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List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn Weighting
of CombatDamageForm(10-12)% increased Melee Damagedamage, attack, melee_modbow 0
wand 0
not_int 500
default 0
of ArcheryDamageForm(10-12)% increased Projectile Damagedamagenot_dex 400
default 500
of MysticismDamageForm(10-12)% increased Spell Damagecaster_damage, damage, casternot_int 0
default 500
of WoundingDamageForm(8-10)% increased Damagedamagedefault 350
of EntropyDegenerationDamage(10-12)% increased Damage over Timedamagedefault 500
of BlastingAreaDamage(10-12)% increased Area Damagedamagedefault 500
of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speedattack, speeddefault 500
of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speedcaster, speednot_int 0
default 500
of SoaringProjectileSpeed(6-8)% increased Projectile Speedspeednot_dex 300
default 500
of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speedattack, caster, speeddefault 350
of DexterityDexterity+(12-16) to Dexterityattributenot_dex 300
default 500
of StrengthStrength+(12-16) to Strengthattributenot_str 300
default 500
of IntelligenceIntelligence+(12-16) to Intelligenceattributenot_int 300
default 500
of AthleticsStrengthDexterity+(8-10) to Strength and Dexterityattributenot_int 450
default 250
of SpiritStrengthIntelligence+(8-10) to Strength and Intelligenceattributenot_dex 450
default 250
of CunningDexterityIntelligence+(8-10) to Dexterity and Intelligenceattributenot_str 450
default 250
of AdaptionAllAttributes+(6-8) to all Attributesattributedefault 300
of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your Attacksresource, life, attacknot_str 0
default 500
of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your Attacksresource, mana, attacknot_dex 0
default 500
of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your Attacksenergy_shield, defences, attacknot_int 0
default 500
of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150
of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy Ratingattacknot_dex 0
default 500
of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
(6-10)% increased Global Critical Strike Chance
attack, criticalnot_dex 0
default 150
of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chancecriticaldefault 250
of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike Multiplierdamage, criticaldefault 250
of WeightFormCritChance(10-14)% increased Melee Critical Strike Chanceattack, critical, melee_modbow 0
wand 0
not_int 250
default 0
of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spellscaster, criticalnot_int 0
default 250
of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skillselemental, criticaldefault 100
of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplierdamage, attack, critical, melee_modbow 0
wand 0
not_int 250
default 0
of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spellscaster_damage, damage, caster, criticalnot_int 0
default 250
of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skillselemental_damage, damage, elemental, criticaldefault 100
of the DragonFireResistance+(12-15)% to Fire Resistanceelemental, fire, resistancenot_str 300
default 500
of the BeastColdResistance+(12-15)% to Cold Resistanceelemental, cold, resistancenot_dex 300
default 500
of GroundingLightningResistance+(12-15)% to Lightning Resistanceelemental, lightning, resistancenot_int 300
default 500
of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistanceselemental, fire, cold, resistancenot_int 450
default 250
of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistanceselemental, fire, lightning, resistancenot_dex 450
default 250
of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistanceselemental, cold, lightning, resistancenot_str 450
default 250
of ResistanceAllResistances+(8-10)% to all Elemental Resistanceselemental, resistancedefault 300
of OrderChaosResistance+(7-13)% to Chaos Resistancechaos, resistancedefault 100
of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
default 400
of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of Skillsresource, manadefault 500
of RecoveryStunRecovery(10-14)% increased Stun and Block RecoveryN/Anot_str 200
default 400
of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250
of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
(12-16)% increased Freeze Duration on Enemies
elemental, cold, ailmentnot_dex 250
default 350
of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
(12-16)% increased Shock Duration on Enemies
elemental, lightning, ailmentnot_int 250
default 350
of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
(6-8)% increased Ignite Duration on Enemies
elemental, fire, ailmentnot_str 250
default 350
of ResilienceMinionElementalResistancesMinions have +(11-15)% to all Elemental Resistanceselemental, resistance, minionnot_int 0
default 350
of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistanceselemental, resistancenot_str 250
default 350
of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
(6-8)% increased Poison Duration
poison, chaos, ailmentnot_dex 250
default 350
of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
bleed, physical, attack, ailmentnot_str 250
default 350
of VenomPoisonDamage(16-20)% increased Damage with Poisonpoison, damage, chaos, ailmentnot_dex 250
default 500
of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleedingphysical_damage, bleed, damage, physical, attack, ailmentnot_str 250
default 500
of CombustingBurnDamage(16-20)% increased Burning Damageelemental_damage, damage, elemental, fire, ailmentdefault 500
of AtrophyDamageOverTimeMultiplier+(3-4)% to Chaos Damage over Time Multiplierdamage, chaosnot_str 300
default 0
of GelidityDamageOverTimeMultiplier+(3-4)% to Cold Damage over Time Multiplierelemental_damage, damage, elemental, cold, has_caster_modnot_str 300
default 0
of TrainingMinionAccuracyRating(22-26)% increased Minion Accuracy Ratingattack, minionnot_int 0
default 350
of ZealousnessDamageOverTimeMultiplier+(3-4)% to Fire Damage over Time Multiplierelemental_damage, damage, elemental, firenot_dex 300
default 0
of ExsanguinatingDamageOverTimeMultiplier+(3-4)% to Physical Damage over Time Multiplierphysical_damage, damage, physicalnot_int 300
default 0
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