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Minion

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Minions are Zombies, Skeletons, Vaal Skeletons, Spectres, Raging Spirits, Animated Weapons, Animated Guardians and Dominated. Monsters converted using Conversion Trap do not count as minions and are not affected by minion passives.

Minions have their own damage and their actions are treated completely separate from the summoner's. Zombies and Skeletons do physical damage, Spectres and Dominated do whatever damage they did before they died, and Raging Spirits do physical damage of which 50% is converted to fire (much like Infernal Blow). Minion damage is affected by Minion Damage passives, support gems linked to the minion skill gem, Auras and Necromantic Aegis. Flesh Offering will temporary increase their move, attack and cast speed while Bone Offering grants attack and spell block chance to your minions. Of particular note, support gems will support the attacks and spells of the minion if the skill is relevant. Minions can critically strike but cannot proc Cast on Critical Strike. Unlike totems, minions can gain charges.

Neither passive skills nor stats from your other equipment affect minions unless they specifically say "Minions _____".

Life Flasks with the "of Animation" suffix will heal minions life by 40-60% of the flasks recovery. This effect works even when you have full life or Chaos Inoculation.

When a minion kills an enemy you are partially rewarded with the kill. This means:

  • You gain Flask Charges
  • Your IIQ and IIR is added to the minion's support gems values to calculate drops.

Totems, Traps and Remote Mines are not counted as minions, they are remote skills.

Contents

Support Gems

There are a number of support gems related to minions, that increase their damage output, defense or movement speed.

Passives

Keystones

Name Bonuses
Necromantic Aegis
  • All bonuses from an equipped Shield apply to your Minions instead of you
Minion Instability
  • Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies

Notable Passive

The following notable passives affect Minions:

Name Bonuses
Lord of the Dead
  • Minions have 10% increased Maximum Life
  • Minions deal 15% increased Damage
  • +1 to Maximum number of Zombies
  • +2 to Maximum number of Skeletons
Gravepact
  • Minions deal 20% increased Damage
  • +1 to Maximum number of Zombies
  • +1 to Maximum number of Skeletons
Grave Consequences
  • Minions have 16% increased maximum Life
  • +1 to Maximum number of Zombies
  • +1 to Maximum number of Skeletons
Grave Expectations
  • Minions have +16% to all Elemental Resistances
  • +1 to Maximum number of Zombies
  • +1 to Maximum number of Skeletons
Grave Intentions
  • Minions have +15% Chaos Resistance
  • +1 to Maximum number of Zombies
  • +1 to Maximum number of Skeletons
Death Attunement
  • Minions have 8% increased Attack Speed
  • Minions have 8% increased Cast Speed
  • +1 to Maximum number of Spectres

Basic Passives

The following Basic Passives affect your Minions:

Name Bonuses
Minion Attack and Cast Speed
  • Minions have 6% increased Attack Speed
  • Minions have 6% increased Cast Speed
Minion Block
  • Minions have 2% Chance to Block
Minion Damage
  • Minions deal 15% increased Damage
Minion Damage and Life Leech
  • Minions deal 10% increased Damage
  • Minions Leech 1% of Damage as Life
Minion Life Leech
  • Minions Leech 3% of Damage as Life
Minion Life
  • Minions have 10% increased Maximum Life
Minion Life and Life Regeneration
  • Minions have 7% increased Maximum Life
  • Minions Regenerate 1% Life per Second
Minion Life and Chaos Resistance
  • Minions have 7% increased maximum Life
  • Minions have +5% to Chaos Resistance
Minion Life Regeneration
  • Minions Regenerate 1.5% Life per Second

Unique items

The following unique items affect your Minions:

Name Modifiers
Alberon's Warpath
Adds 1-80 Chaos Damage
+(180 to 220) to Armour
(9 to 12)% to Chaos Resistance
20% increased Movement Speed
+2 to Maximum number of Skeletons
(15 to 18)% increased Strength
Bones of Ullr
+20 to maximum Life
+20 to maximum Mana
(40 to 60)% increased Energy Shield
(5 to 15)% increased Movement Speed
+1 to Maximum number of Zombies
+1 to Maximum number of Spectres
Chober Chaber
20% Increased Stun Duration on enemies
+1 to Level of Melee Gems in this item
+1 to Level of Minion Gems in this item
(100 to 120)% increased Physical Damage
25% increased Maximum Mana
Minions have (20 to 40)% increased maximum Life
15% increased Skill Effect Duration
20% reduced Strength Requirement
Matua Tupuna
5% increased Spell Damage
+2 to Level of Minion Gems in this item
+(15 to 25) to maximum Mana
(40 to 80)% increased Energy Shield
10% increased Effect of Auras on You
10% increased Effect of Auras on your Minions
Spreads Tar when you take a Critical Strike
Midnight Bargain
(12 to 16)% increased Spell Damage
+(10 to 20) to Intelligence
Minions have (10 to 20)% increased Movement Speed
Minions deal (10 to 30)% increased Damage
+1 to Maximum number of Zombies
+1 to Maximum number of Spectres
+2 to Maximum number of Skeletons
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Mon'tregul's Grasp
15% increased Elemental Damage
50% reduced number of Zombies allowed
+500 to Zombie maximum Life
(25 to 30)% increased Zombie Resistances
25% increased Zombie Size
Zombies deal (80 to 100)% increased Physical Damage
Enemies killed by Zombies explode dealing Fire Damage
Sidhebreath
(20 to 30)% increased Mana Regeneration Rate
1% of Physical Attack Damage Leeched as Mana
+25% to Cold Resistance
Minions have (10 to 15)% increased maximum Life
Minions have (10 to 15)% increased Movement Speed
Minions deal (10 to 15)% increased Damage
Skullhead
(60 to 80)% increased Armour and Evasion
+(50 to 70) to maximum Life
+(50 to 70) to maximum Mana
Minions have 10% Chance to Block
Minions have +(300 to 350) to Armour
Minions Regenerate 2% Life per Second
Queen's Decree
18% increased Accuracy Rating
Minions have (10 to 15)% increased maximum Life
Minions deal (10 to 15)% increased Damage
+1 to Maximum number of Zombies
+1 to Maximum number of Spectres
+2 to Maximum number of Skeletons
(150 to 200)% increased Skeleton Duration
25% increased Strength Requirement
Vis Mortis
+(20 to 30) to maximum Mana
(100 to 120)% increased Energy Shield
Minions have 20% reduced Maximum Life
Minions deal 15% increased Damage
+1 to Maximum number of Spectres
Minions gain Unholy Might for 5 seconds on Kill

Furthermore there exist the mod +(1 to 2) to Level of Minion Gems in this item which can roll on Helmets.

Spectre choices

As players progress through the game, there are several mobs that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so you can't take a normal mob into Merciless and expect it to survive 1-hit.

The following short-list are spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:

  • Enduring Cry Bears, various (Act 2)
  • Chaos DoT Bears, Waterfall Caves 1 (Act 2)
  • Frenzy-inducing Gorillas, Old Fields.
  • Curse-specialists

Here is the full-list of potentially useful ones sorted by their abilities + location.

Ranged multi-shot/AoE: High DPS, and generally compatible with traditional ranged/spell supports such LMP, Chain, Faster Projectiles, etc.

  • Arc - Barracks mages
  • single-target Arc - Solaris lightning mages (slow to cast)
  • Spark - Sins-3 skeleton mages
  • Spark/Thorns - Crematorium & battlefield lightning mages
  • Spark/Shock nova - Prisoner’s Gate goatmen
  • Poison Arrow - Upper Prison Archers Sins 1 skeleton Archers, Western Forest archers, etc.
  • Poison-Bomb - Chaos Alchemists in Sewers
  • Lightning Arrow - many skeleton archers
  • Fire-bomb - Flame Alchemist in Crematorium
  • Fireballs - Rocky Climb Goatmen, Slums/Marketplace Queens
  • LMP/Fork fireballs - Solaris Flame Sentinels
  • LMP ele projectiles - Pyramid cold mages (NOT Waterfall 2), Crematorium fire mages.
  • LMP chaos/phys projectiles - Warehouse Serpents
  • LMP chaos bolts - Pyramid constructs
  • Flame totem attack - Docks monkeys
  • Machinegun fire-bolts - Tentacle Miscreation (Lunaris 2/3)
  • LMP AoE attacks - Birdman
  • Delayed Blast,AoE Physical spell - Undying Evangelist (Sceptre of God)


Combat Support/Distraction: Those that make better tanks and are melee.

  • Flicker strike - SGcave pirates, Weaver spiders, Sewer leaders
  • Frenzy-inducing cry - Gorillas in the Old Fields
  • Leap slam - Melee Goatmen, Sewer Maws
  • Whirling blades - various undying crawlers (use Marketplace versions, they come with Puncture too)
  • Roll-attacks - golems (doesn’t seem to hit many, use Crematorium versions)
  • Fire-rolls - Crematorium Golems.
  • Enduring Cry - many Bears in Act 2 (attacking decoy totem).
  • Chaos DoT Aura - Waterfall 1 Bears (the DoT itself is not as impressive since monsters have more life).
  • Unrighteous Fire - Burning Miscreation (Lunaris mob).
  • Temporal Chains/Projectile Weakness/Detonate Dead - Lunaris Mages
  • Long-melee Vulnerability-on-hit - Lunaris 2/3 mob
  • Raise zombie - Lunaris 1 mage
  • Detonate dead - Lunaris 1 and 2 mages

Curse specialists: Because it's cheaper to summon a single spectre . Comes with lvl 20 curses in Merciless.