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Prisoner's Gate

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Prisoner's Gate
Act 1 Area
Monster Level: 10 / 43 / 57
Prisoner's Gate area screenshot.jpg
The cliffs watch me with goatish eyes.

Prisoner's Gate is a area in Act 1. This area has a waypoint and is connected to The Upper Prison, The Ship Graveyard, and The Western Forest.

After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest area in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.

Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the area consists of a series of three more open areas separated in half by a cliff, and connected by narrow passages. The Burning Menace spawns in the lower section of the second area, while Ungulath can spawn anywhere.

This area contains a lot of cliffs, so the movement skills Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Attack Damage
20% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
and Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
Radius: 16
Mana Cost: (15 to 33)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
1% increased Cast Speed
Deals (1-37) to (19-707) Lightning Damage
(0-38)% reduced Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png
are useful for skipping sections.


Native monsters in this area can resist lightning or fire damage and deal physical and lightning damage. They can deal fire damage over time.


Corrupted areas

Remote Gulch has a chance to spawn.

Divination Card

The following divination card can drop in this area:

  • Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
    Until the longest of days was done.
    Their love grew stronger
    with every breath,
    Until it was broken apart by death.

Version History

Version Changes
  • Zone levels changed from 11/38/55 to 10/43/57 due to 2.0 zone progression balancing.