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Damage reflection

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Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.

Mechanics

Reflect cares about the damage taken after mitigation, not the amount of life removed.[1][2] The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).[3]

Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects[4] and, accordingly, cannot cause status ailments[5], stun[6], critical strikes and other similar effects that require a hit.

Damage sources

Like any other damage, reflected damage has one of damage sources, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.[2]

Reflect mitigation

  • Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge.[7] Block chance reduction will lower the characters block chance as well.[3]
  • Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
  • If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.[8]
    • Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
  • Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
  • Modifiers to damage taken, such as Fortify and Arctic Armour inventory icon.pngArctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Drop Level: 16
    Requires Level 16
    Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Duration
    Chill Enemy for 0.5 seconds when hit
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    Arctic Armour inventory icon.png
    , also lessen reflected damage taken.
  • Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are Herald of Ice inventory icon.pngHerald of IceHerald of IceCast, AoE, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: 80%
    Drop Level: 16
    Requires Level 16
    Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them.Per 1% Quality:
    0.75% increased Cold Damage
    Adds (4-38) to (5-56) Cold Damage to Spells
    Adds (4-38) to (5-56) Cold Damage to Attacks
    Deals (18-308) to (26-462) Cold Damage
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ice skill icon.png
    Herald of Ice inventory icon.png
    and Abyssal Cry inventory icon.pngAbyssal CryAbyssal CryWarcry, AoE, Duration, Chaos
    Mana Cost: (26 to 56)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Drop Level: 34
    Requires Level 34
    Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The hinder effect is increased by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    1% increased Duration
    (0.6-0.86)% reduced Movement Speed per Nearby Enemy
    (20-26)% reduced Movement Speed
    Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life
    Base duration is 6 seconds
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Abyssal Cry skill icon.png
    Abyssal Cry inventory icon.png
    .
  • Having at least one skill that deals primarily physical damage can be useful for killing monsters with elemental damage reflection, and vice versa.
  • Damage from damage over time effects such as burning is not reflected.
  • Sufficient amounts of life leech can lessen or completely counteract the damage from reflection.
  • There are a few sources of reduced damage taken from reflect:
    • Sibyl's Lament inventory icon.pngSibyl's LamentSibyl's Lament
      Coral Ring
      Requires Level 45+(20-30) to maximum Life(20-30)% increased Elemental Damage with Weapons
      Adds (8-15) to (20-28) Fire Damage to Attacks
      (20-10)% reduced Rarity of Items found
      Left ring slot: 30% reduced Reflected Elemental Damage taken
      Right ring slot: 30% reduced Reflected Physical Damage taken
      The portrait reflected his pain,
      a pain that she could never see.
      Sibyl's Lament inventory icon.png
      grants reduced reflected elemental or physical damage taken when equipped in the left or right ring slot, respectively.
    • The Slayer's passive Headsman grants reduced reflected physical damage damage taken.
    • The Elementalist's passive Paragon of Calamity grants reduced reflected elemental damage taken.

Interaction with leech

Leech is processed before reflect damage.[9] Therefore the order of operations is:

Hit a target -> Leech -> Receive reflected damage

Damage reflection modifiers

Items

Base items

Unique items

Reflected damage dealt to melee attackers:

Reflected damage dealt on block:

Self-reflect:

  • Hiltless inventory icon.pngHiltlessHiltless
    Reaver Sword
    Two Hand Swords
    Physical Damage: (147 to 172)(325 to 355)
    Critical Strike Chance: (7.00% to 7.50%)
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 59, 82 Str, 119 Dex18% increased Accuracy RatingSocketed Gems are Supported by level 1 Blood Magic
    Adds (90-115) to (230-260) Physical Damage
    (40-50)% increased Critical Strike Chance
    Enemies you Attack Reflect 100 Physical Damage to you
    +2 to Weapon range
    The cuts on my hands are a small price to pay
    for the opportunity to drive my steel
    beyond the flesh and into the demon's soul.
    Hiltless inventory icon.png

Monster modifiers

Rare monsters can have a prefix that gives the monster damage reflection, there is one prefix that reflects physical damage and another that reflects elemental damage.

Map modifiers

Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.

Skill gems

There is currently one skill gem, that reflects damage: Tempest Shield inventory icon.pngTempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (17 to 21)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Drop Level: 16
Requires Level 16
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning Damage
Deals (24-284) to (36-426) Lightning Damage
Additional 3% Shield Block Chance
Chain +1 Times
Base duration is 12 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
Tempest Shield inventory icon.png
, which occurs upon blocking with a shield.

Other

Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. Tukohama, War's Herald causes totems to deal a percentage of its maximum life as reflected fire damage when hit. The Retch inventory icon.pngThe RetchThe Retch
Rustic Sash
Requires Level 44(12-24)% increased Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask effect duration
30% reduced Flask Charges gained while using a Flask
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed while using a Flask
But the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another.
The Retch inventory icon.png
deals a percentage of leeched life as reflected chaos damage from leech targets.

The dangers of damage reflection

Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as Spark inventory icon.pngSparkSparkProjectile, Spell, Duration, Lightning
Mana Cost: (5 to 23)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Projectile Speed: 560
Drop Level: 1Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
1% increased Projectile Speed
Deals (1-44) to (20-832) Lightning Damage
Base duration is 1.5 seconds
(4-6) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
Spark inventory icon.png
supported by Pierce Support inventory icon.pngPierce SupportPierce SupportSupport, Projectile
Icon: p
Mana Multiplier: 130%
Drop Level: 31
Requires Level 31
Per 1% Quality:
0.5% increased Projectile Damage
50% chance of Projectiles Piercing
(10-19)% more Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Pierce Support inventory icon.png
and Increased Duration Support inventory icon.pngIncreased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Mana Multiplier: 140%
Drop Level: 31
Requires Level 31
Per 1% Quality:
0.5% increased Skill Effect Duration
(45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Increased Duration Support inventory icon.png
), as once cast, they cannot be cancelled if a source of reflection appears.

Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.

Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.

Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.

Version history

Version Changes
2.0.0
  • Damage reflection mods on rare monsters are no longer auras.
1.2.0
  • Both physical and elemental damage reflection from monster auras have been reduced from 15% to 14% reflection.

References

  1. Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
  2. 2.0 2.1 Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
  3. 3.0 3.1 Mark_GGG (March 15, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Path of Exile Forum.
  4. Mark_GGG (May 31, 2016). "New unique sword "Hiltless" Coming in prophecy.". Official Path of Exile Reddit.
  5. Mark_GGG (April 23, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 25, 2013.
  6. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forum. Retrieved August 24, 2014.
  7. Mark_GGG (February 4, 2014). "I don't think I understand reflect". Path of Exile Forum. Retrieved August 24, 2014.
  8. Daniel_GGG (July 15, 2013). "0.11.2 Patch Notes". Path of Exile Forum. Retrieved October 20, 2013.
  9. Mark_GGG (July 15, 2013). "Phys Reflect VS Vaal Pact: who wins?". Path of Exile Forum. Retrieved November 17, 2015.