Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.
Bonuses granted by power charges:
- 50% increased Critical Strike Chance per Charge
There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.
This equipment provides bonuses to power charges or gives the possibility of obtaining power charges::
Chain BeltRequires Level 70+(9 to 20) to maximum Energy Shield(10 to 20)% increased Elemental Damage with Weapons
+(45 to 55) to maximum Mana
+(60 to 70) to maximum Energy Shield
Chill and Freeze duration on you is based on 65% of Energy Shield
1% of Physical Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body.
- Victario's AcuityVictario's Acuity
Turquoise AmuletRequires Level 16+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% Chance to gain a Frenzy Charge on Kill
10% Chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge"Grind your words into sharp thoughts.
Grind your thoughts into the sharpest of deeds."
- Victario, the People's Poet
- Void BatteryVoid Battery
Physical Damage: 28–52
Critical Strike Chance: 8.96%
Attacks per Second: 1.10Requires Level 68, 245 Int(16 to 20)% increased Spell Damage80% reduced Spell Damage
(50 to 65)% increased Global Critical Strike Chance
+(40 to 50) to maximum Mana
+1 maximum Power Charge
(10 to 20)% increased Cast Speed
25% increased Spell Damage per Power Charge"The trick is to give nothingness, and to receive everything in return."
- Inquisitor Maligaro
- Voll's ProtectorVoll's Protector
Holy ChainmailArmour: 221
Energy Shield: 66Requires Level 35, 53 Str, 53 Int60% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical StrikeAlthough a great leader during the war,
Voll proved disastrous in times of peace.
- Voll's DevotionVoll's Devotion
Agate AmuletRequires Level 32+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
+(20 to 30) to maximum Energy Shield
+(15 to 20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when a Power Charge expires or is consumed"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we—the Pure—shall endure!"
—Voll of Thebrus, at the Battle of the Bridge
- Romira's BanquetRomira's Banquet
Diamond RingRequires Level 60(20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
(10 to 15)% increased Global Critical Strike Multiplier
+(40 to 60) to maximum Mana
2% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on non-Critical Strike
Lose all Power Charges on Critical StrikeThe Empress gave Romira two sons
Born of his brother's seed
Romira threw her a banquet
A perfidious meal indeed.
- Hegemony's EraHegemony's Era
Physical Damage: (245–311 to 255–341)
Critical Strike Chance: (8.02 to 8.68)%
Attacks per Second: (1.34 to 1.39)Requires Level 68, 113 Str, 113 Int12% Chance to Block6% Chance to Block
Adds (180-190 to 190-220) Physical Damage
(12-16)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+1 maximum Power Charge
10% chance to gain a Power Charge if you Knock an enemy Back
with Melee DamageThe Right to rule demands mental acuity,
a strong arm,
And a tenacious sense of justice.
- Jaws of AgonyJaws of Agony
Supreme Spiked ShieldChance to Block: 24%
Evasion Rating: 210
Energy Shield: 62Requires Level 70, 85 Dex, 85 IntReflects (221 to 260) Physical Damage to Melee Attackers(18 to 28)% increased Trap Damage
(15 to 25)% increased Physical Damage
+(60 to 80) to maximum Life
−(14 to 18) Physical Damage taken from Attacks
15% chance to gain a Power Charge on Throwing a Trap
Grants level 20 Bear Trap SkillOne wrong step triggers destruction.
Agony slowly dominates the will to live.
- Lochtonial CaressLochtonial Caress
Iron GauntletsArmour: (16 to 26)
(10 to 15)% increased Attack Speed
+(10 to 20) to Armour
(10 to 15)% reduced maximum Mana
(10 to 15)% increased Cast Speed
ConduitWhy cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
- Doedre's ElixirDoedre's Elixir
Greater Mana FlaskRecovers 120 Mana over 5.6 Seconds
Consumes (30 to 40) of 40 Charges on use
Requires Level 18Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(50 to 100)% increased Charges usedDoedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.
|Power Charge Duration|| |
|Spell Damage per Power Charge|| |
|Claws of the Magpie|| |