Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.

Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

List of map suffix mods

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List of Suffix Modifiers that can spawn on Maps.

Map tier Tier range Map level range
Low tier maps 1 - 5 68 - 72
Mid tier maps 6 - 10 73 - 77
Top tier maps 11 - 16 78 - 83

Modifiers

All maps

Name Effect(s) IIQ IIR Pack
Size
Spawn Weighting
of BalancePlayers have Elemental Equilibrium10510secret_area 0
old_map 0
default 1,000
of BloodlinesMagic Monster Packs each have a Bloodline Mod
(20-30)% more Magic Monsters
1260secret_area 0
old_map 0
default 1,000
of SkirmishingPlayers have Point Blank15812secret_area 0
unique_map 0
old_map 0
default 150
of VenomMonsters Poison on Hit1680secret_area 0
old_map 0
default 1,000

Low tier maps only

Name Effect(s) IIQ IIR Pack
Size
Spawn Weighting
of DeadlinessMonsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
1890low_tier_map 800
default 0
of DesecrationArea has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
1260low_tier_map 250
default 0
of DroughtPlayers gain 30% reduced Flask Charges10510low_tier_map 800
default 0
of FlamesArea has patches of burning ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
1260low_tier_map 250
default 0
of GiantsMonsters have 45% increased Area of Effect1580low_tier_map 800
default 0
of IceArea has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
1260low_tier_map 250
default 0
of ImpotencePlayers have 15% less Area of Effect12610low_tier_map 800
default 0
of InsulationMonsters have 30% chance to Avoid Elemental Status Ailments1890low_tier_map 800
default 0
of LightningArea has patches of shocking ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
1260low_tier_map 250
default 0
of MiringPlayer Dodge chance is Unlucky
Monsters have 30% increased Accuracy Rating
15812low_tier_map 800
default 0
of RustPlayers have 20% reduced Block Chance
Players have 20% less Armour
15812low_tier_map 800
default 0
of SmotheringPlayers have 20% less Recovery Rate of Life and Energy Shield201515low_tier_map 750
default 0
of ToughnessMonsters take (25-30)% reduced Extra Damage from Critical Strikes1470low_tier_map 800
default 0

Mid tier maps only

Name Effect(s) IIQ IIR Pack
Size
Spawn Weighting
of DeadlinessMonsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
1890mid_tier_map 800
default 0
of DesecrationArea has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
1260mid_tier_map 250
default 0
of DroughtPlayers gain 40% reduced Flask Charges10510mid_tier_map 800
default 0
of Elemental WeaknessPlayers are Cursed with Elemental Weakness18914mid_tier_map 850
default 0
of EnfeeblementPlayers are Cursed with Enfeeble18914mid_tier_map 850
default 0
of Exposure-(8-5)% maximum Player Resistances18916mid_tier_map 600
default 0
of FlamesArea has patches of burning ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
1260mid_tier_map 250
default 0
of GiantsMonsters have 70% increased Area of Effect1580mid_tier_map 800
default 0
of IceArea has patches of chilled ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
1260mid_tier_map 250
default 0
of ImpotencePlayers have 20% less Area of Effect12610mid_tier_map 800
default 0
of InsulationMonsters have 60% chance to Avoid Elemental Status Ailments1890mid_tier_map 800
default 0
of LightningArea has patches of shocking ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
1260mid_tier_map 250
default 0
of MiringPlayer Dodge chance is Unlucky
Monsters have 40% increased Accuracy Rating
15812mid_tier_map 800
default 0
of RustPlayers have 30% reduced Block Chance
Players have 25% less Armour
15812mid_tier_map 800
default 0
of SmotheringPlayers have 40% less Recovery Rate of Life and Energy Shield201515mid_tier_map 750
default 0
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield201012mid_tier_map 300
top_tier_map 600
default 0
of Temporal ChainsPlayers are Cursed with Temporal Chains18914mid_tier_map 850
default 0
of ToughnessMonsters take (31-35)% reduced Extra Damage from Critical Strikes1470mid_tier_map 800
default 0
of VulnerabilityPlayers are Cursed with Vulnerability18914mid_tier_map 850
default 0

Top tier maps only

Name Effect(s) IIQ IIR Pack
Size
Spawn Weighting
of CongealmentCannot Leech Life from Monsters
Cannot Leech Mana from Monsters
25120top_tier_map 100
default 0
of DeadlinessMonsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
1890top_tier_map 800
default 0
of DesecrationArea has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
1260top_tier_map 250
default 0
of DroughtPlayers gain 50% reduced Flask Charges10510top_tier_map 800
default 0
of Elemental WeaknessPlayers are Cursed with Elemental Weakness18914top_tier_map 1,000
default 0
of EnfeeblementPlayers are Cursed with Enfeeble18914top_tier_map 1,000
default 0
of Exposure-(12-9)% maximum Player Resistances18916top_tier_map 1,000
default 0
of FlamesArea has patches of burning ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
1260top_tier_map 250
default 0
of GiantsMonsters have 100% increased Area of Effect1580top_tier_map 800
default 0
of IceArea has patches of chilled ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
1260top_tier_map 250
default 0
of ImpotencePlayers have 25% less Area of Effect12610top_tier_map 800
default 0
of InsulationMonsters have 90% chance to Avoid Elemental Status Ailments1890top_tier_map 800
default 0
of LightningArea has patches of shocking ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
1260top_tier_map 250
default 0
of MiringPlayer Dodge chance is Unlucky
Monsters have 50% increased Accuracy Rating
15812top_tier_map 800
default 0
of RustPlayers have 40% reduced Block Chance
Players have 30% less Armour
15812top_tier_map 800
default 0
of SmotheringPlayers have 60% less Recovery Rate of Life and Energy Shield201515top_tier_map 750
default 0
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield201012mid_tier_map 300
top_tier_map 600
default 0
of Temporal ChainsPlayers are Cursed with Temporal Chains18914top_tier_map 1,000
default 0
of ToughnessMonsters take (36-40)% reduced Extra Damage from Critical Strikes1470top_tier_map 800
default 0
of VulnerabilityPlayers are Cursed with Vulnerability18914top_tier_map 1,000
default 0


References


See also