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The Apex of Sacrifice

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The Apex of Sacrifice
Map Area

The Apex of Sacrifice is an area that is only accessible when four Vaal Fragments (namely
Sacrifice at Dawn inventory icon.pngSacrifice at DawnSacrifice at DawnItem Quantity: +5%5% increased Quantity of Items found in this AreaOnly those who aspire can dare to hope.Can be used in the Eternal Laboratory or a personal Map Device.Sacrifice at Dawn inventory icon.png, Sacrifice at Noon inventory icon.pngSacrifice at NoonSacrifice at NoonItem Quantity: +5%5% increased Quantity of Items found in this AreaThe light without pales in comparison to the light within.Can be used in the Eternal Laboratory or a personal Map Device.Sacrifice at Noon inventory icon.png, Sacrifice at Dusk inventory icon.pngSacrifice at DuskSacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in the Eternal Laboratory or a personal Map Device.Sacrifice at Dusk inventory icon.png, and Sacrifice at Midnight inventory icon.pngSacrifice at MidnightSacrifice at MidnightItem Quantity: +5%5% increased Quantity of Items found in this AreaLook to our Queen, for she will lead us into the light.Can be used in the Eternal Laboratory or a personal Map Device.Sacrifice at Midnight inventory icon.png) are combined in a map device.

Map level: 70

Map type: Indoors

Guardians:

Boss:

Boss video: Map Bosses - Atziri


Divination cards

The following divination cards can drop in this area:

  • AudacityAudacity5Doryani's Fist
    Corrupted
    A jolt, and it moves. Or smolders.
    A current, and it lives. Or dies.
    A surge, and it transcends. Or... not.
    Only one way to find out.
  • The EtherealThe Ethereal7Six-Link Vaal Regalia"Long ago, people looked to the stars,
    believing they influenced us.
    Soon, it will be us who influence the stars."
    - Doryani, Queen's Thaumaturge
  • The GamblerThe Gambler5Divination Card"I don't believe in Karma. If it were real, I would never win."

Walkthrough

Layout

The map is partitioned into 7 areas:

  • The safe starting area where players begin.
  • A network of vaal chambers filled with magic-type Constructs and Totems.
  • A large empty room containing two altars that activate independently once a player approaches it. Each altar spawns Vessel of the Vaal.
  • A second network of vaal chambers filled with magic-type Constructs and Totems.
  • A large room containing Q'ura, Y'ara'az, and A'alai. They cannot be damaged and will not retaliate until the fight is triggered by approaching to a close distance.
  • A third network of vaal chambers filled with magic-type Constructs and Totems.
  • A large room containing Atziri. She will become aggressive as soon as the player moves closer from the entrance.

Preparation

There are no definitive minimum requirements for completing this map, but there are common benchmarks for a character if they plan to succeed:

  • Enough effective HP to solo clear a 76~78 maps without deaths. (More than 4000 eHP is strongly recommended)
  • Enough AoE dps to kill a white pack in a 76~78 map in <2s. This could be any number between 8,000 to 14,000 effective dps depending on the skill. (Note: This dps is not the tooltip dps)
  • A mobility skill that relocates your character in <1s. (Lightning warp must be linked with reduced duration). This could be compensated with approx. +60% or higher movement speed.
  • 75% (135%) Fire and Lightning Resistance. -40% (20%) ~ 0% (60%) Chaos Resistance.
  • 1 or more of: Ruby Flask, Topaz Flask, Flask with remove-bleed modifier (Staunching).
  • Physical-hit-damage avoidance: Evasion, Block, Acrobatics, Immortal Call. (If defenses are absent, 5.5k eHP recommended)
  • Spell-damage avoidance: Phase Acrobatics, Spell Block. (If defenses are absent, 5.5k eHP recommended)

With approx. 50,000 effective dps or higher (accounting for curse/skill delay, projectile speed, elemental resists, curse effects, and status ailments), you can kill the 5 guardians before they use all of their skills. (6s to kill each Vessel, 5s to kill each trio member) This is an alternative approach than building for a strong defense.

With approx. 85,000 effective dps or higher, Atziri can be forced into the next clone-stage almost immediately; each time being unable to finish the first skill.

Progression

Each boss encounter introduces a different set of threats. It is common practice to carry multiple utilities in your inventory that you can equip for each challenge. Before each boss fight, a portal should be made just before entering the room. The player should fill their inventory with anything worth looting in case of an unexpected death or emergency escape, so they do not use a portal empty handed. After each boss room is cleared, the player should swap any flasks or Vaal Skill Gem to fill with charges on the way to the next boss encounter.

Vessel of the Vaal's skill set consists of only lightning spells, cold spells and a melee physical smash. Effective flasks used are Topaz Flask, Quicksilver Flask, and any flasks that remove shock, chill, or grants movement speed. Resources that grant spell damage avoidance and maximum lightning resistance are helpful in this fight. The Vessels' skill set can be trivialized with Temporal Chains inventory icon.pngTemporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
Temporal Chains inventory icon.png
; making them predictable and easy to avoid.

Q'ura, Y'ara'az, and A'alai collectively introduces physical attacks, physical spells, physical degeneration, chaos degeneration, fire damage and fire elemental reflect. Effective flasks are Ruby Flask, Granite Flask/Jade Flask, Quicksilver Flask, and any flasks that remove bleed, ignite, or grants movement speed. Resources that grants eHP (effective HP in the form of Health, Energy Shield or Damage Conversions), physical damage reduction, chaos resist and life leech are helpful in this fight. Using Enduring Cry inventory icon.pngEnduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (17 to 21)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
(48-394) Life regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
Enduring Cry inventory icon.png
and Immortal Call inventory icon.pngImmortal CallImmortal CallSpell, Duration
Mana Cost: (21 to 36)
Can store 1 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Requires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
2% increased Cast Speed
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
Immortal Call inventory icon.png
with increased duration passives/supports can trivialize the difficulty of this fight. The usefulness of curses vary depending on the kill priority of the three bosses and the player's character. Consult their wiki page for details.

Atziri's skill set consists of lightning spells, fire spells, physical projectiles, reflect, and summoning/healing. Effective flasks used are Topaz Flask, Ruby Flask, Quicksilver Flask, and any flask that removes shock, ignite, bleed, curses, or grants movement speed. Resources that grant spell damage avoidance, maximum fire/lightning resistance, and eHP are helpful in this fight. Enfeeble inventory icon.pngEnfeebleEnfeebleCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
Cursed enemies have 0.5% reduced Accuracy Rating
Cursed enemies have 0.5% reduced Critical Strike Chance
Base duration is (9-10.9) seconds
Cursed enemies have (18-37)% reduced Accuracy Rating
Cursed enemies have 25% reduced Critical Strike Chance
Cursed enemies deal (21-30)% less Damage
Cursed enemies have -(21-30)% to Critical Strike Multiplier
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon.png
Enfeeble inventory icon.png
, Temporal Chains inventory icon.pngTemporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
Temporal Chains inventory icon.png
and Elemental Weakness inventory icon.pngElemental WeaknessElemental WeaknessCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
Cursed enemies have -0.25% to Elemental Resistances
Base duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Weakness skill icon.png
Elemental Weakness inventory icon.png
are common curses for this fight. But be warned that she has 100% curse reflection. During the summoning and healing phase of this encounter, the summons can be delayed from reaching Atziri with any form of chill, freeze, stun, knockback, Temporal Chains inventory icon.pngTemporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
Temporal Chains inventory icon.png
, or Frost Wall inventory icon.pngFrost WallFrost WallSpell, Duration, Cold
Mana Cost: (14 to 37)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
1% increased Duration
Base duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon.png
Frost Wall inventory icon.png
. Atziri herself remains a target (can be cursed but immune to damage) in this stage which may prevent Minions and Flicker Strike inventory icon.pngFlicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can store 1 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Attack Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
Flicker Strike inventory icon.png
from hitting her summons.

The Apex's areas can be back tracked after killing the final boss.

The Apex of Sacrifice is not mechanically suited for large party play. Each boss encounter contains a very limited source of replenishing flask charges which cannot sustain a full party. Atziri's Flameblast inventory icon.pngFlameblastFlameblastSpell, AoE, Fire, Channelling
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 50%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Per 1% Quality:
1% increased Damage
Deals (32-241) to (48-362) Fire Damage
110% more Spell Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
Flameblast inventory icon.png
increases in quantity and can cover the entire room with several layers; making it impossible to play until several players are killed (lowering the difficulty).

Atziri service

"Atziri Service" is a community operated activity where one player of lesser experience spawns the Apex of Sacrifice and hires an experienced player to clear the map. This form of agreement is not regulated by the game and operated on a trust basis. The general outline of this service are the following:

  • Player 1 has all four pieces and opens portals to the Apex of Sacrifice
  • Player 2 will join with Player 1 after charging a fee; OR claim certain loot(s) that will be dropped by Atziri as a fee.
  • Player 2 enters the Apex of Sacrifice (either alone, or with Player 1) and clears the map.
  • If Atziri drops a specific item (such as a Mortal Fragment) or an exclusive unique: Player 2 will take the item as a service fee as per prior agreement, or pay Player 1 for the item.
  • All other loot in Apex of Sacrifice belongs to Player 1.