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Monster modifiers

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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.

Implicit modifiers

Name Effect(s)
Far Shot Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.
Undead These monsters can be rised by Necromancers. Used by Skeletons, Zombies and others.

Explicit modifiers

Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

Prefixes

List of prefix modifiers that can appear on Monsters.

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s) Mod Group Spawn Weighting
AURA_AccuracyCrits445% increased Accuracy Rating
75% increased Global Critical Strike Chance
MonsterAuramagic 0
default 500
AURA_CannotDie12Can not die (Hidden)MonsterAuramagic 0
default 125
AURA_EnergyShield1260% of Maximum Life is added to Maximum Energy Shield (Hidden)MonsterAuramagic 0
lots_of_life 1
default 500
AURA_LargeDamage850% increased Physical Damage (Hidden)MonsterAuramagic 0
default 500
AURA_LifeRegen82% of Life Regenerated per secondMonsterAuramagic 0
lots_of_life 2
default 500
AURA_MediumDamage430% increased Physical Damage (Hidden)MonsterAuramagic 0
default 500
AURA_Resists40+35% to all Elemental Resistances (Hidden)MonsterAuramagic 0
default 500
AURA_Slow425% reduced Movement SpeedMonsterAuramagic 0
default 500
AURA_Speed435% increased Attack Speed
35% increased Cast Speed (Hidden)
75% increased Movement Speed
MonsterAuramagic 0
default 500
Deadly1300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier (Hidden)
MonsterCriticalStrikesdefault 1,000
Elemental Thorns4020% of Elemental Damage taken reflected to Attacker (Hidden)MonsterAuramagic 0
large_model 500
default 0
Elemental Thorns4020% of Elemental Damage taken reflected to Attacker (Hidden)MonsterAuramagic 0
large_model 0
default 500
Hexproof23Curse ImmuneMonsterImmuneToCursesdefault 1,000
Hexproof23HexproofMonsterImmuneToCursesdefault 1,000
Massive125% increased maximum Life
20% increased Character Size (Hidden)
MaximumLifeIncreasePercentlots_of_life 500
default 1,000
Physical Thorns4010% of Physical Damage taken reflected to Attacker (Hidden)MonsterAuramagic 0
large_model 500
default 0
Physical Thorns4010% of Physical Damage taken reflected to Attacker (Hidden)MonsterAuramagic 0
large_model 0
default 500
Plated140% increased ArmourIncreasedPhysicalDamageReductionRatingPercentnot_str 0
default 1,000
Precise140% increased Accuracy RatingIncreasedAccuracyPercentcaster 0
default 1,000
Sanguine81.3% of Life Regenerated per secondLifeRegenerationRatePercentagelots_of_life 5
default 1,000
Savage125% increased DamageMonsterDamagecaster 0
default 1,000
Shimmering1100% increased maximum Energy ShieldEnergyShieldPercentnot_int 0
default 1,000
Splitting12 additional ProjectilesMonsterMultipleProjectileranged 1,000
default 0
Steadfast1Cannot be StunnedMonsterCannotBeStunnednot_str 0
default 1,000
Swift150% increased Movement SpeedMovementVelocitydefault 1,000
Vengeful1Group Frenzy on DeathMonsterGrantsChargesdefault 1,000

Suffixes

List of suffix modifiers that can appear on Monsters.

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s) Mod Group Spawn Weighting
of Anger1Frenzy as DamagedMonsterGrantsChargesdefault 1,000
of Elemental Resistance8+40% to all Elemental Resistances (Hidden)MonsterResistsdefault 1,000
of Endurance150% chance to gain an Endurance Charge on HitMonsterGrantsChargesnot_str 0
default 1,000
of Evasion140% increased Evasion RatingEvasionRatingPercentnot_dex 0
default 1,000
of Fervor140% increased Attack SpeedIncreasedAttackSpeedcaster 0
default 1,000
of Flames1Gain 25% of Physical Damage as Extra Fire DamageFireDamageAsPortionOfDamagecaster 0
default 1,000
of Frenzy125% chance to gain a Frenzy Charge on HitMonsterGrantsChargesnot_dex 0
default 1,000
of Frenzy150% chance to gain a Frenzy Charge on HitMonsterGrantsChargesnot_dex 0
default 1,000
of Frost1Gain 25% of Physical Damage as Extra Cold DamageColdDamageAsPortionOfDamagecaster 0
default 1,000
of Power150% chance to gain a Power Charge on HitMonsterGrantsChargesnot_int 0
default 1,000
of Wealth1Wealthy
2000% increased Quantity of Items dropped by this Monster (Hidden)
2000% increased Rarity of Items dropped by this Monster (Hidden)
MonsterWealthdefault 5
of the Lamprey40100% of Physical Attack Damage Leeched as LifeLifeLeechcaster 0
default 1,000

Bloodline modifiers

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

List of bloodline modifiers

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Bond of Chaos 1 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Corrupted Bloodline 1 Monsters give one charge of Corrupting Blood on death.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Necrovigil 1 When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.
Order of the Frozen Sky 61 Monsters use an ice version of Firestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

List of removed bloodline modifiers

Name Version Effect(s)
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.

Nemesis modifiers

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

List of nemesis modifiers

Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing Bond inventory icon.pngSearing BondSearing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
Searing Bond inventory icon.png
totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Berserker 1 On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed].
Blessing of Elements 25 Randomly chills/ignites/shocks on hit.
Bringer of Bones 15 Randomly casts Summon Skeletons inventory icon.pngSummon SkeletonsSummon SkeletonsSpell, Minion, Duration
Mana Cost: (9 to 30)
Cast Time: 1.00 sec
Drop Level: 10
Requires Level 10
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.Per 1% Quality:
Minions deal 1% increased Damage
Summons 2 Skeleton Warriors
Can summon up to (4-6) Skeletons at a time
Base duration is 20 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeletons skill icon.png
Summon Skeletons inventory icon.png
, with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with Vulnerability inventory icon.pngVulnerabilityVulnerabilityCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, making them take increased physical damage and degeneration.Per 1% Quality:
Cursed enemies take 0.5% increased Physical damage
Base duration is (9-10.9) seconds
(0-38)% increased Area of Effect radius
Cursed enemies take (20-29)% increased Physical damage
Cursed enemies take 33% increased damage from Damage Over Time effects
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
Vulnerability inventory icon.png
on hit.
Bringer of Weakness 4 Curses targets with Enfeeble inventory icon.pngEnfeebleEnfeebleCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
Cursed enemies have 0.5% reduced Accuracy Rating
Cursed enemies have 0.5% reduced Critical Strike Chance
Base duration is (9-10.9) seconds
(0-38)% increased Area of Effect radius
Cursed enemies have (18-37)% reduced Accuracy Rating
Cursed enemies have 25% reduced Critical Strike Chance
Cursed enemies deal (21-30)% less Damage
Cursed enemies have (-21--30)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon.png
Enfeeble inventory icon.png
on hit.
Chronophage 25 Curses targets with Temporal Chains inventory icon.pngTemporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
(0-38)% increased Area of Effect radius
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
Temporal Chains inventory icon.png
on hit.
Corrupting Blood 40 Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines or totems.
Fractured 1 Splits into 8–12 lesser mobs of the same type upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
Inner Treasure 40 Always drops a unique item on death.
Nullifier 25 Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]).
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Shroud Walker 40 Periodically teleports to you via Smoke Mine inventory icon.pngSmoke MineSmoke MineMine, Spell, AoE, Duration, Movement
Mana Cost: (6 to 13)
Cast Time: 0.50 sec
Drop Level: 10
Requires Level 10
Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.Per 1% Quality:
1% increased Area of Effect radius
Mine lasts 16 seconds
Base duration is (4-5.9) seconds
30% increased Movement Speed
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smoke Mine skill icon.png
Smoke Mine inventory icon.png
, including the mine's blinding smoke effect.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Detonate Dead inventory icon.pngDetonate DeadDetonate DeadCast, AoE, Fire
Radius: 22
Mana Cost: (7 to 30)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Drop Level: 4
Requires Level 4
Explodes an unused corpse, dealing fire damage to nearby enemies.Per 1% Quality:
1% increased Cast Speed
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Deals (4-276) to (5-414) Fire Damage
Damage cannot be Reflected
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png
Detonate Dead inventory icon.png
and Raise Zombie inventory icon.pngRaise ZombieRaise ZombieSpell, Minion
Mana Cost: (10 to 38)
Cast Time: 0.85 sec
Drop Level: 1Raises a zombie minion from a corpse, which will follow you and attack enemies.Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png
Raise Zombie inventory icon.png
will not be resurrected.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Volatile Flame/Ice/Storm blood 2 Explodes upon death, dealing some (percentage of hit damage?) damage of the relevant elemental type in a small area of effect. It has also been speculated that the value used is a percentage of maximum life.

Other modifiers

Corrupted

Monsters can be corrupted.

Converted and dominated

Converted or dominated monsters apply the aura to the player and his allies.

Talisman possession

Monsters can be possessed by a Talisman.