Power charge

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Power Charge
Charge
Power Charge status icon.png

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges. Bonuses granted by power charges:


Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Assassin's Mark inventory icon.pngAssassin's Mark
    Assassin's MarkCurse, Spell, AoE, Duration
    Radius: 16
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Drop Level: 24
    Requires Level 24
    Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Power Charge when slain
    Base duration is (6.0 to 9.8) seconds
    (0 to 38)% increased Area of Effect radius
    Cursed enemies take 20% increased extra damage from Critical Strikes
    Cursed enemies have an additional (5 to 9)% chance to receive a Critical Strike
    Cursed enemies grant (16 to 25) Life when Killed
    Cursed enemies grant (16 to 25) Mana when Killed
    Cursed enemies have a (21 to 30)% chance to grant a Power Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Assassin's Mark inventory icon.pngAssassin's Mark skill icon.png
  • Power Charge On Critical Support inventory icon.pngPower Charge On Critical Support
    Power Charge On Critical SupportSupport
    Icon: P
    Mana Multiplier: 110%
    Drop Level: 18
    Requires Level 18
    Per 1% Quality:
    1% increased Critical Strike Chance
    (35 to 54)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Power Charge On Critical Support inventory icon.png
  • Power Siphon inventory icon.pngPower Siphon
    Power SiphonAttack, Projectile
    Mana Cost: (13 to 15)
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon inventory icon.pngPower Siphon skill icon.png
  • Vaal Power Siphon inventory icon.pngVaal Power Siphon
    Vaal Power SiphonVaal, Attack, Projectile
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each.Per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Power Siphon inventory icon.pngVaal Power Siphon skill icon.png

Consume Charges

  • Cold Snap inventory icon.pngCold Snap
    Cold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Drop Level: 4
    Requires Level 4
    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (9 to 462)-(13 to 693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap inventory icon.pngCold Snap skill icon.png
  • Discharge inventory icon.pngDischarge
    DischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Drop Level: 28
    Requires Level 28
    Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (4 to 31)-(77 to 589) base Lightning Damage per Power Charge
    Deals (29 to 220)-(43 to 331) base Fire Damage per Endurance Charge
    Deals (24 to 180)-(36 to 271) base Cold Damage per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge inventory icon.pngDischarge skill icon.png

Unique Items

These unique items provide bonuses to power charges, increase or degree limit of power charges, or gives the possibility of obtaining power charges:

NameModifiers
Auxium
+(9 to 20) to maximum Energy Shield(10 to 20)% increased Elemental Damage with Weapons
+(45 to 55) to maximum Mana
+(60 to 70) to maximum Energy Shield
0.2% of Physical Attack Damage Leeched as Mana per Power Charge
Chill and Freeze duration on you is based on 65% of Energy Shield
Death's Hand
10% increased Elemental DamageAdds (30–80 to 41–123) Physical Damage
(20 to 50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 2 seconds on Critical Strike
Doedre's Elixir
Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(120 to 150)% increased Charges used
Hegemony's Era
12% Chance to Block6% Chance to Block
Adds (180–190 to 190–220) Physical Damage
(12 to 16)% increased Attack Speed
(20 to 30)% increased Critical Strike Chance
+1 maximum Power Charge
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
Jaws of Agony
Reflects (221 to 260) Physical Damage to Melee Attackers(18 to 28)% increased Trap Damage
(15 to 25)% increased Physical Damage
+(60 to 80) to maximum Life
−(14 to 18) Physical Damage taken from Attacks
25% chance to gain a Power Charge on Throwing a Trap
Grants level 20 Bear Trap Skill
Lochtonial Caress
(10 to 15)% increased Attack Speed
+(10 to 20) to Armour
(10 to 15)% reduced maximum Mana
(10 to 15)% increased Cast Speed
Conduit
Malachai's Loop
10% increased Spell Damage(160 to 200)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
6% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
You are Shocked for 4 seconds on reaching Maximum Power Charges
Powerlessness
−1 Maximum Power Charges
Corrupted
Rashkaldor's Patience
+(20 to 30) to Dexterity+(40 to 80) to maximum Life
+(20 to 40) to maximum Mana
20% increased Duration of Elemental Status Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Romira's Banquet
(20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
+(15 to 25)% to Global Critical Strike Multiplier
+(40 to 60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on non-Critical Strike
Lose all Power Charges on Critical Strike
Skyforth
+(60 to 120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
Storm Prison
(9 to 13)% increased Spell Damage(40 to 60)% increased Physical Damage
Adds (1–35 to 1–45) Lightning Damage
(15 to 25)% increased Mana Regeneration Rate
+1 Maximum Power Charge
(25 to 35)% chance to gain a Power Charge on Kill
Surgebinders
(90 to 110)% increased Armour and Evasion
(4 to 7)% increased Elemental Damage per Frenzy Charge
(4 to 7)% increased Physical Damage per Endurance Charge
(4 to 7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
The Aylardex
+(16 to 24) to Strength and Intelligence+(30 to 50) to maximum Life
+(50 to 70) to maximum Mana
+1 to Maximum Power Charges
1% of Damage is taken from Mana before Life per Power Charge
10% increased Mana Regeneration Rate Per Power Charge
40% reduced Critical Strike Chance per Power Charge
The Restless Ward
+(20 to 25) to maximum Mana+(40 to 60) to maximum Life
(120 to 150)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(15 to 20) Life Regenerated per second per Endurance Charge
Victario's Acuity
+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
Victario's Charity
+8% to all Elemental Resistances+(50 to 70) to maximum Life
+(20 to 30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased Radius of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Void Battery
(16 to 20)% increased Spell Damage80% reduced Spell Damage
(10 to 20)% increased Cast Speed
(50 to 65)% increased Global Critical Strike Chance
+(40 to 50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
Voll's Devotion
+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
+(20 to 30) to maximum Energy Shield
+(15 to 20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when a Power Charge expires or is consumed
Voll's Protector
60% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Winter's Bounty
(5 to 15)% increased Cold Damage
With at least 50 Intelligence Allocated in radius,
Cold Snap has a 25% chance to grant a Power
Charge on Kill

Corruption

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s) Spawn Weighting
MaxPowerChargesCorrupted201 to Maximum Power Chargestwo_hand_weapon 1,000
default 0

Quest Reward

On the Merciless difficulty setting you can receive a permanent +1 maximum Power Charge as a quest reward for aiding Alira in the quest Deal with the Bandits.

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Infused, Overcharge, Instability) or a unique item that grants additional max power charges.

Name Bonuses
Power Charge Duration
  • 18% increased Power Charge Duration
Spell Damage per Power Charge
  • 4% increased Spell Damage per Power Charge
Infused
  • +1 Maximum Power Charge
Instability
  • +1 Maximum Power Charges
Overcharge
  • +1 Maximum Power Charge
Fusillade
  • 6% increased Wand Damage per Power Charge
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members
Claws of the Magpie
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Charge Duration
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill

Ascendancy passive skills

There are Ascendancy passive skills that affect power charges.

Ascendancy Class Name Bonuses
Assassin
Assassin avatar.png
Unstable Infusion
  • 10% chance to gain a Power Charge on non-Critical Strike
Assassin
Assassin avatar.png
Deadly Infusion
  • +8% to Critical Strike Multiplier per Power Charge
  • +0.5% Base Critical Strike Chance per Power Charge
Occultist
Occultist avatar.png
Forbidden Power
  • 10% chance to gain a Power Charge on Critical Strike
  • +1 to Maximum Power Charges
Hierophant
Hierophant avatar.png
Conviction of Power
  • 10% chance to gain a Power Charge if you or your Totems kill an Enemy
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Hierophant
  • Skills in your Helm can have up to 1 additional Totem summoned at a time
  • 25% increased Maximum Mana
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
  • 20% chance to gain a Power Charge when you place a Totem
Ascendant
Ascendant avatar.png
Assassin
  • +1% to Critical Strike Chance
  • 40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies

See also