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Taunt

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Taunts cause an affected enemy to focus aggro – spells, attacks and movement – on the character that inflicted it for 3 seconds. Taunted enemies deal 10% less damage to targets that aren't the source of the taunt (including in PvP).[1]

When multiple players are taunting the same enemy, the first person to taunt takes aggro. The targeted player can maintain aggro indefinitely as long as it maintains its taunt on the target.[1]

Skills

All Warcry skills cause the user to taunt nearby enemies to attack them:

  • Abyssal CryAbyssal CryWarcry, AoE, Duration, Chaos
    Mana Cost: (26 to 56)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 34Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The hinder effect is increased by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    1% increased Duration
    (0.6-0.86)% reduced Movement Speed per Nearby Enemy
    (20-26)% reduced Movement Speed
    Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life
    Base duration is 6 seconds
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Abyssal Cry skill icon.png
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    3% increased Area of Effect
    (8-36) Endurance Charges granted per one hundred nearby enemies
    Base duration is 0.75 seconds
    (48-394) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
  • Rallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (8 to 27)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 10Performs a warcry, granting increased damage and mana regeneration to you and your allies if there are nearby enemies. The damage increase is scaled by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    1.5% increased Duration
    (140-178)% increased Damage per one hundred nearby Enemies
    (10-16)% increased Damage
    (1.8-14.8) Mana Regenerated per second
    Base duration is 8 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png

There are also non-player characters that can taunt enemies:

  • Decoy TotemDecoy TotemTotem, Spell, Duration, AoE
    Radius: 60
    Mana Cost: (9 to 35)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:
    1% increased totem life
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Totems Summoned by this Skill cannot Evade
    (0-38)% increased totem life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Decoy Totem skill icon.png
  • Summon Stone GolemSummon Stone GolemMinion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    (30-68)% increased Minion Maximum Life
    Golems grant (33-105) Life Regenerated per second
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem skill icon.png
    (slam attack)

Passive skills

These passive skills are related to taunt:

Ascendancy Class Name Bonuses
Ascendant
Ascendant avatar.png
Champion
  • 10% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 15% increased damage while you have Fortify
  • 4% reduced Damage taken from Taunted Enemies
Champion
Champion avatar.png
Conqueror
  • 25% chance to Taunt on Hit
  • 6% reduced Damage taken if you've Taunted an Enemy Recently
  • 1% of Life Regenerated per second if you've Taunted an Enemy Recently
Chieftain
Chieftain avatar.png
Tukohama, War's Herald
  • Totems have 50% of your Armour
  • Skills used by Totems have a 20% chance to Taunt on Hit
  • Totems are Immune to Fire Damage
  • Totems Reflect 8% of their maximum Life as Fire Damage to

nearby Enemies when Hit

Champion
Champion avatar.png
Worthy Foe
  • Enemies you Taunt take 20% increased Damage
  • Enemies you Taunt deal 10% less Damage against other targets

Unique items

The following unique items related to taunt:

ItemLvl.Stats
Redblade Banner
Redblade Banner
Painted Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (378 to 415)
Requires Level 35, 87 Str3% reduced Movement Speed (Hidden)(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Speed
2% of Attack Damage Leeched as Life against Taunted Enemies
Blood shed is blood shared.
353% reduced Movement Speed (Hidden)(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Speed
2% of Attack Damage Leeched as Life against Taunted Enemies
Redblade Band
Redblade Band
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have 5% Life Regenerated per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
To ascend to leadership, the child of a Redblade warlord
must pull the band from the still-hot
ashes of their father.
44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have 5% Life Regenerated per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life

Version history

Version Changes
2.4.1
2.3.0
  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
  • Taunt effects no longer have a 9 second cooldown on act and map bosses.[2]

References

  1. 1.0 1.1 Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. Mark (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 9, 2016.