Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The Area is reset after a short period without hitting anything. Only works with Daggers, Claws and One Handed Swords.
x% increased Physical Damage
20% more Area of Effect radius for each stage
Skill Functions and Interactions
More area of effect: This is a local multiplicative bonus, it applies only to Reave. Maximum number of stacks is 8, for a total of 160% more radius.
Stacks: If no enemy is hit with Reave for two seconds all stacks are lost, also if any other skill or a normal attack is used. Potions and interactive environment objects, like chests and doors are fine.
Duration: Currently there is no way to increase its duration.
No mana behavior: Reave is currently the only attack skill that does not revert to to normal attack on insufficient mana in order to prevent stack loss.
Gem level progression
This skill can be gained as a reward for finishing quests:
- Enemy at the Gate in Act 1 (Normal), by Shadow and Ranger
- Mercy Mission in Act 1 (Normal), by Witch and Duelist
- Intruders in Black in act 2 (Normal), by Marauder