Poison

From Path of Exile Wiki
Jump to: navigation, search
Poison
Debuff
Poison status icon.png
A poisoned cannibal

Poison is a debuff that deals chaos damage over time to the affected target.[1]

Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[2]

Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course.[2] There is no limit to the number of poison stacks a target can have.[1] A single hit can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.[3]

Duration

The default base duration of poison is 2 seconds. Viper Strike inventory icon.pngViper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Drop Level: 1Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (130-179.4)% of Base Attack Damage
25% of Physical Damage Converted to Chaos Damage
Always Poison on Hit
Base duration is 8 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
Viper Strike inventory icon.png
inflicts poison with a base duration of 8 seconds.

The duration can be extended by sources of increased Skill Effect Duration, such as the Increased Duration Support inventory icon.pngIncreased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Mana Multiplier: 140%
Drop Level: 31
Requires Level 31
Per 1% Quality:
0.5% increased Skill Effect Duration
(45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Increased Duration Support inventory icon.png
or the nodes in the passive skill tree.[1] Increasing poison duration with the Temporal Chains inventory icon.pngTemporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
(0-38)% increased Area of Effect radius
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
Temporal Chains inventory icon.png
curse results in a longer-lasting poison that deals damage at the same rate.

Damage

The base damage per second dealt by a given application of poison equals 8% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison.[1]

As a damage over time effect, poison's damage can be affected positively or negatively by some damage stats. Notably, stats modifying spell damage and attack damage do not apply to poison as poison is not a spell or attack.[4] The following stats will directly affect the damage of poison; note that some of these stats apply only to the poison whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Poison Damage
  • Damage
  • Chaos Damage
  • Area Damage if applied by an area skill[5][6]
  • Projectile Damage if applied by a projectile skill[1]
  • Trap Damage if applied by a trap
  • Mine Damage if applied by a mine
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Removal and immunity

  • a flask with the of Curing [?] suffix removes poison on sip and grants immunity to it while active
  • Viper's Scales inventory icon.pngViper's ScalesViper's Scales
    Full Scale Armour
    Armour: (201 to 224)
    Evasion: (201 to 224)
    Requires Level 28, 43 Str, 43 Dex3% reduced Movement Speed (Hidden)(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
    Viper's Scales inventory icon.png
    grants immunity to poison

Active skill gems

Related base stats

Active skill gems that have stats related to poison.
Skill gemInt.Dex.Str.Lvl.
Viper Strike inventory icon.pngViper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Drop Level: 1Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (130-179.4)% of Base Attack Damage
25% of Physical Damage Converted to Chaos Damage
Always Poison on Hit
Base duration is 8 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
Viper Strike inventory icon.png
N/AyesN/A1

Related quality stats

Currently, there are no active skill gems that have quality stats related to poison.


Support skill gems

Related base stats

Support skill gems that have stats related to poison.
Skill gemInt.Dex.Str.Lvl.
Poison Support inventory icon.pngPoison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%
Drop Level: 31
Requires Level 31
Per 1% Quality:
0.5% increased Poison Duration
(0-38)% increased Damage with Poison
Supported Skills Poison Enemies on Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poison Support inventory icon.png
N/AyesN/A31

Related quality stats

Support skill gems that have quality stats related to poison.
Skill gemInt.Dex.Str.Lvl.
Poison Support inventory icon.pngPoison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%
Drop Level: 31
Requires Level 31
Per 1% Quality:
0.5% increased Poison Duration
(0-38)% increased Damage with Poison
Supported Skills Poison Enemies on Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Poison Support inventory icon.png
N/AyesN/A31


Other sources

The following can apply poison:

Related passive skills

These passive skills are related to Poison.

Name Bonuses
Poison Damage
  • 20% increased Damage with Poison
Chance to Poison
  • 10% chance to Poison on Hit
Fatal Toxins
  • 50% increased Damage with Poison
Adder's Touch
  • +60% to Critical Strike Multiplier with Daggers
  • Critical Strikes with Daggers have a 30% chance to Poison the Enemy
Dirty Techniques
  • 10% increased Skill Effect Duration
  • 40% increased Damage over Time
  • 25% chance to Poison on Hit against Bleeding Enemies

Ascendancy Class Name Bonuses
Pathfinder
Pathfinder avatar.png
Master Herbalist
  • +30% to Chaos Resistance while using a Flask
  • 20% increased Damage with Poison
  • 20% increased Poison Duration
  • Always Poison on Hit while using a Flask
Assassin
Assassin avatar.png
Noxious Strike
  • 40% chance to Poison on Hit against Bleeding Enemies
  • 50% chance for Attacks to Maim on Hit against Poisoned Enemies
  • Attacks have 30% chance to cause Bleeding
  • 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
Assassin
Assassin avatar.png
Toxic Delivery
  • 10% reduced Damage taken from Damage Over Time
  • 20% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies
  • Poison you inflict with Critical Strikes deals 100% more Damage
  • Bleeding you inflict on Maimed Enemies deals 100% more Damage

Version history

Version Changes
2.4.0
  • Poison damage reduce to 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%).
2.1.0
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

References

  1. 1.0 1.1 1.2 1.3 1.4 Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.
  2. 2.0 2.1 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
  3. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  4. Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved September 29, 2014.
  5. Zephymos (December 21, 2015). "How is it that projectile damage increases secondary effects (poison, ignite) but area damage doesn't?". Reddit. Retrieved February 5, 2015.
  6. anapoe (December 21, 2015). "How is it that projectile damage increases secondary effects (poison, ignite) but area damage doesn't?". Reddit. Retrieved February 5, 2015.
  7. Mark_GGG (November 1, 2012). "Unique Items List - 163 of 163". Official Path of Exile Forums. Retrieved July 7, 2013.