Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining
Enemies Burn for 50% of your maximum Life per second as Fire Damage
Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
x% more Spell Damage
Skill Functions and Interactions
Life Degeneration Effect: While this skill is active, you and surrounding enemies will take fire degeneration damage (damage over time). This damage can be mitigated with fire resistance for both you and surrounding enemies. Righteous Fire will damage energy shield and keep it from recharging while the skill is active, but it can still regenerate if you have life regeneration and the Zealot's Oath keystone. Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage. Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.
The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix.
Spell Damage: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is More damage, meaning it is a multiplier to overall damage.
Passives: The burning effect that damages both the player and enemies is not affected by x% increased Spell Damage. As of Patch 1.0.2 x% increased Burning Damage and x% increased Fire Damage no longer increases the self-inflicted damage, but does increase damage to monsters. Buffs affects still cause Increase damage to both players and monsters such as Inner Force.
As of 1.3.0 Righteous Fire can now damage Totems.
Gem level progression