Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.

Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

Steppan Eard

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Steppan Eard
Sorcerer Boots
Energy Shield: (176 to 225)Requires Level 67, 123 Int(110-140)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon.png

Steppan Eard is a unique pair of Sorcerer Boots inventory icon.pngSorcerer BootsSorcerer BootsEnergy Shield: 64Requires Level 67, 123 IntAcquisition
Level: 67
Sorcerer Boots inventory icon.png


The unique modifiers of Steppan Eard only apply when the player is actually affected by the relevant ground effects. For example, Steppan Eard does not provide a life regeneration bonus if the player is immune to chill or if the chilled ground is generated by an ally, such as via Arctic Armour inventory icon.pngArctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can store 1 use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Requires Level 16Acquisition
Level: 16
Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Duration
Chill Enemy for 0.5 seconds when Hit
(8-13)% less Physical Damage taken when Hit
(8-12)% less Fire Damage taken when Hit
Base duration is (2.5-4.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Armour skill icon.png
Arctic Armour inventory icon.png
or an Aquamarine Flask inventory icon.pngAquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
Consumes 15 of 40 Charges on use
20% chance to Avoid Cold Damage when Hit
Requires Level 27Acquisition
Level: 27
Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Aquamarine Flask inventory icon.png

Drop restrictions

Steppan Eard was exclusive to the Warbands league. Warband items drop from Warbands of their corresponding element, independent of league-restrictions. It is currently possible to encounter Warbands through prophecies, by activating a Darkshrine in the Labyrinth, through Unique Strongboxes, as high-tier map bosses or through Zana's map device.

Divination cards

Version history

Version Changes
  • Introduced to the game.