Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.
Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.
The term kill refers to causing death of a creature. Most creatures leave corpses on death.
On/when kill effects
Similarly to on-hit effects, there are effects that trigger when creature has been killed:
- gain temporary buffs (e.g. charges)
- gain life, mana or energy shield
- skill-specific effects (e.g. Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%Acquisition
Level: 1Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of EffectDeals (130-160.4)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s explosion)