Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.
Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.
Every explorable zone has an associated monster level which roughly describes how difficult it is. Players can view a zone's monster level in the top right corner of the screen by pressing Tab.
Each area has a predetermined non-random monster level. Monster level progresses at a more-or-less steady pace as the player's character advances through the game soones with higher difficulties have higher monster levels than areas with lower difficulties. Currently the monster levels range from 1 (The Twilight Strand) to 70 (The Harvest) in the acts and 68 to 82 in the maps.
What monster level affects
The level of a monster determines its life, damage, and defenses. A monster's level also limits which affixes it can receive if it is magic or rare. For example, the damage reflection affix only appear on high level monsters.
- Normal monsters drop items of the same level as the area's monster level.
- Magic monsters drop items of monster level +1.
- Rare and unique monsters drop items of monster level +2.
There is a penalty to the number of items dropping in areas more than two levels lower than your character level. See Drop Rate.
- Posted by Mark_GGG in Summon Spectre: A point to summoning Blue/Yellow mobs?