Power charge

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Status power charge.png Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges. Bonuses granted by power charges:

Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

Consume Charges

Unique Items

These unique items provide bonuses to power charges, increase or degree limit of power charges, or gives the possibility of obtaining power charges:

NameModifiers
Auxium
+(9 to 20) to maximum Energy Shield(10 to 20)% increased Elemental Damage with Weapons
+(45 to 55) to maximum Mana
+(60 to 70) to maximum Energy Shield
0.2% of Physical Attack Damage Leeched as Mana per Power Charge
Chill and Freeze duration on you is based on 65% of Energy Shield
Death's Hand
10% increased Elemental DamageAdds (30–80 to 41–123) Physical Damage
(20 to 50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 2 seconds on Critical Strike
Doedre's Elixir
Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(120 to 150)% increased Charges used
Hegemony's Era
12% Chance to Block6% Chance to Block
Adds (180–190 to 190–220) Physical Damage
(12 to 16)% increased Attack Speed
(20 to 30)% increased Critical Strike Chance
+1 maximum Power Charge
10% chance to gain a Power Charge if you Knock an enemy Back with Melee Damage
Jaws of Agony
Reflects (221 to 260) Physical Damage to Melee Attackers(18 to 28)% increased Trap Damage
(15 to 25)% increased Physical Damage
+(60 to 80) to maximum Life
−(14 to 18) Physical Damage taken from Attacks
25% chance to gain a Power Charge on Throwing a Trap
Grants level 20 Bear Trap Skill
Lochtonial Caress
(10 to 15)% increased Attack Speed
+(10 to 20) to Armour
(10 to 15)% reduced maximum Mana
(10 to 15)% increased Cast Speed
Conduit
Powerlessness
−1 Maximum Power Charges
Corrupted
Rashkaldor's Patience
+(20 to 30) to Dexterity+(40 to 80) to maximum Life
+(20 to 40) to maximum Mana
20% increased Duration of Elemental Status Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Romira's Banquet
(20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
(10 to 15)% increased Global Critical Strike Multiplier
+(40 to 60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on non-Critical Strike
Lose all Power Charges on Critical Strike
Skyforth
+(60 to 120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
Storm Prison
(9 to 13)% increased Spell Damage(40 to 60)% increased Physical Damage
Adds (1–35 to 1–45) Lightning Damage
(15 to 25)% increased Mana Regeneration Rate
+1 Maximum Power Charge
(25 to 35)% chance to gain a Power Charge on Kill
Surgebinders
(90 to 110)% increased Armour and Evasion
(4 to 7)% increased Elemental Damage per Frenzy Charge
(4 to 7)% increased Physical Damage per Endurance Charge
(4 to 7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
The Aylardex
+(16 to 24) to Strength and Intelligence+(30 to 50) to maximum Life
+(50 to 70) to maximum Mana
+1 Maximum Power Charge
1% of Damage is taken from Mana before Life per Power Charge
10% increased Mana Regeneration Rate Per Power Charge
40% reduced Critical Strike Chance per Power Charge
The Restless Ward
+(20 to 25) to maximum Mana+(40 to 60) to maximum Life
(120 to 150)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(15 to 20) Life Regenerated per second per Endurance Charge
Victario's Acuity
+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
+(8 to 10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
Void Battery
(16 to 20)% increased Spell Damage80% reduced Spell Damage
(50 to 65)% increased Global Critical Strike Chance
+(40 to 50) to maximum Mana
+1 maximum Power Charge
(10 to 20)% increased Cast Speed
25% increased Spell Damage per Power Charge
Voll's Devotion
+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
+(20 to 30) to maximum Energy Shield
+(15 to 20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when a Power Charge expires or is consumed
Voll's Protector
60% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Winter's Bounty
(5 to 15)% increased Cold Damage
With at least 50 Intelligence Allocated in radius,
Cold Snap has a 25% chance to grant a Power
Charge on Kill

Corruption

Corrupting certain types of gear using a Vaal Orb has a chance of granting it a random new implicit modifier, one of which is +1 maximum Power Charge.

Quest Reward

On the merciless difficulty setting you can receive a permanent +1 maximum Power Charge as a quest reward for aiding Alira in the quest Deal with the Bandits.

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Infused, Overcharge, Instability) or a unique item that grants additional max power charges.

Name Bonuses
Power Charge Duration
  • 18% increased Power Charge Duration
Spell Damage per Power Charge
  • 4% increased Spell Damage per Power Charge
Infused
  • +1 Maximum Power Charge
Instability
  • +1 Maximum Power Charges
Overcharge
  • +1 Maximum Power Charge
Fusillade
  • 6% increased Wand Damage per Power Charge
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members
Claws of the Magpie
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws

See also