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Power charge

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Status power charge.png

Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Bonuses granted by power charges:

Contents

Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

Consume Charges

Equipment

This equipment provides bonuses to power charges:

  • AuxiumAuxium
    Chain Belt
    Requires Level 70+(9 to 20) to maximum Energy Shield(10 to 20)% increased Elemental Damage with Weapons
    +(45 to 55) to maximum Mana
    +(60 to 70) to maximum Energy Shield
    Chill and Freeze duration on you is based on 65% of Energy Shield
    1% of Physical Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.
  • Victario's AcuityVictario's Acuity
    Turquoise Amulet
    Requires Level 16+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
    +(8 to 10)% to Chaos Resistance
    10% Chance to gain a Frenzy Charge on Kill
    10% Chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    "Grind your words into sharp thoughts.
    Grind your thoughts into the sharpest of deeds."
    - Victario, the People's Poet
  • Void BatteryVoid Battery
    Prophecy Wand
    Wand
    Physical Damage: 28–52
    Critical Strike Chance: 8.96%
    Attacks per Second: 1.10
    Requires Level 68, 245 Int(16 to 20)% increased Spell Damage80% reduced Spell Damage
    (50 to 65)% increased Global Critical Strike Chance
    +(40 to 50) to maximum Mana
    +1 maximum Power Charge
    (10 to 20)% increased Cast Speed
    25% increased Spell Damage per Power Charge
    "The trick is to give nothingness, and to receive everything in return."
    - Inquisitor Maligaro
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Armour: 221
    Energy Shield: 66
    Requires Level 35, 53 Str, 53 Int60% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
  • Voll's DevotionVoll's Devotion
    Agate Amulet
    Requires Level 32+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
    +(20 to 30) to maximum Energy Shield
    +(15 to 20)% to all Elemental Resistances
    30% reduced Endurance Charge Duration
    30% reduced Power Charge Duration
    Gain an Endurance Charge when a Power Charge expires or is consumed
    "We are the soldiers of Faith, armoured in devotion.
    Let the sinners come, for we—the Pure—shall endure!"
    —Voll of Thebrus, at the Battle of the Bridge
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20 to 30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    (10 to 15)% increased Global Critical Strike Multiplier
    +(40 to 60) to maximum Mana
    2% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.

Name Bonuses
Power Charge Duration
  • 15% increased Power Charge Duration
Spell Damage per Power Charge
  • 3% increased Spell Damage per Power Charge
Critical Mass
  • +1 Maximum Power Charges
Instability
  • +1 Maximum Power Charges
Overcharge
  • +1 Maximum Power Charges
Fusillade
  • 6% increased Wand Damage per Power Charge
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members