Jewel

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Jewels in the player's stash

Jewels are items that can be placed into jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

Some unique jewels affect other passive nodes within a certain radius.

Base Jewels

There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

  • Cobalt Jewel inventory icon.pngCobalt JewelCobalt JewelDrop Level: 20Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Cobalt Jewel inventory icon.png
  • Crimson Jewel inventory icon.pngCrimson JewelCrimson JewelDrop Level: 20Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Crimson Jewel inventory icon.png
  • Viridian Jewel inventory icon.pngViridian JewelViridian JewelDrop Level: 20Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Viridian Jewel inventory icon.png

Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of Scouring inventory icon.pngOrb of ScouringOrb of ScouringStack Size: 30Drop Level: 12Removes all properties from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
Orb of Scouring inventory icon.png
.

There is a fourth base type, Prismatic Jewel inventory icon.pngPrismatic JewelPrismatic JewelDrop Level: 1Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Prismatic Jewel inventory icon.png, which can't be found. See its page for more information.

Unique Jewels

There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.

Radius

A jewel with a large radius

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

Size Value
Small 800
Medium 1200
Large 1500

Corrupted

The corrupted property can have the following effects on a jewel:

  • Turn into a rare jewel
  • Turn into a unique corrupted jewel with the same base item (see: list of unique jewels received by corruption)
  • Add an implicit modifier to the jewel
  • No effect (other than adding the corrupted property)

Implicits mods

List of corrupted modifiers that can spawn on Jewels.

Name Effect(s)
AddedChaosDamageJewelCorruptedAdds 1 to (2-3) Chaos Damage to Attacks
ChanceToBeCritJewelCorrupted(3-5)% additional Chance to receive a Critical Strike
ChaosDamagePerCorruptedItemJewelCorrupted1% increased Chaos Damage per equipped Corrupted Item
ChaosResistJewelCorrupted+(1-3)% to Chaos Resistance
DamageWhileDeadJewelCorrupted(20-30)% increased Damage while Dead
IncreasedChargeDurationJewelCorrupted_(3-7)% increased Endurance, Frenzy and Power Charge Duration
LifeLeechRatePerCorruptedItemJewelCorrupted1% increased Life Leeched per second per equipped Corrupted Item
ManaLeechRatePerCorruptedItemJewelCorrupted1% increased Mana Leeched per second per equipped Corrupted Item
ReducedCharacterSizeJewelCorrupted1% reduced Character Size
ReducedChillDurationJewelCorrupted(3-5)% reduced Chill Duration on You
ReducedFreezeDurationJewelCorrupted(3-5)% reduced Freeze Duration on You
ReducedIgniteDurationJewelCorrupted(3-5)% reduced Ignite Duration on You
ReducedShockDurationJewelCorrupted(3-5)% reduced Shock Duration on You
SilenceImmunityJewelCorruptedYou cannot be Cursed with Silence
VaalSkillDamageJewelCorrupted(5-10)% increased Vaal Skill Damage

Affixes

Affixes for jewels follow some special rules:

  • No item level requirement
  • No tiered affixes
  • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

Prefixes

List of prefix modifiers that can spawn on Jewels.

Name Effect(s) Mod Group Tags Viridian Cobalt Crimson Prismatic Spawn Weighting
Arctic+(15-18)% to Critical Strike Multiplier with Cold SkillsColdCritMultiplier250200200250not_dex 200
default 250
Arming(6-8)% increased Mine Laying SpeedMineLaySpeed25025000not_str 250
default 0
Armoured(14-18)% increased ArmourIncreasedPhysicalDamageReductionRatingPercent00500500not_str 0
default 500
Avalanching(14-18)% increased Critical Strike Chance with Cold SkillsColdCritChance250200200250not_dex 200
default 250
Bandit's(4-6)% increased Attack Speed with One Handed Melee WeaponsMeleeTypeSpeedone_handed_mod
melee_mod
50005000two_handed_mod 0
wand 0
not_int 500
default 0
Battlemage's(14-16)% increased Spell Damage while holding a ShieldSpellTypeDamageshield_mod05000500two_handed_mod 0
dual_wielding_mod 0
bow 0
staff 0
not_int 0
default 500
Beating(6-8)% increased Attack Speed with MacesSpecificWeaponSpeedmace
specific_weapon
melee_mod
00500500mace 500
specific_weapon 0
not_str 0
default 500
Blunt(6-8)% increased Attack Speed with StavesSpecificWeaponSpeedstaff
specific_weapon
two_handed_mod
melee_mod
00500500one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
Brutal(14-16)% increased Physical Damage with MacesSpecificWeaponDamagemace
specific_weapon
melee_mod
00500500mace 500
specific_weapon 0
not_str 0
default 500
Carved(8-12)% increased Totem LifeIncreasedTotemLife250250350350not_str 250
default 350
Champion's(12-14)% increased Physical Damage with Two Handed Melee WeaponsMeleeTypeDamagetwo_handed_mod
melee_mod
50005000bow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
default 0
Chaotic(9-13)% increased Chaos DamageChaosDamage200200200200default 200
Charging(4-6)% increased Attack Speed while holding a ShieldMeleeTypeSpeedshield_mod500400500400two_handed_mod 0
dual_wielding_mod 0
not_int 500
default 400
Chilling(14-16)% increased Cold DamageColdDamagePercentage500400400500not_dex 400
default 500
Cleaving(6-8)% increased Attack Speed with AxesSpecificWeaponSpeedaxe
specific_weapon
melee_mod
50005000axe 500
specific_weapon 0
not_int 500
default 0
Cruel(14-16)% increased Physical Damage with WandsSpecificWeaponDamagewand
specific_weapon
one_handed_mod
05000500melee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
Cryomantic(3-5)% increased Cast Speed with Cold SkillsColdCastSpeed05000500not_int 0
default 500
Deflecting1% additional Chance to Block with StavesFormBlockstaff
specific_weapon
two_handed_mod
03503500one_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
Dissipating1% additional Chance to Block Spells while Dual WieldingFormSpellBlockdual_wielding_mod350350350350two_handed_mod 0
shield_mod 0
default 350
Electromantic(3-5)% increased Cast Speed with Lightning SkillsLightningCastSpeed05000500not_int 0
default 500
Energetic(12-15)% increased Mana Regeneration RateManaRegeneration250500250500not_int 250
default 500
Enlightened(6-8)% increased maximum ManaMaximumManaIncreasePercent500500250250not_str 500
default 250
Evasive(14-18)% increased Evasion RatingEvasionRatingPercent50000500not_dex 0
default 500
Fencing(6-8)% increased Attack Speed with SwordsSpecificWeaponSpeedsword
specific_weapon
melee_mod
50005000sword 500
specific_weapon 0
not_int 500
default 0
Fevered(6-8)% increased Energy Shield Recharge RateEnergyShieldRegeneration05000500not_int 0
default 500
Fierce(14-16)% increased Physical Damage with BowsSpecificWeaponDamagebow
specific_weapon
two_handed_mod
50000500one_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
Flaming(14-16)% increased Fire DamageFireDamagePercentage400400500500not_str 400
default 500
Flanking(12-14)% increased Melee Physical Damage while holding a ShieldMeleeTypeDamageshield_mod
melee_mod
50005000bow 0
wand 0
dual_wielding_mod 0
two_handed_mod 0
not_int 500
default 0
Gladiator's(12-14)% increased Physical Weapon Damage while Dual WieldingMeleeTypeDamagedual_wielding_mod50005000shield_mod 0
two_handed_mod 0
not_int 500
default 0
Halting1% additional Chance to Block Spells with StavesFormSpellBlockstaff
specific_weapon
two_handed_mod
03503500one_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
Harming(14-18)% increased Critical Strike Chance with One Handed Melee WeaponsMeleeTypeCritChanceone_handed_mod
melee_mod
25002500wand 0
two_handed_mod 0
not_int 250
default 0
Harmonic(4-6)% increased Attack Speed while Dual WieldingMeleeTypeSpeeddual_wielding_mod500500500500shield_mod 0
two_handed_mod 0
default 500
Honed(6-8)% increased Trap Throwing SpeedTrapThrowSpeed25025000not_str 250
default 0
Humming(14-16)% increased Lightning DamageLightningDamagePercentage400500400500not_int 400
default 500
Hungering(0.2-0.4)% of Physical Attack Damage Leeched as LifeLifeLeech00500500not_str 0
default 500
Incinerating(14-18)% increased Critical Strike Chance with Fire SkillsFireCritChance200200250250not_str 200
default 250
Infernal+(15-18)% to Critical Strike Multiplier with Fire SkillsFireCritMultiplier200200250250not_str 200
default 250
Jinxing(6-8)% increased Attack Speed with WandsSpecificWeaponSpeedwand
specific_weapon
one_handed_mod
05000500melee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
Judging(14-16)% increased Physical Damage with StavesSpecificWeaponDamagestaff
specific_weapon
two_handed_mod
melee_mod
00500500one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
LeadershipMinions deal (14-16)% increased DamageDamageForm05000500not_int 0
default 500
Lethal(14-16)% increased Physical Damage with DaggersSpecificWeaponDamagedagger
specific_weapon
one_handed_mod
melee_mod
50000500two_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
Master'sMinions have (8-12)% increased maximum LifeMinionLife03500350not_int 0
default 350
Parrying1% additional Block Chance while Dual WieldingFormBlockdual_wielding_mod350350350350staff 0
two_handed_mod 0
shield_mod 0
default 350
Piercing+(15-18)% to Critical Strike Multiplier with One Handed Melee WeaponsMeleeTypeCritMultipliermelee_mod
one_handed_mod
25002500wand 0
two_handed_mod 0
not_int 250
default 0
Puncturing+(15-18)% to Critical Strike Multiplier while Dual WieldingMeleeTypeCritMultiplierdual_wielding_mod25002500shield_mod 0
two_handed_mod 0
not_int 250
default 0
Pyromantic(3-5)% increased Cast Speed with Fire SkillsFireCastSpeed05000500not_int 0
default 500
Resonant(3-5)% increased Cast Speed while Dual WieldingMeleeTypeSpeeddual_wielding_mod05000500shield_mod 0
two_handed_mod 0
not_int 0
default 500
Ripping(6-8)% increased Attack Speed with ClawsSpecificWeaponSpeedclaw
specific_weapon
one_handed_mod
melee_mod
50000500two_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
Rupturing+(15-18)% to Critical Strike Multiplier with Two Handed Melee WeaponsMeleeTypeCritMultipliertwo_handed_mod
melee_mod
25002500bow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
Sabotage(14-16)% increased Mine DamageDamageForm50050000not_str 500
default 0
Savage(14-16)% increased Physical Damage with ClawsSpecificWeaponDamageclaw
specific_weapon
one_handed_mod
melee_mod
50000500two_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
Serene(4-6)% faster start of Energy Shield RechargeEnergyShieldDelay05000500not_int 0
default 500
Shaman's(12-16)% increased Totem DamageTotemDamage250250350350not_str 250
default 350
Sharpened(14-16)% increased Physical DamagePhysicalDamagePercent500500500500default 500
Shielding+1% Chance to Block with ShieldsFormBlockshield_mod350350350350two_handed_mod 0
dual_wielding_mod 0
default 350
Shimmering(6-8)% increased maximum Energy ShieldEnergyShieldPercent05000500not_int 0
default 500
Sinister(14-16)% increased Physical Damage with AxesSpecificWeaponDamageaxe
specific_weapon
melee_mod
50005000axe 500
specific_weapon 0
not_int 500
default 0
Slicing(6-8)% increased Attack Speed with DaggersSpecificWeaponSpeeddagger
specific_weapon
one_handed_mod
melee_mod
50000500two_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
Soldier's(12-14)% increased Physical Damage with One Handed Melee WeaponsMeleeTypeDamageone_handed_mod
melee_mod
50005000two_handed_mod 0
wand 0
not_int 500
default 0
Sorcerer's(14-16)% increased Spell Damage while Dual WieldingSpellTypeDamagedual_wielding_mod05000500shield_mod 0
two_handed_mod 0
not_int 0
default 500
Sundering(14-18)% increased Critical Strike Chance with Two Handed Melee WeaponsMeleeTypeCritChancetwo_handed_mod
melee_mod
25002500bow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
Surging+(15-18)% to Critical Strike Multiplier with Lightning SkillsLightningCritMultiplier200250200250not_int 200
default 250
Technical(14-18)% increased Weapon Critical Strike Chance while Dual WieldingMeleeTypeCritChancedual_wielding_mod25002500shield_mod 0
two_handed_mod 0
not_int 250
default 0
Thirsting(0.2-0.4)% of Physical Attack Damage Leeched as ManaManaLeech50000500not_dex 0
default 500
Thundering(14-18)% increased Critical Strike Chance with Lightning SkillsLightningCritChance200250200250not_int 200
default 250
Thwarting1% additional Chance to Block Spells with ShieldsFormSpellBlockshield_mod350350350350two_handed_mod 0
dual_wielding_mod 0
default 350
Trapping(14-16)% increased Trap DamageDamageForm50050000not_str 500
default 0
Vicious(14-16)% increased Physical Damage with SwordsSpecificWeaponDamagesword
specific_weapon
melee_mod
50005000sword 500
specific_weapon 0
not_int 500
default 0
Vivid(5-7)% increased maximum LifeMaximumLifeIncreasePercent350350500500not_str 350
default 500
Volleying(6-8)% increased Attack Speed with BowsSpecificWeaponSpeedbow
specific_weapon
two_handed_mod
50000500one_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
Warding(3-5)% increased Cast Speed while holding a ShieldMeleeTypeSpeedshield_mod05000500two_handed_mod 0
dual_wielding_mod 0
not_int 0
default 500
Warrior's(4-6)% increased Attack Speed with Two Handed Melee WeaponsMeleeTypeSpeedtwo_handed_mod
melee_mod
50005000one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0
Wizard's(14-16)% increased Spell Damage while wielding a StaffSpellTypeDamagestaff
specific_weapon
two_handed_mod
05000500one_handed_mod 0
staff 500
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_int 0
default 500
Wright's(3-5)% increased Cast Speed while wielding a StaffMeleeTypeSpeedstaff
specific_weapon
two_handed_mod
05000500one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_int 0
default 500

Suffixes

List of suffix modifiers that can spawn on Jewels.

Name Effect(s) Mod Group Tags Viridian Cobalt Crimson Prismatic Spawn Weighting
of Absorption+(1-2) Mana gained for each Enemy hit by your AttacksManaGainPerTarget50000500not_dex 0
default 500
of Adaption+(6-8) to all AttributesAllAttributes300300300300default 300
of Annihilation(10-14)% increased Critical Strike Chance for SpellsFormCritChance02500250not_int 0
default 250
of Archery(10-12)% increased Projectile DamageDamageForm500400400500not_dex 400
default 500
of Athletics+(8-10) to Strength and DexterityStrengthDexterity450250450250not_int 450
default 250
of Berserking(3-5)% increased Attack SpeedIncreasedAttackSpeed500500500500default 500
of Blasting(10-12)% increased Area DamageAreaDamage500500500500default 500
of Burning(2-3)% chance to Ignite
(3-5)% increased Ignite Duration on Enemies
AilmentChanceAndDuration250250350350not_str 250
default 350
of Combat(10-12)% increased Melee DamageDamageFormmelee_mod50005000bow 0
wand 0
not_int 500
default 0
of Cunning+(8-10) to Dexterity and IntelligenceDexterityIntelligence450450250250not_str 450
default 250
of Deadliness(6-10)% increased Accuracy Rating
(6-10)% increased Global Critical Strike Chance
AccuracyAndCrits15000150not_dex 0
default 150
of Demolishing+(12-15)% to Melee Critical Strike MultiplierFormCritMultipliermelee_mod25002500bow 0
wand 0
not_int 250
default 0
of Dexterity+(12-16) to DexterityDexterity500300300500not_dex 300
default 500
of Efficiency(3-5)% reduced Mana Cost of SkillsManaCostReduction500500500500default 500
of Enchanting(2-4)% increased Cast SpeedIncreasedCastSpeed05000500not_int 0
default 500
of Entropy(10-12)% increased Damage over TimeDegenerationDamage500500500500default 500
of Fending(4-6)% chance to Knock Enemies Back on hitKnockback250250250250default 250
of Focus+(2-3) Energy Shield gained for each Enemy hit by your AttacksEnergyShieldGainPerTarget05000500not_int 0
default 500
of Freezing(2-3)% chance to Freeze
(12-16)% increased Freeze Duration on Enemies
AilmentChanceAndDuration350250250350not_dex 250
default 350
of Grounding+(12-15)% to Lightning ResistanceLightningResistance300500300500not_int 300
default 500
of Insulation+(10-12)% to Fire and Lightning ResistancesFireAndLightningResistance250450450250not_dex 450
default 250
of Intelligence+(12-16) to IntelligenceIntelligence300500300500not_int 300
default 500
of Menace(8-12)% increased Global Critical Strike ChanceCriticalStrikeChanceIncrease250250250250default 250
of Mysticism(10-12)% increased Spell DamageDamageForm05000500not_int 0
default 500
of Order+(7-13)% to Chaos ResistanceChaosResistance100100100100default 100
of Potency+(9-12)% to Global Critical Strike MultiplierCriticalStrikeMultiplier250250250250default 250
of Precision(10-14)% increased Accuracy RatingIncreasedAccuracyPercent50000500not_dex 0
default 500
of Raiding(4-6)% increased Rarity of Items foundItemFoundRarityIncrease150150150150default 150
of Recovery(10-14)% increased Stun and Block RecoveryStunRecovery200200400400not_str 200
default 400
of Rejuvenation+(2-3) Life gained for each Enemy hit by your AttacksLifeGainPerTarget00500500not_str 0
default 500
of ResilienceMinions have +(6-10)% to all Elemental ResistancesMinionElementalResistances03500350not_int 0
default 350
of Resistance+(8-10)% to all Elemental ResistancesAllResistances300300300300default 300
of RunesTotems gain +(6-10)% to all Elemental ResistancesTotemElementalResistances250250350350not_str 250
default 350
of Shelter+(10-12)% to Cold and Lightning ResistancesColdAndLightningResistance450450250250not_str 450
default 250
of Shocking(2-3)% chance to Shock
(12-16)% increased Shock Duration on Enemies
AilmentChanceAndDuration250350250350not_int 250
default 350
of Soaring(6-8)% increased Projectile SpeedProjectileSpeed500300300500not_dex 300
default 500
of Spirit+(8-10) to Strength and IntelligenceStrengthIntelligence250450450250not_dex 450
default 250
of Strength+(12-16) to StrengthStrength300300500500not_str 300
default 500
of Stunning(10-14)% increased Stun Duration on EnemiesStunDurationIncreasePercent200200400400not_str 200
default 400
of Unmaking+(12-15)% to Critical Strike Multiplier for SpellsFormCritMultiplier02500250not_int 0
default 250
of Weight(10-14)% increased Melee Critical Strike ChanceFormCritChancemelee_mod25002500bow 0
wand 0
not_int 250
default 0
of Wounding(8-10)% increased DamageDamageForm350350350350default 350
of Zeal(2-4)% increased Attack and Cast SpeedAttackCastSpeed350350350350default 350
of the Apocalypse(10-14)% increased Critical Strike Chance with Elemental SkillsElementalCritChance100100100100default 100
of the Beast+(12-15)% to Cold ResistanceColdResistance500300300500not_dex 300
default 500
of the Dragon+(12-15)% to Fire ResistanceFireResistance300300500500not_str 300
default 500
of the Elements+(12-15)% to Critical Strike Multiplier with Elemental SkillsElementalCritMultiplier100100100100default 100
of the Hearth+(10-12)% to Fire and Cold ResistancesFireAndColdResistance450250450250not_int 450
default 250
of the WallMinions have (2-4)% Chance to BlockMinionBlockChance03500350not_int 0
default 350
  1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.