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Unique weapons and armours are now shown with quality 20 by default; this will be reflected in their value calculations and in item lists.

Rarity

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All monsters, strongboxes and most of the items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. Higher rarity means things are higher valued but occur less frequently in the game.

Items

Items receive a random rarity with normal items being the most common and unique items the least common. Rarity is rolled before base type.[1] The game rolls for rarity, in order, starting with: unique, followed by rare, then magic, if none of the other rarities are rolled the item will be normal. Modifiers to Item Rarity impacts the chance at each step.[2]

Magic, rare, and unique items found by the player are initially unidentified and a Scroll of Wisdom inventory icon.pngScroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Scroll of Wisdom inventory icon.png
must be used to discover their properties.

The number of sockets that can be found on an item is not affected by rarity; this instead relies on its item level.

Item modifiers' random values can be rerolled using a Divine Orb inventory icon.pngDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
Divine Orb inventory icon.png
.

Rarities

Normal

Normal Goat's Horn inventory icon.pngGoat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage
Goat's Horn inventory icon.png

Normal items (also called base items) are basic items without any explicit modifiers added by affixes. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a Blessed Orb inventory icon.pngBlessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
Shift click to unstack.
Blessed Orb inventory icon.png
if they have a range.

A normal item can be upgraded into a magic item using an Orb of Transmutation inventory icon.pngOrb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of Transmutation inventory icon.png
, or a rare item using an Orb of Alchemy inventory icon.pngOrb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of Alchemy inventory icon.png
. Using an Orb of Chance inventory icon.pngOrb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of Chance inventory icon.png
can upgrade a normal item into a magic, rare, or even unique item of the same base type.

Magic

Magic Goat's Horn inventory icon.pngGoat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage
Goat's Horn inventory icon.png

Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level.

A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of Augmentation inventory icon.pngOrb of AugmentationOrb of AugmentationStack Size: 30Enchants a magic item with a new random propertyRight click this item then left click a magic item to apply it. Magic items can have up to two random properties.
Shift click to unstack.
Orb of Augmentation inventory icon.png
. The affixes can be rerolled with an Orb of Alteration inventory icon.pngOrb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random propertiesRight click this item then left click a magic item to apply it.
Shift click to unstack.
Orb of Alteration inventory icon.png
.

A magic item can be upgraded into a rare item using a Regal Orb inventory icon.pngRegal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
Shift click to unstack.
Regal Orb inventory icon.png
. It will retain its current affixes and one new affix will be added.

When Cloak of Tawm'r Isley inventory icon.pngCloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's Robe
Quality: +20%
Energy Shield: (432 to 491)
Requires Level 56, 152 Int3% reduced Movement Speed (Hidden)(250-300)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
Cloak of Tawm'r Isley inventory icon.png
is equipped, it grants player dropped magic item identified.

Rare

Rare Goat's Horn inventory icon.pngGoat's HornGoat's HornWands
Physical Damage: 713
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage
Goat's Horn inventory icon.png

Rare items function the same as magic items, except they have at most six affixes – three prefixes, and three suffixes. Found rare items or items made rare with an Orb of Chance inventory icon.pngOrb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of Chance inventory icon.png
or an Orb of Alchemy inventory icon.pngOrb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of Alchemy inventory icon.png
will always have at least 4 affixes, but it is possible to get only 2 or 3 by using a Regal Orb inventory icon.pngRegal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
Shift click to unstack.
Regal Orb inventory icon.png
. A rare item with less than six affixes can gain an additional affix with an Exalted Orb inventory icon.pngExalted OrbExalted OrbStack Size: 10Enchants a rare item with a new random propertyRight click this item then left click a rare item to apply it. Rare items can have up to six random properties.
Shift click to unstack.
Exalted Orb inventory icon.png
or through Master crafting. Chaos Orb inventory icon.pngChaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
Chaos Orb inventory icon.png
completely reroll a rare item's affixes.

Maps can have 8 mods as a result of corruption.

Rare items are given a randomly generated name.

Unique

Unique items have the same base stats as a normal item of the same type, but have specific names, unique artwork and set lists of modifiers instead of affixes. It is GGG's intention that each base item has at least one corresponding unique item.[citation needed]

Increased Item Rarity/Quantity

Players can boost their chances of getting powerful equipment and uniques with the modifiers Increased Rarity of Items Found and Increased Quantity of Items Found. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.

Rarity and quantity modifiers can come from player’s equipment, the support gems Item Rarity Support inventory icon.pngItem Rarity SupportItem Rarity SupportSupport
Icon: R
Requires Level 31Per 1% Quality:
0.5% increased Rarity of Items Dropped by Slain Enemies
(40-59)% increased Rarity of Items Dropped by Slain EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Item Rarity Support inventory icon.png
and Item Quantity Support inventory icon.pngItem Quantity SupportItem Quantity SupportSupport
Icon: Q
Requires Level 24Per 1% Quality:
0.35% increased Quantity of Items Dropped by Slain Enemies
(17-36)% increased Quantity of Items Dropped by Slain EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Item Quantity Support inventory icon.png
, monster rarity, party bonuses, and map bonuses. The modifiers on the character stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found here.)

IIR and IIQ from gear do not affect chests, and have no effect on the number or type of currency, items, scrolls, or gems that drop from them.[3]

Increased Item Rarity (IIR)

Increases the chances of an item being magic, rare, or unique. This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[4] Magic, rare, and unique monsters have an increased item rarity modifier for drops.

When in a party, only the modifier from the player who lands the killing blow on an enemy is applied - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.

Increased Item Quantity (IIQ)

Increases the average number of items that drop from monsters (aka Drop Rate). This includes currency, scrolls, skill gems and divination cards.[5] There is no cap on the usefulness of this modifier, since there is no limit to the number of items a monster can drop. Only the IIQ of the containing area and the party bonus affects chests or strongboxes,[6] and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[3] A player's IIQ does not affect the amount of maps that drop from enemies.[7] However, a map's IIQ does affect the amount of map drops.[8]

In a party, each player in the party after the first gives the equivalent of +50% item quantity modifier on drops (this also doesn't affect map drops). The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. The party bonus as well as any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.[9]

Monsters

Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the increased item rarity and increased item quantity statistics with their equipment or with certain skill gems.

Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.

Rarities

Normal

The most common, and spawn in large groups.

Magic

Increased statistics, and given one monster affix. They appear in smaller groups.

Rare

Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together.

Unique

Custom monsters that appear in certain areas, including bosses.

Interactions with other mechanics

The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monster rarity also reduces the chance to flee.[10]

References

  1. Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
  2. Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
  3. 3.0 3.1 Mark_GGG (April 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  4. WhiteBoy (April 19, 2012). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved October 21, 2013.
  5. Mark_GGG (August 02, 2013). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved August 02, 2015.
  6. inoha (May 21, 2014). "Emailed support after seeing people insult each other in Pulp's stream, about whether or not more people affects the amount of maps that drop. Here's your answer!". Reddit. Retrieved May 21, 2014.
  7. Chris (September 11, 2012). "0.9.12c Patch Notes". Path of Exile Forum. Retrieved August 02, 2015.
  8. Chris (February 17, 2016). "Research Map increased item quantity and its role in map sustainability". Path of Exile Forum. Retrieved April 15, 2016.
  9. Malice (February 16, 2013). "Mechanics Thread - Drop Rates". Path of Exile Forum. Retrieved September 12, 2013.
  10. Mark_GGG (February 16, 2012). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved October 21, 2013.