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Permanent Leagues

  • Standard is the default league and has no modifiers.
  • Hardcore has the hardcore modifier, meaning characters who die are moved to Standard. Hardcore is equivalent to permadeath in other RPGs, though your character and items are not automatically deleted.

Characters used in certain races are afterwards sent to a Void League instead of being deleted. You can't play these characters or access their inventory; void characters can only be deleted or kept as a sort of trophy.

Challenge Leagues

Every four months, two new leagues are created and the previous two challenge leagues are removed. These leagues are intended to introduce and test new content while providing players with a fresh economy.[1] In addition, each pair of leagues has a set of eight optional challenges that can be completed for a prize.

When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League).

Ambush and Invasion

The Ambush and Invasion leagues run from March 5th 2014 to July 5th 2014 and were introduced with patch 1.1.0.

  • Ambush: Various new types of chests called Strongboxes can be found throughout Wraeclast. These chests are guarded by monsters that ambush the player when they are opened. The ambushing monsters must be slain before the contents of the Strongbox can be claimed. Sometimes you'll encounter magic, rare or unique Strongboxes which have modifiers like items do. Prefixes affect the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improve your rewards from the Strongbox. You can use currency items to reroll these mods. One of the new challenges is to open Strongboxes with each mod.
  • Invasion: Invasion is a hardcore league. Areas of Wraeclast have substantially more monster variety, so players will run into unexpected and dangerous invading monsters from other levels or acts. A unique Invasion Boss from an invading monster type is also lurking in each level. Higher difficulty levels contain expanded monster variety and the invading bosses with more abilities. One of the new challenges is to kill a selection of the invading Unique bosses.

These changes apply to both Ambush and Invasion:

  • Eight new quiver base types have been added.
  • A new ring type, Unset RingUnset Ring
    Requires Level 45Has 1 Socket
    , has been added.
  • There are two new unique items that can only drop in either challenge league (VoideyeVoideye
    Unset Ring
    Requires Level 45Has 1 Socket+5 to Level of Gems in this itemThe darker the eye, the more diligent the watched.
    and Vaal CaressVaal Caress
    Bronzescale Gauntlets
    Armour: (95 to 103)
    Evasion Rating: (95 to 103)
    Requires Level 27, 22 Str, 22 Dex+2 to Level of Vaal Gems in this item
    (120 to 140)% increased Armour and Evasion
    +(30 to 40) to maximum Life
    +30% to Cold Resistance
    You gain Onslaught for 5 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    ), plus one that can only drop in Ambush (DrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 3610% chance of Arrows Piercing(8 to 12)% increased Attack Speed
    +350 to Evasion Rating
    +(40 to 50) to maximum Life
    Adds (10–19 to 14–24) Physical Damage to attacks with Bows
    Projectile Damage increased by Arrow Pierce Chance
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    ) and one that can only drop in Invasion (RearguardRearguard
    Broadhead Arrow Quiver
    Requires Level 28Adds 6–12 Physical Damage+(400 to 450) to Armour
    (20 to 30)% increased Projectile Speed
    50% increased Block and Stun Recovery
    (15 to 20)% increased Projectile Damage
    (20 to 24)% Chance to Block
    (12 to 15)% Chance to Block Spells
    "It's a rare man that has eyes in the back of his head."
    - Kiravi, Vaal Archer

Domination and Nemesis

The Domination and Nemesis leagues ran from October 23rd 2013 to February 23rd 2014 and were introduced with patch 1.0.0[2] :

  • Domination: A variety of powerful shrines spawn along with large groups of monsters that receive powerful buffs from the shrine. If you get close to a shrine and "tag" it, you receive the shrine's bonuses for a short time.
  • Nemesis: A hardcore league where rare monsters have one guaranteed mod from the Nemesis Pool, which can make a fight substantially harder. Rare monsters are more powerful, make players weaker, or have special effects on death.

These changes applied to both Nemesis and Domination:

  • Prismatic Ring could not drop as a base type in Domination and Nemesis league, but it could be created with a new vendor recipe. Unique Prismatic Rings could still drop in these leagues.
  • There were six new Unique items that could drop in either challenge league, plus one that could only drop in Domination (The GullThe Gull
    Raven Mask
    Evasion Rating: (198 to 225)
    Energy Shield: (59 to 68)
    Requires Level 38, 44 Dex, 44 Int(120 to 150)% increased Evasion and Energy Shield
    +(30 to 40) to maximum Mana
    +(15 to 20) Life gained on Kill
    +(10 to 15) Energy Shield gained on Kill
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    ) and one that could only drop in Nemesis (HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25 to 40) to Maximum Life+(40 to 55) to Strength
    +(40 to 55) to Dexterity
    +(50 to 60) to maximum Life
    (20 to 30)% increased Damage against Rare monsters
    When you Kill a Rare monster, you gain its mods for 20 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
  • Item Quantity could not be obtained in these leagues.
  • Increased Item Quantity modifiers could not spawn on Magic and Rare items in these leagues, but remained on unique items.

Anarchy and Onslaught

The Anarchy and Onslaught leagues ran from June 8th 2013 to October 8th 2013 and were introduced with patch 0.11.0:

  • Anarchy: In some areas, Rogue Exiles will sometimes spawn and attack you. The rogue exiles were later added to the rest of the leagues and spawn at around 60% of the rate that they appear in Anarchy. They were also rebalanced.[1]
  • Onslaught: A hardcore league with monsters moving and attacking/casting 20% faster.

These changes applied to both Anarchy and Onslaught:

  • Six unique items were added for the new leagues. Two only dropped in Anarchy (Death RushDeath Rush
    Amethyst Ring
    Requires Level 46+(9 to 13)% to Chaos Resistance+(300 to 350) to Accuracy Rating
    +(60 to 80) to Armour
    +(15 to 20)% to Chaos Resistance
    (3 to 4)% of Physical Attack Damage Leeched as Life
    You gain Onslaught for 2.0 seconds on Kill
    To truly appreciate life you must be there when it ends
    and Victario's AcuityVictario's Acuity
    Turquoise Amulet
    Requires Level 16+(16 to 24) to Dexterity and Intelligence+(30 to 40)% to Lightning Resistance
    +(8 to 10)% to Chaos Resistance
    10% Chance to gain a Frenzy Charge on Kill
    10% Chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    "Grind your words into sharp thoughts.
    Grind your thoughts into the sharpest of deeds."
    - Victario, the People's Poet
    ), two only dropped in Onslaught (Gifts from AboveGifts from Above
    Diamond Ring
    Requires Level 28(20 to 30)% increased Global Critical Strike Chance(30 to 35)% increased Global Critical Strike Chance
    (10 to 15)% increased Light Radius
    Creates Consecrated Ground on Critical Strike
    (40 to 50)% increased Rarity of Items Dropped by enemies killed with a Critical Strike
    "God blesses those who bless themselves."
    - High Templar Dominus
    and Daresso's SaluteDaresso's Salute
    Citrine Amulet
    Requires Level 16+(16 to 24) to Strength and Dexterity50% reduced maximum Energy Shield
    +(30 to 40)% to Fire Resistance
    +(30 to 40)% to Cold Resistance
    10% increased Movement Speed when on Full Life
    +2 to Melee Weapon and Unarmed range
    60% increased Melee Damage when on Full Life
    "A bit short in the arm, are you?
    Then you'll be short of a head soon enough."
    - Daresso the Daring
    ) and two could drop in either league (Voll's DevotionVoll's Devotion
    Agate Amulet
    Requires Level 32+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
    +(20 to 30) to maximum Energy Shield
    +(15 to 20)% to all Elemental Resistances
    30% reduced Endurance Charge Duration
    30% reduced Power Charge Duration
    Gain an Endurance Charge when a Power Charge expires or is consumed
    "We are the soldiers of Faith, armoured in devotion.
    Let the sinners come, for we—the Pure—shall endure!"
    —Voll of Thebrus, at the Battle of the Bridge
    and Shavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15 to 25) to maximum Energy Shield+(60 to 75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: 4.0% of Energy Shield Regenerated per second
    Left ring slot: 100% increased Mana Regeneration Rate
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
  • These items could not drop in the Anarchy or Onslaught leagues: Prismatic RingPrismatic Ring
    Requires Level 30+(8 to 10)% to all Elemental Resistances
    , Onyx AmuletOnyx Amulet
    Requires Level 20+(10 to 16) to all Attributes
    , Thief's TormentThief's Torment
    Prismatic Ring
    Requires Level 30+(8 to 10)% to all Elemental Resistances+(20 to 30) Life gained for each enemy hit by your Attacks
    +15 Mana gained for each enemy hit by your Attacks
    +(8 to 12)% to all Elemental Resistances
    (10 to 16)% increased Quantity of Items found
    50% Reduced Effect of Curses on You
    Can't use other Rings
    The ring I stole,
    My finger they took,
    A shrouded mind,
    Cut their curses short,
    As I drained their spirit
    And stole their soul.
    A blessing is often a curse.
    , Lori's LanternLori's Lantern
    Prismatic Ring
    Requires Level 30(8 to 10)% to all Elemental Resistances10% to all Elemental Resistances
    (6 to 8)% increased Movement Speed when on Low Life
    31% increased Light Radius
    +(20 to 25)% Chaos Resistance when on Low Life
    While on Low Life, Enemies are Unlucky when Damaging you
    By Its light, Lori led her young charges to safety
    and bound up their wounds.
    Her sword arm was iron, yet her heart gentle
    and proof against hate.
    , AstramentisAstramentis
    Onyx Amulet
    Requires Level 20+(10 to 16) to all Attributes+(80 to 100) to all Attributes
    −4 Physical Damage taken from Attacks
    Mindless rage will shake the world,
    Cunning lies will bend it.
    Reckless haste will break the world,
    And into darkness send it.
    , Carnage HeartCarnage Heart
    Onyx Amulet
    Requires Level 20+(10 to 16) to all Attributes+(20 to 40) to all Attributes
    (6 to 10)% of Physical Attack Damage Leeched as Life
    25% reduced maximum Life
    25% reduced maximum Energy Shield
    +(10 to 20)% to all Elemental Resistances
    Extra Gore
    Forged from the blood of countless wars,
    its thirst has only begun.
    , Eye of ChayulaEye of Chayula
    Onyx Amulet
    Requires Level 20+(10 to 16) to all Attributes20% reduced maximum Life
    30% increased Rarity of Items found
    Cannot be Stunned
    Never blinking, always watching.
    and Kaom's HeartKaom's Heart
    Glorious Plate
    Armour: 553
    Requires Level 68, 191 StrHas no Sockets
    +500 to maximum Life
    (20 to 40)% increased Fire Damage
    The warrior who
    fears will fall.

Race Leagues

Race leagues are temporary leagues created specifically for a single race event.

These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league, which is typically Hardcore or Void league. The player's race stash will be moved as well and may be placed in remove-only stash tabs.

Leagues Modifiers

Other than Standard, leagues generally have modifiers to add special rules that alter the way the game is played[3].


First introduced in S1E51.

  • All areas except in towns have enemy totems spread across the zone that grant benefits to your enemies and attempt to kill you.

Blood Magic

First introduced in S1E61.

  • Characters act as if they have the Blood Magic passive allocated. This will cause said characters to consume life instead of mana for skills with mana cost and mana reservations.


  • Equipped items are dropped on death.
  • Players are allowed to enter others' instances at will.
  • The death experience penalty is increased by 30% on all difficulty levels.
  • Players are hostile to one another by default when not partied.
  • Killing a player awards their death penalty experience to the killer.
  • Player capacity in non-town instances is doubled. This does not increase the maximum party size.


  • Descent was the signature race of Season 3. It is modeled after roguelike games: players fight from the top of a dungeon down through increasingly difficult levels.[4]
  • If you disconnect or log out and continue playing later, you spawn at the entrance of your current area.
  • Has the hardcore modifier, and dying will transfer your character to the Void league.
  • No access to the stash or any vendors, and therefore no reason to pick up valuable items that you won't use.
  • A provision chest at the beginning contains some starting items and gems.
  • The end of each level contains an Alluring Chest and a Curious Chest. Players can open only one.

Descent Champions

  • Introduced in Season 5, Descent: Champions was an extension of the Descent race type. Accordingly, most of the mechanics of Descent are the same here.
  • One key difference is that in addition to being given access to a provision chest at the start of the race, each player may also select 2 unique items: one from each of two chests.
  • Another key difference is that the path players take forward is not fixed, as it is in Descent. There are multiple paths forward, and even side-areas with their own bonuses should the player take the time to complete them.
  • Finally, in addition to the race point reward systems of Descent, players also gain race points by killing certain boss mobs. Being first to kill the boss is irrelevant; all players that kill a reward boss will receive the corresponding reward.

Endless Ledge

  • Players start in one end of the Ledge and fight their way through the area. The exit leads to another instance of the Ledge with higher monster level, and this repeats forever.[5]
  • If you disconnect or log out then continue playing, you spawn at the entrance of your current area.
  • Has the hardcore modifier, and dying will transfer your character to the Void league.
  • No access to the stash or any vendors, and therefore no reason to pick up valuable items that you won't use.
  • A provision chest at the beginning contains some starting items and gems.
  • The first Ledge is normal, but after that monsters, bosses, and biome will be fully random, similar to maps. The area layout will always mimic the Ledge.
  • After the race, characters are transferred to the Void league.


Fixed Seed

  • All instances of a given area will have the same area layout, for all players.
  • The minimap will automatically be fully revealed.
  • Multiple Race Events regularly will have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set.


  • All non-unique monsters will split into a several copies when they are killed.


  • Characters who die are moved to the Standard league.



Multiple Projectile

First introduced in S1E53.

  • Monsters have four additional projectiles when using projectile-based skills and attacks.

No Projectiles

  • Players deal no damage with projectile-based skills and attacks.


  • All areas except towns have a rogue exile, which spawns at a random location within the area.


  • Players are not allowed to form parties.


  • Monsters run, attack and cast 60% faster.

Version History

Version Changes
  • Renamed Default League to Standard League.


  1. 1.0 1.1 Chris (September 23, 2013). "What's happening when Anarchy/Onslaught leagues end?". Official Path of Exile Forums. Retrieved Oct 7, 2013.
  2. Chris (October 22, 2013). "1.0.0 Release Patch Notes". Path of Exile Forum.
  3. Chris (August 8, 2012). "Standard rules for league events". Official Path of Exile Forums. Retrieved May 19, 2013.
  4. Chris (June 24, 2013). "Descent Races". Path of Exile Forum. Retrieved October 21, 2013.
  5. Chris (August 26, 2013). "The Endless Ledge". Path of Exile Forum. Retrieved October 21, 2013.