Assuming.....[]
"Linking Increased Critical Strikes to a skill that creates a minion, totem, trap, or mine will affect that summoned ally's chance to crit, assuming the skill the ally is using can crit."
Can minions normally score critical strikes? I mean Zombies and Skeletons, since Spectres will depend on what the monster originally was. If so, what is the crit chance?
Related thread -AnnanFay (talk) 09:38, 14 February 2013 (UTC)
- Yes, minions can crit. An easy way to confirm this for yourself is to give them some cold damage with something like HatredHatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Added Cold Damage SupportAdded Cold Damage SupportCold, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 1% of Physical Damage Converted to Cold DamageSupported Skills have (4-169) to (6-254) added Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. - you will then see them freeze and shatter enemies from time to time. I can't say with 100% certainty what each type of minion's base crit chance is, but it's safe to assume that it will be the default crit chance of 5% in most cases. If a monster uses a player skill (eg cold snap elementals), it's pretty safe to assume that the crit chance of the skill wil be the same as the player skill. - Some magic and rare monsters will have crit chance modifiers from affixes but will still be working off the base 5% crit, so if this gem is linked to one of the conversion skills, it should stack normally with the monster's modifiers. Spectres are always the same as a normal monster of the type that is raised, so you don't have to worry about the monster's modifiers in the case of spectres, since they won't have any.
- There may be some monster types with a different base crit chance, I don't know.
- With the line about "assuming the skill the ally is using can crit" I meant the gem will still be useless if applied to say, a totem that casts a curse. If you can think of a better way of wording that, go ahead and change it. — Malice (talk) 11:49, 14 February 2013 (UTC)