Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The Area is reset after a short period without hitting anything. Only works with Daggers, Claws and One Handed Swords.
x% increased Physical Damage
15% more Area of Effect radius for each stage
Skill Functions and Interactions
Dual Wielding: Using Reave while dual wielding will alternate the weapon used for attacking.
More area of effect: This is a local multiplicative bonus, it applies only to Reave and Vaal Reave. The maximum number of stacks that can be applied is 8, but any number of stacks can be maintained (as Vaal Reave can generate up to 16). At 8 stacks, Reave has a total of 120% more radius which ends up at 31 units. Area of effect spreads out in a 135 degree arc.
Stacks: If no enemy is hit with Reave or Vaal Reave for two seconds all stacks are lost, also if any other skill or a normal attack is used. Potions and interactive environment objects, like chests and doors are fine.
Duration: Currently there is no way to increase its duration.
No mana behavior: Reave is currently the only attack skill that does not revert to to normal attack on insufficient mana in order to prevent stack loss.
Gem level progression
This skill can be gained as a reward for finishing quests:
- Enemy at the Gate (Act 1 / Normal) by:
- Mercy Mission (Act 1 / Normal) by:
- Intruders in Black (Act 2 / Normal) by: