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Mark of the Doubting Knight

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Mark of the Doubting Knight
Platinum Kris
Daggers
Quality: +20%
Physical Damage: (88.8 to 93.6)(351.5 to 370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 8
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
Melee Critical Strikes have 50% chance to cause Bleeding
Melee Critical Strikes have 50% chance to Poison the Enemy
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
Mark of the Doubting Knight inventory icon.png
Weapon DPS
Physical: (237.8 to 250.6)

Phys+Chaos: (237.8 to 250.6)

Total: (237.8 to 250.6)

Mark of the Doubting Knight is a unique Platinum KrisPlatinum KrisDaggers
Physical Damage: 2495
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance
.

Mark of the Doubting Knight has a small chance of being sold by any level 8 forsaken master for 8 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
.

Vendor: 13 Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack.
, 6 Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.

Divination cards

  • A set of 9 Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet, the dark deal has long since been made, and his fate long since been sealed. can be exchanged for a random unique dagger.
  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.

Legacy variants

Mark of the Doubting Knight has a legacy version.

Version Discontinued Modifiers
2.6.0
5% Additional Chance to Block while Dual Wielding
(180 to 210)% increased Physical Damage
10% reduced Attack Speed
+(6 to 10)% to all Elemental Resistances
Melee Critical Strikes have 25% chance to cause Bleeding
Melee Critical Strikes have 25% chance to Poison the Enemy

Version history

Version Changes
2.6.0
  • Chance to Bleed on Critical Strike mod increased to 50% (up from 25%).
  • Chance to Poison on Critical Strike mod increased to 50% (up from 25%).
  • Increased Physical Damage mod increased to 250-270% (up from 180-210%).
  • Base type implicit mod reduced to 50% increased Global Critical Strike Chance (down from 80).
  • Base type critical strike chance reduced to 6.5% (down from 7%).
  • Base type damage increased to 24-95 (up from 20-81).
1.2.0
  • Introduced to the game.