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Juggernaut

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Juggernaut
Juggernaut ascendancy class.png
What divides the conqueror to the conquered? Perseverance.

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, protection against slows and stuns, and accuracy.

Passive skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Armour, Movement Speed
  • 15% increased Armour
  • 4% increased Movement Speed
Armour, Attack Speed
  • 6% increased Attack Speed
  • 15% increased Armour
Armour, Stun Duration
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Armour, Attack Damage
  • 15% increased Armour
  • 12% increased Attack Damage
Armour, Life Regeneration
  • 15% increased Armour
  • 0.4% of Life Regenerated per second

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Unstoppable
  • 10% increased Movement Speed
  • You cannot be slowed to below base speed
  • Movement Speed cannot be modified to below base value
Armour, Movement Speed
Undeniable
  • +1000 to Accuracy Rating
  • 1% increased Attack Speed per 200 Accuracy Rating
Armour, Attack Speed
Unbreakable
  • Cannot be Stunned
  • Armour received from Body Armour is doubled
Armour, Stun Duration
Unyielding
  • 30% increased Damage while you have Fortify
  • 1.5% of Maximum Life Regenerated per second while you have Fortify
  • 25% increased effect of Fortify on You
Armour, Life Regeneration
Unflinching
  • +1 to Maximum Endurance Charges
  • 20% chance to gain an Endurance Charge when you are Hit
Armour, Attack Damage
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Unflinching Armour, Attack Damage

Version history

Version Changes
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).