Damage
(4 to 7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike inventory icon.pngLightning Strike skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Reave inventory icon.pngReave
ReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
30% more Area of Effect radius for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave inventory icon.pngReave skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Reave inventory icon.pngReave
ReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
30% more Area of Effect radius for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave inventory icon.pngReave skill icon.png

Sweep inventory icon.pngSweep
SweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Drop Level: 12
Requires Level 12
Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect radius
(30 to 39)% chance to Knock Enemies Back on hit
10% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep inventory icon.pngSweep skill icon.png

Blade Vortex inventory icon.pngBlade Vortex
Blade VortexSpell, AoE, Duration
Radius: 14
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (9 to 108)-(14 to 162) Physical Damage
Base duration is 5.0 seconds
Can have up to 50 active spinning blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex inventory icon.pngBlade Vortex skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

The Siren's Cadence
Act 1
Cruel
Fencer HelmFencer HelmArmour: 102
Evasion: 102
Requires Level 43, 49 Str, 49 Dex
(iLvl 44, Rare)
Reaver HelmetReaver HelmetArmour: 172
Requires Level 40, 85 Str
(iLvl 44, Rare)
Zealot HelmetZealot HelmetArmour: 104
Energy Shield: 31
Requires Level 44, 50 Str, 50 Int
(iLvl 44, Rare)
Lunaris CircletLunaris CircletEnergy Shield: 50Requires Level 39, 83 Int
(iLvl 44, Rare)
Reaver HelmetReaver HelmetArmour: 172
Requires Level 40, 85 Str
(iLvl 44, Rare)
Zealot HelmetZealot HelmetArmour: 104
Energy Shield: 31
Requires Level 44, 50 Str, 50 Int
(iLvl 44, Rare)
Lunaris CircletLunaris CircletEnergy Shield: 50Requires Level 39, 83 Int
(iLvl 44, Rare)
Raven MaskRaven MaskEvasion: 90
Energy Shield: 27
Requires Level 38, 44 Dex, 44 Int
(iLvl 44, Rare)
Zealot HelmetZealot HelmetArmour: 104
Energy Shield: 31
Requires Level 44, 50 Str, 50 Int
(iLvl 44, Rare)
Hunter HoodHunter HoodEvasion: 176
Requires Level 41, 87 Dex
(iLvl 44, Rare)
Lunaris CircletLunaris CircletEnergy Shield: 50Requires Level 39, 83 Int
(iLvl 44, Rare)
Raven MaskRaven MaskEvasion: 90
Energy Shield: 27
Requires Level 38, 44 Dex, 44 Int
(iLvl 44, Rare)
Fencer HelmFencer HelmArmour: 102
Evasion: 102
Requires Level 43, 49 Str, 49 Dex
(iLvl 44, Rare)
Hunter HoodHunter HoodEvasion: 176
Requires Level 41, 87 Dex
(iLvl 44, Rare)
Raven MaskRaven MaskEvasion: 90
Energy Shield: 27
Requires Level 38, 44 Dex, 44 Int
(iLvl 44, Rare)
Fencer HelmFencer HelmArmour: 102
Evasion: 102
Requires Level 43, 49 Str, 49 Dex
(iLvl 44, Rare)
Hunter HoodHunter HoodEvasion: 176
Requires Level 41, 87 Dex
(iLvl 44, Rare)
Reaver HelmetReaver HelmetArmour: 172
Requires Level 40, 85 Str
(iLvl 44, Rare)
Hunter HoodHunter HoodEvasion: 176
Requires Level 41, 87 Dex
(iLvl 44, Rare)
Lunaris CircletLunaris CircletEnergy Shield: 50Requires Level 39, 83 Int
(iLvl 44, Rare)
Reaver HelmetReaver HelmetArmour: 172
Requires Level 40, 85 Str
(iLvl 44, Rare)
The Siren's Cadence
Act 1
Merciless
Fluted BascinetFluted BascinetArmour: 139
Evasion: 139
Requires Level 58, 64 Str, 64 Dex
(iLvl 59, Rare)
Fluted BascinetFluted BascinetArmour: 139
Evasion: 139
Requires Level 58, 64 Str, 64 Dex
(iLvl 59, Normal, 4-linked)
Magistrate CrownMagistrate CrownArmour: 139
Energy Shield: 41
Requires Level 58, 64 Str, 64 Int
(iLvl 59, Normal, 4-linked)
Magistrate CrownMagistrate CrownArmour: 139
Energy Shield: 41
Requires Level 58, 64 Str, 64 Int
(iLvl 59, Rare)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Normal, 4-linked)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Rare)
Magistrate CrownMagistrate CrownArmour: 139
Energy Shield: 41
Requires Level 58, 64 Str, 64 Int
(iLvl 59, Rare)
Magistrate CrownMagistrate CrownArmour: 139
Energy Shield: 41
Requires Level 58, 64 Str, 64 Int
(iLvl 59, Normal, 4-linked)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Rare)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Normal, 4-linked)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Normal, 4-linked)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Rare)
Harlequin MaskHarlequin MaskEvasion: 137
Energy Shield: 40
Requires Level 57, 64 Dex, 64 Int
(iLvl 59, Rare)
Harlequin MaskHarlequin MaskEvasion: 137
Energy Shield: 40
Requires Level 57, 64 Dex, 64 Int
(iLvl 59, Normal, 4-linked)
Magistrate CrownMagistrate CrownArmour: 139
Energy Shield: 41
Requires Level 58, 64 Str, 64 Int
(iLvl 59, Normal, 4-linked)
Magistrate CrownMagistrate CrownArmour: 139
Energy Shield: 41
Requires Level 58, 64 Str, 64 Int
(iLvl 59, Rare)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Rare)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Normal, 4-linked)
Harlequin MaskHarlequin MaskEvasion: 137
Energy Shield: 40
Requires Level 57, 64 Dex, 64 Int
(iLvl 59, Rare)
Harlequin MaskHarlequin MaskEvasion: 137
Energy Shield: 40
Requires Level 57, 64 Dex, 64 Int
(iLvl 59, Normal, 4-linked)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Rare)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Normal, 4-linked)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Normal, 4-linked)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Rare)
Fluted BascinetFluted BascinetArmour: 139
Evasion: 139
Requires Level 58, 64 Str, 64 Dex
(iLvl 59, Rare)
Fluted BascinetFluted BascinetArmour: 139
Evasion: 139
Requires Level 58, 64 Str, 64 Dex
(iLvl 59, Normal, 4-linked)
Harlequin MaskHarlequin MaskEvasion: 137
Energy Shield: 40
Requires Level 57, 64 Dex, 64 Int
(iLvl 59, Normal, 4-linked)
Harlequin MaskHarlequin MaskEvasion: 137
Energy Shield: 40
Requires Level 57, 64 Dex, 64 Int
(iLvl 59, Rare)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Rare)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Normal, 4-linked)
Fluted BascinetFluted BascinetArmour: 139
Evasion: 139
Requires Level 58, 64 Str, 64 Dex
(iLvl 59, Normal, 4-linked)
Fluted BascinetFluted BascinetArmour: 139
Evasion: 139
Requires Level 58, 64 Str, 64 Dex
(iLvl 59, Rare)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Normal, 4-linked)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Rare)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Rare)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Normal, 4-linked)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Rare)
Samite HelmetSamite HelmetArmour: 240
Requires Level 55, 114 Str
(iLvl 59, Normal, 4-linked)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Normal, 4-linked)
Solaris CircletSolaris CircletEnergy Shield: 75Requires Level 59, 122 Int
(iLvl 59, Rare)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Normal, 4-linked)
Ursine PeltUrsine PeltEvasion: 240
Requires Level 55, 114 Dex
(iLvl 59, Rare)

Vendor rewards

ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
The Siren's Cadence
Act 1
Nessa

Cost:
Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
Firestorm inventory icon.pngFirestorm
FirestormSpell, AoE, Duration, Fire
Radius: 25 for storm, 10 for individual fireballs
Mana Cost: (9 to 26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4 to 162)-(10 to 243) Fire Damage
Base duration is 2.0 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm inventory icon.pngFirestorm skill icon.png

Searing Bond inventory icon.pngSearing Bond
Searing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8.0 seconds
Deals (23.6 to 1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond inventory icon.pngSearing Bond skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Sunder inventory icon.pngSunder
SunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect radius
Shockwaves deal 30% less Damage
15% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder inventory icon.pngSunder skill icon.png

Sweep inventory icon.pngSweep
SweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Drop Level: 12
Requires Level 12
Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect radius
(30 to 39)% chance to Knock Enemies Back on hit
10% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep inventory icon.pngSweep skill icon.png

Arc inventory icon.pngArc
ArcSpell, Chaining, Lightning
Mana Cost: (9 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
0.5% chance to Shock enemies
Deals (2 to 47)-(35 to 886) Lightning Damage
10% chance to Shock enemies
Chain +(2 to 7) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc inventory icon.pngArc skill icon.png

Bone Offering inventory icon.pngBone Offering
Bone OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3.0 seconds
Grants Minions +(25 to 35)% Chance to Block Attacks
Grants Minions +(25 to 34)% Chance to Block Spells
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11 to 594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering inventory icon.pngBone Offering skill icon.png

Essence Drain inventory icon.pngEssence Drain
Essence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 12
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5 to 809.0) Base Chaos Damage per second
Regenerate 0.50% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6 to 233)-(9 to 349) Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain inventory icon.pngEssence Drain skill icon.png

Fire Nova Mine inventory icon.pngFire Nova Mine
Fire Nova MineAoE, Mine, Spell, Fire, Duration
Radius: 30
Mana Cost: (12 to 36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (6 to 128)-(9 to 192) Fire Damage
Mine lasts 16.0 seconds
Spell Repeats 3 times
(20 to 29)% more Damage per Repeat
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine inventory icon.pngFire Nova Mine skill icon.png

Firestorm inventory icon.pngFirestorm
FirestormSpell, AoE, Duration, Fire
Radius: 25 for storm, 10 for individual fireballs
Mana Cost: (9 to 26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4 to 162)-(10 to 243) Fire Damage
Base duration is 2.0 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm inventory icon.pngFirestorm skill icon.png

Flame Surge inventory icon.pngFlame Surge
Flame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (9 to 26)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Drop Level: 12
Requires Level 12
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21 to 514)-(31 to 771) Fire Damage
50% more Damage against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge inventory icon.pngFlame Surge skill icon.png

Flesh Offering inventory icon.pngFlesh Offering
Flesh OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3.0 seconds
Grants Minions (20 to 30)% increased Attack Speed
Grants Minions (20 to 29)% increased Movement Speed
Grants Minions (20 to 30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering inventory icon.pngFlesh Offering skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Ice Spear inventory icon.pngIce Spear
Ice SpearProjectile, Spell, Cold
Mana Cost: (9 to 27)
Cast Time: 0.85 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
2% increased Projectile Speed
Deals (16 to 321)-(24 to 482) Cold Damage
(40 to 78)% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear inventory icon.pngIce Spear skill icon.png

Incinerate inventory icon.pngIncinerate
IncinerateProjectile, Spell, Fire
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.Per 1% Quality:
2% increased Projectile Speed
Deals (6 to 136)-(9 to 204) Fire Damage
50% more Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate inventory icon.pngIncinerate skill icon.png

Lightning Strike inventory icon.pngLightning Strike
Lightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
50% of Physical Damage Converted to Lightning Damage
(4 to 7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike inventory icon.pngLightning Strike skill icon.png

Searing Bond inventory icon.pngSearing Bond
Searing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8.0 seconds
Deals (23.6 to 1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond inventory icon.pngSearing Bond skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Storm Call inventory icon.pngStorm Call
Storm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (13 to 341)-(24 to 633) Lightning Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call inventory icon.pngStorm Call skill icon.png

Sunder inventory icon.pngSunder
SunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect radius
Shockwaves deal 30% less Damage
15% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder inventory icon.pngSunder skill icon.png

Sweep inventory icon.pngSweep
SweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Drop Level: 12
Requires Level 12
Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect radius
(30 to 39)% chance to Knock Enemies Back on hit
10% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep inventory icon.pngSweep skill icon.png

Arc inventory icon.pngArc
ArcSpell, Chaining, Lightning
Mana Cost: (9 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
0.5% chance to Shock enemies
Deals (2 to 47)-(35 to 886) Lightning Damage
10% chance to Shock enemies
Chain +(2 to 7) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc inventory icon.pngArc skill icon.png

Blade Vortex inventory icon.pngBlade Vortex
Blade VortexSpell, AoE, Duration
Radius: 14
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (9 to 108)-(14 to 162) Physical Damage
Base duration is 5.0 seconds
Can have up to 50 active spinning blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex inventory icon.pngBlade Vortex skill icon.png

Bone Offering inventory icon.pngBone Offering
Bone OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3.0 seconds
Grants Minions +(25 to 35)% Chance to Block Attacks
Grants Minions +(25 to 34)% Chance to Block Spells
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11 to 594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering inventory icon.pngBone Offering skill icon.png

Essence Drain inventory icon.pngEssence Drain
Essence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 12
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5 to 809.0) Base Chaos Damage per second
Regenerate 0.50% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6 to 233)-(9 to 349) Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain inventory icon.pngEssence Drain skill icon.png

Fire Nova Mine inventory icon.pngFire Nova Mine
Fire Nova MineAoE, Mine, Spell, Fire, Duration
Radius: 30
Mana Cost: (12 to 36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (6 to 128)-(9 to 192) Fire Damage
Mine lasts 16.0 seconds
Spell Repeats 3 times
(20 to 29)% more Damage per Repeat
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine inventory icon.pngFire Nova Mine skill icon.png

Firestorm inventory icon.pngFirestorm
FirestormSpell, AoE, Duration, Fire
Radius: 25 for storm, 10 for individual fireballs
Mana Cost: (9 to 26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4 to 162)-(10 to 243) Fire Damage
Base duration is 2.0 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm inventory icon.pngFirestorm skill icon.png

Flame Surge inventory icon.pngFlame Surge
Flame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (9 to 26)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Drop Level: 12
Requires Level 12
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21 to 514)-(31 to 771) Fire Damage
50% more Damage against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge inventory icon.pngFlame Surge skill icon.png

Flesh Offering inventory icon.pngFlesh Offering
Flesh OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3.0 seconds
Grants Minions (20 to 30)% increased Attack Speed
Grants Minions (20 to 29)% increased Movement Speed
Grants Minions (20 to 30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering inventory icon.pngFlesh Offering skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Ice Spear inventory icon.pngIce Spear
Ice SpearProjectile, Spell, Cold
Mana Cost: (9 to 27)
Cast Time: 0.85 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
2% increased Projectile Speed
Deals (16 to 321)-(24 to 482) Cold Damage
(40 to 78)% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear inventory icon.pngIce Spear skill icon.png

Incinerate inventory icon.pngIncinerate
IncinerateProjectile, Spell, Fire
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.Per 1% Quality:
2% increased Projectile Speed
Deals (6 to 136)-(9 to 204) Fire Damage
50% more Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate inventory icon.pngIncinerate skill icon.png

Lightning Trap inventory icon.pngLightning Trap
Lightning TrapProjectile, Trap, Spell, Duration, Lightning
Mana Cost: (8 to 24)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Drop Level: 12
Requires Level 12
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
0.5% increased Trap Throwing Speed
Deals (3 to 52)-(62 to 979) Lightning Damage
Trap lasts 16.0 seconds
8 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap inventory icon.pngLightning Trap skill icon.png

Power Siphon inventory icon.pngPower Siphon
Power SiphonAttack, Projectile
Mana Cost: (13 to 15)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon inventory icon.pngPower Siphon skill icon.png

Searing Bond inventory icon.pngSearing Bond
Searing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8.0 seconds
Deals (23.6 to 1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond inventory icon.pngSearing Bond skill icon.png

Storm Call inventory icon.pngStorm Call
Storm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (13 to 341)-(24 to 633) Lightning Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call inventory icon.pngStorm Call skill icon.png

Arc inventory icon.pngArc
ArcSpell, Chaining, Lightning
Mana Cost: (9 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
0.5% chance to Shock enemies
Deals (2 to 47)-(35 to 886) Lightning Damage
10% chance to Shock enemies
Chain +(2 to 7) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc inventory icon.pngArc skill icon.png

Barrage inventory icon.pngBarrage
BarrageAttack, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage inventory icon.pngBarrage skill icon.png

Blade Vortex inventory icon.pngBlade Vortex
Blade VortexSpell, AoE, Duration
Radius: 14
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (9 to 108)-(14 to 162) Physical Damage
Base duration is 5.0 seconds
Can have up to 50 active spinning blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex inventory icon.pngBlade Vortex skill icon.png

Essence Drain inventory icon.pngEssence Drain
Essence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 12
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5 to 809.0) Base Chaos Damage per second
Regenerate 0.50% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6 to 233)-(9 to 349) Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain inventory icon.pngEssence Drain skill icon.png

Fire Nova Mine inventory icon.pngFire Nova Mine
Fire Nova MineAoE, Mine, Spell, Fire, Duration
Radius: 30
Mana Cost: (12 to 36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (6 to 128)-(9 to 192) Fire Damage
Mine lasts 16.0 seconds
Spell Repeats 3 times
(20 to 29)% more Damage per Repeat
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine inventory icon.pngFire Nova Mine skill icon.png

Flame Surge inventory icon.pngFlame Surge
Flame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (9 to 26)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Drop Level: 12
Requires Level 12
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21 to 514)-(31 to 771) Fire Damage
50% more Damage against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge inventory icon.pngFlame Surge skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Ice Spear inventory icon.pngIce Spear
Ice SpearProjectile, Spell, Cold
Mana Cost: (9 to 27)
Cast Time: 0.85 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
2% increased Projectile Speed
Deals (16 to 321)-(24 to 482) Cold Damage
(40 to 78)% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear inventory icon.pngIce Spear skill icon.png

Incinerate inventory icon.pngIncinerate
IncinerateProjectile, Spell, Fire
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.Per 1% Quality:
2% increased Projectile Speed
Deals (6 to 136)-(9 to 204) Fire Damage
50% more Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate inventory icon.pngIncinerate skill icon.png

Lightning Arrow inventory icon.pngLightning Arrow
Lightning ArrowAttack, AoE, Lightning, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow inventory icon.pngLightning Arrow skill icon.png

Lightning Strike inventory icon.pngLightning Strike
Lightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
50% of Physical Damage Converted to Lightning Damage
(4 to 7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike inventory icon.pngLightning Strike skill icon.png

Lightning Trap inventory icon.pngLightning Trap
Lightning TrapProjectile, Trap, Spell, Duration, Lightning
Mana Cost: (8 to 24)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Drop Level: 12
Requires Level 12
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
0.5% increased Trap Throwing Speed
Deals (3 to 52)-(62 to 979) Lightning Damage
Trap lasts 16.0 seconds
8 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap inventory icon.pngLightning Trap skill icon.png

Power Siphon inventory icon.pngPower Siphon
Power SiphonAttack, Projectile
Mana Cost: (13 to 15)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon inventory icon.pngPower Siphon skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Reave inventory icon.pngReave
ReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
30% more Area of Effect radius for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave inventory icon.pngReave skill icon.png

Storm Call inventory icon.pngStorm Call
Storm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (13 to 341)-(24 to 633) Lightning Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call inventory icon.pngStorm Call skill icon.png

Barrage inventory icon.pngBarrage
BarrageAttack, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage inventory icon.pngBarrage skill icon.png

Lightning Arrow inventory icon.pngLightning Arrow
Lightning ArrowAttack, AoE, Lightning, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow inventory icon.pngLightning Arrow skill icon.png

Lightning Strike inventory icon.pngLightning Strike
Lightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
50% of Physical Damage Converted to Lightning Damage
(4 to 7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike inventory icon.pngLightning Strike skill icon.png

Lightning Trap inventory icon.pngLightning Trap
Lightning TrapProjectile, Trap, Spell, Duration, Lightning
Mana Cost: (8 to 24)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Drop Level: 12
Requires Level 12
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
0.5% increased Trap Throwing Speed
Deals (3 to 52)-(62 to 979) Lightning Damage
Trap lasts 16.0 seconds
8 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap inventory icon.pngLightning Trap skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Reave inventory icon.pngReave
ReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
30% more Area of Effect radius for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave inventory icon.pngReave skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Barrage inventory icon.pngBarrage
BarrageAttack, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage inventory icon.pngBarrage skill icon.png

Lightning Arrow inventory icon.pngLightning Arrow
Lightning ArrowAttack, AoE, Lightning, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow inventory icon.pngLightning Arrow skill icon.png

Lightning Strike inventory icon.pngLightning Strike
Lightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
50% of Physical Damage Converted to Lightning Damage
(4 to 7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike inventory icon.pngLightning Strike skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Reave inventory icon.pngReave
ReaveAttack, AoE, Melee
Radius: 14
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
30% more Area of Effect radius for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave inventory icon.pngReave skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Sunder inventory icon.pngSunder
SunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect radius
Shockwaves deal 30% less Damage
15% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder inventory icon.pngSunder skill icon.png

Sweep inventory icon.pngSweep
SweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Drop Level: 12
Requires Level 12
Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect radius
(30 to 39)% chance to Knock Enemies Back on hit
10% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep inventory icon.pngSweep skill icon.png

Barrage inventory icon.pngBarrage
BarrageAttack, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage inventory icon.pngBarrage skill icon.png

Blade Vortex inventory icon.pngBlade Vortex
Blade VortexSpell, AoE, Duration
Radius: 14
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (9 to 108)-(14 to 162) Physical Damage
Base duration is 5.0 seconds
Can have up to 50 active spinning blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex inventory icon.pngBlade Vortex skill icon.png

Bone Offering inventory icon.pngBone Offering
Bone OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3.0 seconds
Grants Minions +(25 to 35)% Chance to Block Attacks
Grants Minions +(25 to 34)% Chance to Block Spells
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11 to 594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering inventory icon.pngBone Offering skill icon.png

Essence Drain inventory icon.pngEssence Drain
Essence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 12
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5 to 809.0) Base Chaos Damage per second
Regenerate 0.50% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6 to 233)-(9 to 349) Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain inventory icon.pngEssence Drain skill icon.png

Fire Nova Mine inventory icon.pngFire Nova Mine
Fire Nova MineAoE, Mine, Spell, Fire, Duration
Radius: 30
Mana Cost: (12 to 36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (6 to 128)-(9 to 192) Fire Damage
Mine lasts 16.0 seconds
Spell Repeats 3 times
(20 to 29)% more Damage per Repeat
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine inventory icon.pngFire Nova Mine skill icon.png

Flame Surge inventory icon.pngFlame Surge
Flame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (9 to 26)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Drop Level: 12
Requires Level 12
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21 to 514)-(31 to 771) Fire Damage
50% more Damage against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge inventory icon.pngFlame Surge skill icon.png

Ice Nova inventory icon.pngIce Nova
Ice NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova inventory icon.pngIce Nova skill icon.png

Ice Spear inventory icon.pngIce Spear
Ice SpearProjectile, Spell, Cold
Mana Cost: (9 to 27)
Cast Time: 0.85 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
2% increased Projectile Speed
Deals (16 to 321)-(24 to 482) Cold Damage
(40 to 78)% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear inventory icon.pngIce Spear skill icon.png

Incinerate inventory icon.pngIncinerate
IncinerateProjectile, Spell, Fire
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.Per 1% Quality:
2% increased Projectile Speed
Deals (6 to 136)-(9 to 204) Fire Damage
50% more Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate inventory icon.pngIncinerate skill icon.png

Lightning Strike inventory icon.pngLightning Strike
Lightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
50% of Physical Damage Converted to Lightning Damage
(4 to 7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike inventory icon.pngLightning Strike skill icon.png

Power Siphon inventory icon.pngPower Siphon
Power SiphonAttack, Projectile
Mana Cost: (13 to 15)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon inventory icon.pngPower Siphon skill icon.png

Rain of Arrows inventory icon.pngRain of Arrows
Rain of ArrowsAttack, AoE, Bow
Radius: 24
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Fires a large number of arrows into the air, to land at the target after a short delay.Per 1% Quality:
0.5% increased Area of Effect radius
(0 to 19)% increased Area of Effect radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows inventory icon.pngRain of Arrows skill icon.png

Static Strike inventory icon.pngStatic Strike
Static StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike inventory icon.pngStatic Strike skill icon.png

Storm Call inventory icon.pngStorm Call
Storm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Drop Level: 12
Requires Level 12
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (13 to 341)-(24 to 633) Lightning Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call inventory icon.pngStorm Call skill icon.png

Sunder inventory icon.pngSunder
SunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect radius
Shockwaves deal 30% less Damage
15% less Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder inventory icon.pngSunder skill icon.png