Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an Axe, Mace, Sword or Staff.
x% increased Physical Damage
x% Chance to Knock enemies Back on hit
Long ago, the marauders of Oriath perfected a devastating battle technique - the ferocious Leap Slam. With a guttural cry, the leaper hurtles forward and smashes the ground at the feet of the enemy. The force from this blow deals substantial damage in a circle around the targeted spot, and will even knock back and stun. The Leap Slam is useful not only as an offensive technique, but also because it can serve, in a pinch, to escape from danger. The Marauders of Oriath were famous for attacking their foes from above, leaping down from high ledges to crush their enemies' skulls.
Skill Functions and Interactions
Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
Attack Speed: Leap Slam has its own attack time of 1.40 seconds and modifiers to attack speed will modify the speed at which Leap Slam performs. While its base attack time is not equal to the base attack time of your weapon, it does benefit from local attack speed modifiers on the weapon just like any other skill (multiplicatively). Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
Dual Wielding: Leap Slam will use only the main hand weapon.
Gem level progression
|Physical Damage|| Knockback
This skill can be gained as a reward for finishing quests:
- The Caged Brute in Act 1 (Normal), by Duelist, Marauder and Scion
- Intruders in Black in Act 2 (Normal), by Duelist, Marauder
- Lost in Love in Act 3 (Normal), by Ranger