Righteous Fire

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Righteous Fire
Active skill gem
  
Attribute(s)Intelligence, Strength
KeywordsFire, Spell, AoE
Required Level16
Mana Cost0
Cast time1.0 sec
Radius10
Per 1% Quality1% increased Spell Damage
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
Enemies Burn for 50% of your maximum Life per second as Fire Damage
Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
x% more Spell Damage
Screenshot of Righteous Fire

Righteous Fire is a spell that applies a buff on the player, rapidly burning himself and nearby enemies. It also increases the player's spell damage.

Skill Functions and Interactions

  • Life Degeneration Effect: While this skill is active, you and surrounding enemies will take fire degeneration damage (damage over time). This damage can be mitigated with fire resistance for both you and surrounding enemies. Righteous Fire will damage energy shield and keep it from recharging while the skill is active, but it can still regenerate if you have life regeneration and the Zealot's Oath keystone.
  • Spell block and spell dodge: Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage.
  • Chaos Inoculation: Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.
  • The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix.
  • Spell Damage: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is More damage, meaning it is a multiplier to overall damage.
  • Passives: The burning effect that damages both the player and enemies is not affected by x% increased Spell Damage. As of Patch 1.0.2 x% increased Burning Damage and x% increased Fire Damage no longer increases the self-inflicted damage, but does increase damage to monsters.

Sustaining Righteous Fire

To sustain the degeneration damage Fire Resistance and Life Regeneration are needed. Depending on your resistance, you need less regeneration to break even. The base formula is:

burnDegen = (life*burnLife + ES*BurnES) * (1 - fireRes) * (1 + dmgTaken)

where life, ES and fireRes is the characters maximum life, maximum energy shield and fire resistance. burnLife and burnES is the percent of life and energy shield that Righteous fire burns for and dmgTaken is the sum of all Damage taken modifiers, for example Vulnerability, Fragile BloomFragile Bloom
Crimson Jewel
2% of Life Regenerated per Second
10% increased Damage taken
The first green shoots of Spring are the most resilient, and the most vulnerable.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
or Leo's #% reduced Damage taken from Damage Over Time craft.

Damage taken per Second

Fire Resistance Life per Second ES per Second
75% 22.5% 17.5%
76% 21.6% 16.8%
77% 20.7% 16.1%
78% 19.8% 15.4%
79% 18.9% 14.7%
80% 18.0% 14.0%
81% 17.1% 13.3%
82% 16.2% 12.6%
83% 15.3% 11.9%
84% 14.4% 11.2%
85% 13.5% 10.5%
86% 12.6% 9.8%
87% 11.7% 9.1%
88% 10.8% 8.4%
89% 9.9% 7.7%
90% 9.0% 7.0%
91% 8.1% 6.3%
92% 7.2% 5.6%
93% 6.3% 4.9%
94% 5.4% 4.2%
95% 4.5% 3.5%
96% 3.6% 2.8%
97% 2.7% 2.1%
98% 1.8% 1.4%
99% 0.9% 0.7%

The maximum Fire resistance can be increased by allocating passives such as barbarism, using a Ruby Flask, Purity of Fire and uniques such as Rise of the PhoenixRise of the Phoenix
Mosaic Kite Shield
Chance to Block: 24%
Armour: (229 to 254)
Energy Shield: (67 to 74)
Requires Level 65, 85 Str, 85 Int
+8% to all Elemental Resistances(80 to 100)% increased Armour and Energy Shield
6 Life Regenerated per second
+8% to maximum Fire Resistance
+(20 to 25)% to Fire Resistance
25% increased Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low Life
My bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory.
.

Gem level progression

Level Lvl. Str. Int. more
Spell
Damage
Exp. Total Exp.
1 16 18 26 40% 0 0
2 20 22 31 41% 49,725 49,725
3 24 25 37 42% 95,714 145,439
4 28 29 42 43% 169,595 315,034
5 31 32 46 44% 199,345 514,379
6 34 35 50 45% 285,815 800,194
7 37 37 54 46% 401,344 1,201,538
8 40 40 58 47% 554,379 1,755,917
9 43 43 62 48% 755,049 2,510,966
10 46 46 66 49% 1,016,533 3,527,499
11 49 48 70 50% 1,898,602 5,426,101
12 52 51 74 51% 1,964,019 7,390,120
13 55 54 78 52% 2,573,731 9,963,851
14 58 57 82 53% 4,676,439 14,640,290
15 60 59 84 54% 3,017,327 17,657,617
16 62 60 87 55% 7,823,001 25,480,618
17 64 62 90 56% 15,264,208 40,744,826
18 66 64 92 57% 26,272,845 67,017,671
19 68 66 95 58% 62,872,274 129,889,945
20 70 68 98 59% 212,023,122 341,913,067
21 72 70 100 60% N/A N/A
22 74 61% N/A N/A
23 76 62% N/A N/A
24 78 63% N/A N/A
25 80 64% N/A N/A
26 82 65% N/A N/A
27 84 66% N/A N/A
28 86 67% N/A N/A
29 88 68% N/A N/A
30 90 69% N/A N/A

Quest reward

This skill is not given as quest reward.

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
The Root of the Problem
Act 2
Yeena

Cost:
Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random propertiesRight click this item then left click a magic item to apply it.
Shift click to unstack.
yes
yes
yes
no
no
no
yes

Version history

Version Changes
2.1.0
  • Radius has been increased by 40%.
2.0.0
  • Now grants 1% increased spell damage per 1% quality (was 0.75% per 1%).
1.3.0
  • Righteous Fire can now damage totems.
1.2.1
  • Fixed a bug where Righteous Fire could continue to burn enemies after death.
1.1.0b
  • Fixed a bug where monsters' Righteous Fire was affected by player PvP scaling.
1.1.0
  • Adjusted the PVP scaling of Righteous Fire and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.
1.0.6
1.0.3
  • Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
1.0.2b
  • The Righteous Fire aura is now correctly tagged as area damage.
1.0.2
  • Righteous fire no longer deals extra damage to players when using x% increased Burning Damage and x% increased Fire Damage, but does increase damage to monsters.
1.0.0
  • The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.
0.10.1c
  • Quality on Righteous Fire now works properly.
0.10.0g
  • Fixed a common client and instance crash related to the Righteous Fire skill.
0.9.9d
  • Fixed a bug where Righteous Fire's spell damage increase didn't work.
0.9.9
  • Righteous Fire has been added to the game.