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Power charge

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Power Charge
Charge

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Source of Power Charges

Skill Gems

  • Assassin's Mark inventory icon.pngAssassin's MarkAssassin's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Drop Level: 24
    Requires Level 24
    Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Power Charge when slain
    Base duration is (6.0 to 9.8) seconds
    (0 to 38)% increased Area of Effect radius
    Cursed enemies take 20% increased extra damage from Critical Strikes
    Cursed enemies have an additional (5 to 9)% chance to receive a Critical Strike
    Cursed enemies grant (16 to 25) Life when Killed
    Cursed enemies grant (16 to 25) Mana when Killed
    Cursed enemies have a (21 to 30)% chance to grant a Power Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Assassin's Mark skill icon.png
    Assassin's Mark inventory icon.png
    is a curse that causes enemies a chance to grant a power charge when killed.
  • Power Charge On Critical Support inventory icon.pngPower Charge On Critical SupportPower Charge On Critical SupportSupport
    Icon: P
    Mana Multiplier: 110%
    Drop Level: 18
    Requires Level 18
    Per 1% Quality:
    1% increased Critical Strike Chance
    (35 to 54)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Power Charge On Critical Support inventory icon.png
    grants the linked active gem a chance to generate a power charge on critical strike.
  • Power Siphon inventory icon.pngPower SiphonPower SiphonAttack, Projectile
    Mana Cost: (13 to 15)
    Cast Time: 1.00 sec
    Projectile Speed: 750
    Drop Level: 12
    Requires Level 12
    Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
    1% increased Damage
    Deals (130.0 to 160.4)% of Base Attack Damage
    Culling Strike
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon skill icon.png
    Power Siphon inventory icon.png
    and Vaal Power Siphon inventory icon.pngVaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each.Per 1% Quality:
    1% increased Damage
    Deals (125.0 to 155.4)% of Base Attack Damage
    Fires Projectiles at all nearby Enemies
    Can't be Evaded
    Culling Strike
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Power Siphon skill icon.png
    Vaal Power Siphon inventory icon.png
    grant a power charge on kill.

Passive Skills

Items

  • The following items grant a chance to generate a power charge on kill:
    • Storm PrisonStorm Prison
      Carved Wand
      Wand
      Physical Damage: (8–15 to 10–18)
      Elemental Damage: (1–35 to 1–45)
      Critical Strike Chance: 8%
      Attacks per Second: 1.50
      Requires Level 12, 47 Int
      (11 to 15)% increased Spell Damage(40 to 60)% increased Physical Damage
      Adds (1–35 to 1–45) Lightning Damage
      (15 to 25)% increased Mana Regeneration Rate
      +1 Maximum Power Charge
      (25 to 35)% chance to gain a Power Charge on Kill
      You can never truly tame the tempest.
      You can barely even leash it.
    • Victario's AcuityVictario's Acuity
      Turquoise Amulet
      Requires Level 16
      +(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
      +(8 to 10)% to Chaos Resistance
      10% chance to gain a Frenzy Charge on Kill
      10% chance to gain a Power Charge on Kill
      5% increased Projectile Speed per Frenzy Charge
      5% increased Projectile Damage per Power Charge
      "Grind your words into sharp thoughts.
      Grind your thoughts into the sharpest of deeds."
      - Victario, the People's Poet
  • Death's HandDeath's Hand
    Karui Sceptre
    One Handed Mace
    Physical Damage: (63–129 to 74–172)
    Critical Strike Chance: (7.2% to 9%)
    Attacks per Second: 1.50
    Requires Level 56, 96 Str, 96 Int
    26% increased Elemental DamageAdds (30–80 to 41–123) Physical Damage
    (20 to 50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 2 seconds on Critical Strike
    "All are welcome in Hinekora's eternal home."
    - Karui Proverb
    has a chance to generate a power charge if a hit stuns an enemy.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 140 Mana over 5.60 Seconds
    Consumes (26 to 30) of 32 Charges on use
    Requires Level 12
    Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (120 to 150)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    grants a power charge when consumed.
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Staff
    Physical Damage: (245–311 to 255–341)
    Critical Strike Chance: (7.92 to 8.58)%
    Attacks per Second: (1.4 to 1.45)
    Requires Level 68, 113 Str, 113 Int
    12% Chance to Block6% Chance to Block
    Adds (180–190 to 190–220) Physical Damage
    (12 to 16)% increased Attack Speed
    (20 to 30)% increased Critical Strike Chance
    +1 maximum Power Charge
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The Right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    has a chance to generate a power charge when a melee attack knocks back an enemy.
  • Jaws of AgonyJaws of Agony
    Supreme Spiked Shield
    Chance to Block: 24%
    Evasion: 210
    Energy Shield: 62
    Requires Level 70, 85 Dex, 85 Int
    Reflects (221 to 260) Physical Damage to Melee Attackers(18 to 28)% increased Trap Damage
    (15 to 25)% increased Physical Damage
    +(60 to 80) to maximum Life
    −(14 to 18) Physical Damage taken from Attacks
    25% chance to gain a Power Charge on Throwing a Trap
    Grants level 20 Bear Trap Skill
    One wrong step triggers destruction.
    Agony slowly dominates the will to live.
    has a chance to generate a power charge when a trap is thrown.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (187–216)
    Requires Level 65, 159 Int
    10% increased Spell Damage(160 to 200)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    You are Shocked for 4 seconds on reaching Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    has a chance to generate a power charge on hit.
  • SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: 64Requires Level 67, 123 Int
    +(60 to 120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    has a chance generate a power charge on a critical strike.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60
    (20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15 to 25)% to Global Critical Strike Multiplier
    +(40 to 60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    grants a power charge on a non-critical strike.
  • SurgebindersSurgebinders
    Dragonscale Gauntlets
    Armour: (200 to 221)
    Evasion: (200 to 221)
    Requires Level 67, 51 Str, 51 Dex
    (90 to 110)% increased Armour and Evasion
    (4 to 7)% increased Elemental Damage per Frenzy Charge
    (4 to 7)% increased Physical Damage per Endurance Charge
    (4 to 7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    (10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    grants a chance to steal a power charge from an enemy on hit.
  • Victario's CharityVictario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: 98
    Energy Shield: 29
    Requires Level 50, 64 Str, 64 Int
    +8% to all Elemental Resistances+(50 to 70) to maximum Life
    +(20 to 30)% to Lightning Resistance
    +11% to Chaos Resistance
    10% increased Radius of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    grants a chance to give nearby allies a power charge when you kill an enemy.
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Armour: 221
    Energy Shield: 66
    Requires Level 35, 53 Str, 53 Int
    60% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    generates a power charge for each enemy you hit with a critical strike.
  • Winter's BountyWinter's Bounty
    Cobalt Jewel
    Radius: Medium(5 to 15)% increased Cold Damage
    With at least 50 Intelligence Allocated in radius,
    Cold Snap has a 25% chance to grant a Power
    Charge on Kill
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Cold Snap inventory icon.pngCold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Drop Level: 4
    Requires Level 4
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (9 to 462)-(13 to 693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    Cold Snap inventory icon.png
    a chance to generate a power charge on kill.

Source of maximum Power Charges

These unique items grant increased maximum power charges:

  • The AylardexThe Aylardex
    Agate Amulet
    Requires Level 32
    +(16 to 24) to Strength and Intelligence+(30 to 50) to maximum Life
    +(50 to 70) to maximum Mana
    +1 to Maximum Power Charges
    1% of Damage is taken from Mana before Life per Power Charge
    10% increased Mana Regeneration Rate Per Power Charge
    40% reduced Critical Strike Chance per Power Charge
    Shackled fires dance about;
    Might within from force without.
    (+1)
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Staff
    Physical Damage: (245–311 to 255–341)
    Critical Strike Chance: (7.92 to 8.58)%
    Attacks per Second: (1.4 to 1.45)
    Requires Level 68, 113 Str, 113 Int
    12% Chance to Block6% Chance to Block
    Adds (180–190 to 190–220) Physical Damage
    (12 to 16)% increased Attack Speed
    (20 to 30)% increased Critical Strike Chance
    +1 maximum Power Charge
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The Right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    (+1)
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (187–216)
    Requires Level 65, 159 Int
    10% increased Spell Damage(160 to 200)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    You are Shocked for 4 seconds on reaching Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    (+2)
  • Storm PrisonStorm Prison
    Carved Wand
    Wand
    Physical Damage: (8–15 to 10–18)
    Elemental Damage: (1–35 to 1–45)
    Critical Strike Chance: 8%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int
    (11 to 15)% increased Spell Damage(40 to 60)% increased Physical Damage
    Adds (1–35 to 1–45) Lightning Damage
    (15 to 25)% increased Mana Regeneration Rate
    +1 Maximum Power Charge
    (25 to 35)% chance to gain a Power Charge on Kill
    You can never truly tame the tempest.
    You can barely even leash it.
    (+1, can be dual-wielded)
  • Void BatteryVoid Battery
    Prophecy Wand
    Wand
    Physical Damage: 27–51
    Critical Strike Chance: 9%
    Attacks per Second: 1.20
    Requires Level 68, 245 Int
    (36 to 40)% increased Spell Damage80% reduced Spell Damage
    (10 to 20)% increased Cast Speed
    (50 to 65)% increased Global Critical Strike Chance
    +(40 to 50) to maximum Mana
    +1 to Maximum Power Charges
    25% increased Spell Damage per Power Charge
    "The trick is to give nothingness,
    and to receive everything in return."
    - Inquisitor Maligaro
    (+1, can be dual-wielded)

The theoretical maximum power charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items1, +1 as Occultist).

1 Disregards Malachai's Loop since it removes power charges at maximum charges.

The unique jewel PowerlessnessPowerlessness
Cobalt Jewel
−1 Maximum Power Charges
Corrupted
"Your desires will mislead you."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum power charges by 1.

Consume Charges

  • Cold Snap inventory icon.pngCold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Drop Level: 4
    Requires Level 4
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (9 to 462)-(13 to 693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    Cold Snap inventory icon.png
    can be used to consume a charge to bypass its cooldown.
  • Discharge inventory icon.pngDischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Drop Level: 28
    Requires Level 28
    Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (4 to 31)-(77 to 589) base Lightning Damage per Power Charge
    Deals (29 to 220)-(43 to 331) base Fire Damage per Endurance Charge
    Deals (24 to 180)-(36 to 271) base Cold Damage per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    Discharge inventory icon.png
    consumes power charges to deal additional lightning damage.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (187–216)
    Requires Level 65, 159 Int
    10% increased Spell Damage(160 to 200)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    6% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    You are Shocked for 4 seconds on reaching Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    removes all power charges and shocks the user if they reach maximum power charges.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60
    (20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15 to 25)% to Global Critical Strike Multiplier
    +(40 to 60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    removes all power charges if the player deals a critical strike.

Related effects

These passive skills and unique items have modifiers related to power charges:

NameModifiers
Auxium
+(9 to 20) to maximum Energy Shield(10 to 20)% increased Elemental Damage with Weapons
+(45 to 55) to maximum Mana
+(60 to 70) to maximum Energy Shield
0.2% of Physical Attack Damage Leeched as Mana per Power Charge
Chill and Freeze duration on you is based on 65% of Energy Shield
Lochtonial Caress
(10 to 15)% increased Attack Speed
+(10 to 20) to Armour
(10 to 15)% reduced maximum Mana
(10 to 15)% increased Cast Speed
Conduit
Malachai's Loop
10% increased Spell Damage(160 to 200)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
6% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
You are Shocked for 4 seconds on reaching Maximum Power Charges
Rashkaldor's Patience
+(20 to 30) to Dexterity+(40 to 80) to maximum Life
+(20 to 40) to maximum Mana
20% increased Duration of Elemental Status Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Surgebinders
(90 to 110)% increased Armour and Evasion
(4 to 7)% increased Elemental Damage per Frenzy Charge
(4 to 7)% increased Physical Damage per Endurance Charge
(4 to 7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
The Aylardex
+(16 to 24) to Strength and Intelligence+(30 to 50) to maximum Life
+(50 to 70) to maximum Mana
+1 to Maximum Power Charges
1% of Damage is taken from Mana before Life per Power Charge
10% increased Mana Regeneration Rate Per Power Charge
40% reduced Critical Strike Chance per Power Charge
The Restless Ward
+(20 to 25) to maximum Mana+(40 to 60) to maximum Life
(120 to 150)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(15 to 20) Life Regenerated per second per Endurance Charge
Victario's Acuity
+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
Void Battery
(36 to 40)% increased Spell Damage80% reduced Spell Damage
(10 to 20)% increased Cast Speed
(50 to 65)% increased Global Critical Strike Chance
+(40 to 50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
Voll's Devotion
+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
+(20 to 30) to maximum Energy Shield
+(15 to 20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when a Power Charge expires or is consumed

Passives

There passive skills are related to power charges:

Name Bonuses
Power Charge Duration
  • 18% increased Power Charge Duration
Spell Damage per Power Charge
  • 4% increased Spell Damage per Power Charge
Charge on Kill
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Infused
  • +1 Maximum Power Charge
Instability
  • +1 Maximum Power Charges
Overcharge
  • +1 Maximum Power Charge
Fusillade
  • 6% increased Wand Damage per Power Charge
Claws of the Magpie
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members

Ascendancy passive skills

There are Ascendancy passive skills that affect power charges.

Ascendancy Class Name Bonuses
Assassin
Assassin avatar.png
Unstable Infusion
  • 10% chance to gain a Power Charge on non-Critical Strike
Assassin
Assassin avatar.png
Deadly Infusion
  • +8% to Critical Strike Multiplier per Power Charge
  • +0.5% Base Critical Strike Chance per Power Charge
Occultist
Occultist avatar.png
Forbidden Power
  • 10% chance to gain a Power Charge on Critical Strike
  • +1 to Maximum Power Charges
Hierophant
Hierophant avatar.png
Conviction of Power
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Hierophant
  • Skills in your Helm can have up to 1 additional Totem summoned at a time
  • 25% increased Maximum Mana
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
  • 20% chance to gain a Power Charge when you place a Totem
Ascendant
Ascendant avatar.png
Assassin
  • +1% to Critical Strike Chance
  • 40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies

See also