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Power charge

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Status power charge.png

Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Bonuses granted by power charges:

Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

Consume Charges

Equipment

This equipment provides bonuses to power charges or gives the possibility of obtaining power charges::

  • AuxiumAuxium
    Chain Belt
    Requires Level 70+(9 to 20) to maximum Energy Shield(10 to 20)% increased Elemental Damage with Weapons
    +(45 to 55) to maximum Mana
    +(60 to 70) to maximum Energy Shield
    Chill and Freeze duration on you is based on 65% of Energy Shield
    1% of Physical Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.
  • Victario's AcuityVictario's Acuity
    Turquoise Amulet
    Requires Level 16+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
    +(8 to 10)% to Chaos Resistance
    10% Chance to gain a Frenzy Charge on Kill
    10% Chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    "Grind your words into sharp thoughts.
    Grind your thoughts into the sharpest of deeds."
    - Victario, the People's Poet
  • Void BatteryVoid Battery
    Prophecy Wand
    Wand
    Physical Damage: 28–52
    Critical Strike Chance: 8.96%
    Attacks per Second: 1.10
    Requires Level 68, 245 Int(16 to 20)% increased Spell Damage80% reduced Spell Damage
    (50 to 65)% increased Global Critical Strike Chance
    +(40 to 50) to maximum Mana
    +1 maximum Power Charge
    (10 to 20)% increased Cast Speed
    25% increased Spell Damage per Power Charge
    "The trick is to give nothingness, and to receive everything in return."
    - Inquisitor Maligaro
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Armour: 221
    Energy Shield: 66
    Requires Level 35, 53 Str, 53 Int60% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
  • Voll's DevotionVoll's Devotion
    Agate Amulet
    Requires Level 32+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
    +(20 to 30) to maximum Energy Shield
    +(15 to 20)% to all Elemental Resistances
    30% reduced Endurance Charge Duration
    30% reduced Power Charge Duration
    Gain an Endurance Charge when a Power Charge expires or is consumed
    "We are the soldiers of Faith, armoured in devotion.
    Let the sinners come, for we—the Pure—shall endure!"
    —Voll of Thebrus, at the Battle of the Bridge
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    (10 to 15)% increased Global Critical Strike Multiplier
    +(40 to 60) to maximum Mana
    2% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Staff
    Physical Damage: (245–311 to 255–341)
    Critical Strike Chance: (8.02 to 8.68)%
    Attacks per Second: (1.34 to 1.40)
    Requires Level 68, 113 Str, 113 Int12% Chance to Block6% Chance to Block
    Adds (180-190 to 190-220) Physical Damage
    (12-16)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +1 maximum Power Charge
    10% chance to gain a Power Charge if you Knock an enemy Back with Melee Damage
    The Right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
  • Jaws of AgonyJaws of Agony
    Supreme Spiked Shield
    Chance to Block: 26%
    Evasion Rating: 210
    Energy Shield: 62
    Requires Level 70, 85 Dex, 85 IntReflects (221 to 260) Physical Damage to Melee Attackers(18 to 28)% increased Trap Damage
    (15 to 25)% increased Physical Damage
    +(60 to 80) to maximum Life
    −(14 to 18) Physical Damage taken from Attacks
    15% chance to gain a Power Charge on Throwing a Trap
    Grants level 20 Bear Trap Skill
    One wrong step triggers destruction.
    Agony slowly dominates the will to live.
  • Lochtonial CaressLochtonial Caress
    Iron Gauntlets
    Armour: (16 to 26)
    (10 to 15)% increased Attack Speed
    +(10 to 20) to Armour
    (10 to 15)% reduced maximum Mana
    (10 to 15)% increased Cast Speed
    Conduit
    Why cling to your sanity? It offers you nothing.
    Surrender to me, and I will grant you everything.

Flasks

  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 5.6 Seconds
    Consumes (30 to 40) of 40 Charges on use
    Requires Level 18Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (50 to 100)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.

Name Bonuses
Power Charge Duration
  • 15% increased Power Charge Duration
Spell Damage per Power Charge
  • 4% increased Spell Damage per Power Charge
Infused
  • +1 Maximum Power Charges
Instability
  • +1 Maximum Power Charges
Overcharge
  • +1 Maximum Power Charges
Fusillade
  • 6% increased Wand Damage per Power Charge
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members
Claws of the Magpie
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws