These map mods spawns on the older maps.
Prefix[ | ]
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
Ceremonial | Area contains many Totems | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Antagonist's | Rare Monsters each have a Nemesis Mod | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Anarchic | Area is inhabited by 2 additional Rogue Exiles | 15% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Slithering | Area is inhabited by Sea Witches and their Spawn | N/A | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Capricious | Area is inhabited by Goatmen | 16% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Emanant | Area is inhabited by ranged monsters | 12% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Feral | Area is inhabited by Animals | 12% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Skeletal | Area is inhabited by Skeletons | 8% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Undead | Area is inhabited by Undead | 8% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Bipedal | Area is inhabited by Humanoids | 12% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Multifarious | Area has increased monster variety | 6% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Demonic | Area is inhabited by Demons | 15% | N/A | N/A | secret_area 0 unique_map 0 old_map 0 default 0 |
Twinned | Area contains two Unique Bosses | 6% | N/A | N/A | cannot_be_twinned 0 unique_map 0 secret_area 0 old_map 0 default 0 |
Overlord's | Unique Boss deals 20% increased Damage Unique Boss has 25% increased Attack and Cast Speed | 11% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Incombustible | +75% Monster Fire Resistance | 8% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Molten | +75% Monster Cold Resistance | 8% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Grounded | +75% Monster Lightning Resistance | 8% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Armoured | +30% Monster Physical Damage Reduction | 8% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Unwavering | Monsters cannot be Stunned | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Deadly | (25-35)% increased Monster Damage | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Fecund | (25-35)% more Monster Life | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Freezing | Monsters deal (80-100)% extra Physical Damage as Cold | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Shocking | Monsters deal (80-100)% extra Physical Damage as Lightning | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Burning | Monsters deal (80-100)% extra Physical Damage as Fire | 12% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Fleet | (25-35)% increased Monster Movement Speed (25-35)% increased Monster Attack Speed (25-35)% increased Monster Cast Speed | 23% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Punishing | Monsters reflect 18% of Physical Damage | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Mirrored | Monsters reflect 18% of Elemental Damage | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Chaining | Monsters' skills Chain 2 additional times | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Splitting | Monsters fire (2-4) additional Projectiles | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Hexproof | Monsters are Hexproof | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Otherworldly | Slaying Enemies close together has a 13% chance to attract monsters from Beyond | 10% | N/A | N/A | secret_area 0 old_map 0 default 0 |
Antagonist's | Rare Monsters each have a Nemesis Mod (20-30)% more Rare Monsters | 12% | N/A | 6% | secret_area 0 old_map 0 default 0 |
Anarchic | Area is inhabited by 2 additional Rogue Exiles | 15% | N/A | 8% | secret_area 0 old_map 0 default 0 |
Capricious | Area is inhabited by Goatmen | 16% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Skeletal | Area is inhabited by Skeletons | 6% | N/A | 3% | secret_area 0 unique_map 0 old_map 0 default 0 |
Ceremonial | Area contains many Totems | 12% | N/A | 6% | secret_area 0 old_map 0 default 0 |
Slithering | Area is inhabited by Sea Witches and their Spawn | 6% | N/A | 3% | secret_area 0 unique_map 0 old_map 0 default 0 |
Undead | Area is inhabited by Undead | 10% | N/A | 5% | secret_area 0 unique_map 0 old_map 0 default 0 |
Emanant | Area is inhabited by ranged monsters | 12% | N/A | 6% | secret_area 0 unique_map 0 old_map 0 default 0 |
Feral | Area is inhabited by Animals | 15% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Demonic | Area is inhabited by Demons | 15% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Bipedal | Area is inhabited by Humanoids | 15% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Multifarious | Area has increased monster variety | 10% | N/A | 5% | secret_area 0 unique_map 0 old_map 0 default 0 |
Chaining | Monsters' skills Chain 2 additional times | 15% | N/A | 8% | secret_area 0 old_map 0 default 0 |
Otherworldly | Slaying Enemies close together has a 13% chance to attract monsters from Beyond | 12% | N/A | 6% | secret_area 0 old_map 0 default 0 |
Twinned | Area contains two Unique Bosses | 12% | N/A | 6% | cannot_be_twinned 0 secret_area 0 old_map 0 default 0 |
Abhorrent | Area is inhabited by Abominations | 12% | N/A | 6% | secret_area 0 unique_map 0 old_map 0 default 0 |
Unstoppable | Monsters' Action Speed cannot be modified to below base value Monsters cannot be Taunted | 16% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Conflagrating | All Monster Damage from Hits always Ignites | 12% | N/A | 6% | secret_area 0 unique_map 0 old_map 0 default 0 |
Solar | Area is inhabited by Solaris fanatics | 15% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Lunar | Area is inhabited by Lunaris fanatics | 15% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Haunting | Area is inhabited by Ghosts | 15% | N/A | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
Twinned | Area contains two Unique Bosses | N/A | N/A | N/A | cannot_be_twinned 0 unique_map 0 secret_area 0 old_map 0 default 0 |
Suffix[ | ]
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Fracturing | Monsters Fracture | 30% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Champions | (20-50)% more Magic Monsters | 3% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Hordes | +(20-50)% Monster pack size | N/A | (20 to 50)% | N/A | secret_area 0 old_map 0 default 0 |
of Commanders | (20-50)% more Rare Monsters | 3% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Frenzy | Monsters gain (1-3) Frenzy Charges every 20 seconds | 15% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Endurance | Monsters gain (1-3) Endurance Charges every 20 seconds | 15% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Power | Monsters gain (1-3) Power Charges every 20 seconds | 15% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Vulnerability | Players are Cursed with Vulnerability, with 60% increased Effect | 25% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Elemental Weakness | Players are Cursed with Elemental Weakness, with 60% increased Effect | 17% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Enfeeblement | Players are Cursed with Enfeeble, with 60% increased Effect | 18% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Stasis | Players have no Life or Mana Regeneration | 30% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Temporal Chains | Players are Cursed with Temporal Chains, with 60% increased Effect | 27% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Smothering | Players have 50% less Recovery Rate of Life and Energy Shield | 20% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Hemomancy | Players have Blood Magic | 25% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Balance | Players have Elemental Equilibrium | 9% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Exposure | -(25-15)% maximum Player Resistances | 30% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Flames | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 11% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Ice | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 11% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Lightning | Area has patches of Shocked Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 11% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Venom | Monsters Poison on Hit | 16% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Desecration | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 11% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Bloodlines | Magic Monster Packs each have a Bloodline Mod (20-30)% more Magic Monsters | 12% | N/A | 6% | secret_area 0 old_map 0 default 0 |
of Venom | Monsters Poison on Hit | 16% | N/A | 8% | secret_area 0 old_map 0 default 0 |
of Balance | Players have Elemental Equilibrium | 10% | 10% | 5% | secret_area 0 old_map 0 default 0 |
of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 30% | N/A | N/A | secret_area 0 old_map 0 default 0 |
of Skirmishing | Players have Point Blank | 15% | 12% | 8% | secret_area 0 unique_map 0 old_map 0 default 0 |
References[ | ]