Most 2.6.0 are still not reflected in unique item's version history or legacy variants. Please help out if you can!

Unique weapons and armours are now shown with quality 20 by default; this will be reflected in their value calculations and in item lists.

Monster level

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The map overlay, showing monster level

Every explorable zone has an associated monster level which roughly describes how difficult it is. Players can view a zone's monster level in the top right corner of the screen by pressing Tab.

Each area has a predetermined non-random monster level. Monster level progresses at a more-or-less steady pace as the player's character advances through the game soones with higher difficulties have higher monster levels than areas with lower difficulties. Currently the monster levels range from 1 (The Twilight Strand) to 70 (The Harvest) in the acts and 68 to 82 in the maps.

What monster level affects

The level of a monster determines its life, damage, and defenses. A monster's level also limits which affixes it can receive if it is magic or rare. For example, the damage reflection affix only appear on high level monsters.

Monster level determines the item level of items found in chests in the area and items dropped by monsters [1]:

  • Normal monsters drop items of the same level as the area's monster level.
  • Magic monsters drop items of monster level +1.
  • Rare and unique monsters drop items of monster level +2.

There is a penalty to the number of items dropping in areas more than two levels lower than your character level. See Drop Rate.


  1. Posted by Mark_GGG in Summon Spectre: A point to summoning Blue/Yellow mobs?