The Shadow is the sixth character class in Path of Exile. A flicker of movement, a knife from the dark. By the time you've seen him, it's already too late. The Shadow kills silently, without hesitation, without mercy. He is versed in many weapons, but prefers ambush and subterfuge. Hundreds have met their deaths shrieking in his traps. The Shadow has come from the Guild of the Night in Oriath for one purpose: to inflict pain and suffering on anyone who's wronged him. Exile is merely an inconvenience.
The Shadow is Path of Exile's Dexterity/Intelligence class. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying Traps or Remote Mines and controlling the flow of combat. He makes surgical use of offensive spells while dodging attacks, always outmaneuvering his opponents.
The Shadow is one of the more difficult classes to play due to his fragility, but he more than makes up for it if handled with skill. His hit-and-run style of combat makes the most of his natural Evasion and Energy Shield, and rewards strategic coordination of attacks, spells, and Traps. The Shadow's starting stats are 14 STR, 23 DEX and 23 INT.
|Damage per second||3.7|
|Chance to hit||88%|
|Attacks per second*||1.2|
|Main hand total combined damage||2-5|
|Main hand physical damage||2-5|
|Main hand accuracy rating||44|
|Main hand critical strike damage multiplier*||150%|
|Physical damage reduction per endurance charge*||4%|
|Additional elemental reduction per endurance charge*||4%|
|Attack speed increase per frenzy charge*||5%|
|Cast speed increase per frenzy charge*||5%|
|Critical strike chance increase per power charge*||50%|
|Chance to evade*||31%|
|Mana regen per second||0.9|
* Same for all classes Updated to beta 0.10.0g
See Path of Exile Shadow builds at Exile Pro.
Text and Speech
The Shadow is voiced by New Zealand actor, Elliot Yule.
"A Simple job, I was told. Silence a big mouth. Get a big payout. And no one was going to be the wiser. Tidy. Except for one loose end. Me.
I would have kept my mouth shut. Professional integrity, it's called. Unfortunately not something my employers believed in.
They raised a toast to a job well done. I drank and next thing I know I'm on this stinking crate bound for exile. It's not a complete loss, I suppose. The way I hear it, there'll be plenty of work for a man of my talents in Wraeclast."
Washing up on the Twilight Strand: "Nothing like a brisk dip to start the day. Now where on God's earth am I?"
Achieving Level 2: “It’s nice not being dead yet!”
Achieving Level 3: “I’m impressed by how much this place wants me dead.”
Achieving Level 5: “With every death I live a little bit more.”
Achieving Level 10: “I’m so good at this, I scare myself.”
Achieving Level 15: "I'm a gardener clearing the weeds so the crops may grow."
Achieving Level 20: "No point looking back now. There's only death. And lots of it."
Achieving Level 30: "I'd question what I've become if I felt the need to. Which I don't."
Having killed Brutus: "Big? Just means more places to stick a blade."
Having killed Fairgraves: "I almost feel sorry for you Fairgraves. Dying twice ... can't be fun."
Having killed Merveil: "My first dance with a lady of quality. Pity she let herself go like that."
Having killed Alira: "Did the earth move for you baby? Probably, you hit the ground quite hard."
Having killed Oak: "Now that's what you get for bringing a stick to a sword fight."
Having killed Kraityn: "All that fancy sword swinging when all you need is one good stab."
Having killed Vaal Oversoul: "I like darkness as much as the next assassin, but that was over doing it."
Having killed General Gravicius: "If I'd killed you back in Oriath I'd be showered in gold. Where's the justice, eh?"
Having killed Piety: "I try not to take my work personally but you, Piety, are a satisfying exception."
On the Lower Prison: "Theopolis's prison is a child's playhouse compared to this. They sure don't make them like they used to."
On the Ship Graveyard: "I'm usually the one making the ghosts. Someone's been busy."
On the Chamber of Sins: "I've seen some dark places in my line of work, but this is something else."
On releasing the Darkness: "This Shadow is starting to feel a little inadequate."
On Solaris Temple: "Not a speck of dust or a brick out of place. Someone's got too much time on their hands."
Full inventory: "I need more pockets."
Using skills in town: "I don't think I need to be doing that right now."
On trying to drop a quest item: "I should save that for later."
Out of mana: "Low on mana."
Not enough Intelligence: "I'm not smart enough for that ... yet."
Not enough Dexterity: "A bit too fiddly, even for me."
Not enough Strength: "I'm not strong enough for that."
Unique NPC Dialogue
Nessa's Introduction: "I saw what you did to Hillock out there, Shadow. Your murderous art is the reason you're here, in exile... and it'll be the one thing that see's you through to another dawn. I'm Nessa, and I suppose I should thank you for ridding us of the putrid giant. Back in Oriath, I feared your kind, condemned you from afar. In Wraeclast I don't have that luxury."
Bestel's Introduction: "A sodden Shadow staggered from the surf and surveyed the somber strand. That's the first line in a poem I'm writing about you, exile. Easy, lad. You could poison a bloke with a look like that. The name's Bestel, captain of the good ship 'Merry Gull'. Alas, my Merry Gull is gone. My crew is gone. But my wits remain ... after a fashion."
General Gravicius to the Shadow: "You are not the only one who wields death as a weapon, boy!"