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Slayer

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Slayer
Slayer ascendancy class.png
No judge. No jury. Just the executioner.


The Slayer is an Ascendancy class for Duelists.

Overview

The Slayer class focuses on raw power and maintaining sustainability as they fight. They possess bonuses to life leech and stun and passives such as Bane of Legends gives them an edge against tougher monsters. Due to the minor nodes all having increased attack speed and two-handed damage bonuses, this class is well suited for attack skills for two-handed weapons and bows.

Passive skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Two Handed Damage, Attack Speed
  • 5% increased Attack Speed
  • 14% increased Damage with Two Handed Weapons
Two Handed Damage, Reduced Enemy Stun Threshold
  • 5% reduced Enemy Stun Threshold
  • 14% increased Damage with Two Handed Weapons
Two Handed Damage, Life Leech
  • 0.2% of Attack Damage Leeched as Life
  • 14% increased Damage with Two Handed Weapons
Two Handed Damage, Area of Effect
  • 14% increased Damage with Two Handed Weapons
  • 10% increased Area of Effect of Area Skills

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Bane of Legends
  • Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
Two Handed Damage, Attack Speed
Headsman
  • 50% reduced Reflected Physical Damage taken
  • 20% more Damage if you've Killed Recently
  • 15% increased Radius of Area Skills if you've Killed Recently
Bane of Legends Two Handed Damage, Attack Speed
Endless Hunger
  • 20% of Overkill Damage is Leeched as Life
  • Life Leech effects are not removed at Full Life
Two Handed Damage, Life Leech
Brutal Fervour
  • 100% increased Life Leeched per second
  • +10% of maximum Life per second to maximum Life Leech rate
  • Cannot be Stunned while Leeching
  • You are Immune to Bleeding while Leeching
Endless Hunger Two Handed Damage, Life Leech
Overwhelm
  • Your Damaging Hits always Stun Enemies that are on Full Life
  • 100% increased Stun Duration against Enemies that are on Full Life
  • 100% increased Stun Duration against Enemies that are on Low Life
  • 20% chance to double Stun Duration
Two Handed Damage, Reduced Enemy Stun Threshold
Impact
  • Single-target Melee attacks deal Splash Damage to surrounding targets
  • 50% less Damage to surrounding targets
  • 20% increased Area of Effect of Area Skills
Two Handed Damage, Area of Effect Radius

Version history

Version Changes
2.3.0