If you see some unique items not appearing on item lists, but the templates appear to be working correctly please perform a null-edit (log-in into gamepedia, press "edit" button, save the page without any changes). First do it on the unique page and then on the list page.

Sunblast

From Path of Exile Wiki
Jump to: navigation, search

Sunblast
Cloth Belt
Requires Level 37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
20% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
80% reduced Trap Duration
25% increased Light Radius
Traps Trigger at the end of their Duration
The sun's fury, trapped
in pillars of blazing light,
Explodes from its cage.
Sunblast inventory icon.png

Sunblast is a unique Cloth Belt inventory icon.pngCloth BeltCloth BeltDrop Level: 20
Requires Level 16
(15-25)% increased Stun and Block Recovery
Cloth Belt inventory icon.png
.

Sunblast was featured in Season 2 Episode 10 of the Build of the Week series released by Grinding Gear Games.

Vendor: 3Alteration Shard inventory icon.pngAlteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack.
Alteration Shard inventory icon.png
and 4Alchemy Shard inventory icon.pngAlchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.
Alchemy Shard inventory icon.png

Modifiers

Sunblast affects how traps used by the character work, including skills supported by the Trap Support inventory icon.pngTrap SupportTrap SupportSupport, Trap, Duration
Icon: T
Mana Multiplier: 140%
Can store 3 use(s)
Cooldown Time: 4.00 sec
Drop Level: 8
Requires Level 8
Per 1% Quality:
0.5% increased Trap Throwing Speed
Trap lasts 16 seconds
Supported Skills deal (20-39)% more Damage with Hits
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Trap Support inventory icon.png
gem.

The duration of traps is reduced by 80%. Since all traps have a base duration of 16 seconds as of Patch 2.0, this reduces the duration to 3.2 seconds if no other duration modifiers are in play. The duration of any skills used by the trap are unaffected. If the trap expires, it triggers its effect as though it was triggered by an enemy. If the trap is destroyed by damage, it does not trigger.

Traps will still trigger normally if an enemy enters within the trigger radius.

Interactions

Traps triggered using the Traps trigger at the end of their Duration cannot be triggered again using Unstable Payload inventory icon.pngUnstable PayloadUnstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Unstable Payload inventory icon.png
. If a trap is triggered before the duration of the original trap expires, and the trap is rearmed using Unstable Payload inventory icon.pngUnstable PayloadUnstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Unstable Payload inventory icon.png
, Sunblast will trigger the trap at the end of the original trap's duration.[1]

Example below explains the interaction as it would playout in-game:

Scenario 1: Player Throws a Trap while wearing Sunblast and multiple copies of Unstable Payload with no other duration modifiers. This Trap will last 3.2 seconds. A monster enters the trap's trigger radius after 1 second of the trap being armed and the trap detonates killing the monster. Thanks to Unstable Payload, the traps rearms itself and has a remaining time of 2.2 seconds. No other monsters enter the trap radius for the rearmed trap, causing Sunblast to trigger the Trap at the end of the duration.

Scenario 2: Player Throws a Trap while wearing Sunblast and multiple copies of Unstable Payload with no other duration modifiers. This Trap will last 3.2 seconds. A monster enters the trap's trigger radius right at 3.2 second of the trap being armed and the trap detonates killing the monster. Unstable Payload is unable to rearm the traps as there is no duration remaining for the traps to re-trigger.

Scenario 3: Player Throws a Trap while wearing Sunblast and multiple copies of Unstable Payload with no other duration modifiers. This Trap will last 3.2 seconds. No monsters enter the trap trigger radius, causing Sunblast to trigger the traps at 3.2 second. Unstable Payload is unable to rearm the traps as there is no duration remaining for the traps to re-trigger.

Scenario 4: Player Throws a Trap while wearing Sunblast, multiple copies of Unstable Payload, and 2 Cheap Construction inventory icon.pngCheap ConstructionCheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Why waste the good stuff on something that's going to blow up?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Cheap Construction inventory icon.png
. This Trap will last 0 seconds. Sunblast will trigger the traps as soon as they are armed. Unstable Payload is unable to rearm the traps as there is no duration remaining for the traps to re-trigger.

Divination card

  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.

Version history

Version Changes
0.11.6
  • Introduced to the game.

References

  1. https://www.pathofexile.com/forum/view-thread/1610207