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Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

Malediction

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Malediction
Ascendancy notable Passive Skill
Malediction passive icon.png
  • Enemies can have 1 additional Curse
  • When you Kill an Enemy, for each Curse on that Enemy, gain 4%
of Non-Chaos Damage as extra Chaos Damage for 4 seconds

Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage. The buff can not stack by killing multiple enemies.

The buff granted from Malediction can be interpreted as following:

  • Gain 4% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 4% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 4% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 4% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had

Version history

Version Changes
2.2.0
  • Added to the game.