Mind Over Matter
When hit, 30% of the damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
In order to take effect, Mind Over Matter requires the character to be hit. For this reason, it will not allow mana to absorb damage over time.
Eldritch Battery and Chaos damage
If the node Eldritch Battery is chosen energy shield protects mana instead of life. This energy shield will absorb the converted damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
Mind Over Matter is rendered useless in conjunction with the Chaos Inoculation keystone. Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.
Damage taken gained as mana when hit
If the character gains mana when hit with the x% of Damage taken Gained as Mana when Hit modifier, that mana is gained before any damage is absorbed by mana. This modifier can help with maintaining mana and can be found on certain unique items and passive skills:
Aventail HelmetArmour: 88
Energy Shield: 26Requires Level 37, 42 Str, 42 Int(10-15)% increased Cold Damage
(10-15)% increased Lightning Damage
+(100-150) to maximum Mana
Enemies Cannot Leech Mana From You
(5-10)% of Damage taken gained as Mana when Hit
Cannot Leech ManaWhere top is bottom and weak is strong.
Paua RingRequires Level 22+(20-25) to maximum Mana+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana when HitThe Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action.
- Victario's FlightVictario's Flight
Goathide BootsEvasion: (72 to 90)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
30% increased Movement Speed when on Low Life
(5-10)% of Damage taken gained as Mana when HitAlive but not unscathed, Victario fled
as slaughter blossomed at the gates.
- Rallying CryRallying CryWarcry, AoE, Duration
Mana Cost: (8 to 27)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 secRequires Level 10Drop Restrictions
Level: 10Performs a warcry, granting increased damage and mana regeneration to you and your allies if there are nearby enemies. The damage increase is scaled by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
1.5% increased Duration(140-178)% increased Damage per one hundred nearby Enemies
(10-16)% increased Damage
(1.8-14.8) Mana Regenerated per second
Base duration is 8 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. w/ Spirited ResponseSpirited Response
Cobalt JewelRadius: Medium (1200)(5-10)% increased maximum Mana
With at least 50 Intelligence Allocated in radius, 10% of Damage taken gained as Mana when Hit during Rallying Cry for you and AlliesThe Purity Rebels fought with heart and soul,
To free their empire from corruption.
And the fires of war did merely serve,
To temper the steel of their spirits.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Battle Rouse
as well as corrupted implicit mods created through Vaal Orbs.
These unique items have the Mind Over Matter modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
- Cloak of DefianceCloak of Defiance
Lacquered GarbEvasion: (428 to 510)
Energy Shield: (126 to 150)Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)(110-150)% increased Evasion and Energy Shield
+(90-110) to maximum Mana
(40-50)% increased Mana Regeneration Rate
Mind Over MatterWhen the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
These items and passives have a "Damage is Taken from Mana before Life" modifier:
- The AylardexThe Aylardex
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power ChargeShackled fires dance about;
Might within from force without.
- Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (452 to 493)
Energy Shield: (132 to 144)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life when Hit
Recover 3% of Maximum Mana when you Shock an EnemyYou think we do not know.
We know all that you think. (lightning damage only)
- Helmets with the corrupted implicit mod When Hit, (3 to 5)% of Damage is taken from Mana before Life
- Hierophant's notable passive Divine Guidance
- Mark_GGG (October 23, 2013). "Please explain "Mind over matter" mechanics...". Official Path of Exile Forums. Retrieved September 9, 2014.
- Mark_GGG (March 13, 2014). "Damage taken gained as mana, works like reflect/leech?". Official Path of Exile Forums. Retrieved September 9, 2014.