Phase RunSpell, Duration, Movement
Mana Cost: (11 to 14)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.50 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
80% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge
PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
In battle, the best offense is sometimes the best defense. Those who live to survive for a later battle recognize that there is no shame in flight, when flight is the only option. When haste is needed, there is no better tool than Phase Run. With a cry, the skill imbues the caster with incredible speed, allowing them to sprint past hapless enemies to safety. The enchantment also causes their form to blur, making them less likely to receive attack. If the phased runner chooses to melee an enemy, they will lose their speed burst but deliver a devastating blow to their target.
Skill Functions and Interactions
Duration - Skill duration and buff/debuff duration will both increase the duration of Phase Run. The Increased Duration SupportIncreased Duration SupportSupport, Duration
Mana Multiplier: 140%Requires Level 31Per 1% Quality:
0.5% increased Skill Effect Duration(45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. support gem does increase the base primary duration, but it does not affect the increased duration gained by Frenzy Charges anymore or the secondary duration.
Monster Response time - Phase Run causes monsters to fail to respond to the player's presence for slightly longer than normal.
Trigger Gems - When linked to a trigger support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise it would go straight to the second buff (that one that boosts attack damage for 0.20 seconds) since another skill (the gem(s) linked after it) would be triggered after Phase Run and therefore end its first phase instantly.
Gem level progression
This skill is not given as quest reward.
Vendor rewardThis skill can be bought at the listed npc vendors after completing the following quests:
|Breaking the Seal|
Related helmet enchantments
The following helmet enchantments affect Phase Run:
|EnchantmentPhaseRunDuration1||66||24% increased Phase Run Duration|
|EnchantmentPhaseRunDuration2||75||36% increased Phase Run Duration|
|EnchantmentPhaseRunPercentChanceToNotConsumeFrenzyCharges1||66||20% chance for Phase Run to not consume Frenzy Charges|
|EnchantmentPhaseRunPercentChanceToNotConsumeFrenzyCharges2||75||30% chance for Phase Run to not consume Frenzy Charges|