If you see some unique items not appearing on item lists, but the templates appear to be working correctly please perform a null-edit (log-in into gamepedia, press "edit" button, save the page without any changes). First do it on the unique page and then on the list page.

Stun

From Path of Exile Wiki
Jump to: navigation, search

Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.[1]

Mechanics

The chance to stun is based off the damage done in a single hit compared to the target's maximum life. The default length of stuns is 350ms.[2]

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.

Stun duration can be calculated using the following formula:[citation needed]

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Stun duration } [ms] = 350 \times (\text{Attacker's stun duration} - \text{Defender's stun recovery})

 

 

 

 

(1)

Whether or not a stun occurs can be calculated using the following formula:[2]

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{ Stun chance } [%] = 200 \times {\text{Damage} \over \text{Defender's effective max life} }

 

 

 

 

(2)

Where  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    in equation (2) is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    . For a player with Chaos Inoculation, their  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    is whatever their maximum life would be if they did not have Chaos Inoculation.[2]

If the chance to stun would be less than or equal to 20%, it is ignored,[3] so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.

Stun threshold

Reduced stun threshold modifiers reduce the value of  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Defender's effective max life} 
    is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.[2]

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} 75 + 25 \times {(\text{Stun Threshold Reduction} - 75) \over (\text{Stun Threshold Reduction} - 50) }

 

 

 

 

(3)

The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Extended content

If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation (3) that gets used would be:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} 75 + 25 \times {(110 - 75) \over (110 - 50)}
    = 89.6 reduced Enemy Stun Threshold


Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Avoiding stun

There are passive skills and item modifiers that grants a chance to avoid becoming stunned:

  • As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun.[4] This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.[5]
  • The modifier +#% chance to Avoid being Stunned.
  • The modifier +#% chance to Avoid interruption from Stuns while Casting.

The above modifiers are not doing the same thing, and apply at different times. They are not, and cannot be, additive with each other.[6][7]

Extended content

A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:

  • +38% chance to Avoid being Stunned
  • +25% chance to Avoid interruption from Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} (1 - 0.50) \times (1 - 0.38) \times (1 - 0.25) = 23.25%

Stun immunity

  • Unwavering Stance
  • Unbreakable (Juggernaut only)
  • Juggernaut (Ascendant passive)
  • Eye of Chayula inventory icon.pngEye of ChayulaEye of Chayula
    Onyx Amulet
    Requires Level 20+(10-16) to all Attributes20% reduced maximum Life
    30% increased Rarity of Items found
    Cannot be Stunned
    Never blinking, always watching.

    This item can be transformed with a Blessing of Chayula
    Eye of Chayula inventory icon.png
  • Ezomyte Peak inventory icon.pngEzomyte HoldEzomyte Hold
    Iron Hat
    Armour: (23 to 33)Requires 9 Str20% increased Physical Damage
    +(15-25) to Armour
    +(25-50) to maximum Life
    Cannot Evade Enemy Attacks
    Cannot be Stunned
    A moment of victory may last an eternity in memory.
    Ezomyte Peak inventory icon.png
  • Kaom's Roots inventory icon.pngKaom's RootsKaom's Roots
    Titan Greaves
    Armour: 210Requires Level 68, 120 StrHas no Sockets
    Cannot be Knocked Back
    +(120-150) to maximum Life
    Unwavering Stance
    Don't flinch. It's a waste of good hitting time.
    Kaom's Roots inventory icon.png
  • Lioneye's Paws inventory icon.pngLioneye's PawsLioneye's Paws
    Bronzescale Boots
    Armour: 48
    Evasion: 48
    Requires Level 30, 30 Str, 30 Dex+(40-60) to Strength
    +(40-60) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    20% increased Stun and Block Recovery
    Cannot be Stunned when on Low Life
    Stand and lead the righteous pride,
    Fight till death, never hide.
    Lioneye's Paws inventory icon.png
    (on low life)
  • Spire of Stone inventory icon.pngSpire of StoneSpire of Stone
    Crimson Jewel
    Limited to: 1
    Radius: Large (1500)
    3% increased Totem Life per 10 Strength Allocated in Radius
    Totems cannot be Stunned
    The strongest Karui tribes left the longest impressions on the land.
    Their symbols served as guidance many generations
    after their creators had been buried deep beneath the earth.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Spire of Stone inventory icon.png
    (for totems)
  • Kiara's Determination inventory icon.pngKiara's DeterminationKiara's Determination
    Silver Flask
    Lasts 2.50 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
    50% reduced Duration
    Travelers of the deep wood speak of a witch
    whose ale provides a different kind
    of liquid courage.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Kiara's Determination inventory icon.png

Related skills

A list of skill gems that relates to stun.
Skill gemInt.Dex.Str.Lvl.
Cast when Stunned Support inventory icon.pngCast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Can store 1 use(s)
Cooldown Time: 0.25 sec
Drop Level: 38
Requires Level 38
Per 1% Quality:
0.5% increased Damage
(50-69)% chance to Cast Supported Spells when you are Stunned, or
Block a Stunning Hit
You cannot Cast Supported Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cast when Stunned Support inventory icon.png
yesyesN/A38
Endurance Charge on Melee Stun Support inventory icon.pngEndurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Mana Multiplier: 110%
Drop Level: 18
Requires Level 18
Per 1% Quality:
1% increased Stun Duration on Enemies
(0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge if you Stun an Enemy with Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Endurance Charge on Melee Stun Support inventory icon.png
N/AN/Ayes18
Ground Slam inventory icon.pngGround SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 1The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (90-120.4)% of Base Attack Damage
25% reduced Enemy Stun Threshold
(0-19)% increased Area of Effect radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
Ground Slam inventory icon.png
N/AN/Ayes1
Heavy Strike inventory icon.pngHeavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Drop Level: 1Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
Heavy Strike inventory icon.png
N/AN/Ayes1
Shield Charge inventory icon.pngShield ChargeShield ChargeAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 10
Requires Level 10
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Per 1% Quality:
1% increased Damage
Deals (100-122.8)% of Base Attack Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
75% increased Movement Speed
200% more Damage at Maximum Charge Distance
Deals 50% of Base Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
Shield Charge inventory icon.png
N/AN/Ayes10
Stun Support inventory icon.pngStun SupportStun SupportSupport
Icon: t
Drop Level: 8
Requires Level 8
Per 1% Quality:
1.5% increased Stun Duration on Enemies
(30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Stun Support inventory icon.png
N/AN/Ayes8
Vaal Ground Slam inventory icon.pngVaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
Souls per use: 24 (N) / 36 (C) / 48 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Drop Level: 1The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (160-198)% of Base Attack Damage
100% increased Knockback Distance
20% increased Area of Effect radius
Stuns Enemies
Knocks Enemies Back on Hit
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
Vaal Ground Slam inventory icon.png
N/AN/Ayes1
Warlord's Mark inventory icon.pngWarlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
(0-38)% increased Area of Effect radius
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit
Cursed enemies grant 2% Mana Leech when Hit
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
Warlord's Mark inventory icon.png
N/AN/Ayes24

Related items

The following items are related to stun.

Basic

  • Maces grant increased stun duration on enemies as an implicit.
  • Blunt Arrow Quiver inventory icon.pngBlunt Arrow QuiverBlunt Arrow QuiverDrop Level: 16
    Requires Level 16
    (25-35)% increased Stun Duration on Enemies
    Blunt Arrow Quiver inventory icon.png
    grants increased stun duration on enemies as an implicit.
  • Cloth Belt inventory icon.pngCloth BeltCloth BeltDrop Level: 20
    Requires Level 16
    (15-25)% increased Stun and Block Recovery
    Cloth Belt inventory icon.png
    grants increased stun recovery as an implicit.
  • Studded Belt inventory icon.pngStudded BeltStudded BeltDrop Level: 20
    Requires Level 16
    (20-30)% increased Stun Duration on Enemies
    Studded Belt inventory icon.png
    grants increased stun duration on enemies as an implicit.

Unique items

ItemLvl.Stats
Eye of ChayulaEye of Chayula
Onyx Amulet
Requires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Never blinking, always watching.

This item can be transformed with a Blessing of Chayula
Eye of Chayula inventory icon.png
Eye of Chayula inventory icon.png
20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Presence of ChayulaPresence of Chayula
Onyx Amulet
Requires Level 60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
The dreamer stirs, the world trembles.
Presence of Chayula inventory icon.png
Presence of Chayula inventory icon.png
60+(10-16) to all Attributes30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Ungil's HarmonyUngil's Harmony
Turquoise Amulet
Requires Level 23+(16-24) to Dexterity and Intelligence100% increased Global Critical Strike Chance
-75% to Global Critical Strike Multiplier
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Gentle anger, raging calm.
Ungil's Harmony inventory icon.png
Ungil's Harmony inventory icon.png
23+(16-24) to Dexterity and Intelligence100% increased Global Critical Strike Chance
-75% to Global Critical Strike Multiplier
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Doryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold while using a Flask
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
Doryani's Invitation inventory icon.png
Doryani's Invitation inventory icon.png
68+(25-35) to Strength(20-30)% increased Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold while using a Flask
Perandus BlazonPerandus Blazon
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask effect duration
-2 Physical Damage taken from Attacks
A large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
Perandus Blazon inventory icon.png
Perandus Blazon inventory icon.png
16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask effect duration
-2 Physical Damage taken from Attacks
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify on Melee Stun
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
Perseverance inventory icon.png
Perseverance inventory icon.png
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify on Melee Stun
You have Onslaught while you have Fortify
SoulthirstSoulthirst
Cloth Belt
Requires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask effect duration
Gain Soul Eater while using a Flask
Lose Souls gained from Soul Eater on Flask Use
"They say a draught of fine spirits will ward off
the elements and promote a longer, merrier life.
I have found this to be true on all counts."
- Zerphi of the Vaal
Soulthirst inventory icon.png
Soulthirst inventory icon.png
45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask effect duration
Gain Soul Eater while using a Flask
Lose Souls gained from Soul Eater on Flask Use
SunblastSunblast
Cloth Belt
Requires Level 37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
20% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
80% reduced Trap Duration
25% increased Light Radius
Traps Trigger at the end of their Duration
The sun's fury, trapped
in pillars of blazing light,
Explodes from its cage.
Sunblast inventory icon.png
Sunblast inventory icon.png
37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
20% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
80% reduced Trap Duration
25% increased Light Radius
Traps Trigger at the end of their Duration
The MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies(25-40)% increased Physical Damage
+(40-50) to Strength
50% increased Flask Charges gained
Few men cast a longer shadow
than the Great Meginord of the North.
The Magnate inventory icon.png
The Magnate inventory icon.png
16(20-30)% increased Stun Duration on Enemies(25-40)% increased Physical Damage
+(40-50) to Strength
50% increased Flask Charges gained
DusktoeDusktoe
Ironscale Boots
Armour: (40 to 46)
Evasion: (40 to 46)
Requires Level 18, 19 Str, 19 Dex(40-60)% increased Armour and Evasion
+(10-20) to maximum Life
+(10-20) to maximum Mana
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance while using a Flask
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
Dusktoe inventory icon.png
Dusktoe inventory icon.png
18(40-60)% increased Armour and Evasion
+(10-20) to maximum Life
+(10-20) to maximum Mana
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance while using a Flask
Lioneye's PawsLioneye's Paws
Bronzescale Boots
Armour: 48
Evasion: 48
Requires Level 30, 30 Str, 30 Dex+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
20% increased Stun and Block Recovery
Cannot be Stunned when on Low Life
Stand and lead the righteous pride,
Fight till death, never hide.
Lioneye's Paws inventory icon.png
Lioneye's Paws inventory icon.png
30+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
20% increased Stun and Block Recovery
Cannot be Stunned when on Low Life
Redblade TramplersRedblade Tramplers
Ancient Greaves
Armour: (330 to 396)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(20-30)% to Fire Resistance
20% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
Redblade Tramplers inventory icon.png
Redblade Tramplers inventory icon.png
46Adds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(20-30)% to Fire Resistance
20% increased Movement Speed
Unaffected by Burning Ground
Shavronne's GambitShavronne's Gambit
Scholar Boots
Energy Shield: (56 to 67)Requires Level 36, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
35% increased Movement Speed when on Full Life
2% of Energy Shield Regenerated per second while on Low Life
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
Shavronne's Pace inventory icon.png
Shavronne's Pace inventory icon.png
36+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
35% increased Movement Speed when on Full Life
2% of Energy Shield Regenerated per second while on Low Life
Shavronne's PaceShavronne's Pace
Scholar Boots
Energy Shield: (56 to 67)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
35% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
Shavronne's Pace inventory icon.png
Shavronne's Pace inventory icon.png
32+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(10-15)% increased Stun and Block Recovery
35% increased Movement Speed when on Full Life
SkyforthSkyforth
Sorcerer Boots
Energy Shield: 64Drop Level: 84
Requires Level 67, 123 Int
+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
The quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.
Skyforth inventory icon.png
Skyforth inventory icon.png
67+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
Al DhihAl Dhih
Timeworn Claw
Claws
Physical Damage: (28 to 30.8)(72 to 79.2)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 26, 39 Dex, 56 Int2% of Physical Attack Damage Leeched as Life(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
10% reduced Enemy Stun Threshold with this Weapon
Socketed Gems have 10% chance to cause Enemies to Flee on Hit
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
Al Dhih inventory icon.png
Al Dhih inventory icon.png
262% of Physical Attack Damage Leeched as Life(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
10% reduced Enemy Stun Threshold with this Weapon
Socketed Gems have 10% chance to cause Enemies to Flee on Hit
Mortem MorsuMortem Morsu
Fright Claw
Claws
Physical Damage: (15.75 to 18)(64.75 to 74)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 9
Requires Level 34, 61 Dex, 61 Int2% of Physical Attack Damage Leeched as Life(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
Poisonous Hit
25% reduced Enemy Stun Threshold with this Weapon
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
Mortem Morsu inventory icon.png
Mortem Morsu inventory icon.png
342% of Physical Attack Damage Leeched as Life(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
Poisonous Hit
25% reduced Enemy Stun Threshold with this Weapon
Ornament of the EastOrnament of the East
Gut Ripper
Claws
Physical Damage: (36 to 39.6)(96 to 105.6)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 46, 80 Dex, 80 Int+21 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
+1 to Level of Socketed Dexterity Gems
Hits can't be Evaded
To the Maraketh, death is as intimate as love.
Ornament of the East inventory icon.png
Ornament of the East inventory icon.png
46+21 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
+1 to Level of Socketed Dexterity Gems
Hits can't be Evaded
FacebreakerFacebreaker
Strapped Mitts
Evasion: 26
Energy Shield: 8
Requires Level 16, 14 Dex, 14 Int+45% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Unarmed Physical Damage
Extra gore
Fly like a Storm Crow, crush like a Rhoa
Facebreaker inventory icon.png
Facebreaker inventory icon.png
16+45% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Unarmed Physical Damage
Extra gore
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Armour: 12
Energy Shield: 4
Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
Shackles of the Wretched inventory icon.png
Shackles of the Wretched inventory icon.png
7(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
ThunderfistThunderfist
Murder Mitts
Evasion: 105
Energy Shield: (56 to 61)
Drop Level: 76
Requires Level 67, 51 Dex, 51 Int
Socketed Gems are Supported by level 18 Added Lightning Damage
Adds 1 to 40 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Shock Duration on Enemies
10% increased Stun Duration on Enemies
The roar of the heavens
Strikes more than fear
Into the hearts of Man
Thunderfist inventory icon.png
Thunderfist inventory icon.png
67Socketed Gems are Supported by level 18 Added Lightning Damage
Adds 1 to 40 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Shock Duration on Enemies
10% increased Stun Duration on Enemies
Veruso's Battering RamsVeruso's Battering Rams
Titan Gauntlets
Armour: (462 to 588)Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
Veruso's Battering Rams inventory icon.png
Veruso's Battering Rams inventory icon.png
69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Asenath's MarkAsenath's Mark
Iron Circlet
Energy Shield: 19Requires Level 8, 23 Int(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
30% increased Mana Regeneration Rate
50% increased Energy Shield
(10-15)% increased Stun and Block Recovery
5% increased Movement Speed
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
Asenath's Mark inventory icon.png
Asenath's Mark inventory icon.png
8(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
30% increased Mana Regeneration Rate
50% increased Energy Shield
(10-15)% increased Stun and Block Recovery
5% increased Movement Speed
Ezomyte HoldEzomyte Hold
Iron Hat
Armour: (23 to 33)Requires 9 Str20% increased Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
A moment of victory may last an eternity in memory.
Ezomyte Peak inventory icon.png
Ezomyte Peak inventory icon.png
120% increased Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Fairgraves' TricorneFairgraves' Tricorne
Tricorne
Evasion: 78Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
15% increased Stun and Block Recovery
+(15-30) to maximum Mana
+(20-30)% to Lightning Resistance
Cannot be Shocked
Fairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death.
Fairgraves' Tricorne inventory icon.png
Fairgraves' Tricorne inventory icon.png
12Adds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
15% increased Stun and Block Recovery
+(15-30) to maximum Mana
+(20-30)% to Lightning Resistance
Cannot be Shocked
Hrimnor's ResolveHrimnor's Resolve
Samite Helmet
Armour: (480 to 528)Requires Level 55, 114 Str(30-40)% increased Fire Damage
(100-120)% increased Armour
10% increased Stun and Block Recovery
+30% to Cold Resistance
50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
Hrimnor's presence was as cold as ice,
but his heart burned for vengeance.
Hrimnor's Resolve inventory icon.png
Hrimnor's Resolve inventory icon.png
55(30-40)% increased Fire Damage
(100-120)% increased Armour
10% increased Stun and Block Recovery
+30% to Cold Resistance
50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
Veil of the NightVeil of the Night
Great Helmet
Armour: 53
Energy Shield: 16
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
Veil of the Night inventory icon.png
Veil of the Night inventory icon.png
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
Spire of StoneSpire of Stone
Crimson Jewel
Limited to: 1
Radius: Large (1500)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
The strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Spire of Stone inventory icon.png
Spire of Stone inventory icon.png
13% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 75
Map Tier: 8
Item Quantity: (+40% to +60%)
Item Rarity: (+200% to +400%)
Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Status Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
Maelström of Chaos inventory icon.png
Maelström of Chaos inventory icon.png
1Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Status Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
BrightbeakBrightbeak
War Hammer
One Hand Maces
Physical Damage: (16.5 to 19.25)(39 to 45.5)
Critical Strike Chance: 6.25%
Attacks per Second: 2.10
Weapon Range: 9
Requires Level 20, 71 Str20% increased Stun Duration on Enemies(50-75)% increased Physical Damage
50% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance
"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
- Voll of Thebrus
Brightbeak inventory icon.png
Brightbeak inventory icon.png
2020% increased Stun Duration on Enemies(50-75)% increased Physical Damage
50% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance
Callinellus MalleusCallinellus Malleus
Auric Mace
One Hand Maces
Physical Damage: (135 to 177)(195 to 258)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 66, 212 Str40% increased Stun Duration on EnemiesAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
Callinellus Malleus inventory icon.png
Callinellus Malleus inventory icon.png
6640% increased Stun Duration on EnemiesAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
Cameria's MaulCameria's Maul
Gavel
One Hand Maces
Physical Damage: (100.8 to 117.6)(184.8 to 215.6)
Elemental Damage: (10 to 20)–(30 to 50)
Critical Strike Chance: (5.75% to 7.00%)
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 60, 212 Str40% increased Stun Duration on Enemies(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
(30-40)% increased Cold Damage with Weapons
40% increased Rarity of Items Dropped by Frozen Enemies
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
Cameria's Maul inventory icon.png
Cameria's Maul inventory icon.png
6040% increased Stun Duration on Enemies(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
(30-40)% increased Cold Damage with Weapons
40% increased Rarity of Items Dropped by Frozen Enemies
ClayshaperClayshaper
Rock Breaker
One Hand Maces
Physical Damage: (54 to 60)(89 to 95)
Critical Strike Chance: 5.00%
Attacks per Second: (1.24 to 1.26)
Weapon Range: 9
Requires Level 41, 134 Str40% increased Stun Duration on EnemiesAdds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
Minions have (20-30)% increased maximum Life
Minions' Attacks deal (5-8) to (12-16) additional Physical Damage
Can Summon up to 1 additional Golem at a time
Grants level 12 Summon Stone Golem
There is nothing, flesh, spirit, or stone
Free from our hunger for dominion.
Clayshaper inventory icon.png
Clayshaper inventory icon.png
4140% increased Stun Duration on EnemiesAdds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
Minions have (20-30)% increased maximum Life
Minions' Attacks deal (5-8) to (12-16) additional Physical Damage
Can Summon up to 1 additional Golem at a time
Grants level 12 Summon Stone Golem
Flesh-EaterFlesh-Eater
Dream Mace
One Hand Maces
Physical Damage: (43.2 to 48.6)(80 to 90)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 9
Requires Level 32, 107 Str20% increased Stun Duration on Enemies(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
10% chance to cause Bleeding on Hit
1% of Attack Damage Leeched as Life against Bleeding Enemies
I suffer, I long, with thirst to slake.
Though countless corpses lie in wake.
Flesh-Eater inventory icon.png
Flesh-Eater inventory icon.png
3220% increased Stun Duration on Enemies(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
10% chance to cause Bleeding on Hit
1% of Attack Damage Leeched as Life against Bleeding Enemies
FrostbreathFrostbreath
Ornate Mace
One Hand Maces
Physical Damage: (58 to 64)(79 to 85)
Elemental Damage: (16 to 22)–(26 to 32)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 50, 161 Str40% increased Stun Duration on EnemiesAdds (16-22) to (26-32) Physical Damage
Adds (16-22) to (26-32) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal double Damage to Chilled Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Frostbreath inventory icon.png
Frostbreath inventory icon.png
5040% increased Stun Duration on EnemiesAdds (16-22) to (26-32) Physical Damage
Adds (16-22) to (26-32) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal double Damage to Chilled Enemies
GorebreakerGorebreaker
Spiked Club
One Hand Maces
Physical Damage: (44 to 50.6)(56 to 64.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.12
Weapon Range: 9
Requires Level 10, 41 Str20% increased Stun Duration on Enemies(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
30% increased Melee Damage against Bleeding Enemies
Sure, there's many a hard man out there.
But this'll soften them up.
Gorebreaker inventory icon.png
Gorebreaker inventory icon.png
1020% increased Stun Duration on Enemies(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
30% increased Melee Damage against Bleeding Enemies
Lavianga's WisdomLavianga's Wisdom
War Hammer
One Hand Maces
Physical Damage: (25.3 to 28.6)(59.8 to 67.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 20, 71 Str20% increased Stun Duration on Enemies+(10-20) to maximum Life
+(10-20) to maximum Mana
(130-160)% increased Physical Damage
5% reduced Movement Speed
10% increased Radius of Area Skills
(10-15)% increased Area Damage
"The painful memories are the easiest to recall."
- Lavianga, Advisor to Kaom
Lavianga's Wisdom inventory icon.png
Lavianga's Wisdom inventory icon.png
2020% increased Stun Duration on Enemies+(10-20) to maximum Life
+(10-20) to maximum Mana
(130-160)% increased Physical Damage
5% reduced Movement Speed
10% increased Radius of Area Skills
(10-15)% increased Area Damage
MjölnerMjölner
Gavel
One Hand Maces
Physical Damage: (75.6 to 92.4)(138.6 to 169.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 60, 412 Str, 300 Int40% increased Stun Duration on Enemies(80-120)% increased Physical Damage
Skills Chain +1 times
(30-40)% increased Lightning Damage with Weapons
+200 Strength Requirement
+300 Intelligence Requirement
Cast a Socketed Lightning Spell on Hit
Look the storm in the eye and you will have its respect.
Mjölner inventory icon.png
Mjölner inventory icon.png
6040% increased Stun Duration on Enemies(80-120)% increased Physical Damage
Skills Chain +1 times
(30-40)% increased Lightning Damage with Weapons
+200 Strength Requirement
+300 Intelligence Requirement
Cast a Socketed Lightning Spell on Hit
Lakishu's BladeLakishu's Blade
Elegant Sword
One Hand Swords
Physical Damage: (35.2 to 45)(59.2 to 73.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex18% increased Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by level 1 Multistrike
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
Lakishu's Blade inventory icon.png
Lakishu's Blade inventory icon.png
2818% increased Accuracy Rating(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
(40-30)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by level 1 Multistrike
CragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Attacks with Bows(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Attacks with Bows
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
Craghead inventory icon.png
Craghead inventory icon.png
5Adds 1 to 4 Physical Damage to Attacks with Bows(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Attacks with Bows
50% chance to double Stun Duration
CragheadCraghead
Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks with Bows(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Attacks with Bows
Hit them hard. Hit them once.
Craghead inventory icon.png
Craghead inventory icon.png
1Adds 1 to 4 Physical Damage to Attacks with Bows(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Attacks with Bows
Maloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies(8-10)% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (5-7) to (8-10) Physical Damage to Attacks with Bows
(20-40)% increased Damage against Blinded Enemies
10% chance to create a Smoke Cloud when Hit
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Maloney's Nightfall inventory icon.png
Maloney's Nightfall inventory icon.png
55(25-35)% increased Stun Duration on Enemies(8-10)% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (5-7) to (8-10) Physical Damage to Attacks with Bows
(20-40)% increased Damage against Blinded Enemies
10% chance to create a Smoke Cloud when Hit
RearguardRearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Attacks with Bows+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
(20-24)% Chance to Block
(12-15)% Chance to Block Spells
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Rearguard inventory icon.png
Rearguard inventory icon.png
28Adds 6 to 12 Physical Damage to Attacks with Bows+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
(20-24)% Chance to Block
(12-15)% Chance to Block Spells
Saemus' GiftSaemus' Gift
Spike-Point Arrow Quiver
Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Beaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love
Saemus' Gift inventory icon.png
Saemus' Gift inventory icon.png
45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
The Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
The Warden's Brand inventory icon.png
The Warden's Brand inventory icon.png
30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
ValyriumValyrium
Moonstone Ring
Requires Level 38+(15-25) to maximum Energy Shield+(10-20) to maximum Energy Shield
+(20-30)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
They will rise and fall in fire and blood.
Valyrium inventory icon.png
Valyrium inventory icon.png
38+(15-25) to maximum Energy Shield+(10-20) to maximum Energy Shield
+(20-30)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
Death's HandDeath's Hand
Karui Sceptre
Sceptres
Physical Damage: (62 to 73)(127 to 170)
Critical Strike Chance: (7.50% to 9.00%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (30-41) to (80-123) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 2 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
Death's Hand inventory icon.png
Death's Hand inventory icon.png
5626% increased Elemental DamageAdds (30-41) to (80-123) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 2 seconds on Critical Strike
Lioneye's RemorseLioneye's Remorse
Pinnacle Tower Shield
Chance to Block: 30%
Armour: (1218 to 1421)
Drop Level: 73
Requires Level 70, 159 Str
3% reduced Movement Speed (Hidden)(200-250)% increased Armour
20% increased Stun and Block Recovery
+(80-100) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
Lioneye's Remorse inventory icon.png
Lioneye's Remorse inventory icon.png
703% reduced Movement Speed (Hidden)(200-250)% increased Armour
20% increased Stun and Block Recovery
+(80-100) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Tremor RodTremor Rod
Military Staff
Staves
Physical Damage: 34101
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 45, 78 Str, 78 Int12% Chance to BlockSocketed Gems are Supported by level 10 Remote Mine
35% less Mine Damage
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
(40-60)% increased Mine Laying Speed
Mines can be Detonated an additional time
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
Tremor Rod inventory icon.png
Tremor Rod inventory icon.png
4512% Chance to BlockSocketed Gems are Supported by level 10 Remote Mine
35% less Mine Damage
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
(40-60)% increased Mine Laying Speed
Mines can be Detonated an additional time
Brain RattlerBrain Rattler
Meatgrinder
Two Hand Maces
Physical Damage: (143 to 163)(437 to 487)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 63, 212 Str20% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
50% of Physical Damage Converted to Lightning Damage
15% chance to Shock
10% chance to Cause Monsters to Flee
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
The mind may have no limits, but the skull sure does.
Brain Rattler inventory icon.png
Brain Rattler inventory icon.png
6320% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
50% of Physical Damage Converted to Lightning Damage
15% chance to Shock
10% chance to Cause Monsters to Flee
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Chober ChaberChober Chaber
Great Mallet
Two Hand Maces
Physical Damage: (74 to 81.4)(152 to 167.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 40, 104 Str20% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
(100-120)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
20% reduced Strength Requirement
The faithful may continue to serve, even after death.
Chober Chaber inventory icon.png
Chober Chaber inventory icon.png
4020% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
(100-120)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
20% reduced Strength Requirement
Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Maces
Physical Damage: 102153
Elemental Damage: 11–23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 27, 92 Str20% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
Geofri's Baptism inventory icon.png
Geofri's Baptism inventory icon.png
2720% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Maces
Physical Damage: (74.4 to 123)(148.8 to 216)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 62 Str40% increased Stun Duration on Enemies(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
Hrimnor's Hymn inventory icon.png
Hrimnor's Hymn inventory icon.png
3640% increased Stun Duration on Enemies(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Maces
Physical Damage: (50.4 to 63)(76.8 to 96)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 17, 62 Str40% increased Stun Duration on Enemies(140-200)% increased Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
Hrimnor's Hymn inventory icon.png
Hrimnor's Hymn inventory icon.png
1740% increased Stun Duration on Enemies(140-200)% increased Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Jorrhast's BlacksteelJorrhast's Blacksteel
Steelhead
Two Hand Maces
Physical Damage: (117.5 to 141)(175 to 210)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40 to 1.46)
Weapon Range: 11
Requires Level 44, 143 Str40% increased Stun Duration on Enemies(150-200)% increased Physical Damage
(8-12)% increased Cast Speed
(8-12)% increased Attack Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
His flesh had long turned to dust,
but his vengeance lived on
in every scrap of iron he touched.
Jorrhast's Blacksteel inventory icon.png
Jorrhast's Blacksteel inventory icon.png
4440% increased Stun Duration on Enemies(150-200)% increased Physical Damage
(8-12)% increased Cast Speed
(8-12)% increased Attack Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Kongor's Undying RageKongor's Undying Rage
Terror Maul
Two Hand Maces
Physical Damage: (118 to 131)(432 to 502)
Critical Strike Chance: (6.50% to 7.00%)
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 67, 212 Str20% increased Stun Duration on EnemiesAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 2 seconds on Critical Strike
Command like a king and nothing will stand in your way.
Kongor's Undying Rage inventory icon.png
Kongor's Undying Rage inventory icon.png
6720% increased Stun Duration on EnemiesAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 2 seconds on Critical Strike
Marohi ErqiMarohi Erqi
Karui Maul
Two Hand Maces
Physical Damage: (284.8 to 311.5)(441.6 to 483)
Critical Strike Chance: 5.00%
Attacks per Second: 0.99
Weapon Range: 11
Requires Level 57, 182 Str20% increased Stun Duration on EnemiesSocketed Gems are Supported by level 15 Increased Area of Effect
(220-250)% increased Physical Damage
Adds 10 to 20 Physical Damage
10% reduced Attack Speed
-100 to Accuracy Rating
10% reduced Movement Speed
(40-50)% increased Stun Duration on Enemies
Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.
Marohi Erqi inventory icon.png
Marohi Erqi inventory icon.png
5720% increased Stun Duration on EnemiesSocketed Gems are Supported by level 15 Increased Area of Effect
(220-250)% increased Physical Damage
Adds 10 to 20 Physical Damage
10% reduced Attack Speed
-100 to Accuracy Rating
10% reduced Movement Speed
(40-50)% increased Stun Duration on Enemies
QuecholliQuecholli
Jagged Maul
Two Hand Maces
Physical Damage: (52.2 to 58)(126 to 140)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 22, 77 Str20% increased Stun Duration on Enemies(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
+(25-50) to all Attributes
+10 Life gained on Kill
Enemies killed explode dealing 10% of their Life as Fire Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Quecholli inventory icon.png
Quecholli inventory icon.png
2220% increased Stun Duration on Enemies(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
+(25-50) to all Attributes
+10 Life gained on Kill
Enemies killed explode dealing 10% of their Life as Fire Damage
TrypanonTrypanon
Great Mallet
Two Hand Maces
Physical Damage: 3776
Critical Strike Chance: 100.00%
Attacks per Second: 0.62
Weapon Range: 11
Requires Level 40, 131 Str20% increased Stun Duration on Enemies50% reduced Attack Speed
All Attacks with this Weapon are Critical Strikes
"Though ingenius instruments have been found,
it seems surgery before thaumaturgy
was not so delicate."
- Icius Perandus, Antiquities Collection, Item 3546
Trypanon inventory icon.png
Trypanon inventory icon.png
4020% increased Stun Duration on Enemies50% reduced Attack Speed
All Attacks with this Weapon are Critical Strikes
VoidhomeVoidhome
Dread Maul
Two Hand Maces
Physical Damage: 165222.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.88
Weapon Range: 11
Requires Level 54, 173 Str20% increased Stun Duration on Enemies150% increased Physical Damage
50% increased Attack Speed
(50-30)% reduced Rarity of Items found
(50-30)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
Cursed is the star whence it came.
Voidhome inventory icon.png
Voidhome inventory icon.png
5420% increased Stun Duration on Enemies150% increased Physical Damage
50% increased Attack Speed
(50-30)% reduced Rarity of Items found
(50-30)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana

Passive skills

Stun Recovery

Name Bonuses
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 50% increased Stun and Block Recovery
  • 30% increased Stun Duration on Enemies

Increased Stun Threshold

Name Bonuses
Warrior's Blood
  • 1.8% of Life Regenerated per second
  • +20 to Strength
  • 20% increased Stun Threshold

Chance to avoid being Stunned

Name Bonuses
Stun Avoidance and Movement Speed
  • 2% increased Movement Speed
  • 8% chance to Avoid being Stunned
Heart of Oak
  • 8% increased maximum Life
  • 20% chance to Avoid being Stunned
  • 20% increased Stun and Block Recovery
  • 1% of Life Regenerated per second

Chance to avoid interruptions from Stuns while Casting

Name Bonuses
Avoid Interruption while Casting
  • 15% chance to Avoid interruption from Stuns while Casting
Practical Application
  • 25% chance to Avoid interruption from Stuns while Casting
  • +20 to Strength
  • +20 to Dexterity
Nimbleness
  • 4% increased Movement Speed
  • 6% increased Cast Speed
  • 15% chance to Avoid interruption from Stuns while Casting

Reduced Enemy Stun Threshold

Name Bonuses
Mace Damage and Reduced Enemy Stun Threshold
  • 10% increased Physical Damage with Maces
  • 4% reduced Enemy Stun Threshold with Maces
Stun Threshold Reduction
  • 5% reduced Enemy Stun Threshold
Heavy Draw
  • 24% increased Physical Damage with Bows
  • 20% increased Stun Duration with Bows on Enemies
  • 10% reduced Enemy Stun Threshold with Bows
Skull Cracking
  • 22% increased Physical Damage with Maces
  • 10% reduced Enemy Stun Threshold with Maces
  • Hits that Stun Enemies have Culling Strike
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 50% increased Stun and Block Recovery
  • 30% increased Stun Duration on Enemies

Ascendancy Class Name Bonuses
Slayer
Slayer avatar.png
Two Handed Damage, Reduced Enemy Stun Threshold
  • 5% reduced Enemy Stun Threshold
  • 14% increased Damage with Two Handed Weapons

Stun Duration on Enemies

Name Bonuses
Stun Duration
    • 20% increased Stun Duration on Enemies
    • 25% increased Stun Duration on Enemies
Bone Breaker
  • 30% increased Physical Damage with Maces
  • 40% increased Stun Duration on Enemies
  • 5% increased Radius of Area Skills
Executioner
  • 24% increased Physical Damage with Two Handed Melee Weapons
  • 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
  • Hits deal 20% increased Damage against Enemies that are on Low Life
Heavy Draw
  • 24% increased Physical Damage with Bows
  • 20% increased Stun Duration with Bows on Enemies
  • 10% reduced Enemy Stun Threshold with Bows
Martial Experience
  • 16% increased Physical Damage with Two Handed Melee Weapons
  • 10% increased Stun Duration with Two Handed Melee Weapons on Enemies
  • 4% increased Attack Speed with Two Handed Melee Weapons
  • 10% increased Accuracy Rating with Two Handed Melee Weapons
Stun Mastery
  • 10% reduced Enemy Stun Threshold
  • 50% increased Stun and Block Recovery
  • 30% increased Stun Duration on Enemies

Ascendancy Class Name Bonuses
Juggernaut
Juggernaut avatar.png
Armour, Stun Duration
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Slayer
Slayer avatar.png
Overwhelm
  • Your Damaging Hits always Stun Enemies that are on Full Life
  • 100% increased Stun Duration against Enemies that are on Full Life
  • 100% increased Stun Duration against Enemies that are on Low Life
  • 20% chance to double Stun Duration

Stun immunity

Name Bonuses
Unwavering Stance
  • Cannot Evade enemy Attacks
  • Cannot be Stunned

Ascendancy Class Name Bonuses
Guardian
Guardian avatar.png
Bastion of Hope
  • 5% additional Block Chance
  • You and nearby Allies cannot be Stunned if you've Blocked Recently
  • 50% additional Block Chance for 1 second every 5 seconds
Slayer
Slayer avatar.png
Brutal Fervour
  • 100% increased Life Leeched per second
  • +10% of maximum Life per second to maximum Life Leech rate
  • Cannot be Stunned while Leeching
  • You are Immune to Bleeding while Leeching
Ascendant
Ascendant avatar.png
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You cannot be Stunned while at maximum Endurance Charges
Berserker
Berserker avatar.png
Rite of Ruin
  • 6% reduced Damage taken if you've Killed Recently
  • Cannot be Stunned if you've Killed Recently
  • 25% increased Attack Speed if you haven't Killed Recently
Juggernaut
Juggernaut avatar.png
Unbreakable
  • Cannot be Stunned
  • Armour received from Body Armour is doubled
Occultist
Occultist avatar.png
Vile Bastion
  • 0.5% of Energy Shield Regenerated per second for each

Enemy you've Killed Recently

  • Cannot Be Stunned while on Full Energy Shield

Miscellany

These passive skills are related to stun, but do not fit in any other category:

Ascendancy Class Name Bonuses
Slayer
Slayer avatar.png
Overwhelm
  • Your Damaging Hits always Stun Enemies that are on Full Life
  • 100% increased Stun Duration against Enemies that are on Full Life
  • 100% increased Stun Duration against Enemies that are on Low Life
  • 20% chance to double Stun Duration
Ascendant
Ascendant avatar.png
Slayer
  • Culling Strike
  • 30% increased Damage against Rare and Unique Enemies
  • 10% of Overkill Damage is Leeched as Life
  • Your Damaging Hits always Stun Enemies that are on Full Life

References

  1. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forums. Retrieved November 26, 2014.
  2. 2.0 2.1 2.2 2.3 Malice (November 13, 2011). "Mechanics Thread". Path of Exile Forum. Retrieved October 20, 2013.
  3. Mark_GGG (August 21, 2013 5:23 AM). "Vulnerability's additional chance to stun not applying". Path of Exile Forum. Retrieved August 21, 2013.
  4. Mark_GGG (October 25, 2012). "Stun and Reduced Stun Threshold: the quick and dirty way". Path of Exile Forum. Retrieved October 20, 2013.
  5. Rory (April 18, 2015). "A potential change I'm keen to hear your thoughts on". Path of Exile Forum. Retrieved March 14, 2016.
  6. Mark_GGG (July 16, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile forum. Retrieved February 03, 2016.
  7. milesmeloro (July 17, 2013). "Energy Shield's Chance to Ignore Stun is not additive with Chance to Avoid Stun". Path of Exile subforum. Retrieved February 03, 2016.