Spell damage

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Spell Damage describes damage done directly by skills with the Spell Keyword. It does not increase the damage of minions even if they are created with a spell.

Spell Damage Passives

Basic Spell Damage Passives are:

  • 4 x Spell Damage (12%)
  • 4 x Spell Damage (8%)
  • 3 x Spell Damage (6%)

For a total of 11 Spell Damage (passive skill) nodes granting 98% increased Spell Damage.

Other passive skills which increase Spell Damage:

Name Bonuses
Spell Damage per Power Charge
  • 4% increased Spell Damage per Power Charge
Pain Attunement
  • 30% more Spell Damage when on Low Life
Path of the Savant
  • 16% increased Spell Damage
  • +20 to maximum Mana
  • +20 to Intelligence

Other passive skills affecting Spell Damage:

Name Bonuses
Phase Acrobatics
  • 30% Chance to Dodge Spell Damage

Spell Damage Item Mod Prefixes

Spell Damage is available as three different families of Item Affixes, all of which are prefixes:

  • Spell Damage
  • Weapon Spell Damage
  • Weapon Spell Damage and Mana

The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.

In addition, all wands come with an implicit modifier for increased Spell Damage.


For a list of all skills which count as spells, see Spell Keyword.

Righteous Fire adds more Spell Damage to your other spells while it is in effect.