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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.

Modifiers automatically granted based on rarity[ | ]

Magic monsters[ | ]

NameStats
MonsterMagicN/A
MonsterMagic1Monster gives 250% increased Experience on death (Hidden)
MonsterMagic10Monster drops gear 1 level above its own level (Hidden)
MonsterMagic11N/A
MonsterMagic2187% more maximum Life (Hidden)
MonsterMagic3600% increased Quantity of Items dropped by this Monster (Hidden)
MonsterMagic4200% increased Rarity of Items dropped by this Monster (Hidden)
MonsterMagic5Monster deals 30% more Damage (Hidden)
MonsterMagic6Monster gives 250% increased Flask Charges on death (Hidden)
MonsterMagic7Monster has a 50% chance not to flee. (Hidden)
MonsterMagic810% increased Movement Speed
MonsterMagic9Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden)

Rare monsters[ | ]

NameStats
MonsterRareN/A
MonsterRare1Monster gives 750% increased Experience on death (Hidden)
MonsterRare1010% increased Character Size (Hidden)
MonsterRare11Monster drops gear 2 levels above its own level (Hidden)
MonsterRare12N/A
MonsterRare2463% more maximum Life (Hidden)
MonsterRare31400% increased Quantity of Items dropped by this Monster (Hidden)
MonsterRare41000% increased Rarity of Items dropped by this Monster (Hidden)
MonsterRare5Monster deals 50% more Damage (Hidden)
MonsterRare6Monster gives 500% increased Flask Charges on death (Hidden)
MonsterRare7Monster does not flee. (Hidden)
MonsterRare825% increased Movement Speed
MonsterRare9Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)

Unique monsters[ | ]

NameStats
MonsterUniqueN/A
MonsterUnique1Monster gives 450% increased Experience on death (Hidden)
MonsterUnique10N/A
MonsterUnique2698% more maximum Life (Hidden)
MonsterUnique32850% increased Quantity of Items dropped by this Monster (Hidden)
MonsterUnique41000% increased Rarity of Items dropped by this Monster (Hidden)
MonsterUnique5Monster deals 70% more Damage (Hidden)
MonsterUnique6Monster gives 1000% increased Flask Charges on death (Hidden)
MonsterUnique7Monster does not flee. (Hidden)
MonsterUnique8Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)
MonsterUnique9Monster drops gear 2 levels above its own level (Hidden)

Implicit modifiers[ | ]

Name Effect(s)
Far Shot Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.
Undead These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others.

Explicit modifiers[ | ]

Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

Prefixes[ | ]

List of prefix modifiers that can appear on Monsters.

NameStats
Accuracy and Crits Aura45% increased Global Accuracy Rating
75% increased Global Critical Strike Chance
Cannot Die AuraCan not die (Hidden)
Deadly300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier (Hidden)
Energy Shield Aura30% of Maximum Life is added to Maximum Energy Shield (Hidden)
HexproofCurse Immune
HexproofHexproof
Large Physical Damage Aura50% increased Global Physical Damage (Hidden)
Life Regen AuraRegenerate 1% of Life per second
Massive25% increased maximum Life
20% increased Character Size (Hidden)
Medium Physical Damage Aura30% increased Global Physical Damage (Hidden)
Plated40% increased Armour
Precise40% increased Global Accuracy Rating
Resists Aura+35% to all Elemental Resistances (Hidden)
SanguineRegenerate 0.67% of Life per second
Savage25% increased Damage
Shimmering100% increased maximum Energy Shield
Slow Aura25% reduced Movement Speed
Speed Aura35% increased Attack Speed
35% increased Cast Speed (Hidden)
75% increased Movement Speed
SplittingSkills fire 2 additional Projectiles
SteadfastCannot be Stunned
Swift50% increased Movement Speed
VengefulGroup Frenzy on Death

Suffixes[ | ]

List of suffix modifiers that can appear on Monsters.

NameStats
of AngerFrenzy as Damaged
of Elemental Resistance+40% to all Elemental Resistances (Hidden)
of Endurance50% chance to gain an Endurance Charge on Hit
of Evasion40% increased Evasion Rating
of Fervor40% increased Attack Speed
of FlamesGain 25% of Physical Damage as Extra Fire Damage
of Frenzy50% chance to gain a Frenzy Charge on Hit
of FrostGain 25% of Physical Damage as Extra Cold Damage
of Power50% chance to gain a Power Charge on Hit
of the Lamprey100% of Physical Attack Damage Leeched as Life
of WealthWealthy
2000% increased Quantity of Items dropped by this Monster (Hidden)
2000% increased Rarity of Items dropped by this Monster (Hidden)

Bloodline modifiers[ | ]

Bloodline mod

A monster with a Bloodline modifier

"Bloodline" redirects here. For the challenge league, see Bloodlines league.
For the datamined information, see List of bloodline mods.

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

List of bloodline modifiers[ | ]

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Corrupted Bloodline 1 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Order of the Frozen Sky 61 Monsters use Icestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

List of removed bloodline modifiers[ | ]

Name Version Effect(s)
Bond of Chaos 3.0.0 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.
Necrovigil ? When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.

Nemesis modifiers[ | ]

Nemesis mod

A monster with a Nemesis modifier

Volatile Flameblood

a Volatile Flameblood

"Nemesis" redirects here. For the challenge league, see Nemesis league.

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

List of nemesis modifiers[ | ]

For the datamined information, see List of nemesis mods.
Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing Bond inventory iconSearing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon
Searing Bond inventory icon
totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Benevolent Guardian 15 Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity.
Berserker 1 On low life, switches to Berserker Fury.
Berserker Fury 1 Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker.
Blessing of Elements 25 Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit.
Bringer of Bones 15 Passively casts Summon Skeletons inventory iconSummon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
Maximum (5-7) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeletons skill icon
Summon Skeletons inventory icon
with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with Vulnerability inventory iconVulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon
Vulnerability inventory icon
on hit.
Bringer of Weakness 4 Curses targets with Enfeeble inventory iconEnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed Rare or Unique enemies deal (10-15)% less Damage
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon
Enfeeble inventory icon
on hit.
Chronophage 25 Curses targets with Temporal Chains inventory iconTemporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon
Temporal Chains inventory icon
on hit.
Corrupting Blood 40 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Elemental Thorns 40 When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot.
Final Gasp 40 When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted.
Fractured 1 Splits into 8–12 normal version of the same monster upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence.
Inferno Bolt 25 Periodically charges up and launches a large fireball that deals fire damage.
Inner Treasure 40 Always drops a unique item on death.
Light Bolt 25 Periodically fires a row of projectiles that deals physical damage.
Lightning Mirage 40 When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns.
Nullifier 25 Removes charges and flask effects on hit.
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Physical Thorns 40 When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot.
Shroud Walker 40 Periodically teleports to you via Smoke Mine inventory iconSmoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 2.50 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect1% increased Skill Effect DurationBuff grants 0.5% increased Attack and Cast SpeedMine lasts 8 seconds
Base duration is (4-5) seconds
Buff grants (10-29)% increased Movement Speed
Base secondary duration is (4-5) seconds
Only one Mine of this type can Detonate in each Detonation Sequence
Mine Detonation is Instant
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Mines cannot be Re-armed
(0-76)% increased Area of Effect
(0-57)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smoke Mine skill icon
Smoke Mine inventory icon
. Constantly creates a smoke cloud around itself.
Snow Bolt 25 Periodically fires a bolt at the ground which explodes for cold damage after a delay.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Vine Snare 15 When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving.
Volatile Flame/Ice/Stormblood 2 On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns.

Bestiary modifiers[ | ]

Bestiary mod

A monster with a Bestiary modifier, as well as a Possessed modifier (cyan)

"Bestiary" redirects here. For the challenge league, see Bestiary league.

Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods. Modifiers are shown in red.

List of Bestiary modifiers[ | ]

For the datamined information, see List of bestiary mods.
Name Lvl. Beast type Effect(s)
Aspect of the Hellion 1 Summons a spectral hellion which chase after the player. On contact, it detonates itself into multiple fire projectiles.
Blood Geyser 1
Churning Claws 1
Craicic Presence 20 Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken.
Crimson Flock 1
Crushing Claws 1
Deep One's Presence 20 Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit.
Erupting Winds 1 Summons tornadoes in a nova, which deal physical damage over time.
Farric Presence 20 Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance.
Fenumal Presence 20 Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit.
Fertile Presence 20 Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base.
Hadal Dive 1 Summons spectral crabs that detonate to create a Vortex.
Incendiary Mite 1
Infested Earth 1
Putrid Flight 1 A spectral vulture flies over and drops bombs over its flight path.
Raven Caller 1
Saqawine Presence 20 Has an aura which grants 10% chance to Dodge Attacks and Spells and 15% increased Movement Speed.
Satyr Storm 1 Multiple spectral goatmen leap down to deal damage.
Spectral Stampede 1 A large row of spectral rhoas stampede in a straight line.
Spectral Swipe 1
Tiger Prey 1 Aided by a spectral tiger which attacks with a large AoE swipe attack.
Unstable Swarm 1 Several spectral spider burrow into the ground. After a delay, the detonate for large amounts of chaos damage.
Vile Hatchery 1 Spawns many small spiders, either the white or green
Winter Bloom 1

List of Delirium modifiers[ | ]


Name Monster rarity Effect(s)
Banishing Flame Normal/Magic
Cascading Storm Normal/Magic
Crushing Terror Normal/Magic
Diluting Touch Normal/Magic Diluting Touch debuff on hit
Eroding Touch Normal/Magic Eroding Touch debuff on hit
Paralysing Touch Normal/Magic Paralysing Touch debuff on hit
Putrify Dead Normal/Magic
Shatter Dead Normal/Magic
Spatial Distortion Normal/Magic
Spawn Dead Normal/Magic
Vengeful Blast Normal/Magic
Vengeful Bones Normal/Magic
Vengeful Chase Normal/Magic
Vengeful Gang Normal/Magic
Vengeful Grip Normal/Magic
Vengeful Pack Normal/Magic
Vengeful Skyfire Normal/Magic
Vengeful Soul Normal/Magic
Vengeful Stalker Normal/Magic
Wasting Touch Normal/Magic Wasting Touch debuff on hit
Winter Whorl Normal/Magic
Bolt Cross Rare/Unique
Burrowing Blade Rare/Unique
Conflagrating Path Rare/Unique
Crushing Leap Rare/Unique
Frozen Flume Rare/Unique
Glaciator Rare/Unique
Icicle Wreath Rare/Unique
Jagged Swell Rare/Unique
Ring of Fire Rare/Unique
Scatter Storm Rare/Unique
Scorched Earth Rare/Unique
Shockbomb Rare/Unique

Other modifiers[ | ]

Corrupted[ | ]

Monsters can be corrupted.

Converted and dominated[ | ]

Converted or dominated monsters apply the aura to the player and his allies.

Talisman possession[ | ]

Monsters can be possessed by a Talisman.

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