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Shrine

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A shrine

Shrines appear randomly and give significant buffs to nearby enemies or casts spells at nearby players. When a player touches a shrine, the shrine is consumed and the player gains the bonus for 45 seconds. The shrines are usually guarded by larger packs of mobs, and typically will have at least one Champion pack as well. The effects of multiple different shrines can stack. Shrine buffs will disappear if the player leaves the area.

List of shrine types

Buff shrines

Name Icon Effect
Acceleration Shrine
Death doesn't wait
Acceleration Shrine You have increased attack, cast, movement, and projectile speed
100% increased Movement, Cast and Attack Speed
80% increased increased Projectile Speed
Brutal Shrine
Hit hard, hit once
Brutal Shrine Your hits have knockback, increased damage, and increased stun duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
Diamond Shrine
Deliver pain exquisite
Diamond Shrine You always deal critical strikes
All hits are Critical Strikes
(Does not override Resolute Technique)
Divine Shrine
Become the nightmare
Divine Shrine You are immune to all damage
Cannot be Damaged
Echoing Shrine
Let your rage flow freely
Echoing Shrine Your skills repeat
Skills Repeat an additional Time
Impenetrable Shrine
None shall stop you
Impenetrable Shrine You have increased armour, evasion and energy shield
100% increased Armour
100% increased Evasion Rating
100% increased maximum Energy Shield
Massive Shrine
Courage stands tall
Massive Shrine You have increased life, area of effect, and character size
30% increased Character Size
40% increased Radius of Area Skills
40% increased maximum Life
Replenishing Shrine
Restore that which was lost
Replenishing Shrine Grants life regeneration and increases mana regeneration
10% of Mana Regenerated per second
6.67% of Life Regenerated per second
Resistance Shrine
Fear not the elements
Resistance Shrine You have additional elemental resistance
+50% to all Elemental Resistances
+10% to all maximum Resistances
Shrouded Shrine
Shroud your path in the fog of war
Shrouded Shrine You are surrounded by a smoke cloud, blinding nearby enemies

Spell shrines

These shrines cause "the player" to cast a spell at regular intervals. The caster is not actually the player, but an invisible, untargetable, invincible minion.

Name Icon Effect
Freezing Shrine
Turn your world to ice
Freezing Shrine Casts Ice Nova inventory icon.pngIce NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (14-369) to (21-577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
Ice Nova inventory icon.png
with chilling ground
Lightning Shrine
Open the eye of the storm
Lightning Shrine Casts Shock Nova inventory icon.pngShock NovaShock NovaSpell, AoE, Lightning
Radius: 26
Mana Cost: (13 to 26)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Drop Level: 28
Requires Level 28
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (20-185) to (59-555) Lightning Damage
Ring deals 50% less Damage
20% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png
Shock Nova inventory icon.png
with shocking ground
Skeletal Shrine
The past shall serve the present
Skeletal Shrine Casts Summon Skeletons inventory icon.pngSummon SkeletonsSummon SkeletonsSpell, Minion, Duration
Mana Cost: (9 to 30)
Cast Time: 1.00 sec
Drop Level: 10
Requires Level 10
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.Per 1% Quality:
Minions deal 1% increased Damage
Summons 2 Skeleton Warriors
Can summon up to (4-6) Skeletons at a time
Base duration is 20 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeletons skill icon.png
Summon Skeletons inventory icon.png

Removed shrines

The following shrines have been removed from the game.

Name Icon Effect
Burning Shrine
The sky falls, the land burns
Burning Shrine Cast Firestorm inventory icon.pngFirestormFirestormSpell, AoE, Duration, Fire
Radius: 25
Mana Cost: (9 to 26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-162) to (10-243) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
Firestorm inventory icon.png
with burning ground
Hexing Shrine
Stay not your vile tongue
Hexing Shrine Inflicts enemies with a random curse on hit
Static Shrine
Reach out and touch hate
Static Shrine Casts Arc inventory icon.pngArcArcSpell, Chaining, Lightning
Mana Cost: (9 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 70%
Drop Level: 12
Requires Level 12
An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
0.5% chance to Shock enemies
Deals (2-47) to (35-886) Lightning Damage
10% chance to Shock enemies
Chain +(2-7) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png
Arc inventory icon.png

See also